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firekorn

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firekorn last won the day on September 30

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About firekorn

  • Birthday 07/23/1991

Title

  • Member Title
    Done Nothing for the Community

Profile Information

  • Gender
    Male
  • Location
    Villers-Cotterêts, France
  • Interests
    Music (No shit!) and Guitar (Captain Obvious is here!)
  • Guitar
    Ibanez GSA60
  • Bass
    None yet
  • Rocksmith
    Windows (Steam)

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Community Answers

  1. You don't need to use the beta version on Mac for the Bypass to work.
  2. No. We haven't allowed delisted songs to be made as CDLC since RS2014 release that has seen the delisting of 5 songs. We have no reason to change that rule at the moment.
  3. Have you made sure to update all the mods you were using? With the recent RS2014 update, the dll for cdlc as well as RS_Mods and RS_Asio had update that are necessary to do if you want the game to work with the update.
  4. There's no name, just the ID of arrangement you've played which you can't easily (or at all) tie back to an actual song name.
  5. They are indeed missing section. Adding DD will also add section but the way they will be placed will be far from ideal as it'll be totally arbitrary.
  6. If I interpret your description correctly, it just means there's no dynamic difficulty (something that is against our rule for any CDLC posted after 2017) and that can be added by CFSM.
  7. We do not ban people based on request. People that are being banned here and from RSPlaylist were caught using pirated content of official DLC which is against our rule and against RSPlaylist rules. It has nothing to do with the request thread at all.
  8. This has been our stance on delisted content since 2014 was released and that 5 songs didn't transfer from RS1 to 2014. We had no reason at this point to change that stance. If you didn't had interest in those songs for the 10 years they were available, I don't see why we should take risk of changing our stance on that subject now to satisfy that low interest.
  9. Note that the riff is far less stanger if played in the original tuning as you don't have to string skip and he basically holds the index down and just slide around as needed. The original tuning is in E drop B and the pitch shift effect is definitely not all that great but i doubt many people would want to play it as written originally and the download number kinda goes along with that theory.
  10. Google have put up notice about the change to allow to avoid that issue by going through a few steps before the change was done. Now that the deadline has past, any user that did not go through those step have to do a little more work to get their link to be available as freely as they were before.
  11. Anchor are what is referred to as Fret Hand Position in EOF. Anchor is the official wording by Ubisoft notetracker.
  12. CDLC aren't available on PS4 so.
  13. There's tricks using handshape to actually do it but it's very time consuming and also clutter the screen very quickly while FHP already give that indication to begin with to the player so adding it is only interesting if there's an actual difference between what the FHP shows and what the single note fingering should be like how Ubisoft did it for Through the Fire and Flames with the riff being played with the hand over the fretboard which invert the fingering compared to what the FHP indicate.
  14. The blue highlight indicate what will be included in a "line" in Rocksmith. You can edit that highlight by selecting the words you want in a single line and pressing ctrl+M.
  15. Activity in comment have somewhat picked up. In regards to critcism, it's harder to get people to comment like that because most wouldn't even be able to tell what is a problem or not so that's why there isn't all that many doing it. That's also a complicated thing, to educate even random user on what is good and bad in a CDLC isn't an easy job. That's the ideal goal but it's work and time. A lot of those things aren't that we don't want them, we really do want to integrate those things. It's just not that easy to do. If you have any idea to improve it, please share them. I'd agree a good cleaning of all the outdated and useless tutorial could definitely be helpful. It's not that much work to do so i should probably get around that sooner rather than later but that's also why my tutorial is the only one that is directly available from the top link. That's all one should need to click to get started really. EOF have a huge doc but there's a lot that is aimed toward GH/RB custom which don't really help for people solely looking into RS CDLC. As much as i would love to have a dedicated software for RS specifically, no one made such a tool so far so we make do with what we have. It's also why my tutorial definitely give more detail about the toolkit/DLC Builder aspect of things as that's where things aren't exactly explained and a lot of what goes in EOF are details that are quite situational too so making proper tutorial about it gets even harder. It helps to be able to have a direct communication with either experience charter or dev of the tools which makes things far more responsive than the forum is for that kind of quick Q&A. I can understand it's not for all though but that does yield better/faster result than the forum. It happens, just not all that plubicly. I'm behind a small group over discord of a few charter where we use each other for QC before publishing (shout out to @palms46 @Radekore and @Karmeleaux) but i specifically consider who i put into that group based on the quality of what they've done already and i'm fairly certain other people have kinda created their own little bubble here and there so there's definitely people working together, i'd say even more so than 4 years ago cause i haven't really see many sucessfull group on the forum over the years. But that kind of thing is also a workload if you want something that actually stand the test of time. Not that many people can carry that for a long time.
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