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MVega

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Everything posted by MVega

  1. Sometimes the ground is wrapped around the lead -- like Olorin said, make a little slit in the end of the yellow wire, see if there's a second smaller plastic-covered wire inside -- that will be your lead, the uncoated wire around it would be the ground. The blue wire connects the two pickups together, I wouldn't touch that. Anyway, if you want to score some points with your girlfriend (and her dad), spring for a new set of pups and the wiring harness to go with -- something like this: http://www.ebay.com/itm/Fender-Squier-Precision-P-Bass-Guitar-Pickups-Harness-Replacement-Parts-/390812911623?pt=Guitar_Accessories&hash=item5afe43c807
  2. Interesting... What version does your Rocksmith show? I have a feeling Ubisoft is pushing through a new patch. When I launched Steam just now and tried to start Rocksmith, it started dowloading an update to Rocksmith-- even though I thought I had set the game to prevent automatic updates. Fortunately, my son's been playing a different game on Steam but on a different computer, so Steam stopped the download asking if I wanted to log out of the other game (even though the other computer is turned off). I turned off automatic updates and restarted Steam. So customs still work with my game.
  3. MVega

    Newb help

    The second one seems like it would suit you more -- it has a longer neck/scale, which is what makes it possible to downtune. Seems like it's in between a baritone and a standard guitar. You'd definitely have better luck tuning to C with the 320 than the other one. And you can use a capo to bring it to standard tuning. The Gio guitars are basically Ibanez's version of the Squier line. Is this the one you're talking about? http://www.guitarcenter.com/Ibanez-RGD320-Electric-Guitar-105805311-i1499764.gc#customer-reviews It's the higher end version -- but check out that price! I'd snap this one up.
  4. I had an issue this week where somehow I'd doubled the guitar part's notes onto two difficulty levels. I deleted the notes from the lower difficulty levels (3) and left only the notes for the highest level (4) and the custom worked. Maybe have a look at this?
  5. That's EOF's default behavior for an undefined slide. But if you think about it, all slides have to start from somewhere, so I'm not sure why Guitarpro has these kinds of slides. In this case, I'd guess the slide's probably starts from around the 6th fret, but you should be able to match what you're hearing on the recording.
  6. Psarcs are for Rocksmith 2014, dats are for Rocksmith 2012. You can convert dats to psarcs by unpacking them with the toolkit, then basically rebuilding them using EOF to create the new xml files. I'm not so sure you can do this the other way, since RS2014 has a lot of new notation features. It might make more sense just to buy RS2014, especially since it's been on sale lately.
  7. Excellent... it'd be even more awesome if we could save it to pdf or print.
  8. Yep, that's what I'm planning to do. I need to go through the song a few more times though, see if there's other points where this happens -- if there's a pattern to it, it'll be easier.
  9. It's hard to say if it's a time change or a mistake - it happens after a pause in the song. Seems like they just didn't count all the way to four before coming back in.
  10. Well, if it's any consolation, most people develop tinnitus later in life anyway. So we've just gotten a headstart on the rest of you.
  11. Yes, I mean I've moved the markers to line up with the beat (fortunately this song has a snare drum through most of it!). So they're all anchored already. I'm not sure what you mean by "count back" -- do you mean reset the time signature from a different beat? Hmm... I'm going to go try that... Edit: Yes, this works. Sort of... I think the band makes a couple of time signature changes (or mistakes?) in the song... probably a bit over my head at this point. Think i'll stick to easier songs for now.
  12. No worries. I don't think anyone was actually offended (or they shouldn't be). You make a valid point. But since this is all done on a volunteer basis - including downloading and playing the customs -- there's no real way to ensure that clunkers never happen. Personally, I make sure my customs at least run in Rocksmith before posting them - but I'm usually too excited to get them out there to test them thoroughly first.
  13. Hmm... that might just work. Because later in the song, the band makes its own shift (which is probably why I made my mistake), which means my mistake gets corrected. I'll give it a try. Though it's not a big deal redoing the beatmap, that's the easy part -- at least for this song.
  14. No, I already made the beatmap for the entire song -- it was only when I was finished that I realized the mistake. So all of the anchors are in place.
  15. The song I'm working on right now is really long -- almost 11 minutes. And I made a mistake while setting the beatmap. The song starts on an offbeat, but I chose the wrong one. It should start at the 2:2 (second measure 2nd) beat, but I started it at the 2:4 (second measure 4th) beat. Is there a way to drag the entire beatmap forward two beats? I've tried adding/padding beats, but this seems to rewrite the waveform, not move the beat markers. I have a feeling I'm going to have to start again from scratch...
  16. I agree, I've often found myself wishing for a way to test out different fretboard positions -- but i wouldn't want to do that in EOF. I'd rather do it in GuitarPro, since it has a better engine for auditioning the result. I don't think GuitarPro has this either. It has a transpose function, but that doesn't work exactly the same. You can use its chord generator to see the different chord shapes, but that doesn't help much. And GuitarPro doesn't have EOF's infinite undo functionality (which I use quite a lot). So once you've made too many changes, you're stuck with them. So I just do it the old fashioned way, with the guitar in my lap.
  17. I should add that I have no problem whatsoever with people coming here only to grab CDLCs. I've done my share of leeching from the internet too.
  18. You'd have to have the exact same mp3, guess the exact amount of leading silence that gets added... complicated!
  19. Maybe the database can simply remember which entries we've looked at, and give that list first? I'm not so sure this is a huge issue -- unless I'm the only one who checks the database regularly and goes through the list of bolded entries (updated/new entries) to see if anything interests me? It's easy enough to see if one of the CDLCs I already have has been updated. I had another idea for a check though, came up in another thread. For people who are only interested in COMPLETED customs, there could be a box on the entry form for this. When it's checked yes, it means the CHARTER considers the custom as final. People can then sort for this. This would also solve part of the issue of whether or not to have "approved" customs or any kind of ratings system, both of which get complicated and messy really quickly.
  20. I've uploaded a couple of customs knowing they have issues, but reasoning that they're at a point where they're playable enough to get feedback, or at least to allow others to have fun with them. I find that I need to play the custom myself quite a number of times to work out all the kinks -- and it really helps me to be able to play the song perfectly before I can do that. Which takes a lot of time. So on the one hand, yes, I could sit on the custom for a few more weeks until I've worked out all the kinks so as not to offend anyone's sensibilities with a 'subpar' release. On the other hand, I've made a few customs that, for whatever reason, I have NOT added to the database. And those customs are gathering dust in my computer. I keep saying I'll get to them... but I'm more preoccupied with fixing the kinks in the songs that I have added to the database. Maybe there should be a checkbox in the database form -- something like "Completed" - yes/no . At the point where the charter of the custom feels it's reached completion, he can check this. This might be helpful for leechers people who come here only to grab CDLCs without contributing feedback.
  21. It was the kind of machine with the corkscrew mechanism where half the time the thing you asked for doesn't fall...
  22. I was in the train station in Poitiers (France) today and what did I see? A guitar string vending machine! I couldn't believe it! They had a few different sets of Ernie Balls, Martins, Elixirs, a few other brands. Also had a few different types of (Dunlop) picks, a Korg tuner, a Planet Waves cable, a string winder.... Prices were pretty reasonable too. Maybe I don't get out all that much... but I've never seen this before. Next step will be sell guitars from the machine too...
  23. Why would you reinstall windows because of this? First thing I'd try would be to take all the customs out of the DLC folder. Restart the game and see if that helps. You can also try lowering all of Rocksmith's settings -- a lot of the visual effects don't do a whole lot, but turning them off helps game performance a lot.
  24. I do it a bit differently. Partly because the GP files I've used have been too off-base -- I use them as the basis to make corrections. And the tempo settings for GP files are approximations anyway. So I say "No" to both questions when importing the file. Instead, before I import the GP file: 1. I set the time signature (in the case of the songs I'm working with, it's always 4/4). 3. Display waveform and turn on the metronome. 2. Set the beat map. I like doing this without any notes in the way -- it's easiest with a song with a snare drum, since they're easy to spot in the waveform. I find it helpful to look at both left and right channels, because sometimes one has a more visible snare than the other. I go through the entire song, lining up the beat markers with the snare drum and listening to the metronome to make sure it's in sync with the snare. For a 3 minute song, it doesn't take all that long to do, especially when the drummer stays pretty close to the primary tempo. With a five minute song, my eyes are usually bleary by the end. Once the beat map's done, I pick up my guitar and go through the entire song again, comparing what I hear with what's in the GP file. I use EOF to help chart out the rhythm notation and listen to the GP playback to make sure the notes are accurate. Doing this also helps me be certain that the measures in EOF and GP are the same -- no fussing with double/half tempos. What's important is that the notes in EOF correspond to the same measure/beat as those in the GP file. (I tend to add in the lyrics as text in the GP file as I'm working, this helps me get things synchronized as well). After that, I import the GP file, doing it the same way you describe. I'm not saying your way is wrong -- I'm just adding to it by saying what works for me. It's nice that there are different ways to achieve what we're all looking for -- a playable custom.
  25. There's a definite learning curve -- I had to start my first custom over a couple of times. @@Billkwando : Thanks for the video. It's not quite the same -- but like I said, since the count-in doesn't always work, it's not a big deal. On the other hand, I'm trying to wrap my head around that band name: Maximum the Hormone? I'm guessing something got lost in translation. It's Japanese, right? Must be a sex thing. (My kids have got my reading mangas lately :oops: .)
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