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Showing content with the highest reputation on 07/01/2015 in all areas

  1. getting better http://up.picr.de/22410723mk.jpg I think I should record a vid of this path edit- video is coming soon, this time youtube (it's not gonna be blocked) it should uploaded in 1 hour Metallica - One - Lead 95,1%
    8 points
  2. http://i62.tinypic.com/x1bxqs.png fuckin derped out at the end, gonna try again later http://i61.tinypic.com/2q80waf.png this one is fuun on bass Tribute to Chris http://i60.tinypic.com/2503rcm.png
    8 points
  3. Nice bunch of people here. Slight improvement: http://i920.photobucket.com/albums/ad41/Berneer/CustomsForge%20Championship/CF%20-%20Week%2088%20-%20Iron%20Maiden%20-%20Infinite%20Dreams%20-%20Lead%20-%20Attempt%206_zpsjtpekzqd.png
    7 points
  4. One - http://images.akamai.steamusercontent.com/ugc/442825735538019867/B61DB3E66AA7BA14B37C425D1AB796979DBD6315/ i played the other version of this song at least 50 times. I will get 100% eventually
    6 points
  5. Another update(just learned that i need to switch from low to balanced power use to get that solo to register consistently). http://s3.postimg.org/yeyp7zjcz/2015_07_01_00002.jpg
    3 points
  6. A little bit of MC rhythm One Rhythm I had a look into the Lead path, especially on that tapping nonsense, and slowed down to 50% i had to literally smash my finger so hard on the fretboard that it hurt, to get them to register. Sooo, im going to pass Lead this week. The CDLC just isnt fun for me due to the above and some other stuff throughout the song that makes no sense for me. cheers!
    3 points
  7. Creeping up in the score http://s12.postimg.org/3t4kq5pbh/2015_07_01_00001.jpg If I just learn that second half of that solo...My score would skyrocket
    3 points
  8. @@albatross213 Wow.... I cant thank you enough!! my chartering time has become pretty limited due to a mostly Travel Job, its a rare week at home for me, and at best I can Test for you guys, and wow. I really have to tell you guys how much I appreciate all this Yes this week... Now if only "And You And I " Magically appeared teethe.. You crushed this one bud, great to play and cant resist the urge to keep playing it over and over again ! Jerry
    3 points
  9. 2.0 is the default in the toolkit, but I think some of the tutorials on this site recommend using somewhat faster speeds, particularly for anything faster with lots of string switching. Since a lot of my customs thus far are pretty fast and technical, I've changed the default on mine to 1.5 and sometimes adjust faster or slower depending on the specifics of each path. I'm not expecting people to be able to sight read those songs their first time through, but instead spend some time in riff repeater to get used to each part, and then attempt to play through the song as a whole (which is generally how it goes when using tabs, at least for me). As for the King Crimson song, yeah, it's at a pretty ridiculous level of technical difficulty. I don't think that the guitar riffs are too bad (at least for top level guitarists) on their own, but the way they fit in with the rest of the song (the guitar lines gradually weaving in and out of phase, the polyrhythms with the rhythm section) increases the difficulty tremendously. It's not something I'd expect most people to play (though hopefully they don't hate the song - I find it quite mesmerizing), but I figured it would be a cool and unusual challenge for the top flight guitarists and that they'd be able to learn something new from it. Finally, I think Long Distance Runaround is ready for testing. The syncing for this was pretty tough (especially the guitar solo at the very end, where I had to give up on a tempo map, turn grid snap off, and move notes manually. I left out the tail end of it, as this was kind of annoying), but I think I did a good job after going through very carefully (1/2 zoom, 50% playback rate). I was also pretty careful to try to get the techniques right (hopos [many of which were wrong for guitar in the tab I used], sustains into slides), but those might not all be perfect. Bass tone is from Roundabout, guitar tone is from South Side of the Sky (which probably means it's a bit too distorted - let me know if you think of any other tones that would fit better). Enjoy!
    3 points
  10. time for new scores now http://up.picr.de/22406497ev.jpg I think the lead path of this custom could be improved at any spots. There are some illogical technics used (i.e. hammer ons with octaves???) and some handpositions should be changed. It feels that are some notes just there to make it hard to play :angry: but in the meanwhile I know how to do there
    3 points
  11. Well, that's progressive rock for you. If you think 9 mins is long than you'll definitely have some issues with many tracks from the genre. :D For me the 9 mins just fly by when I play this and I wish it could be longer. :(
    3 points
  12. Finally some scores ;) Hold Out Your Hand Bass I'll have to say i dont really know any songs of Yes/Chris. Pretty cool one, but waay too long. One Bass Somehow fucked up the end, got lots misses on the Open E... Infinite Dreams Bass Dont really like Maiden that much, but thats a cool Bass Line. Fucked up those Triplets, 100% is definitely possible. All in all One and Infinite Dreams share the same difficulty for me, at about 6-7. They both need precise/fast picking, nothing really hard on the fretting hand. cheers!
    3 points
  13. Any idea what would cause this problem with tapping? It seems weird that the same tapping line played by the same person gets registered entirely differently in two different versions. And my experience with bass tapping is that it almost always registers (and sometimes registers stuff that it shouldn't) despite the fact that my tapping and pulloff technique are somewhat lacking. In other news, I've been working on a custom of Long Distance Runaround. It should be pretty close to a release state except perhaps with the tones and whether I want to bother to sync the solo at the very end of the song all the way to the end. This is also somewhat personal for me, since I think this was one of the first songs I started learning when playing bass, though I think stuck mostly to the verse and chorus back then. I think this might have been a big part of the reason why Chris Squire's death hit me as hard as it did. I'm not a huge Yes fan (I think the only album of theirs that I bought when I was younger was Fragile, though I'll look through their other stuff more thoroughly now) and I didn't know any of his solo stuff, but he still played an integral part in my bass journey. Anyway, I hope you enjoy the song, and let me know if you think there are any tones that would fit better, or any other improvements that you can think of! And I'll get back to attacking Infinite Dreams now that my move is all done. Still need to unpack lots of things, but I should be able to dedicate more time to playing than I have over the past few days.
    2 points
  14. That ukulele thing is insane! Beg Lead: http://images.akamai.steamusercontent.com/ugc/436070123160207307/44BA57771EE00C250544C2A96BA2E41914DBEADC/ Rhy MC: http://images.akamai.steamusercontent.com/ugc/436070488668398955/D71C5E4E325C12721B8AF0F2F248320C34C4B870/ I love metallica, but I have no business playing their songs yet :P
    2 points
  15. I'll definitely test "Long Distance Runaround". I always wanted to make it anyway but never went through with it, so I am glad you did it. Regarding scroll speed: 1.5 is the norm for me and it's used in almost all of my customs. I rarely make it faster than that but also never slower than 1.8.
    2 points
  16. @@albatross213 of course I will, no, I have to play the King Crimson song. I have already dl it, but I was still working on One for the Championship you know, have finished a video and think the 1st place should be mine :) King Crimson is a must for frippchen
    2 points
  17. Wow, going to play this right now!! you Rock Sir :) Jerry
    2 points
  18. Hi, Antithez It's great to have you here with us at the Classic Rock Coalition. Steve, manchot66 and RSBass and I, Terry, avdocatwork got together back in Jan. 2015 and started up The Classic Rock Coalition, basically to run through each others Customs before posting them to CustomsForge, so as to not get a bunch of flack from the general public on CF, I am sure you remember back then when there were some real mean and cruel posts made about the (to me Great) customs the Magna Charters, busting there ass's to make and share with a lot of the ungrateful Custom moochers, I call them. We were all learning to chart back in the day of SmithyAnvil, I am pretty sure, I saw you there charting along with us for RockSmith 2012. We all moved here to the CRC-SG about a month ago and have been picking up a great bunch of guys helping each other out, because I guess we are all into the music and having a blast playin' Guitar's and Bass's, and charting tunes we have always wanted to be able to play, and for me RS and here is the place, I have finally started to get the hang of playin' Guitar and Bass. Can't speak for the others here. In the past I was in numerous garage bands just hammering away, drinking heavily and going nowhere. Later got married, had kids kind of put the Guitar down. But a few years ago RockSmithn started up and I have been Jammin' ever since and lovin' it, Is Mcdonald's going to bust me for sayin' that. :D Wow, this has got to be the longest post I have ever made, well got to go. Later, Terry aka: avdocatwork
    2 points
  19. Well, not knowing Yes and not liking Yes are two different things. I am not a super fan either but they're an import part of prog history, so you have to at least listen to the classic albums one time to make a fair assessment and judge for yourself. ;) It's never too late to get the classics. Also, there's so many new prog rock bands, I can't keep track of all of them. Go to http://www.progarchives.com/ and you'll be sure to find everything you're looking for. I always go there if I'm looking for something new to listen to and I always find something worthwhile. :D
    2 points
  20. http://s30.postimg.org/byu6e35mp/2015_06_30_00002.jpg EDIT: Uploading now give it about ~100 minutes or so, Link is here
    2 points
  21. http://i62.tinypic.com/2v3ovv5.jpg
    2 points
  22. starting the week really late .... brrrrr (2 days without guitar.... brrrrr) http://i59.tinypic.com/nf3ayp.jpg http://i57.tinypic.com/mcgfgl.jpg http://i60.tinypic.com/2hhk6z9.jpg http://i59.tinypic.com/1qqvkw.jpg Maiden and ´tallica... man ... i gotta get some time somwhere...
    2 points
  23. @@Latsch I tried tapping in Fury of the Storm and it was registering those 19th or 20th fret taps. Intermediate Lead - 87%, 48 streak Not much motivation to RR it properly. Especially since my fingers needs a week of rest :lol: Advanced Rhythm - 97.24%, 234 streak I'm satisfied with the score, but it's still below what I should be able to do. And thanks @@then3verend, I started to do that "2xchord -> 2xchord -> 2xchord -> single notes" (around 2:30 on your video) part with shifting on single notes part, and it was much easier, or should I rather say, I was not making all this misses. It's good when you record something from time to time :)
    2 points
  24. For the first time ever, I can post results before the last day of the competition: Beginner Bass: http://www.mediafire.com/convkey/026b/vio4b4ljxmwhdo7zg.jpg
    2 points
  25. You can download the PDF version of this tutorial here. Credit: Thanks to raynebc for designing and coding the Tech Notes authoring into EoF and for his abundant extremely helpful and timely explanations both online and offline to me for this tutorial as well as performing detailed reviews of drafts of this tutorial. His explanations, upon which this tutorial is based, are often times transcribed verbatim in this tutorial. Whatever text appears in bold green represents text new to the current revision of the Tech Notes Tutorial CHANGE LOG Version 1.0 – 17Feb2014 – Initial Release – EoF Hotfix at time of publishing: 1281 Version 1.1 – 18March2014 – EoF Hotfix at time of publishing: 1306 - Modified Answer 4: -->Tech Notes can no longer define fret or finger definitions since they are not used (as of Hotfix 1299). - Modified Answer 11: --> Removed GP import limitation. Complex Bends now importable as of Hotfix 1300. Added some info about current import limitations. --> Removed limitation to copy over both regular and tech notes simultaneously from one difficulty to another. This is possible as of Hotfix 1296. --> Added information regarding linknext tech note feature, authorable as of Hotfix 1300. --> Added information about the new “Stop” status which is also useable by tech notes as of Hotfix 1300. - Modified Answer #12: --> With EoF auto-adjust feature now moving regular and tech notes alike, it is no longer recommended wait till the end of the authoring process (i.e. after tempo map is locked) to author tech notes. --> Added information about GP import of complex bends --> Added information about “Stop” status defined on tech notes. --> Removed information on how to circumvent previous EoF limitation of copying regular notes and tech notes simultaneously from one difficulty to the next. --> Added information about how moving beat markers either in regular view or tech view will auto-adjust both regular notes and tech notes properly as of Hotfix 1296. - Added a section at the end of the Tutorial entitled “Community-Inspired Examples”. --> Added community-inspired example from raynebc and Kent0348: chord with some strings containing unpitched slide tech notes. TUTORIAL CONTENTS Question 1 - What are tech notes? Question 2 - Can you describe some of the new possibilities that tech notes provides us? Question 3 - How do we define how quickly a bend or a slide must be accomplished in-game? Question 4 - What must I do to add a tech note to an arrangement? Question 5 - What do tech notes look like and how can I distinguish them from regular notes? Question 6 - When do I use the regular view to author bends and when do I use tech notes to author bends? Question 7 - If a bend tech note is added to a regular note, must that regular note also indicate a bend? Question 8 - Do I have to use Linknext note status for bend tech notes to work? Question 9 - What new types of slides can I now author using tech notes? Question 10 - What new types of techniques can I author using tech notes that I couldn’t previously? Question 11- What are the current limitations of tech notes? Question 12 - Any special advice or remarks regarding tech notes? Question 13 - Are there any pitfalls I must be careful to avoid? Question 14 - Do tech notes export to Rocksmith 2012 as well? Question 15 – Will the Dynamic Difficulty Creator (DDC) work with tech notes? Question 16 - What exactly does the in-game notation for bends mean? Question 17 - Any tricks to interpret the relative waviness of multiple bend notes in-game more accurately? 16 Tech Note Authoring Examples Community-Inspired Examples Question 1: What are tech notes? Answer 1: Tech (short for “technique”) notes are a new functionality of EoF since Hotfix 1281 (released on 02Feb2014). Tech notes are notes that can be overlaid upon regular notes on any given string and when a technique is defined on the tech note it ADDS that technique or status to whatever technique or status is applied to the regular note. Slide and bend techniques are an exception: the slide and bend techniques defined on tech notes override those defined on any regular notes the tech notes affect. The main thrust behind the introduction of tech notes is to allow the authoring of complex, custom bends. Tech notes with bend status have special treatment in that instead of just adding their status to notes they overlap, their positions are exported as bendValue tags, allowing you to define at what time a note bends (has a non-zero bend strength) and releases (has a bend strength of zero). Bend notes can have as many bend definitions as you can cram onto them. When one places a tech note on top of a regular note in the track, it will alter the technique exported to XML for that note specifically. Note: Regular bends in Rocksmith 2012 and in Rocksmith 2014 –vs– Rocksmith 2014 tech note bends By default, in Rocksmith 2014 exclusively, when a note is defined with a bend technique, EOF will export a bendValue defining the bend to take effect one third of the way through the note's sustain. In Rocksmith 2012, the player merely has to achieve the correct bend strength by the time the end of the note is reached. In Rocksmith 2014, for example, if a note is defined as a bend with a strength of 2 half steps, but you place a tech note anywhere on top of that note’s sustain tail and define the tech note as bending 1 half step, the 2 half-step bend definition that would have been placed 1/3 into the note's sustain is ignored for that note and the 1 half step bend is exported to XML instead. The default regular note bend will still export for the Rocksmith 2012 format XML when you author custom bends with tech notes, so you can author the bend note to work in both games - it will just be more accurate in the Rocksmith 2014 output XML (and game) with tech notes. See Example 5 for an example containing both regular and tech bend notes. Question 2: Can you describe some of the new possibilities that tech notes provides us? Answer 2: Although a bunch of examples are peppered throughout this tutorial as well as detailed examples at the end of this tutorial, the following are interesting new possibilities. i) Chords can now have different techniques on each string. Figure 1: If, for example, you mark a regular chord as accented and then place a tech note on one string making it a harmonic, the entire chord will still export as accented, but only the one string with the tech note will also be a harmonic. See 2nd chord in the image below to see how this appears in-game. The 1st chord is meant to illustrate the difference between an accented and non-accented chord. ii) As an extension to the above point, Unison bends can now be authored. “Unison” refers to 2 notes of the same pitch being played simultaneously; a unison bend is achieved by playing 2 strings while bending one string to match the pitch of another. Figure 2: Unison bend – In-Game iii) Bends can now (partially) release (and bend again) Figure 3: Multiple custom bends on one note iv) Authoring pre-bends in EoF, whereby the string is bent and then the note picked, is now possible. See the Figure 3 screen shot; it happens to also be a pre-bend note. v) Regarding slides, if the regular chord has a slide definition already, the slide tech note will REPLACE the slide end position for specific string(s) in the chord. Figure 4: You can mark the chord shown below as sliding to fret 3 and put a tech note on the D string (blue string) that defines the slide ending on fret 4 instead of fret 3, which would result in a 2-2 sliding to 3-4. Question 3: How do we define how quickly a bend or a slide must be accomplished in-game? Answer 3: For bends: it is important to note that the game will always bend a note gradually from one bend strength to the next bend strength. This implies that in a bend with more than one bend strength, the only way to maintain constant bend strength is to author two successive tech notes with equal bend strength. The following image, courtesy of our friend Aquilae, demonstrates this concept. To make the bend from one bend strength to another occur more quickly, simply place the two tech notes closer to one another. Figure 5: Note bend shape examples. For slides: Note that with the exception of bends, tech notes always apply the technique to the beginning of whichever note on top of which they reside. So for Figure 4 above, it doesn’t matter where along the sustain of the blue string the tech note is placed, as it will always look the same in-game. To adjust how quickly or gradually the slide is to be played requires authoring multiple notes and using the linknext note status. See Example 13 to see how this is authored. Question 4: What must I do to add a tech note to an arrangement? Answer 4: - The first step is to enable Tech View as follows: "Track>Rocksmith>Enable tech view". You can use the shortcut F4 to toggle in and out of this view. You will need to toggle in and out of tech view since you must be out of tech view to add, remove or modify regular notes. Note that when in Tech View, the title bar of the EoF window will show “(Tech View)” in its text. - To place a tech note, in Tech View, right-click anywhere on the piano roll (as you would for a regular note) to ultimately add a technique to an existing regular note. The point here is to add a tech note such that it overlaps a regular note and adds a special technique to it. On regular sustain notes you can place a tech note anywhere on the sustain. --> Tech notes in and of themselves simply do not export as notes that appear in game; they serve only to apply a technique to a regular note. --> If you place a tech note anywhere other than overlapping a regular note, the tech note will be moot since it will try to apply a technique to a note that hasn’t been placed in regular view. --> When a tech note is placed, a red asterisk (*) will appear below both piano rolls to indicate the presence of a tech note. --> You can place multiple tech notes overlapping a single sustained regular note in order to define complex bends, pre-bends, bend and releases, etc. So there is no need for one regular note per tech note. In fact a bend and release technique requires a minimum of 2 tech notes on a single sustained regular note, one to indicate where the bend begins and one to indicate where the bend releases. --> Tech view is designed to show the regular note underneath the tech notes, however on perfectly overlapping notes, such as with pre-bends, the regular note’s fret number, in EoF, will be hidden under the tech note. To view the regular note under the tech note one can simply toggle out of Tech View with the F4 key or though it is not necessary one can add a second piano roll as follows: Song > Second Piano Roll > Display to toggle the desired view (ensure “synch with main piano roll” is check-marked if you want both piano rolls to move as synchronously). Tech view will only apply to the primary piano roll. --> 3D preview draws the regular notes when tech view is in effect. --> Tech Notes cannot define fret or finger definitions (as of Hotfix 1299) and tech notes cannot be given a sustain. Only techniques or note status (ex: linknext, stop, sustain) can be applied to a tech note whose job it will be to alter how the regular notes are treated in Rocksmith 2014. --> Note that, while in tech view, tech notes can be multiply selected with the SHIFT and CTRL keys and copy/pasted or moved as a selected bunch, just like regular notes. - Workflow for authoring complex bends: Create regular note. Press F4 to enter tech view. Right-click to add tech note that overlaps regular note. Go to "Note>Pro guitar>Toggle bend" or simply type CTRL+B to open a dialog box asking for how many half/quarter steps to make the bend. Repeat for every tech note placed on the regular note in question. Selecting multiple tech notes before pressing CTRL+B will apply the same bend technique to each note selected. - See the end of this tutorial for multiple authoring scenarios illustrated and procedure detailed. Question 5: What do tech notes look like and how can I distinguish them from regular notes? Answer 5:Tech notes overlaid onto the regular notes appear as tab notation in boxes within the piano roll. In the EOF screenshot below one can see all the possible color schemes for various tech notes. The screenshot below was the EoF authoring that produced the in-game screen shot in Figure 3 above. Figure 6: Example of Tech View Figure 7: Corresponding Regular View Legend: --> A white box with only a black background with no text inside is how the tech note initially appears when right-clicking in Tech view to place a tech note. You then proceed to defining a technique the same way you would define a technique on a regular note, and then the box will have technique information inside. --> A blue box with white interior and blue text signifies that the tech note overlaps the regular note exactly. This is how one authors a pre-bend. The text inside the box describes the technique applied to the regular note. In this case it is a pre-bend with bend strength of one half step. --> A green box with black interior and green text indicates a tech note that overlaps a regular note on the regular note’s sustain tail. In the example above the pre-bend of strength “1” is bent further to a bend strength of “2” (i.e. two half steps = 1 full step; 1 half step is equivalent to playing the note 1 fret higher up) --> A bend strength of “0” is meant to tell to player to release the bend. --> A white box with black background and white text is meant to show that this tech note is currently selected in EoF. --> When a tech note does not overlap (does not affect) a regular note, it is rendered as a red box with black background and red text. This indicates that this tech note is moot and should either be deleted or repositioned such that it overlaps a regular note. Recall, every difficulty level in a track containing regular notes, be they text or numerical difficulty levels names, appear in EoF with an asterisk preceding their names (Example: *Amazing or *4). In an imminent upcoming Hotfix (after 1306), any difficulty containing tech notes inside, even if this said difficulty contains no regular notes, will see the difficulty tab contain the “(*)” suffix. Example: a difficulty level containing regular and tech notes will appear as follows: “*Supereasy(*)”. If it contains no regular notes it will appear as “ Supereasy(*)”. Question 6: When do I use the regular view to author bends and when do I use tech notes to author bends? Answer 6: The regular view bend is generically modeled as follows: bend increases in the note, are placed 1/3 into the note's sustain. Whenever this is not suitable, use tech notes. Question 7: If a bend tech note is added to a regular note, must that regular note also indicate a bend? Answer 7: No. Only the bend status of the tech notes are exported to XML. Question 8: Do I have to use Linknext note status for bend tech notes to work? Answer 8: No longer since a bend tech note overlapping a regular note’s sustain tail will not display a note head in-game. Question 9: What new types of slides can I now author using tech notes? Answer 9: Chord slides where one or more strings slide by a different amount of frets relative to the other strings involved in the slide. See Figure 4 for an in-game screenshot and Examples 12 and 13 at the end of this tutorial for authoring examples of this. Question 10: What new types of techniques can I author using tech notes that I couldn’t previously? Answer 10: Above and beyond those described in question 2 we ask that you post your unique, exotic (though useful and humanly playable) feats in this thread. Please provide in-EoF and in-game screenshots and the corresponding notes in Guitar Pro format. Question 11: What are the current limitations of tech notes? Answer 11: - If you place tech notes on top of a regular note and then move that regular note, the tech notes will not move with it. Copying a regular note using CTRL+C and pasting it elsewhere using CTRL+V will not copy over the accompanying tech notes either. raynebc will eventually address this. That said, as of Hotfix 1296 auto-adjust, the mechanism where notes are moved when you click and drag beat markers, does move tech notes as well as regular notes. - As of Hotfix 1300 Complex bends can now import, with the help of tech notes, from Guitar Pro into EoF. --> Currently the bend tech notes import into EoF but may require repositioning along the EoF note sustain tail it lies upon. This will happen when the sustain tail is generated by a tie note in the tab and EoF will scale and place all tech notes on the first of the two tied notes from the tab. raynebc will address this limitation in a future hotfix. --> Currently EoF doesn’t import Guitar Pro bend points that are identical to the previous one. raynebc will address this limitation in a future hotfix. See the images in the figure below to understand the distinction. Figure 8: EoF import of Guitar Pro sustained versus un-sustained bend strength raynebc is looking into the possibility of coding EoF to import techniques applied to a select subset of strings in a chord from Guitar Pro with the use of tech notes as necessary. The following are two examples authorable in Guitar Pro that would become future potential import candidates. Figure 9: Two examples of techniques expected to become importable into EoF with tech notes from GP. - Just like regular notes, when designing a chord in EoF, tech notes placed perfectly aligned-in-time are forcibly attributed identical tech notes. It is not a limitation of tech notes since it is intentionally designed that tech notes can be “tech chords”, because that is how EoF is designed to work. As with regular notes the work-around is slightly mis-aligning the simultaneous tech notes in time. - As of Hotfix 1300, Linknext tech notes can be used. Linknext tech notes cause a chord that follows to be exported as single notes, just as when regular notes have linknext status applied. Note also that as of Hotfix 1304, linknext note status, be it on regular or tech notes, will also cause the chordnote's sustain to export in the EoF-generated XML file, whereas before it only exported the sustain when the chordnote also had bend or slide status. Before this Hotfix 1304 the export sustain remedy was to apply a “sustain” status to the regular note or tech note in question. --> The limitation is that currently the use of Linknext tech notes is exhibiting strange behaviour in that it is not always removing the note heads from SOME of those following individual chordnotes that are now exported to XML as single notes. Ticket number #153 on github.com, the Toolkit developer website, has been opened to address this to assess whether EoF or Toolkit needs to be adjusted. When and if it works, a new example depicting this will appear in the examples section of this tutorial. Here is how this currently looks in EoF and in-game, albeit with Hammer-On and Pull-Off tech notes added too, which demonstrates a promising new technique proposed by our friend mrmaton. Figure 10: Attempting double stop with HOPO with the use of Linkenext and HOPO tech notes The following figure shows how raynebc figured out how to make it look in game, which currently is only achievable with tweaking the XML manually and which, more intuitively for the player, doesn’t break the sustain (orange sustain in this example) as in the above figure where the HOPO’s occur. Figure 11: In-game footage of manually tweaked that XML which a future EoF hotfix maybe will be capable of authoring. - As of Hotfix 1300, a new note status called “Stop” was added to the Edit Pro Guitar Note dialog box accessible either via the “N” button or clicking the mouse-wheel (if your mouse supports this). “Stop” status can be applied to tech notes. A stop tech note defines the end position of the affected string of the note it overlaps, allowing you to author chords with its individual notes ringing for different durations. If the stop tech note is at the start position of the note it affects, that note is exported with no sustain. --> The limitation is that there seems to be a Custom Song Creator Toolkit bug or Rocksmith game limitation currently preventing this from working as intended. Ticket number #153 on github.com, the Toolkit developer website, has been opened to address this. When and if it works, a new example depicting this will appear in the examples section of this tutorial. Here is how this looks in EoF. Figure 12: Authoring chords in EoF with different strings having different sustain durations via the “Stop” Tech note. Question 12: Any special advice or remarks regarding tech notes? Answer 12: - Of course there is the author-friendly short key, F4, to toggle in and out of Tech View. - A new menu option, “Note>Rocksmith>Move to prev note”, has been added which is a convenient way of taking a placed tech note and snapping it backward in time to overlap the previous note head exactly, even when the tech note doesn't overlap that previous normal note. - Note that with the exception of the bends technique and “stop” status, tech notes always apply the technique to the beginning of whichever note on top of which they reside. "Stop" isn't actually a Rocksmith technique. It is just a mechanism in EOF to allow notes in a chord to have unique durations. Stop tech notes apply that status anywhere on the note as is the case with bend tech notes. - As of Hotfix 1300, EoF can perform Guitar Pro tab import to create tech notes for any complex bends defined in the imported track. --> The following example demonstrates the proper import of a complex bend using “Guitar Pro import” feature of EoF. Figure 13: Importing complex bends into EoF from Guitar Pro tab. * Disclaimer: Current import limitation requires repositioning of tech notes as in the Step 4 of this figure. See Question 11 for details. - For those creating Dynamic Difficulty manually (as opposed to using DDC), as of Hotfix 1296, regular notes and tech notes alike, in a given difficulty of a track, can be copied and pasted simultaneously and identically into a new difficulty level. The EoF functionalities "Insert new difficulty", "Paste from", "Erase track", "Erase track difficulty" and "Manage RS phrases" functions now handle tech notes so there is no more need to copy regular and tech notes separately from one difficulty to another. --> Note: “Manage RS phrase" adds or removes a difficulty level for individual phrases in the project, for manually creating dynamic difficulties. While in a difficulty level containing regular and tech notes and adding a difficulty level with “Manage RS phrase”, all regular and tech notes alike will be copied over to the newly added difficulty level. --> Note: As stated in the Question 11, copying a regular note using CTRL+C and pasting it elsewhere using CTRL+V will not copy over the accompanying tech notes. - As is the case with regular notes, you can select one tech note and hold SHIFT while clicking another tech note in order to select all tech notes between the first and second clicked notes. All selection functions (select all, select previous, select rest, etc.) should work with tech notes as they do with regular notes, so you could copy and paste all tech notes into another difficulty or even into another track. Note that if you select a sequence of tech notes, copy them, and paste the tech notes from the clipboard they will all copy with identical positioning as the original copied sequence. - Note that as of Hotfix 1296moving beat markers in regular view will move regular notes and tech notes and moving beat markers in Tech View will similarly move tech notes and regular notes. Regular notes and tech notes remain completely separate from one another, but with this new feature it is no longer necessary to wait till after the tempo map is locked to be applying tech notes. It is in fact encouraged to author regular and tech notes alike concurrently so as to author a track of a CDLC in one pass, thereby avoiding forgetting where tech notes should belong. - In Tech View, if you use the resnap feature (Note > resnap or CTRL+SHIFT+R) when notes fall out of alignment with the grid snap setting, the tech notes will snap to the currently selected grid snap setting. Since placing bend tech notes often occurs at the end of a sustained regular note stuck to the next note, thus requiring the placement of a tech note bend to be placed 1ms or more before the end of the visible sustain note tail, it would be prudent to not resnap those bend release tech notes. See Figures 8 and 9 for examples of this. Figure 14: Purposely un-aligning bend tech notes example at the end of sustains Figure 15: In this example add all the tech notes with grid snap on without worrying about position. Then the last tech notes to be positioned are those requiring grid snap off. Question 13: Are there any pitfalls I must be careful to avoid? Answer 13: - Not really, apart from ensuring that the regular notes are not repositioned, since the Tech notes do not follow, yet(with the exception of auto-adjust, that does move regular and text notes alike when moving beat markers). - Note that if a regular note has fret value equal to zero and a tech note with a bend is applied to this regular note, EoF will not know to warn the author that this is not possible. In-game, regardless the bend tech note applied to the open string note, it will appear simply as an open string. - Please report any difficulties experienced with tech notes either in this thread or in the EoF Hotfix thread. Question 14: Do tech notes export to Rocksmith 2012 as well? Answer 14: A tech note exporting to Rocksmith 2014 will be ignored if exporting to Rocksmith 2012 and instead whatever regular note technique was added in regular view will be exported to Rocksmith 2012. Question 15: Does the Dynamic Difficulty Creator (DDC) work with tech notes? Answer 15: Yes. In terms of EoF-outputted XML for an arrangement with tech notes: - Complex Bends: the only difference with regular bends and tech note bends are <bendValue time> tags and if more than one bend tech note is placed on a note’s sustain, then tech notes just add more <bendValue> tags, but nothing else is changed in the EoF-outputted XML. - Chord techniques: The only difference between a regular chord and, for example, a chord with 1 string sliding to a different end fret, or one string with its note made harmonic is a different note attribute such as <slideTo="4"> instead of <slideTo="3"> or < harmonic="1"> instead of < harmonic="0"> for the string with the tech note. Nothing else is changed in the EoF-outputted XML. Therefore, in terms of the impact of DDC on tech notes: DDC has no problem processing techniques defined by tech notes. See Figures 10 to 13 to see the effect of applying DDC to arrangements containing tech notes. Figure 16: DDC has no adverse impact on a long bend note from the difficulty level in which it first appears to all the higher levels Figure 17: DDC simply removes regular notes on lower difficulties as one would expect, so those regular notes with tech note techniques on them will simply increasingly not appear on successively lower difficulties. Figure 18: DDC simply removes some regular chord notes on lower difficulties as one would expect. So on increased difficulty levels where a new string is added to a chord, if that string is authored with a tech note, then that tech note technique will be applied. This screen shot demonstrates this for a chord with a harmonic tech note followed by a chord with a string with alternate slide tech note Question 16: What exactly does the in-game notation for bends mean? Answer 16: In-EOF: The number in the tech note, as for regular notes, represents half-steps. 0.5 = ¼ step, 1 = ½ step, 1.5 = ¾ step, 2 = 1 full step, etc. In-XML: The XML code generated by EoF, for the bend in Figure 3 above, has the following form: <note time="29.000" … bend="3" …> <bendValues count="7"> <bendValue time="11.500" step="1.000"/> <bendValue time="12.000" step="2.000"/> <bendValue time="12.500" step="0.000"/> <bendValue time="13.000" step="3.000"/> <bendValue time="13.500" step="1.000"/> <bendValue time="14.000" step="2.000"/> <bendValue time="14.250" step="0.000"/> </bendValues></note>Note: the word ‘chordNote’ replaces the word ‘note’ for chords in the XML tags. Remarks: - The value for the <bend> tag is authored by EoF as the highest of all the bend steps along a given note and the number of solid arrow head marks on top of the note head in-game corresponds to this number. --> Note for Hotfix 1291 and earlier, EoF defined the <bend> tag with the value of the first non-zero “step” value in the corresponding <bendValues step> tag, thereby showing the note head with an amount of solid arrow heads equal to that first-non-zero bend step value even if further along in the note a higher bend step (bend strength) is authored. - The minimum value for a bend is always 1, so if we have step="0.500" or "1.000" the bend tag is set to “1” - The <step> value is always rounded up to the nearest whole number in order to define a <bend> tag value that in turn dictates how many solid arrow heads display above a note head. In-Game: - ¼ step = 1 solid arrow head - ½ step = 1 solid arrow head (pitched up by 1 fret) - ¾ step = 2 solid arrow heads - 1 full step = 2 solid arrow heads (pitched up by 2 frets) - 1 ¼ steps = 3 solid arrow heads - 1 ½ steps = 3 solid arrow heads (pitched up by 3 frets) - 1 ¾ steps = 3 solid arrow heads! --> 3 arrow head maximum and the ghost string indicator described in the next question will not surpass 1 full step (i.e. deflect by no more than two strings in-game). Question 17: Since the number of solid arrowheads above the in-game note containing bends corresponds to the maximum bend strength applied to the note, it can be difficult to tell the bend strength of higher and lower strength bends in the same note, such as may be the case in Figure 3 above. Any tricks to interpret the relative waviness more accurately? Answer 17: Yes. In Rocksmith 2014, a ghost string will dynamically move up (or down depending on the string) to indicate how much to bend a string. As you are bending, the goal is to dynamically bend with a strength that aligns precisely with the bending ghost string. Note that the ghost string will bend as follows: - ¼ step: half the distance between the in-game strings - ½ step: one full distance between the in-game strings - ¾ step: the distance equivalent to 1.5 the distance between two adjacent in-game strings - 1 full step: two full in-game string distances apart - >1 full step: two full in-game string distances apart Note: The arrowhead outline indicates the instantaneous increasing or decreasing required bend strength. - Note that RS2014 will score the note as correct if the first bend is achieved even if subsequent bends are not achieved. However the game does provide dynamic feedback such that when the bend strength applied is not as per the way it was authored, the sustain will stop glowing until the bend strength is as required. Figure 19: In-game bend note guidance ******************* TECH NOTE EXAMPLES ******************* Example 1: Bend - Full Step Corresponding XML exported by EoF: <note time="46.500" linkNext="0" accent="0" bend="2" fret="15" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="46.625" step="2.000"/></bendValues></note>Example 2: Bend and Release Corresponding XML exported by EoF: <note time="51.000" linkNext="0" accent="0" bend="1" fret="16" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.372" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="51.125" step="1.000"/><bendValue time="51.188" step="1.000"/><bendValue time="51.313" step="0.000"/></bendValues></note><note time="51.375" linkNext="0" accent="0" bend="0" fret="16" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="51.438" linkNext="0" accent="0" bend="0" fret="14" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>Example 3: Bend at Specific Point in a Note Corresponding XML exported by EoF: <note time="52.500" linkNext="0" accent="0" bend="2" fret="15" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="2"><bendValue time="52.625" step="0.000"/><bendValue time="52.750" step="2.000"/></bendValues></note>Example 4: Pre-Bend Corresponding XML exported by EoF: <note time="73.000" linkNext="0" accent="0" bend="2" fret="12" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="2.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="73.000" step="2.000"/><bendValue time="74.000" step="2.000"/><bendValue time="75.000" step="0.000"/></bendValues></note>Example 5: Pre-bend / Pick / Release Corresponding XML exported by EoF: <note time="43.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.541" step="2.000"/></bendValues></note><note time="43.625" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.625" step="2.000"/></bendValues></note><note time="43.750" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.247" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.750" step="2.000"/></bendValues></note><note time="44.000" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.000" step="2.000"/></bendValues></note><note time="44.125" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.125" step="2.000"/></bendValues></note><note time="44.250" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.247" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.250" step="2.000"/></bendValues></note><note time="44.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="44.500" step="2.000"/><bendValue time="45.250" step="2.000"/><bendValue time="45.500" step="0.000"/></bendValues></note>Example 6: Bend With a Technique Corresponding XML exported by EoF: <note time="54.000" linkNext="0" accent="0" bend="3" fret="17" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="80"><bendValues count="1"><bendValue time="54.500" step="2.500"/></bendValues></note>Example 7: Chord with 1-string bend - Unison Bend Corresponding XML exported by EoF: <chord time="40.000" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="40.000" linkNext="0" accent="0" bend="2" fret="10" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="2"><bendValue time="40.500" step="2.000"/><bendValue time="41.000" step="0.000"/></bendValues></chordNote><chordNote time="40.000" linkNext="0" accent="0" bend="0" fret="8" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 8: Chord with a Technique on One String Corresponding XML exported by EoF: <chord time="38.000" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="1" hopo="0" ignore="0" leftHand="4" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord><chord time="38.500" linkNext="0" accent="1" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="7" hammerOn="0" harmonic="1" hopo="0" ignore="0" leftHand="4" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 9 Crazy Note with Bend Corresponding XML exported by EoF: <note time="55.500" linkNext="0" accent="0" bend="0" fret="8" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="1.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="56.250" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.750" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="57.000" step="1.500"/></bendValues></note>Example 10: Varying Bend Quickness Example 11: Various Bends and Bend Strengths on One Note Corresponding XML exported by EoF: <note time="11.500" linkNext="0" accent="0" bend="1" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="3.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="7"><bendValue time="11.500" step="1.000"/><bendValue time="12.000" step="2.000"/><bendValue time="12.500" step="0.000"/><bendValue time="13.000" step="3.000"/><bendValue time="13.500" step="1.000"/><bendValue time="14.000" step="2.000"/><bendValue time="14.250" step="0.000"/></bendValues></note>Example 12: Chord with Differential Slides Corresponding XML exported by EoF: <chord time="62.000" linkNext="0" accent="0" chordId="4" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="62.000" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="3" string="1" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="62.000" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="4" string="2" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 13: Chord with Sustain Followed by a Quick Slide Corresponding XML exported by EoF: <note time="65.500" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="3" string="1" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="65.500" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="4" string="2" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>...<chord time="65.000" linkNext="1" accent="0" chordId="4" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="65.000" linkNext="1" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="65.000" linkNext="1" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 14: In-Game Comparison of Various Bend Strengths Example 15: Arpeggio with Custom Bends Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="D5" displayName="D5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="5" fret2="7" fret3="7" fret4="-1" fret5="-1"/></chordTemplates>...<note time="94.500" linkNext="0" accent="0" bend="2" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.602" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="94.672" step="2.000"/><bendValue time="94.930" step="2.000"/><bendValue time="95.102" step="0.000"/></bendValues></note><note time="95.188" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.603" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="95.361" step="2.000"/><bendValue time="95.620" step="2.000"/><bendValue time="95.791" step="0.000"/></bendValues></note><note time="95.877" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.602" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="96.049" step="2.000"/><bendValue time="96.307" step="2.000"/><bendValue time="96.479" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="11" endTime="96.479" startTime="94.500"/>...</handShapes>Note: Recall that authoring an arpeggio requires that the note at the beginning of the arpeggio becomes a chord (i.e. ghost notes are added). Had the regular note sustains extended till the beginning of the next regular note in the arpeggio, and had the bend release tech note been attempted at the end of such a sustain, the tech note would become red as in the following screenshot in Figure 14. Figure 20: Effect of EoF truncating sustains by 1ms Unless the first of two consecutive notes in Figure 14 has linknext status, EOF enforces a gap between notes (File>Preferences>Min. note distance). This is why the tech note aligned with the regular note head on the D string is red instead of green (it is placed 1ms after the end of the arpeggio's initial chord). EOF will not allow a chord to overlap any notes using any of the same strings, even if the conflicting string is ghosted. If you wished to extend the sustain and resulting end of sustain bend release as close to the next regular sustain note (D-string), extend the regular note sustain, visually-speaking, to meet the next note, turn off grid snap, and move the tech note on the A-string to within a few milliseconds before the next note and then the tech note technique will apply to the note on the A string as evidenced by a green box tech note. It would look as follows in EoF and in-game though the change in-game appears as subtle in this screenshot. Figure 21: Working around the EoF 1ms truncation of sustain note overlapping a subsequent note Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="D5" displayName="D5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="5" fret2="7" fret3="7" fret4="-1" fret5="-1"/></chordTemplates>...<note time="81.000" linkNext="0" accent="0" bend="2" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.499" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="81.125" step="2.000"/><bendValue time="81.375" step="2.000"/><bendValue time="81.485" step="0.000"/></bendValues></note><note time="81.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="81.625" step="2.000"/><bendValue time="81.875" step="2.000"/><bendValue time="82.000" step="0.000"/></bendValues></note><note time="82.000" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="82.125" step="2.000"/><bendValue time="82.375" step="2.000"/><bendValue time="82.500" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="11" endTime="82.500" startTime="81.000"/>...</handShapes>Example 16: BONUS PEDANTIC EXAMPLE: Crazy Arpeggio and Bends and Slides .... Oh My! Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="E5" displayName="E5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="7" fret2="9" fret3="9" fret4="-1" fret5="-1"/>...</chordTemplates>...<note time="88.500" linkNext="1" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.124" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="88.625" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="9" string="1" sustain="3.375" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note><note time="89.000" linkNext="0" accent="0" bend="2" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="11" string="2" sustain="3.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note><note time="89.500" linkNext="0" accent="0" bend="2" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="11" string="3" sustain="2.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="10" endTime="92.000" startTime="88.500"/>...</handShapes>Example XX: Post your Unique, Exotic, yet Meaningful, Playable and Score-able Technique! COMMUNITY-INSPIRED EXAMPLES Example C1: Chord with some of it's strings with unpitched slide Inspired by: raynebc & Kent0348 Authorable as of Hotfix: 1296 <chord time="9.062" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="15" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="13" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="15" tap="0" vibrato="0"/></chord>
    1 point
  26. Hello Everyone, I don't usually post on these forums. Recently I revisited the idea of porting or cloning Rocksmith 2014 on Linux as Ubisoft have declared they won't be porting the game. I started at the GuitarSmith forums http://sourceforge.net/projects/guitarsmithand quickly found a C++ build of Frets on Fire. I have taken this version of the code and quickly implemented changes that allow it to render the notes in a way that's closer to Rocksmith. It's by no means finished yet, I'm still implementing the neck of the guitar and the full fret range. I am willing to share all of my code with anyone who wants it and am happy to put effort into it if there are other interested programmers. The code is currently known to run on Windows/Linux and should run on Mac but it hasn't been tested there. Based on Frets on Fire this engine should be simple to modify to at least use the Rocksmith projects made in Editor on Fire, and of course can currently use the Frets on Fire content. I am hoping to shatter the limitations of Rocksmith and add in (at least) 4 - 8 string guitar support if someone would like to add more guitars/instruments they would be welcome. I would love to add support for the Rocksmith CDLC. Now the cool/hard part: On the GuitarSmith forums someone has posted up the code for a JAVA based audio recognition engine which can process guitar notes and confirm if the correct note was played or not. I'd like help porting this from JAVA to C++ and creating the note samples. Included is a screenshot of my current progress to hopefully inspire people.
    1 point
  27. @@albatross213 Redid the Play through after getting my head surgically removed from my arse. Amazing what a decent nights sleep can do for the soul... Again. Thank You SO much :) Jerry
    1 point
  28. Here is something else to try in case the above doesn't solve a game hang after tuning. Recently I was working on a showlights arrangement. Turns out if the *_showlights.xml is not valid it will also cause hang right after tuning not matter what else you try to fix. You can turn off showlights generation in the latest beta toolkit release. Just look for the showlights checkbox and uncheck it before generation. Make sure you manually delete/rename any *_showlights.xml file that may be in your project folders. If the song plays then you know showlights was responsible for the hang.
    1 point
  29. just came back home and released. It was uploading when I was away. Now it is public :)
    1 point
  30. .... hmmm just stumbled upon ... Spotify has great songlinks now (!) Just - if you wanna share a song .... that is a great legal way!!!
    1 point
  31. Bienvenue, @@Antithez Terry, The "mention" feature doesn't always work. Sometimes it puts the username up but doesn't link it to anything. If you use Fripp's "@ [ member=TexasTwister]", it should work all the time.
    1 point
  32. Hi everyone, indeed a lefty 6-string player. I have a bass but i leave that to the long fingers. Thanks for the invitation !
    1 point
  33. @@Antithez Welcome to the CRC!! Jerry
    1 point
  34. Are you using the stable toolkit or are you using Beta? Try the non-Beta version of toolkit. Some custom songs poison the game. You may have to go by one-by-one and pull each one out to find the bad one.
    1 point
  35. you can just click on "@Mention" from anyone. But better just type @ [ member=TexasTwister] , but without the spaces between @ [ then it's shown as @@TexasTwister
    1 point
  36. Well, that's progressive rock for you. If you think 9 mins is long than you'll definitely have some issues with many tracks from the genre. :DFor me the 9 mins just fly by when I play this and I wish it could be longer. :( As a matter of fact, im a huge prog rock fan, hahaha. But the song felt a little long especiall halfway through, i think thats due to me more concentrating on hitting the notes and not really listen to whats going on beside the drums. It was my first run/listen to the song, have to sit back and give Yes/Chris a listen pretty soon, to say anything more. cheers! I guess, I misunderstood your meaning then but saying you don't know any Yes songs makes me doubt the validity of your claim to prog rock fandom. [emoji13] [emoji1]
    1 point
  37. Well, that's progressive rock for you. If you think 9 mins is long than you'll definitely have some issues with many tracks from the genre. :D For me the 9 mins just fly by when I play this and I wish it could be longer. :( As a matter of fact, im a huge prog rock fan, hahaha. But the song felt a little long especiall halfway through, i think thats due to me more concentrating on hitting the notes and not really listen to whats going on beside the drums. It was my first run/listen to the song, have to sit back and give Yes/Chris a listen pretty soon, to say anything more. cheers!
    1 point
  38. Lol, Rocksmith decided that it is no longer installed, even though it is, and I played 2 hours ago. Still, STEAM does not see it :wacko: And I wanted just to check some cdlc for RR. And I don't have time... edit: Installation checked that everything is ok, and it runs. But it needed that 7GB of free space to start doing things :angry:
    1 point
  39. Bass Sounds Great man! Good Job! Jerry
    1 point
  40. I hear ya! I'm quite the beginner too, though I think I finally graduated to INTERMEDIATE on the cow bell...
    1 point
  41. Is it really a Uke or is it a giant playing a regular guitar ;) Great piece :D! A: http://steamcommunity.com/sharedfiles/filedetails/?id=471988367 B:http://steamcommunity.com/sharedfiles/filedetails/?id=471988490 I: http://steamcommunity.com/sharedfiles/filedetails/?id=471988231 All very ropey, not got round to playing Iron Maiden yet, but that will be incoming later. I had Seventh Son on vinyl many years ago but lost it at school when I was using it as part of an art project... pretty sure it was stolen :( gutted. was wondering why I was finding Iron Maiden brick for an adv' track :)... it's not advanced is it? Nope... *pthrrrrrbbbth* :P (brain) Iron Maiden has been put to bed, back to One :)
    1 point
  42. If anyone is still interested... I'm sorry for all the bugs caused by the previous version(s), this one should be able to fix them all. http://www.mediafire.com/download/x6ce278nrjw8lfg/RSDLCTagger_V1.6.0.rar -added an infobox with info about the theme -now it will replace old tag when you select a song again -background layer should be on it's correct place now -previewing an already tagged song should work properly now EDIT: Added more themes by Motive!
    1 point
  43. Because we're playing One this week:
    1 point
  44. So here comes tribute to great bassist Chris Squire: Chris Squire Tribute (Bass only): Chris Squire - Hold Out Your Hand/You By My Side
    1 point
  45. Intermediate Lead - 85%, 45 streak My finger-picking is not on a good level. Practice needed. MasterClass Bass - 93%, 357 streak Advanced Rhythm - 96.47%, 368 streak That was not good run. Too many silly mistakes + my TV was angry at me, going black for few seconds (on easy part, so maybe I didn't do bad there).
    1 point
  46. Not sure that therein lead very good tabs. Especially harmonics at 3 and 4 frets, and weird oturo. But a song nice. My score: http://i.imgur.com/f5WTaWll.jpg
    1 point
  47. http://steamcommunity.com/sharedfiles/filedetails/?id=471347165
    1 point
  48. Thank you very much, Great work. Example and my ready pack tags (replace contain in dir "tags" http://i.imgur.com/57JtZes.png @@Lovroman Still yet need to add one image for background. Rare caught some covers with similar colors, and not clear see tags And yet, if option "Delete extracted" is off, and to use preview this create a lot necessary extracted dir, may be need delete extracted for preview anyway? update. Yet one design for tags. example: L+R+B+V http://i.imgur.com/6f6kzyL.png L+B+V http://i.imgur.com/NRZ7kRv.png L+bL+R+B+V http://i.imgur.com/QwBzAlL.png L+bL+R+bR+B+bB+V http://i.imgur.com/4yYxFl4.png Link to download pack - >>
    1 point
  49. Update time! :) -remove tags added -optional file name tags -preview tags added
    1 point
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