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Showing content with the highest reputation on 02/21/2024 in all areas

  1. I couldn't resist, so I played some yesterday as a good warm up I started with Dimensions on guitar, but I earned lot of random misses. Very nice riffs next was To Be With You, I had to fresh up the solo in RR of course Bass time, Body Bag, fun song to play with bass and of course Rette Mich, but wtf... this is really hard in RS better to play the MM, maybe I had too many beers in the end
    6 points
  2. Got hit with covid this weekend, so it was nice to come back and be able to actually play. Happy 10 years to the challenge! I wanted to get a couple scores up just in case I miss the deadline. Hold me back was a lot of fun to play, I just started fumbling because it goes on forever. efore the cut off. Unrelated, I came back to the "Hotel California" solo I determined was out of my reach like a year ago, and now I can play the first like 20 seconds baby steps. This challenge has definitely kept me up with a practice habit even if it's not as frequent as I should be. *update: ended up getting a wicked little blister from this practice session. I flew too close to the sun.
    4 points
  3. I still have to get part of the song up to speed, but it's already looking good
    4 points
  4. what a fun week! loads of songs to play lol wolfmother seems to always has fun riffs shinedown used to be one of my favorite bands growing up had quite a bit of good songs or atleast songs that i would listen on repeat. i think the last album i listened from them was amaryllis had like 3 songs i liked. not much of a fan of this song sadly but its good to see that they are still making stuff.... just doesnt have as many dynamics or mood shifts or lyrics that catch on to me as their previous work did. one of my favorite songs from the game. hardly ever play it though because im too lazy to detune to dstandard/ dont have that many songs in d standard. but when i do detune it i usually play it cause its fun not used to playing with my pinky that much..i wouldve tabbed it differently to avoid that xD but its good practice and always good tos tep into uncomfortable territory. i cant believe we played this in september!! time flies. Really fun song to play love the chromaticsm riffs makes me feel like all those warmup exercises are kinda usefull now xD tried it a couple of times to beat @ aNDESmASAMUNE but eres demasiado pro jajaja doesnt seem to be too hard but i was getting alot of misses solo seems a bit tough
    3 points
  5. Rhythm scores The rhythm chart here is basically the same as the lead but without the solo. There should be power chords etc. I like playing it, so I will try to improve this CDLC to make it more like the original chart. Hah, it was the first time I played this. Playing without backing tracks is demanding for me, because I hear too much how badly I play sometimes This is so great to play!
    2 points
  6. Long time since the last time I heard this song! I don't know why I remembered it very differenlty!
    2 points
  7. CHAMPIONSHIP NIGHT!!! YEEEAHHH!!! --- Mr. Big - To be with you // I generally don't like "love songs" but I really like this song! I remember that I had a little radio-casette player and just started listening music on the radio... and among other songs, I liked this one! Back then, the only two options I had for listening to songs I liked was turning on the radio and waiting for the song to be played, or to actually buy the cassette, which was costly for me! I tried but couldn't get much higher... (I mean the score of couse!) --- Royal Republic - 21st Century Gentleman / I loved Royal Republic prev. time. I love it this time too. Thanks @ Rodman for this CDLC!!! Love the song, but the solo is hard!! Impossible for me... Can't reach the 90s yet The Rhy went a bit too well. I can't believe the singer is playng this and singing at the same time!
    2 points
  8. Wow, happy 10th anniversary. Very nice collection of cdlcs. I realy like to play some of them, hope I find some time. I am very proud one of the Sparton Songs is in, very cool.
    2 points
  9. it has always been a very simple but fun song to play!! this is a very strange, very weird song the riff is a bit counterintuitive because you almost can't hear it while the bass is pumped up and it takes another road
    1 point
  10. Winners list updated. All the Phantom Of the Opera Scores from that week so far entered manually.
    1 point
  11. this is now sorted @ Rodman please update winners list @ avastreg please review recognition score #106 why it was so badly treated
    1 point
  12. Hey everyone, Happy 10 year anniversary! Even though I only joined about 3 months ago lol. Wild that you've been doing this for 10 years and I'm happy to be a part of this now. Here are some MC scores while I have time to play. Iron Maiden is one of my all-time faves and both of these songs I have played lots over the years
    1 point
  13. I joined this competition on week 16. Just one week before we moved here to customsforge. I can't belive its been over 10 years now. I still remember reading about rocksmith on some random webpage and right after driving to my parents house to look for my old abandoned electric guitarr. Thanks to everyone still keeping the championship alive. Great work @ Rodman
    1 point
  14. argggh... good run - failed the 90s and the noX at the very last part
    1 point
  15. II.Getting Started That is where the fun begins ! You know which songs you wanna play in your favorite music game ? You have an audio file to work with ? You better do cause you will need it directly ! After Starting EOF, create a new project (File => New) and you will need to indicate which audio file you wanna use (EOF support OGG, MP3 and WAV file). The song information can be automatically populated with the tag inside your audio file if they are available, the RSTK will use EOF information to also automatically populate his own field so i would suggest to indicate the information as soon as possible to avoid having to retype it every time. https://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfK Then you can select where the work folder will be, either a folder of your choice, the folder where the audio file is or inside EOF folder (he will create a new sub-folder corresponding to the given name in the field). Note that if you didn’t used an OGG file, EOF will ask you about the quality settings to encore the audio file. 1. The basic for a good EOF project I will start to get into some technical stuff about music theory in there so be warned ! I’ll try to keep it as basic as i can but we are dealing with musical element here, so there’s no way to cut through some of that vocabulary. a. Have enough « silence » at the beginning of the song The silence at the beginning vary a lot from song to song, if it is slow or fast, have an intro with or without guitar or bass but one rule is to follow here to have the best Rocksmith experience and is ODLC standard : The first beat should be at the 10 seconds mark! Since the beat map is common to all instrument that will ensure that everything doesn't start too early in game so that the player will have enough time to get ready. But why 10 seconds? Because Rocksmith need some time to load all the element needed for the song to play correctly and rest assured, you won't see the full 10 seconds of it! In fact you will rarely see more than 4/5 seconds of silence before the beat map appear. One important detail here is that even if the beat map start at 10 seconds, there won't be any note at that point in time. There has to be at least 1 full empty measure (usually 4 beat but for more detail, i suggest to read about time signature and their signification) that will mostly be used for count in event. So there's a few different case with example of tab to visualize it. Case 1 : The music start but not guitar or bass chart have any note in the first measure Case 2 : The music start and at least the guitar or the bass start have note in the first measure Specific case of 2 : there's an anacrusis (the chart doesn't start with a full measure) Case 1 is easy, simply add some silence so that the music start at the 10 seconds mark and align the beat map with it : So to correct this, EOF have a nice function called « add leading silence » which will simply add silence before the song. You can add as many milliseconds as you wish there to make the beginning of the songs starts close to the 10 seconds mark. For case 2, it's a bit more complicated cause you have to account for the fact that you'll have one empty measure. The easy way is to know the number of Beat Per Minute and to deduce how many milliseconds would requires 4 beats (if you are in a 4/4 time signature), it's not complicated math but it will serve you well. For case 3, You can do the same as case 2 but have the note and music start in the appropriate beat of the measure or you can add another full measure. This will really depends how much of the measure is played, i would add a full measure when more than half of the measure is played. b. Set the beatmap to the correct tempo all along the song First the beatmap is what define the tempo, the beat of the song, you can see it in any music game as the white bar that lay horizontally on the highway, some are stronger because they are the first beat of a measure, other are lighter because they are the other beat inside the measure. It is the fundation of a music, it is the metronome that assure you that everything is correctly set in time all along the music. It’s also an important visual cue once in game. It allow players to see how close are note from each other. I can’t stress enough how much this is vital but it is also a part that requires the charter (the one creating the chart for the game) to have atleast a small cue about what the hell a beat is, a measure and how music revolves around it. Many things can make this step a nightmare for a lot of user : How well was recorded the song in the first place How many variation of tempo are in the song Lack of elements that clearly mark the tempo (kick, snare are usually the most obvious cue) I’ve made a long piece about how i do this myself over CustomsForge forum and other users have shared different ways of getting this done properly, there’s no easy and perfect way so i’ll just lay some link for all of you to take a good look at it and try what you prefer : http://customsforge.com/index.php/topic/5099-how-to-sync-your-beat-map/ http://customsforge.com/index.php/topic/856-tutorial-for-proper-gp-tab-sync-sectionphrase-authoring-and-more/ http://customsforge.com/index.php/topic/2393-how-to-get-beat-map/ http://customsforge.com/index.php/topic/5136-using-beat-markers-to-sync-in-eof/ Also a video of me doing the sync for a CDLC :
    1 point
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