Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/28/2020 in Posts

  1. Yeah, I wouldn't recommend this to anyone yet, actually, from a bass point of view. I've got to the end of Level 2 and have learnt one thing - you can pluck double stops with two fingers, rather than finger and thumb... I highly suspect the teachers are mostly guitarists, their manic counting, rather than feeling the groove points to this. Apart from Ozzy, but he's just appeared on the drums... The "songs" you can learn in the first two levels are highly simplified, and on the whole not very well explained (too much verbal instruction on string and fret and rhythm at the same time), unless you can read tab. And I guess this is it. All the lessons are aimed for you to learn to read tab. They have tried to introduce rhythm notation, but it's still missing on the later tab. For bass, this is a major let down. Have it in the notation, rather than the silly and manical trying to count along commentary... just saying.
    2 points
  2. Not a lot a of play's so far, I'm just growing continuously tired of either my sound card crashing or just RS closing down entirely. This makes me not want to keep loading it up. So not much work on these.
    2 points
  3. and just for shiggles... there were some fun transitions but it's not for me
    2 points
  4. Hi, folks. The latest hotfix (4-27-2020) is in the first post. Changes are as follows: *Updated Queen Bee imports to warn that GH instrument notes can't be imported when a pro guitar or vocal track is active. *Improved the vocal track rendering so that the piano keyboard on the left edge of the piano roll will better scale up in height when a custom EOF program window size is defined. *Fixed some bugs in the spectrogram and waveform generation logic that could cause a crash/hang. *Added logic to enforce a gap of at least 2ms between each lyric line, since timing conversions can cause enough precision loss to cause them to bleed into each other during MIDI export. *Fixed a memory leak that could occur in leading silence (re-encode option) when the chart audio is too long for EOF to be able to allocate enough memory to store the decoded audio. *Moved "Song>Create preview audio" to "File>Export>Preview audio". *Moved "Song>Lock tempo map" to "Beat>Lock tempo map". *Removed the GHWT sustain threshold prompt during GH import, since it was determined that was not really in effect for official charts. *Fixed a bug with the recent undo/redo state error detection where the handling of key signature changes during MIDI import could cause a false error that an undo state wasn't made. *Added a "RS import loads all handshapes" import preference that will force all handshape phrases to import instead of only those in a few specific customs-related circumstances. *Changed GH imports so that sustained drum notes only have to exceed the same sustain threshold optionally used for guitar/bass in order to be marked as a drum roll. *Fixed a bug with the chord snapping logic ran at the end of MIDI import where only notes in PART GUITAR would get resnapped/highlighted appropriately. *Updated GH imports to display a notice if sustained bass drum notes are imported and to highlight said notes, as these may require some alteration in order to behave well in Clone Hero or Strikeline. *Changed GH imports to allow drum rolls to import from any difficulty. *Updated the Clone Hero notes panel to reflect the game's new drum support and undefined track difficulty levels. *Changed MIDI import of GH charts so that the "TRIGGERS" drum animation track imports into the normal drum track and the "BAND DRUMS" drum animation track imports into the PS drum track, instead of both importing into the same track and potentially resulting in unexpected conditions. *Added a prompt during the import of a Power Gig MIDI to offer to mark all non forced HOPO notes as forced strums. *Added "Note>Drum>Accent>Clear>All" and "Note>Drum>Ghost>Clear>All" functions. *Improved the reliability of using CTRL+click to deselect notes/lyrics. *Fixed a bug where "Beat>Add" could still be invoked with CTRL+Ins even when there are no anchors after the selected beat, and would cause a crash. *Fixed a bug where clicking and dragging the first beat while moving the mouse in and out of the piano roll area would corrupt the tempo map. *Fixed a bug with the CTRL+click and drag beat logic where the first beat would be allowed to be moved past the second beat and corrupt the tempo map. *Changed editor logic so that CTRL+Z only performs undo once the Z key is released, ensuring multiple undos can only be performed by intentionally pressing the Z key multiple times. *Added a "Don't redraw on exit prompt" preference to prevent the program window from being removed and recreated when EOF prompts to exit. *Improved "Edit>Paste from>Catalog" to start the paste from the seek position instead of applying the original position within its beat that each note in the catalog entry had. *Changed GP import to process transition effects for on the beat grace notes instead of just ignoring them. *Added a tuning definition for Open D. *Improved the vocal editor to allow CTRL+SHIFT+scroll or CTRL+SHIFT+[] to adjust selected lyrics' lengths by 1ms if grid snap is disabled. *Added a "Track>Chord snap" function to allow a threshold to be provided to manually resnap gems that are separated by up to a specified number of delta ticks (only immediately after an import) or milliseconds into chords.
    2 points
  5. Hi guys, do you feel underwhelmed by the quality of the CDLC? Don't tale me wrong, I'm really grateful to the people putting their time and effort and for free providing everybody lots of hours of practice ... I'm just wondering if there is a way that we could try to increase the quality of the final product, more now that UBISOFT stopped providing new DLC... Maybe a way to vote ? Give it some stars?
    1 point
  6. Quality, in what way? Arrangement, timing, dynamic difficulty, lyrics? Just started developing my own, always a stickler for quality but need good feedback (new to Rocksmith & Guitar) I am actually disappointed with some of the official DLC that I have purchased, Tabs that I have found online & instructional videos on youtube seem to have better arrangements.
    1 point
  7. Better streak, guess I'll try score attack? I didn't die and got over 90, yay. Getting better at the chords, kinda screwed up near the ending tho. 95 would be nice.
    1 point
  8. Try posting that here instead. Also I swear someone had already done it, but I guess not since I can't seem find it.
    1 point
  9. The Smashing Pumpkins any of these would be nice pls -soma -Where Boys Fear To Tread -Transformer -Geek USA
    1 point
  10. Not in a million years would have I guessed that being home all the time would mean having less free time, but it is so true. I'm facing this paradox problem as well.
    1 point
  11. Hey, i try to fix this problem (only the speakers on the screen after tuning the guitar) for many hours. I downloaded the right .dll file that i placed in the root folder but it still doesn't work, please help me, i'm getting crazy, i don't understand
    1 point
  12. Very easy to do. Make sure you have the toolkit. http://www.rscustom.net/ Go to the convert tab. Choose your platforms. (Source)PC (Target)XBox360 Then choose the CDLC you want to convert.
    1 point
This leaderboard is set to Indiana - Petersburg/GMT-04:00
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy