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Showing content with the highest reputation on 09/25/2016 in all areas

  1. https://drive.google.com/file/d/0B4zebKHkDZhIMVd5MExEY0U2NTQ/view?usp=sharing first try okay song im not really a fan of dream theatre. i almost never start on the song until like thursday of friday but im trying to not be so close to the deadline. A bit tricky in places but more like 7 or 8 i think.
    6 points
  2. http://i.imgur.com/VCsyMMz.jpg?1 (it was not my 1st play) http://i.imgur.com/JCQJPHD.jpg http://i.imgur.com/tSFokoa.jpg http://i.imgur.com/pMeKIdz.jpg That one is fun. http://i.imgur.com/A05qKOe.jpg Tough.
    6 points
  3. I'll start off early this week with some soulwax bass.
    6 points
  4. Awake is such an awesome album http://i.imgur.com/qCDKc2e.jpg
    6 points
  5. Hi, folks. The latest hotfix (9-25-2016) is in the first post. Changes are as follows: *Improved the check that runs during normal save that warns about lyrics outside of lyric lines, which will now seek to the first offending lyric. *Changed the default fret limit for guitar/bass tracks to 24. If RS1 export is enabled, the limit is instead defaulted to 22. If FoF or RB exports are enabled, 17 and 22 are the default limits for the 17 and 22 fret tracks, respectively. *Changed the "Save separate Rocksmith 2 files" preference to be enabled by default. This change only takes effect for EOF installations that don't already have an eof.cfg file created or if people use the "Default" button in the import/export preferences dialog. *Re-arranged the order of the note, chordnote and handshape attributes written to RS2 XML to make them more readable. *Added eof_4_fret_range, eof_5_fret_range and eof_6_fret_range preferences that can be manually edited in eof.cfg (while EOF isn't already running, after opening and closing EOF once) to alter the behavior of fret hand position generation. By default, eof_4_fret_range is applied at fret 1, meaning that beginning at fret 1, the player's fret hand is able to cover four frets without changing position. The other two preferences aren't in use when they have their default value of 0, but can be assigned a fret number to indicate the fret hand can reach more frets at a time (because frets get smaller as you go higher up the neck). For example, an eof_5_fret_range value of 7 and an eof_6_fret_range value of 12 might be reasonable. Keep in mind this affects the fret hand position creation for both bass and guitar arrangements, also it's likely that Rocksmith 1 isn't designed to allow ranges other than 4. The fret range changes should help make automated FHPs a little bit more realistic, with the understanding that this feature could cause charts to malfunction in Rocksmith 1 in case you still author for that game.
    5 points
  6. I love the groove on this one. I don't normally do this, but this week I may drive myself crazy chasing perfection. The Riverboat Song on bass, after an hour in RR = 99%
    5 points
  7. that already sounds tasty http://i63.tinypic.com/21o0qqs.jpg
    4 points
  8. Jeez that was a really tricky song, damn fun to play though. (Edit, I made a better run and have posted my best score now) http://steamcommunity.com/sharedfiles/filedetails/?id=772049737
    4 points
  9. ahhhh ... that one is on my 2 b mastered playlist .. solo with bends is tieieieight - such a great song thx @Fripp for the excellent tab!!! well those aussies made me buy my Gibson SG 15 years ago... its still the same pleasure to listen to those riffs http://i66.tinypic.com/ffali1.jpg
    3 points
  10. I haven't tried the Drop D song, as I've run out of serviceable basses... https://drive.google.com/file/d/0B49Qq-EFnmrKV1JjWUFMdFl4Vk0/view?usp=sharing I have played this before: https://drive.google.com/file/d/0B49Qq-EFnmrKb0dZRW16SjBmaVE/view?usp=sharing I should be able to do much better as well - some stupid (I suspect cable related) misses in there. I predict I'm going to be spending another £20 at Maplin this week and doing some more soldering. Why is it that when you fix one issue, you get further problems down the line? :(
    3 points
  11. http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/The%20riverboat%20song%20RHythm%209929_zpsbosnoed0.jpg http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/Hells%20bells%2090_zpsuvx6ucuv.jpg
    3 points
  12. The board has a rule not to monetize customs - the name of the board is CustomsForge. We all agree that copyright exists and we have an interest not to stretch it - any commercialisation without permission is a step in the wrong direction. The discussion was in a civilized manner and nobody wrote bashing posts (otherwise add a warning point - I'm not error free and I'll accept it) - there were arguments why it may be worth rethinking this idea. This is how democracy works and if people disagree give them arguments or convince them, but deleting their posts or closing the thread because they don't agree or dislike something isn't an appropriate answer. I know that there's a lot of volunteer work and I wrote in a pm about it. If somebody donates as an appreciation to the people working on a board for free or developing software I don't think that anybody would have a problem with it.
    3 points
  13. http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/Hells%20bells%2084_zpsxcfv1cmw.jpg http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/The%20riverboat%20song%20RHythm%2097_zpscdinnwrn.jpg
    3 points
  14. On the subject of hiding posts and the like. Imagine you think of something really cool to do. You announce it and expect people are going to like it just as much as you do. Only in response you'll get 10ish comments on the legality of it and other complaints. At one point you'll just be like: "whatever I'm done with this." and close/delete/hide the topic/posts. Sometimes dealing with a big community can be quite frustrating and it'll feel like every announcement you make to better the site and things is only being met with complaints. All of us who run the site are volunteers, we do this because we want to give the community a fun place to hang out, talk, heck maybe even wear a shirt with the sites logo on it. We all have our own lives with sometimes shitty days and then we still have to deal with you guys /jk ;) If we sometimes come off as rude or forget to do something, pm's for example, just remember that we also have our own lives and sometimes you just catch one of us in a bad moment, sometimes we make errors we are also humans :) We've been running this site for almost 3 years now and I'm quite proud of what we've build up here. Not only the staff, but also all the other people here in the community. I hope that this explains why we sometimes do what we do.
    3 points
  15. gettin better http://i68.tinypic.com/14musud.jpg argh those 2string bends.... was about to grab a floyd rose guitar, but... no that is to practice no doubt!
    2 points
  16. unknown, nice and not easy on first play cool choice http://i68.tinypic.com/nfr3hs.jpg
    2 points
  17. Paying the server costs is in my opinion different from merchandising. I personally don't think that CF is a brand - it's a fan site for customs and there's probably a problem. The customs are shared without any commerical interest for educational purpose under the fair use rule. To avoid copyright or trademark conflicts - Be Non-Commercial: This is an element of the unspoken rule, but try to be completely non-commercial with your works, no selling copies, no sponsorships, no advertisements. If you add a shop to a site you can't separate it from everything else of the website and say "I'm selling only the website name and everything else is not related to it". This has been corrected and there's maybe no problem to add the revenue to monthly costs. Steam games are sometimes on sale - 120 games are not necessarily 50$+ games and no indicator if you're rich or not. Hiding a post is for the members without any priviledged rights the same as deleting them - they can't read it and the difference is only technically. I agree that posts in the category of the Edit sentence are deleted without asking.
    2 points
  18. I had this happen on a custom I created. I suspected that it was because I had accidentally created a "noguitar" section which had notes in it. Today I was looking through the files in the game and it looks like I was right. A noguitar section is defined like this: "Name": "noguitar", "UIName": "$[6091] No Guitar [1]", And at number 6091 in the localization CSV file we find this line: Enter your code to redeem exclusive content. All codes are UNIQUE and are not reusable with another Online ID.
    2 points
  19. Did pretty decent, i'll try again at these some other time, but i guess this shall have to do for now 6:00: http://images.akamai.steamusercontent.com/ugc/259344790735375999/1FD338636EA60473C9514264B31D02B322EBDC2C/ The Riverboat Song:http://images.akamai.steamusercontent.com/ugc/259344790735375660/8C16FEACD601BE4F6B79DC70F09F584D5C1733F2/
    2 points
  20. Arrrgh! My phone line was accidentally cut off yesterday, and I've only just got internet back. Am I too late? https://drive.google.com/file/d/0B49Qq-EFnmrKLXgtWjQ5em1FY2M/view?usp=sharing Edit: I see I am too late, and what a streak, as well. I really enjoyed that song. With a little more time I'm sure 100% was possible. Ah, well. Onwards and upwards!
    2 points
  21. How to Use Custom DLC (CDLC) on Mac (2023 Update) The following instructions are for Rocksmith 2014 Remastered, with the latest update installed. These instructions may not work for older versions or pirated versions of the game, and I will provide no support for pirated versions. Please buy the game and support the developer. Without the game, we would have nothing to play customs with anyway. Download the patch here : https://github.com/aik002/RSBypass/releases/download/1.8pre2/RSBypass.zip Video instruction : To convert PC customs to Mac version : https://github.com/glebb/rocksmithconvert/releases/download/2.2.0/RSConvert_GUI-2.2.zip Here are all the steps (read them carefully) : Your user account needs to be an Administrator account. Download the Rocksmith Patch: https://github.com/aik002/RSBypass/releases/download/1.8pre2/RSBypass.zip Unzip the patch file and double-click on "RUN_PATCH_RS.command" to run the patch. This will patch the Rocksmith 2014 app file to allow cDLC's to work. **If you encounter a permissions error, see the note below** Download the customs you want. Make sure they end in "_m.psarc". If they end in "_p.psarc" they are PC only versions and will need to be converted with the Toolkit. I'll put instructions for that down below. Place the customs in the dlc folder. The location is: ~/Library/Application Support/Steam/SteamApps/common/Rocksmith2014 It is a hidden folder, so the easiest way to find it is to open Finder, and using the "Go" menu, select "Go To Folder" and paste the location in there. You can then drag the dlc folder to your sidebar to create a permanent link. You can also find the folder by opening Steam and going to your games library and right-clicking on Rocksmith 2014, and choosing "Properties". Select the "Local Files" tab and click on "Browse Local Files" Launch Rocksmith 2014 by either opening Steam and running it from "Library", or launch it from the Mac Launchpad by clicking on "Rocksmith 2014" Say goodbye to your family, friends, and free time. You won't be seeing any of them for a while. **If you encounter a permissions error while running the patch: Right-click on the patch and select "Get Info" Under "Sharing & Permissions", make sure that all users listed have "Read & Write" permissions. If they do not, click the small lock icon in the bottom right corner to allow the permissions to be changed, and enter your Admin password. Then select each user that needs to be changed and alter the permissions. Repeat for the other two files needed for the patch ("insert_dylib" and "libRYBypass.dylib") Updated 2023/11/01, confirmed to work until Sonoma OS.
    1 point
  22. Guidelines for Official-Looking Customs rev. 3.2 (2021-04-05) Much of this information is probably out there already, but I thought it would be nice to have it in one place with plenty of screenshots and examples with explanations of how to create them. This tutorial concerns mostly minor details about the appearance of the chart that most people probably do not care about. 1. Basics 2. Sustains 3. Handshapes 4. Repeated Chords with Notes in Between 5. Chord Names 6. Pick Slides/Scrapes/Scratches 7. Bends with an Unpitched Slide Outward 8. Lyrics 9. Crowd Events 10. Tones 11. Misc. 12. Showlights 13. Further Reading 1. Basics 1.1 Editing a Note in EOF Selecting a note in EOF and pressing 'N' or clicking a note with the mouse wheel opens the “Edit pro guitar note” window. This is where you can edit the note(chord) name and apply attributes like sustain, linknext, etc. Edit note window in EOF 1.2 Marking Handshapes in EOF 1. Select the notes 2. (Optional) Use the mouse wheel to lengthen the sustains of the notes so they cover the area you want the handshape to cover 3. Press 'Ctrl+Shift+H' 4. (Optional) Edit the sustains to proper lengths 1.3 Fret Hand Positions (FHP) Example of a bad FHP: position switch into a pull-off? Fret hand positions set the position at which (the usually 4 fret wide) area showing where to put your fingers is located. In the game it is called the "anchor zone". Editing the FHPs should be one of the last things you do in your project since you don't want to have to do it again and again if you do any major changes. To display the FHPs in EOF, go to preferences and set "Top of 2D pane shows" to "Hand pos", or simply press Shift+F11 to cycle through the options. Before you start, also make sure the automatic FHPs are up to date by pressing Ctrl+Shift+F and then press "Generate". Moving around: To move from note to note: Shift+PgUp, Shift+PgDown To move from beat to beat : PgUp, PgDown To move in the grid set in Grid snap: Shift+Ctrl+PgUp, Shift+Ctrl+PgDown If there is an FHP you cannot reach with the above options, you can seek to it (and/or delete it) with the FHP list (Ctrl+Shift+F). You add/edit an FHP by pressing Shift+F. Many incorrect FHP changes can be removed at once by selecting a range of notes and going to Note->Rocksmith->Remove FHPs. Using "Generate FHPs" on a range of notes can be a useful time saver when you do major edits in an arrangement that otherwise has manually edited FHPs. DDC requires that FHPs are placed on a note. The only exception is the FHP at the beginning of a phrase/section. For example, your slides should look like the second one in this picture: EOF will handle the width of the anchor zone automatically. For example, an FHP of 12 on a note on the 17th fret will make the anchor zone stretch to the 17th fret (6 frets wide). You can reset/change the width by placing a new FHP. In this example the first anchor zone will stretch to the 17th fret and the second one to the 15th fret. Very rarely, ODLC will use a 5 fret wide anchor zone to indicate that notes four frets away should played using the 3rd finger instead of the 4th. You can use ghost notes in EOF to achieve this. 1.4 Chord Fingerings To save you some time, I recommend using my chordshapes.xml. Since the correct fingering of some chords and especially double-stops depends on the situation, you will almost always have to correct some fingerings. Correcting the fingerings of many chords at once: Select a chord and press Shift+L (Precise select like), then press F to edit the fingering. You must use "Precise select like" if there are fret-hand-muted variants of that chord. If there are not any, you can use Ctrl+L (Select like). When you use "Precise select like" and there are chords that are the same chord but have statuses like "crazy" (or indeed, "string mute" i.e. fret hand mute), "Precise select like" will not select them and you will have to correct their fingerings separately. 1.5 Other Prerequisites for Good Quality Customs A good quality CDLC should ideally have (among other things): properly synced, correct notes in playable positions on the fretboard, a good amount of sections/phrases, proper slides (correct use of linkNext), properly synced lyrics, proper volume balance and custom tones. If you have problems with any of the above, I suggest you look at other tutorials on this forum. To be truly on par with official content would also mean manually created DD. 1.6 Suggested EOF Preferences In Preferences: "Don't auto-name double stops" enabled. "Fingering checks include mutes" enabled. "Min. note distance" is another setting you might find useful. A number between 50-80 ms or 32/measure (32nd note) should prevent the sustains of most notes from touching the next note. In Import/Export: "GP import truncates short notes" enabled. "GP import truncates short chords" disabled. "Allow RS2 extended ASCII lyrics" enabled. 2. Sustains 2.1 Single Notes Normally, short notes should have no sustain. This should be obvious to anyone who has played the game, and customs that get it wrong are thankfully very rare. You will have to use your own discretion to decide if a note should have a sustain or not. As a bad example, in “(I Can't Get No) Satisfaction”, none of the notes in the main riff have sustains although sometimes the second note is sustained. It is unfortunate that Rocksmith has no way of indicating a note that should be explicitly played staccato (other than palm mutes of course). Sustains should not touch the next note or appear to overlap with the next note. This can make it hard to see notes in the case when a note is partially covered by the sustain of the previous note on the same string. How much you should shorten the sustain may depend on which string the previous note is. A gap of a 32nd or 16th note is a good estimate. Example of a sustain overlapping with the next note 2.2 Chords 2.2.1 Handshape Sustain Whereas short single notes should have no sustains, even short chords should always have one. In official content, there is always a gap between a handshape and the next chord/note. A larger gap is preferable if the chord is held for a long time. There is a gap even if the following chord is the same one with the full chord box displayed again. (See also section 3.3 below) Gap between A5 and A5 chords in “Blitzkrieg Bop” 2.2.2 Tail Sustain From “Tornado of Souls” by Megadeth Chords can be forced to show the tail sustain by marking them as 'sustain'. Since handshapes also work as sustains, a tail sustain on a chord without techniques applied to is practically pointless, and it is up to your preference how much you want to use it. It can be useful when a sustained chord follows a flurry of short chords/notes, or it can be used for uniform appearance when a neighboring chord must have the tail sustain displayed because a technique is applied to it. 3. Handshapes 3.1 Quickly Arpeggiated Chords From “Trust” by Megadeth Handshapes can be used for quickly arpeggiated chords since they do not have the extra stuff that arpeggios have which can make it harder to see what notes you are supposed to play. As a downside, the chord name will not be displayed (although there is a way to show it). Example in EOF 3.2 Chord Slides The destination chord of a chord slide does not have a handshape applied by default. In official content it is often applied. When it is applied, the fingerprints displaying the fingering for the chord will move to the new position. Here are two gifs that illustrate the matter: Without handshapes vs. With handshapes There is an issue in the current version of EOF where it makes the handshape of the slide chord continue to the end of the target chord, even if you mark a handshape on the target chord. DLC Builder fixes this automatically, but to make a valid XML file you would need to mark the handshape manually on the slide chord also. Additionally, official files have a gap between the two handshapes. DLC Builder automates this, so you do not need waste time manually adjusting them. You only need to mark the handshape on the target chord. Handshape manually marked on the target chord in EOF Handshape manually marked on both chords to get an official-like result 3.3 Sustained Chords with Hammer-Ons From “The Wind Cries Mary” by Jimi Hendrix Notice that here there is also a gap in the handshape sustain (not that you will notice it while actually playing the song). Above example recreated in EOF 3.4 Indicating Fingerings In the Jimi Hendrix DLCs handshapes are sometimes marked even on single notes on the low E string when it needs to be made clear that they should be played with the thumb. They can also be used to indicate the fingering in cases like below where you bend the B string with the 3rd finger then play a note on the E string with the 4th finger. From “Fire” by Jimi Hendrix 3.5 Chords with Unpitched Slides Chords/double stops with an unpitched slide out (when not using linknext) may look nicer if you shorten the handshape. From "Knights of Cydonia" by Muse Without shortening the handshape the above would look like this: In EOF you would make the sustain of the chord shorter, mark the handshape, then adjust the sustain back to its proper length: 3.6 Chords with Linknext to Vibrato/Tremolo By default the handshape may not cover the vibrato/tremolo. You should mark a handshape that includes also the vibrato/tremolo part. Here is an example from "Stray Cat Strut" that has both tremolo and vibrato: 4. Repeated Chords with Notes in Between There are two ways of charting these, both of which appear in official content. Which way you choose is up to your preference. If either one makes the chart easier to read, you should of course use that one. 1. Full Chord Panels From “Holy Diver” by Dio (Note how the repeated chords have no names) This is the default way the chords will appear and requires no editing in EOF. 2. Repeat Panels From “The Number of the Beast” by Iron Maiden Requires editing in EOF. This is most appropriate when the single notes are the lowest note in the chord. In other cases it might be confusing. You only need to mark the handshape to include all the chords and that's it. Previously you needed to use "high density". (Note: the "high density" status does not do anything at all anymore) 5. Chord Names Chord names can be removed from any chord by using a space as the name. Double stops should not have names. EOF has a "Don't auto-name double stops" setting in the preferences. Note that it will also leave two note power chords nameless. In some official content power chords have no names. Chords that are merely effects (most common example: hitting three or more open strings) are best left nameless. Otherwise, more complex chords should obviously have names (preferably correct ones). Nameless power chords in “Run to the Hills” by Iron Maiden 6. Pick Slides/Scrapes/Scratches From "Call Me the Breeze" by Lynyrd Skynyrd (tap, tremolo + vibrato) In official content pick slides are marked with an unpitched slide and tremolo (and/or vibrato) and possibly tap and in rare cases with a fret hand mute. From "Metropolis Part I" by Dream Theater The above in EOF (both tremolo and vibrato are used) In the above example, the FHP at the pick scrape is set at low position of the fretboard, to indicate that your left hand should stay where it is. In these cases a two note pick scrape is split into notes (otherwise the chord panel would stretch to cover the whole anchor zone which would look really bad. As an aside, I suspect that with the tools Ubisoft uses it is not possible to make a chord with tap notes.) If you do not like the way the split notes look and want to use a regular chord at a high FHP position, you should use the 'fingerless' status on it. The 'ignore' status should always be used. 7. Bends with an Unpitched Slide Outward From “Purple Haze” by Jimi Hendrix It is not necessary to chart a bend down before the outward slide, unless it is audible of course. You can also chart a bend down during the slide: From "Always With Me, Always With You" by Joe Satriani 8. Lyrics The preference is for short lines, each line beginning with a capital letter (exceptions are found in early DLC and RS1 imported songs). Words are broken into syllables. Periods and commas (barring a few exceptions, e.g. "American Pie") are not used for punctuation. Exclamation marks are also used very rarely. However, periods are used in words such as S.O.S., L.A., "G.I. Joe", etc. Other special characters appear occasionally. (An exception are the romanized lyrics in the Japanese DLC, where periods, commas and exclamation points are used) Double quotes in “Peace Sells” by Megadeth In the romanized Japanese lyrics, を is romanized "wo" (instead of o), and katakana loan words may be written in English. For example, in the lyrics for "Paradox Taisou", アフリカ (afurika) is romanized as Africa, but broken into syllables "A-f-ri-ca" like the Japanese word (the correct English hyphenation is Af-ric-a). Enabling "Allow RS2 extended ASCII lyrics" in EOF allows you to use all the characters that are included in the default font. 9. Crowd Events In EOF, the applause events can be placed with Beat->Rocksmith->Place RS Event (Although it currently uses E0, E1 and E2, which are not the same as e0, e1 and e2). 9.1 Crowd Excitement Type/Speed (e0, e1, e2) In official content one of these is used on the first beat of an arrangement. If none is used, the game defaults to e1. e0 - The crowd waves hands in the air, relatively slowly. For down-tempo songs. e1 - The crowd jumps about, with hands in the air. e2 - Similar to e1, not sure what the exact difference is (faster, higher jumps, adds headbanging?). For up-tempo songs. These can be used many times in an arrangement. For example, a fast heavy metal song might start with e2, switch to e0 during a quiet/slow part, then switch back to e2. NOTE: These events do not seem to work correctly if placed between E3 and E13. Here are some examples from official content. The number in the parentheses is the average tempo of the song. e0: Queen - We Are the Champions (62) Jimi Hendrix - Red House (65) Bob Dylan - Knockin' on Heaven's Door (70) Bobby “Blue” Bland - Ain't No Love in the Heart of the City (80) e1: The Smashing Pumpkins - Cherub Rock (88) Dream Theater - Pull Me Under (102) Asia - Heat of the Moment (138) Chicago - 25 or 6 to 4 (142) Devo - Girl U Want (173) e2: Ramones - Blitzkrieg Bop (176) Brian Setzer - Rock This Town (197) Golden Bomber - Earphone (199) Iron Maiden - Fear of the Dark (200) B'z - Giri Giri Chop (238) 9.2 Intro and Outro Applause (E3, D3, E13) E3 begins an intro applause. Although normally used near the beginning of a song, it may be used as late into the song as you like. Often the "correct" place for the applause (where the crowd might actually applaud in a real concert) comes so early that the venue has not faded in yet. D3 begins an outro applause. It seems to have some sort of accuracy check included: miss all the notes in the song and no-one will clap. Used near the end of a song. E13 ends an applause (gradually). Used after both E3 and D3. If not used after E3, the crowd will keep on applauding until the end of the song. In official content the average length of an applause is about 2 seconds (E13 does not have an immediate effect). 10. Tones 10.1 Tone Change Placement From "Death Mental" by Golden Bomber Tone changes should preferably be placed before the note they occur, not exactly on the note. Otherwise there might be an audible delay of a split second when the tone changes, especially when switching between a clean tone and a distorted tone. In the above picture the tone change is placed a 16th note before the note. 10.2 Five Different Tones An arrangement can have five different tones if you set the base tone as different from any of the four tones available for switching. This means that you cannot switch back to the tone the song begins with. 1. Add the four tone changes to your arrangement in EOF as you normally would and set any of them as default. 2.A. In the DLC Builder, change the name of the base tone. 2.B. In the Toolkit, uncheck the checkbox "If checked..." and change the base tone to the tone you want the song to begin with. It should look something like this: 11. Misc. 11.1 Scroll Speed The default maximum scroll speed in official content is 1.3. More specifically, if an arrangement has 18 or more difficulty levels, the max scroll speed will be 1.3 or faster (0.6 for "Satch Boogie" lead). Arrangements with fewer difficulty levels will have slower scroll speeds (most often this will mean bass arrangements). Here are a few examples of slower scroll speeds from DLC: 1.6 — Nazareth - Hair of the Dog (Rhythm / Levels: 15) 1.9 — Frédéric Chopin - Funeral March (Alternate Lead / Levels: 13) 2.1 — Spinal Tap - Gimme Some Money (Bass / Levels: 12) 2.4 — Howlin' Wolf - Spoonful (Bass / Levels: 11) Newer DLC seems to stick with 1.3 as the fastest scroll speed, even for fast and difficult songs like "Through the Fire and Flames", "Play With Me" and "Starship Trooper". 11.2 Preview Audio In official content, the preview audio is 28 seconds long and has a fade-in of up to about 2 seconds and a fade-out of around 3 seconds. 11.3 Tremolo/Whammy Bar Vibrato may be marked with a normal vibrato, even on open strings. Notes with whammy bar dives usually have no sustain. Dips may be indicated with a short vibrato. From "I Remember You" by Skid Row 11.4 Examples of Ignore Usage Here a some examples of when the ignore status may be used. Notes on the 23rd and 24th frets This is the only case where the ignore status must be used. Newer versions of EOF handle this automatically. Pick scratches (cf. section 6) Long trills From "'Little' Fugue in G minor" Effect/ornament slides From "Foxey Lady" by Jimi Hendrix From "Gimme Some Money" by Spinal Tap From "Rainbow in the Dark" by Dio Chords with linknext This will prevent getting "random" misses on a note in the chord. From "Stray Cat Strut" by Brian Setzer Hard to hit harmonics and harmonics not exactly over the fret indicated From "Pull Me Under" by Dream Theater (Bass) A harmonic slide up and down the string from "Nemesis" by Arch Enemy Last strum before chord change From "La Bamba" by Ritchie Valens 12. Showlights Unfortunately there is currently no graphical editor for showlights, and making any large changes to the XML file manually is really tedious. I have been working on an editor which is not much, but is still better than doing it manually. The format of the XML file is easy to understand. <showlights count="94"> <showlight time="11.815" note="31"/> <showlight time="11.815" note="55"/> ... </showlights> Time is obviously the time when the note will take effect. Note can have a value of 24-35, 42, 48-59 or 66-67. Other values are not used in official content and will be ignored by the game. With the showlights XML file you can control three different things: the colors of two types of lights and the time when the laser lights turn on. Everything else (e.g. when certain lights turn on) is controlled by the game. Here is a 7zip archive with screenshots of all the fog and beam colors. 12.1 Fog Colors (24 - 35) 27 (beams: 42) These set the color that most of the screen will have. There's not much else to say about them. Imgur gallery 12.2 Beam Colors (42 and 48 - 59) 58 (fog: 35) These set the color of some lights here and there in the venue. The exact number and type of lights affected will depend on the venue. For example, in at least one venue these set the color of a laser light that is turned on by note 67. 42 turns the lights off. 48-59 are the colors in the same order as the fog colors. Imgur gallery 12.3 Laser Lights (67 and 66) Off (before 67) On (after 67) 67 turns on the laser lights (or spotlight/whatever, depending on the venue). In official content, it is often used at the start of a solo. 66 doesn't appear to do anything. From the way it is used (always after 67) my guess is that it was supposed to turn off the laser lights. In official content, very often it is the last showlight note. If there is no note 67, the laser lights will be on from the start. 12.4 Misc. Observations A strobe effect can be achieved by simply changing between two colors very quickly. For example, in "Cold Company" there is a part where it switches between 28 (dark blue) and 35 (dark purple) about every 0.2 seconds. Sometimes the last fog color will glitch and become a different color. It will look like this: From "GO FURTHER" by Tak Matsumoto Notice that there are actually three different colors in the screenshot above, when normally you can only have two. I don't know why this happens, but you can avoid it by adding an extra fog color change, at the very end of the audio for example. The pattern any moving lights move in depends on the name of the section, and the pattern will change/reset every time a section changes. A showlights XML file must have at least one fog note and one beam note. Otherwise the game will crash. 13. Further Reading DDC Improver - A tool created by me that has some features that help you make your customs look more like ODLC when using the Toolkit. Few Misc. Tips for Beginners (by me) Concerns some basic problems that many customs have. Polishing Your CDLC (by L33tr) Covers some of the same things as this tutorial. Still, I highly recommend that you read it.
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  23. I did. If you look on my posts on reddit I begged for the tabs for b-side songs, but noone wants to do them :D There are some on ultimate guitar but it will require so so much time. I want to do Tamashi no Rufuran very badly, so if that one comes up I will surely do it and I plan to do the rest also, BUT I want to mainly focus on completing the album. Still no tabs for Amore/ Syncopation/ Yava/ Awadama etc. etc.
    1 point
  24. I think we can agree that I like to be an agreeable person. But now I am upset. Last week @@Unleashed2k you closed a topic and deleted posts in the following thread. http://customsforge.com/topic/32465-customsforge-merch-shop-is-open-for-business/ I understand the need for any self-respecting forum to be governed by a set of principles and that unconstructive criticism or being a jackass can warrant a user's posts being deleted for the greater good and a thread closed. Being off-topic is, at worst, a reason to migrate posts to a new thread, but it is quite a matter of opinion that the posts were off-topic. Additionally I believe commenters were respectful. Let me be clear, as a proud and constructive member of CustomsForge I can say the following without impaired judgement, that if I see any more non-malicious and well-intentioned posts deleted by you or your board of directors, I will refrain from donating to this site in perpetuity. People give this site the most precious thing that they've got: their limited free time and thoughtfulness. These things need to be respected. Didn't this site begin on the principle of non-deletion? If I were GTLO especially I would be quite upset that his eloquent, diplomatic and thoughtful post was deleted. Rant over. Please close this thread at your earliest convenience, seriously, as I am not one to want to start trouble of a spate of dissent. If 7 days later I am still angry, I realize I had to say something. Even if someone agrees with me don't hit the Like button please, since I'd prefer not to stir things up and solicit any us versus them sentiment. You guys still rock in my book! All this doesn't change that I like this site and it's members and that I have tremendous respect for you Unleashed. Sincerely, Berneer
    1 point
  25. I sure hope it isn't :D Killing in the name deja vu - please noo!!!!
    1 point
  26. Dream theater has got a pack coming out this week, is this song on it?
    1 point
  27. Just for fun: http://i.imgur.com/gGQLfEy.jpg http://i.imgur.com/pWFKqKm.jpg http://i.imgur.com/KbZ5EUr.jpg
    1 point
  28. Can't believe I won lead begginer was it just me competing? Another great week past let's hope for another one. So ac/dc and soulwax up next.
    1 point
  29. For the record I never delete any posts, they are still there hidden ready to be restored at anytime. Also one of our in house rules is to never delete posts, but hide them if needed. But this is five days after the fact, why bring it up now? Why not PM me about the issue? I've restored the posts for transparency. Today is my day off from work so I'm going to relax but please note we do not delete posts. EDIT: We only delete posts if it breaks the rules of the website such as piracy, hate speech, etc, otherwise it is hidden. (Moved hidden topics to it's own topic: http://customsforge.com/topic/32927-merch-discussion/)
    1 point
  30. There will be Dream Theater song pack For 9/27 ! :D http://theriffrepeater.com/song-speculation-dream-theater-makes-rocksmith-debut-metropolis-petrucci-myung/
    1 point
  31. Petrucci strikes again with his sick skills. This is way above my level!! Is this really masterclass?? Definitely one of the hardest songs in my library!http://oi63.tinypic.com/29dib2u.jpg
    1 point
  32. Thank you @@Berneer , for your kind words and tireless contributions to this community.
    1 point
  33. You have my full support, Berneer. Whenever posts are considered to be deleted, there should at least be a procedure to give the author a chance to moderate his comment, or to remove it himself. There should also be a time to get rid of a warning point, after a year or so. I could not read these comments, so I consider myself censored, and I don't like that at all in a community based on cooperation and solidarity. I admit, it keeps me from donating, I'm very sensitive on the subject of free speech in an environment of mutual respect. We all know its a main issue to keep a site polite, and Unleashed2K has done a great job.
    1 point
  34. This warning will be in the next EOF hotfix.
    1 point
  35. House of the Rising Sun by Animals is chords and arpeggios all the way. Arpeggios are using same chords as later chord-parts. Great song to learn both chords (D, C, Am, etc.) and sweep picking.
    1 point
  36. Which one is better? Or doesn't it matter? I'm re-installing Rocksmith 2014 right now due to a bug saying Rocksmith2014.exe was corrupted and would like to avoid this in the future. Any difference you can tell me about?
    1 point
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