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Showing content with the highest reputation on 01/15/2016 in all areas

  1. Hello everyone. This is my first post on these forums. I've been playing RS awhile (125 hours according to Steam). I only started custom DLC a few days ago when I signed up. I was just thinking.. wouldn't it be really sweet to have Dream Theater or whatever else I could think of on RS. I am excited to have that happen here. I like the idea of a weekly challenge to actually get me to focus rather than playing a bunch of random stuff once through. Can you please put me on the list for Lead Intermediate. Thanks. http://i1194.photobucket.com/albums/aa369/terraborian/6f909afb-b3bd-4d7b-b0c7-92fc18eea1a5_zpsmxajy5jm.jpg
    10 points
  2. @@kito1985 - Welcome! I think you'll find this is a great place to push yourself to improve! Well, you'll need to hit them every time: http://i.imgur.com/WXGwBg6.jpg :D Also played Bowie, but forgot to take a screenshot. Cool bassline, though, so I might revisit it to get something official. Finally, did the blues comping. http://i.imgur.com/zmzyGoy.jpg Pretty tough on the fretting hand - I don't think I could take too much longer than the short duration of the song before my hand turns into a quivering mess. Also good practice for small, quick, precise shifts. Nice bassline! Also, after charting and playing lots of Vektor (if you like thrash and haven't checked them out, then I question your priorities. I won't take it personally if you don't like the vocals, though) I think I should be able to handle Megadeth speed a lot better with a pick, so I'll probably try to give a go at 100% on that tomorrow or early on Saturday.
    6 points
  3. I assumed as much! Got the 100%, still working on topping the score. http://s24.postimg.org/7xnsel94l/bass1.png
    5 points
  4. Had a crack at intermediate. I actually enjoyed that more than the beginner :-) Intermediate Lead - 91.91% 135 Streak
    4 points
  5. Nice song, I'll try to work a little bit more the solo : Lead 'Sixteen Saltines' : http://images.akamai.steamusercontent.com/ugc/359527056815384885/6893CF63DF83564AC9E98A1DB9B60BB754D5D717/
    4 points
  6. Don't have the time to work more this week http://s8.postimg.org/mxm0x3wk5/dropkick.jpg
    4 points
  7. No Riff Repeater practice for me tonight. I've decided the song is just too fast for me, and I need to JFDI (as we say in work), so I went straight in, and tonight's small improvement: https://drive.google.com/file/d/0B49Qq-EFnmrKRndkQzhMaTRMUnc/view?usp=sharing As an aside, not only has this place introduced me to Volbeat, but tonight I played Nirvana "Come as You Are", repeatedly (another D Standard tuning). I like Nirvana a lot more now than I did before… :)
    4 points
  8. Hmmm Getting better and I'm having fun on this one. Who thought? :) 98.39% http://steamcommunity.com/sharedfiles/filedetails/?id=600597250 L
    4 points
  9. MC Bass: http://s15.postimg.org/ko9fk95a3/bass1.png the 8 to 13 slides on the e string are tricky to hit every time Bowie bass: http://s12.postimg.org/jj47js6xp/David_Bowie_China_Girl_Bass.png Blues 3 Lead: http://s14.postimg.org/rstl5q4ap/blues_3_lead.png
    4 points
  10. Should I be preparing for a master mode run?
    3 points
  11. little+, honestly dunno where that last 5% is, I can nail that first solo like nobodys business http://oi67.tinypic.com/dyqipw.jpg
    3 points
  12. Took a little break from charting bass by ear (which is a pain, by the way!) to do some grinding on the Adv. http://i.imgur.com/L6eOUDf.jpg Once you get over all the weird unexpectedness in this song, there's actually not that much learning to do. There's a lot of dead space between riffs, and those riffs are very fast but pretty simple. I feel like I could 100% this if I tried hard enough, but I still haven't even touched the MC for this week yet, so I doubt I'll put that much effort in. Maybe another couple percent!
    3 points
  13. This fucking hurts! http://images.akamai.steamusercontent.com/ugc/359527056811980124/6D519D017F5E431BD3DEC938554194C2935CAF2F/
    3 points
  14. Minor improvement in lead, and first score on Rhythm Beginner Lead - 92.14% Beginner Rhythm - 96.93%
    3 points
  15. Hardly worth posting really: https://drive.google.com/file/d/0B49Qq-EFnmrKNUg2SER0eXc4OFU/view?usp=sharing A worse score and streak. :( Anyway, I've been so disappointed with having to stay in D standard tuning this week (my other bass for other tunings is at my mum's house - I couldn't fit it in the car to bring it back after Christmas) that I've "accidentally" bought another bass on Ebay. Wooops! I don't like retuning too often because strings are so expensive… :D
    3 points
  16. Alrighty then, scores! http://i.imgur.com/a89FQK9.jpgI love Dropkick Murphys, and i love this song http://i.imgur.com/y2pNgze.jpgTried Albatross version! but the first solo is still killing me, definitely i need a new guitar
    3 points
  17. @@then3verend http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/Moonlight%20Sonata%20fake_zpsd4ayxscn.jpg no editing involved at all. :D
    3 points
  18. Thanks. It's the most special milestone i know of. :D I'm sure you already have, but Weezer also knew of this milestone and decided to give me a nice present by announcing a new album. First 400 get a tri colored vinyl, already gone i think, the next 4000 get a white vinyl. :D Thanks. Papa is always with me, until he sees a girl he likes then i don't see him for a few weeks. :P
    2 points
  19. So, no underhanded last minute surprises this week? :ph34r: @@fiddlesticks - I'm trying to understand why I score so much better than you on songs that we 100%. You clearly have pretty good technique based on how many songs you're able to hit 100% on on guitar, and I imagine that also means your timing is pretty good (and what Rocksmith detects definitely isn't perfect for me, particularly for runs of repeated notes). Could it have something to do with the short scale bass leading to notes not being registered immediately, or something? Could the audio and visual stuff not be calibrated perfectly? Don't forget that a slow computer makes the game stutter and throw the timing off. I had that problem until a week ago.
    2 points
  20. Interesting round this week - going from an old song from the American Civil War to something that is more of a musical happening, with Latin text. I love this competition and enjoy learning about your musical adventures...! Here are my results: Lead INT - 98.43% Rhythm INT - 96.81% Bass MC - 95.66% BTW - I bow my head in respect for my fellow Bass MC competitors... :-)
    2 points
  21. Hi, folks. The latest hotfix (1-14-2016) is in the first post. Changes are as follows: *Improved Rocksmith exports to suppress certain warning messages if quick save is being performed. *Corrected Feedback import's handling of HOPO notation. *Improved 2D rendering so that notes inside slider phrases (ie. for Phase Shift) have an 'S' notation at the bottom of the piano roll, which will make more recognizable in cases where the slider phrase is very short. *Added a new "Split" pro guitar status that causes the note to RS2 export as single notes instead of as a chord. *Changed RS2 export so that chords within a handshape tag that have crazy status no longer export as both a chord and as single notes. Such chords will now export as a low density chord within the handshape.
    2 points
  22. @@MaZtoR Man rocksmith is harsh isn't it? When 86% is considered a bad performance Your air guitar is in the mail :) Thanks for that laugh, I needed it
    2 points
  23. Hi all, actually I'm creating customs from Guitar Pro tabs that I wrote for education. This blues exercises are inspired by the book "Play Blues Guitar" by Jürgen Kumlehn, but I took only the riffs (Lead) and create full tracks of it with Lead, Rhythm, Bass and Drums in GP6. Thanks to Guitar Pro 6 which is able to convert the tabs also to wav, so I use the GP audio. (To record everything would be much to much work). The idea is to use this customs for practicing some standard blues riffs in typical 12 bar shape, in this case for accompaniment. The shapes are here as followed, always 12 bars then repeat, every shape is played 4 times. The steps are written in Roman numerals. A step belongs to the chord of it's ascending scale. If i.e. A Major is the key, the Chords to this key are A, Bm, C#m, D, E, F#m, G#mb5. Standard 12 Bar Blues shape uses only A, D, E, what are at the steps 1, 4 and 5, thus I, IV and V in this case the shape: I I I I IV IV I I V IV I V this formula works in all keys Of course you can use it also to improvise, every custom of them will have an additional bonus track without any notes for jamming. Metronome tracks are also available for each path (bonus) except the Bonus Jam Track. we start with easy ones Exercise 1 Blues Comping 1 shuffled 8ths in A major 12 Bar Blues accompaniment in A-major @ 90 bpm, easy level on all paths. The tabs for all arrangements are written by myself, also drums and bass. Lead Rhythm Bass http://thumbs.picr.de/23142836tl.jpg http://thumbs.picr.de/23174590zs.jpg http://thumbs.picr.de/23174640ic.jpg Exercise 2 Blues Comping 2 in A major with straight eights @ 120 bpm again an easy one with single notes on lead guitar, rhythm guitar with chords and bass. Lead Rhythm Bass http://thumbs.picr.de/23174889hb.jpg http://thumbs.picr.de/23174891zn.jpg http://thumbs.picr.de/23174908we.jpg Exercise 3 Blues Comping 3 in G major @ 120 bpm, advanced level Again a 12 Bar Blues, this one is a little bit harder, especially the rhythm guitar since it's played in a funky rhythm quite a lot of fun if you've got the groove Lead Rhythm Bass http://thumbs.picr.de/23201246ep.jpg http://thumbs.picr.de/23201266xx.jpg http://thumbs.picr.de/23201281qn.jpg Exercise 4 Blues Comping 4 in E major @ 90 bpm (shuffle) 12 Bar, all paths Lead Rhythm Bass http://thumbs.picr.de/23267054sh.jpg http://thumbs.picr.de/23267071da.jpg http://thumbs.picr.de/23267115mz.jpg Part 2 Now let's continue with some more advanced stuff The next track is from Peter Fischer's book Survival Guitar, chapter Blues. I took the soundtrack from CD and modified it a bit, cut, copied and pasted 3 chorus into the song that it has 4 12 Bar chorus instead only one. Now we have the same lenght than all other exercises and a great sounding backingtrack (no GP RSE this time). Also I managed to add a "Vocals" track which shows information every bar i.e.: 1 - E7 (I) what means bar number of a chorus (1), actual chord (E7) on this step (I). (I will update all other exrecises with this feature later.) This exercise still uses the same shape like the first 4 exercises, I-I-I-I-IV-IV-I-I-V-IV-I-V, but now we have a turnaround in the 11th bar and as an Intro before the first bar. also the lead path is played with some rakes what makes it more advanced. Rhythm path is mostly offbeat with deadnotes (chords) in between, and the song is again in shuffle/swing feel at ~115bpm. The bass plays a walking bass line. Like all others it has metronome as bonus track on all paths and on lead a Jam-bonus track without any notes for improvisation. Exercise 5 Blues Comping 5 in E major the sheets: Lead Rhythm Bass http://thumbs.picr.de/24690165ze.jpg http://thumbs.picr.de/24693015bl.jpg http://thumbs.picr.de/24690188gr.jpg -enjoy this 5th exercise- Exercise 6 The next one is again the 12 bar shape like usual with an additional Quickchange on the 2nd Bar, IV instead I. Now the 12 bar shape looks like this I IV I I IV IV I I V IV I V With a rate of 140bpm and a shuffle/swing feel it's on a higher level. Also it includes any turnarounds. all tabs and music of these are created by myself, only helper was GP6 which enabled sheets and sound (and of course EOF and all other amazing tools that are needed to create any cdlc, thanks to the developers :) ). Blues Comping 6 in B major the sheets Lead Rhythm Bass http://thumbs.picr.de/24947606qf.jpg http://thumbs.picr.de/24947608sx.jpg http://thumbs.picr.de/24947612hi.jpg I try to show always only one page of the sheet for every arrangement, so it requires sometimes to hide the traditional note system, then only the tablature is shown. At this one I had to do the screenshots earlier since I created a second drum and decided to mix them, therefore I had to split up the repeats to have the first two chorus a halftime shuffle and the 3dr and 4th more forward drums. Unfortunately later in EOF I decided to change the first three bars note positions at Lead in every chorus, same notes but easier to handle, so this three bars are not exactly the same as in the sheet. Challenge 7 for the next track I don't provide tabs since it's just too much, too many variations because it's a real audio recorded by myself with drum, bass and 2 guitars. For more information see the release notes at the record page. If you need tabs you can extract them with the RS to Tab tool or with the newest Toolkit, I heard this can do the job as well. Now folows as promised a 12 bar Minor Blues in this shape with a quick change at 2nd bar I m7 IV m7 I m7 I m7 IV m7 IV m7 I m7 I m7 bVI 7 V7 I m7 V7 Fripples - B-Minor-Blues (blues comping7) is a cosy shuffle @ 98bpm this time it's not named as a You exercise but rather a full value song, performed by me. The cdlc contains a Rhythm guitar which is the Blues comping 7 Lead guitar which is an improvisation, nice solo blues licks the whole song Bass guitar of course additional I created tracks with muted instruments from the multirack, but I suggest, esp the solo guitar, have a good ear on it (the main track with all instruments) before playing the muted ones, because RS of course is not capable to display things like articulation, so play also with your ears and your heart! Challenge 8 this is another tune I created by my own. Like the B-Minor I composed, played and recorded all instruments and finally mixed down in home production. More informations about the production and the set up you find at the record page of this custom. It's another 12 Bar Blues in G-minor, slightly different shape than before: Fonk de Blues it starts with a 8 bar funky pentatonic riff, then follows the 12 bar blues shape in a funky way (2x) then over 2 chorus (12 bar bs) a guitar solo, then 8 bars a catchy octave vamp, again the 12 bar theme (2x) then the riff from start 8 bars, last but not least 8 bars the octave vamp as an outro the blues shape now looks like that Im Im Im Im IVm IVm Im Im V7 IVm Im V7#9 Fripples - Fonk de Blues (Blues Comping As already said the lead guitar has a nice solo in the middle, some funky riffs and a single note line during the 12 bar shape. The rhythm guitar doubles the riff and the vamp once, the second time it's doubled transposed by an octave up. At the blues shape parts the rhythm guitar plays chords and many dead notes with wah pedal. The bass is a nice and groovy slap line. Key is G-minor, straight eights at 102 bpm, very nice to play (and to listen I mean) Again I made also a No Lead, No Rhythm and No Bass track with the multitrack audio. enjoy it! have fun with this challenging exercises, I do
    1 point
  24. hell yeah! so... this seems to have taken some time... after 3 months, 500+ hours of coding/testing 78(!) prerelease versions, a small convo: http://i62.tinypic.com/2i0u5qs.jpg with 1274 replies filling 64 pages (surely exceeding the amount a normal 2 men conversation should hold in a lifetime...) we are proud to present... -= THE RS ROADIE =- "life is good when you have a roadie..." http://i60.tinypic.com/14jssur.jpg Full featured songlist modification with real time setlist management to the bone - RS14 and RS import support - selective song disabling - Create multiple setlists with your selected - official dlc - cdlc, - RS14 and RS in game songs and have them selectively ready to start with in a click - in app setlist creation, management, en/disabling and archiving Hey Rodman, Lovroman, why would i need that? To keep your song selection list tidy! Hide songs, you dont wanna play right now, create multiple setlists with your selected official dlc, cdlc, RS14 and RS in-game-songs and have them ready to start with in a click. Say you want to have all the - standard e - tuned ingame songs plus your official dlc e-standard plus your fav. e-standard cdlc, or e.g - only the songs you already have mastered, or - only the intermediate lead championship songs or - only the songs from your 3 fav bands or - only songs with open chords or..... ready for a nice nonstop play session... here you go. DISCLAIMER: The Rs Roadie is freeware. You use it at your own risk. Do not pirate software!!! We strictly support Ubisoft, Steam and the whole RS and RS14 dev team. Thank you for bringing this awesome piece of software to life that makes us all spend our time here and with our instruments. We encourage everyone to continuously buy any official dlc she/he likes. NOTE: The functionalty has been implemented into CF Song Manager!!! Still your feedback is very very very wellcome and if you prefer you can still use our stand-alone tool --------------= DOWNLOAD =-------------- ver 1.4.0 - updated 20jul15 UPDATE with even better cross-setlist search - we are satisfied now new versions only here and nowhere else! please report bugs! and we are glad to discuss ideas pm and here... --> USERS GUIDE <-- (but its quite self explaining - if asked fill in RS path and press load songs... you have to press save songs on each pack for the disabling in Mod to take effect!...and setlists are directories in /dlc) So have fun, rock hard and join the Championship! If you like our work and want us to continue develop press thx!
    1 point
  25. Yeah, I missed out on the tri-coloured vinyl, but I pre-ordered the bundle that comes with the hat and shirt. They're playing in Toronto on July 6th too so hopefully I can score some tickets next week when they go on sale. I'm gonna go July 24th. I'm surprised you didn't go for the experience bundle. For only $25,000 you can go bird watching with Rivers, sing a song and be named King for the day! Rivers is small so his ticket won't be that expensive. :D
    1 point
  26. So, no underhanded last minute surprises this week? :ph34r: @@fiddlesticks - I'm trying to understand why I score so much better than you on songs that we 100%. You clearly have pretty good technique based on how many songs you're able to hit 100% on on guitar, and I imagine that also means your timing is pretty good (and what Rocksmith detects definitely isn't perfect for me, particularly for runs of repeated notes). Could it have something to do with the short scale bass leading to notes not being registered immediately, or something? Could the audio and visual stuff not be calibrated perfectly? Don't forget that a slow computer makes the game stutter and throw the timing off. I had that problem until a week ago. I have that issue. It has taught me to hit notes early to be honest. Going to have to switch to the kids computer I think. I built him a nice one. Mine is OLD!
    1 point
  27. @@albatross213 there's a couple of reasons for this, unfortunately one of them isn't @@MaZtoR 's suggestion - rocksmith runs flawlessly on my pc, I have a splitter cable to run my own audio for zero audio latency and I've adjusted the video lag setting to improve that as well. I generally only play bass song until I hit the 100% mark and then move on - only so many hours in the day and so many songs to learn ! In other words I learn the notes, not necessarily the song if that makes sense. Also I play primarily with a plec, but I am learning to play with fingers (slowly!) and I tend to get higher scores when I've used that technique on the beginner songs - that might have something to do it. Or it could just be the fact that the you're a much better player than I am :)
    1 point
  28. So, no underhanded last minute surprises this week? :ph34r: @@fiddlesticks - I'm trying to understand why I score so much better than you on songs that we 100%. You clearly have pretty good technique based on how many songs you're able to hit 100% on on guitar, and I imagine that also means your timing is pretty good (and what Rocksmith detects definitely isn't perfect for me, particularly for runs of repeated notes). Could it have something to do with the short scale bass leading to notes not being registered immediately, or something? Could the audio and visual stuff not be calibrated perfectly?
    1 point
  29. I like how mc bass suddenly ramped up, even though I've yet to post a score... :P
    1 point
  30. There was issue about converting things from PC to Xbox\PS3 since It's missing platform identification for converted files, gotta test with your project files now
    1 point
  31. Congrats man, i am guitarless till weekstart. I would have loved to fight this one to death :)
    1 point
  32. Everything today is 86%.. Maybe i should try something extremely hard. http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/China%20Girl%20Rhythm%2086_zpsvha3ks4k.jpg http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/China%20Girl%2086_zpsfak0fbhh.jpg http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/Ars%20Moriendi%2086_zpsddgir1bc.jpg http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/Blues%20G_zpsg5fnwzyl.jpg
    1 point
  33. Hi @@Berneer, In the internal coding structures used by RS2014, each event (single note or chord) can be associated with two distinct handShapes. For now, the RSToolkit uses the first level handShape for chords and the second level handShape for arpeggios. I successfully tried to update the RSToolkit code in order to use these two levels for a same chord. The first level is used to define the current notes of the chord (embedded handShape) and the second level is used to define the global finger positions (which may have more notes). To differentiate the two handShape levels, I had to use different time positions : - if the HS time is lower than the first event -> it is treated like a main HS - if the HS time is equal than the first event -> it is treated like a embedded HS After a discussion with @@raynebc, we have found that embedded handShapes are not mandatory because : - we can now display a chord with the "high density" status even if the chord is not the first one of its handShape. - the chordTemplate used by a handShape can be different from the one used by a chord So, for my first video example which shows variations of chords in the same handShape, we can simply make it with : - only one handShape (with the full finger positions) - one or several chords which can use all notes or a subset of notes of the full chord - the "high density" status to control which occurrence to display as a full chord box or as a repeated box As the simplicity is better than complexity, for now, we are not going to implement embedded handShapes ... PS : about the "-nop" tag, I don't know exactly its real meaning. It is used in official DLCs in case of embedded handShapes. I tried to use or remove it but with no visible change, maybe another limitation of the RSToolkit.
    1 point
  34. piece by piece http://i64.tinypic.com/27zyyc2.jpg
    1 point
  35. I have just played the Megadeth widdely bit at 51% speed, with no errors! I'm half way there, guys! :lol:
    1 point
  36. first scores for the next 12 bar challenge, definitely the next level http://up.picr.de/24261097xr.jpg http://up.picr.de/24261098bd.jpg http://up.picr.de/24261099ss.jpg
    1 point
  37. Just not good enough for the 7 fret stretch and string skipping solos EDIT: Rhythm video https://www.youtube.com/watch?v=-sqcL8eBxBs
    1 point
  38. I sadly dislike all the song this week. Might finally get around to playing something from my justinguitar songbook. http://i89.photobucket.com/albums/k228/maztor42/Rocksmith%20championship%202014/Fatal%20Illusion%2087_zps792kmdmt.jpg
    1 point
  39. hmmm... for me as an Countdown to Extinction type of MD fan that is really unexpected, not bad, thats for sure ... i think end of the week i woll know if the album makes it to my playlist.... better http://i63.tinypic.com/22kj07.jpg
    1 point
  40. First try on this weeks Deth... I have no idea if i like the song yet or even how it sounds... i had far too much to do :lol: http://i64.tinypic.com/2ptxauo.jpg
    1 point
  41. Since I am actually playing for real now, I need a for real score http://oi66.tinypic.com/ekm990.jpg
    1 point
  42. I'm drunk, and I'm angryhttp://oi67.tinypic.com/2uhmsmg.jpg Get me outta freebird, I gotta redeem the whole state of Ohio after tonight, thats right, I'm back, and I'm in the business of making my home state look like the badassery it deserves
    1 point
  43. Played through Fatal Illusion on rhythm and lead a few times. First I'll give scores, then suggestions for improving it. Rhythm: http://i.imgur.com/fkJDF5T.jpg Lead: http://i.imgur.com/HXt5JOS.jpg On rhythm things seemed OK for almost everything. The one thing that stood out as weird is in the early verses after it moves up to the third fret position and starts playing "fills" with muted chords, some of the time it has you moving up to the 14th-16th position for what are exclusively fret-hand muted chords. Is there any reason why these should be played there? Seems weird to move your hand but not actually have any new chord boxes. On lead, there are a few more things: Measures 90, 91, 94, and 95 are palm muted on rhythm but not on lead.A new section at measure 54 would help practice that lead bit, as @ noted. It would also be useful to have a new section at measure 137 (where it starts ascending up the high strings before the high bend). Otherwise I'm happy with the sectioning.Fret hand positions for the solos could also be improved. Measures 54-57 use 4 FHP (7, 12, 16, 19), 117-121 only uses one (12), 125-129 only uses one (12), and 133-141 uses 8 (7, 10, 12, 14, 15, 17, 19, 20), so it can be fixed without too much effort.Some unpitched slides at the end of the solos go down only one fret when they should go down more.I think around measure 99 where the transition to the chugging riff starts, the time signature should be different (either 98 is 6/4 or 99 is 2/4 then back to 4/4 after), which would change things so that the solos naturally start on the first beat of a measure rather than halfway through. This would require re-sectioning the stuff after it a bit, but should still be pretty quick work.And on more general grounds I agree that the scroll speed should be increased considerably. I'm pretty happy around 1.3. I also think things are a bit too loud (particularly on the guitar path, so a lot of it might be the tone volumes), but maybe I'm getting old. Anyway, @@Nacholede, I hope this helps!
    1 point
  44. update rhythm Score: http://i.imgur.com/MPCbQxb.jpg
    1 point
  45. @Nacholede More scroll speed for all path would be good. http://i.imgur.com/K4vl1OH.jpg
    1 point
  46. Dropped myself back down to beginner since I'm playing it all on an upright. :) Bass - Sixteen Saltines - 84% :/ http://images.akamai.steamusercontent.com/ugc/543048106412108432/A9D003A16A0D5B5616BF4912C860963FC8F2052C/ Video -
    1 point
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