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raynebc

Rocksmith Custom Developer
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raynebc last won the day on September 24 2018

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  1. Sorry for the delay, there was some work being done off and on with ignition but as of now the links work.
  2. Place an anchor on the beat where it begins being in sync. Then you'll have to use some other means to manipulate the tempo map. If there is any gap between the start of the song and the first beat, an easy option would be to use "Beat>Reset offset to zero", which will fill in that gap with one or more beats. Then you can move any beat other than the first without affecting the rest of the tempo map that is already correct. If the first beat already begins at the beginning of the song, then just leave it alone and move the other beat markers instead. You can add or remove beats if you want via the Beat menu.
  3. By default, repeated chords that are close enough to each other are written to display as repeats. You can force a repeat chord to display as the full chord box by applying "crazy" status to it (select the chord and press the T key to toggle that status). The black/white coloring of the fret number box in the editor panel will invert, and the 3D preview in EOF will reflect it being drawn as a chord instead of a repeat line.
  4. There may be some special case where the Rocksmith export is malfunctioning during save. Make sure you're using the latest hotfix (9-26-2020), and if the error still occurs during save, please send me the project (.eof) file for testing.
  5. When time permits, this is one of the next changes I want to tackle.
  6. If you want something really different, try the "2D render RS piano roll" option in File>Preferences>Preferences. It applies some editor style changes that were noticed in Rocksmith developer videos.
  7. It's not as convenient, but you can use the Song>Seek>Bookmark> menu. There are keyboard accelerators for each of these so you could use ALT+S, S, B and press a number key to jump to that bookmark (5 keystrokes).
  8. It shouldn't look very weird unless the song is actually designed to be not well-quantized. Just use grid snaps appropriately.
  9. EOF doesn't support that, but there's no reason the ability to do so is required. Just sync the beats before and after that 66BPM change and the problem is resolved.
  10. This was a design decision from the original EOF developer, where it was considered bad for security/privacy for the project file to define a full path to an audio file used in the project (in case you share your project file with other people). Having all audio files in the project folder is the best way to go for now.
  11. If notes got deleted for some reason while you're beat syncing, you can just import the tablature again and it will line up with the beat map. If you were note syncing instead then you made more work for yourself and are probably going to have to import the tab into a different track, then select all notes starting from where they mysteriously stopped up until the last note (click on the first missing note to select it, then use SHIFT+End to select all remaining notes), copy to the clipboard, seek to where the first missing note goes in PART REAL_GUITAR_22 and then paste the notes and continue working. If you import the tab again and find that the notes end sooner than expected, send me the GP5 file. Just know that Guitar Pro doesn't always convert to GP5 very accurately so EOF may actually be importing the file as it is defined.
  12. If you change the tuning of a string that is used by any notes in the track, EOF should offer to try to transpose that note up/down the string by however many frets the tuning changed. If you can reproduce steps where that isn't happening, please send me the .eof project file and specific steps (ie. change the tuning of string # to #). String 6 tuned down 4 half steps and all other strings at default tuning is the only "drop C" tuning EOF will recognize, so likewise if you can find a way to get EOF to not recognize it in that specific circumstance, let me know.
  13. As mentioned, this was most often a bug with Guitar Pro's export to GP5 format. If you can provide a GP5 file that is handled correctly in Guitar Pro 5 and not by EOF, then and only then is it a problem for me to fix with EOF.
  14. You may have to undo your Windows update to confirm whether that fixes it. In general I need more details.
  15. You might need to switch over to Clone Hero. Phase Shift is pretty much end of development.
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