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firekorn

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Everything posted by firekorn

  1. And it makes sense, buying DLC for a game that you do not own in the first place is kinda weird and RS is an exception because DLC work on two games. So it's not a bug, just the way steam work and all things considered not an idiot way of working. But yeah just buy RS1 and you will have access to most of the on disc songs (some didn't have their right renewed for RS2014).
  2. Okay so i've got it to work correctly by deleting the arrangement in the toolkit and readding them without touching anything on the tuning part (just changed the A to 220) and it worked, seems strange, you might have touched something on the tuning part in the toolkit (most likely when he ask you about the new tuning).
  3. are you sure you put +5 in EOF instead of -7 even with my guitar it seems like it's looking for A-1 instead of A0 for a note which will never work whatever the instrument you use.
  4. Easily no, you'll be better asking the charter than doing it youserlf. You can do it yourself but you'll need to use all the tool that a charter would use (unpack the song, edit it in EOF, repack the song) and i suppose that's something you don't want to do.
  5. Inside EOF no. By modifying the XML yes, but I wouldn't be able to tell you how by myself.
  6. I strongly suggest you start reading this and stop talking bullshit : https://docs.google.com/document/d/1a9dTnNVoVNG88iSHGWwTKKsN-zDe0Qv7VM_1yWP_pFQ/edit# MP3 or Flac or CD are (unless you use a really low bitrate) are in any way better than Vinyl and yes you can modify the sound of an MP3/Flac/CD to sounds like a Vinyl if you prefer this sound but the opposite is impossible, you can't get rid of the imperfection of the vinyl. And if you are too lazy to go through the whole document : So please not use your personal taste as universal fact, you prefer the vinyl sound, fine, but don't say CD are worse because they are not...
  7. Did you used the exact same component other than just the FLAC/Vinyl? I don't think so. If you don't use the exact same system and change just the one component you want to test. The comparison is flawed. Oh and you can apply a vinyl effect on your FLAC/MP3 if you really prefer the vinyl kind of sounds And the vinyl is way behind the quality of a FLAC.
  8. D3DX9 (Direct 3D and X9 for DirectX9) are for graphics, not sure how 3D rendering information can be use to recreate the note highway in real time. In fact I'm not sure on how you can find and build the note highway outside of the game in the first place but I'm not enough of a programmer to be able to dig into this by myself.
  9. The thing is that midi doesn't coutain many important information like bend, string used and i'm not really sure how it handle slides either so it's a partial way of going from eof to gp but it's clearly not perfect and you'll have to make many adjustement in the gp file to make it correct.
  10. Trill is just a series of HO-PO and RS doesn't have any other way to display it than using HO-PO. You can look at the lessons to see that there is no tech note corresponding to a trill.
  11. I think the hardest part will be to sync the Rocksmith note highway and the led on the fretboard. RSTabExplorer have nothing to do with this, if you want an interface between RS and the guitar, using only RS and the guitar is your best shot or you use the GP6 fretlight compatible if you don't want to use the RS specific fonction but just read tabs. I think only RAM contain information about the actual state of the game and i don't know how easy it is to decode this but i doubt it's easy enough. The idea seems great in the first place but i'm not sure that it is easy enough and i'm not even sure that many people have that kind of guitar in the first place to use it anyway. So unless there's an easy way to extract note highway information when you play Rocksmith (and i don't think there is), it will be too much time for so little end user.
  12. It's already available without any modification of the game and you can test it with those songs : http://search.customsforge.com/?q=ii_5stringbass
  13. It depends on what are you trying to accomplish with Rocksmith, if you just want to have fun and not really care about learning the song or such, DD can be usefull, you can play the song with a little challenge but not too much. It's also a good way to see your progression for perfect beginner because the mastery will relate to what you can do or not and it can be really good to see that you finally get to 100% mastery. But it's clear it isn't for people that just want to learn and master a song where playing it slowly at 100% mastery will allow you to memorize the riffs and solos more quickly and more efficiently but can be less fun for a perfect beginner that just want to play. It really depends on what you are trying to accomplish for many player who wants to get better quickly slowing down at 100% mastery will be more efficient to learn so DD will be useless, but if you just playing for fun and not for challenging yourself, DD can be good to use so that you won't get frustrated with hard solos/riffs that you can't play at the moment.
  14. Money as never been proven to be a good motivator, i know it's one but you won't do more than what people ask for with money but when other motivation as simple as the recognition by peer and such can do so much more than money but it depends on the person. It's a basic in management. You don't just give money to people they will do the bare minimum, find something else as a motivator and you will obtain way better results as we can see for the Toolkit and EOF. That's why i think it's better to concentrate on finding the man/women that wants to work on a project, then we'll worry about the retribution, money or whatever he/she wants in return. Money is something that you worry after you find the people that already wants to work on the project or the project will die anyway not matter how much money you spent on it. And collecting/distributing funds can take a lot of times and can be complicated by the laws of the country where the money.
  15. There's no actual bass as there's not much of an actual guitar on this song by Evanescence it's mostly piano.
  16. In don't fear the repear the alternate lead is exactly the same as the rhythm par to be fair and if you took Hangar 18 by megadeth, all solos whoever plays it are only in the lead part. Anyway it's my opinion and Ubisoft does kind of contradict themself on some specific cases so i don't force anyone to do it in a particular way and charter can do as they think it's better as long as all the part are correctly done and available to play it's good enough for me :D
  17. Oh i know that i just don't care about the fact that two different guitarist play :p I just want when i play lead to have all the solo possible if somes overlap you do like official DLC, you create a bonus arrangement with the other solos and the rhythm is a full rhythm meant to those who don't want to play the solos for whatever reason. I understand why you want to respect the way the guitarist are playing but it just isn't the right way in my opinion and it clearly isn't the way Ubisoft do their DLC either.
  18. @@Shiroo : i'm talking about the fact that there is solo in the rhythm part that are not in the lead part which go agains the definition of each path, you probably did it that way to respect the way each guitarist play but that's not the way i think it should be in my opinion.
  19. My immortal doesn't have any rhythm part and the lead/rhythm construction on Ijime, Dame, Zetaii is kinda bad, both have important solo part. Anyway here's my first score for this week : Beg Lead 96% and 134 streak : http://imgur.com/Yzgw0cI Beg Bass 98.95% and 125 streak : http://imgur.com/E8XENP3 Int Lead 96.57% and 272 streak : http://imgur.com/d0B720Z Int Rhythm 84% and 108 streak (i fucking hate alternate picking and arpeggios :D) http://imgur.com/2HTfNmR Int Bass 98.6% and 257 streak : http://imgur.com/b39qhUZ MC Lead 85.72% and 139 streak : http://imgur.com/5dO0vE7 MC Rhythm 94.51% and 182 streak : http://imgur.com/BrFRBEj MC Bass 98.09% and 285 streak : http://imgur.com/gRm4n5D
  20. It's sure that a new RS is in dev since it's how so many studio work on a IP that it only make sense that they are working on a new one. It's how the industry work. About the fact that it won't be a patch is simply due to the ressources needed to change the game (there's poblem with note recognition for the fifth strings of a bass at the moment) so looking back at we had to do to make it work in RS2014 make it likely improbable that it will come as a patch. It's not that it is complicated but RS2014 won't handle it correctly without major work on some part of the game that means manpoer on something they might already trying to correct for the next version.
  21. It won't in RS2014 for sure, it's a too big modification to be considered as a simple patch especially since they are probably already working on the next rocksmith already and might not want their dev to work on an old game while creating the next one (only minor update to make sure of the stability of the games are made in almost every AAA game). But looking at the fact that we were able to make it possible in RS2014 might alert Ubisoft that it is something people want to have in the game. Looking at the history behind all Ubisoft games it is very rare to loose feature unless they were unwanted by the players that's already a good point, but adding some feature can sometimes be hard but 5/6 strings bass seems realistic enough for me to be able to see it in the next release of rocksmith.
  22. I think you should find something else than money as an incentive to work on a tool like that, EOF and the Toolkit become what it is today because the people behind wasn't motivated only by money, if you want the tool to be developed, find dev that want to develop it first, then you'll worry about money and such things if nobody wants to work on it it won't go far and will cost you way more money for a result that won't be better and i'm sure that we have some people that are capable of taking the dev of such things. To be short money isn't the right incentive and it has been proven in so many occasion.
  23. Work with the selection option in EOF you can select note shorter than a certain duration then deselect all chords for exemple. There's already a lot of possibilities in there
  24. notes doesn't fall on beat markers? how do you sync the note?
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