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Showing content with the highest reputation on 12/22/2016 in all areas

  1. Been busy and not sleeping great, so here's a score on the Muse cover: http://i.imgur.com/3ECtzF6.jpg In other news, in spite of only sleeping 3 hours tonight, I went and played Christmas carols in my town plaza. People are very generous at Christmas! I never even imagined getting to the point where I could play to people and they'd consistently want to throw money at me. Sometimes it feels like the music dream could be real, and maybe not so far off... Time to go catch up on sleep.
    9 points
  2. http://i.imgur.com/JJpAkZF.jpg 99,+ http://media-cache-ak0.pinimg.com/736x/06/92/f6/0692f63c6296501cc025f841b8af5423.jpg
    6 points
  3. Although I said was was going to keep by bass in E flat, I did plug my Peavey in... My 50 minute drive home (4.5 miles) demanded it. :angry: Yep. Pleased with this: https://drive.google.com/file/d/0B49Qq-EFnmrKWFJ4S1RBbG1lZ1k/view?usp=sharing This was not as hard as I thought it was going to be: https://drive.google.com/file/d/0B49Qq-EFnmrKVlJzTTYwRmhZSWM/view?usp=sharing And a little better without note recognition issues: https://drive.google.com/file/d/0B49Qq-EFnmrKcXJCZXpsam1sNWc/view?usp=sharing :)
    5 points
  4. Some improvements http://i.imgur.com/162Ovmx.jpg?1 Could have sworn this was wayyy better than this, oh well! :D http://i.imgur.com/pNbsH1f.jpg?1 http://i.imgur.com/InAjUcZ.jpg?1
    4 points
  5. Sooooo close to 99% http://i.imgur.com/93xEzmC.jpg
    3 points
  6. @@mikejl46 This thread's 1st post has a tutorial website that explains everything one needs to fully understand DDC. Check it out. http://www.guitarcade.fr/en/dynamic-difficulty-creator/ The DDC software is highly customizable and can accomodate user-created ramp-up schemes to match the one you described in your post, simply by going into the Toolkit's directory, opening the "ddc" sub directory, opening the ddc_default.xml file, customizing it, saving it, and then in the toolkit, clicking "Add" to add your new model. If I understood you correctly, you would get your desired ramp-up model by setting all the "maxChordNotes" attributes to 6, which means that chords would never get dumbed down - either the chord appears or it doesn't for a given level, with lower level showing less chords to allow the user to make chord switches more easily. Phrase Length: If phrases authored in EoF last longer than this number of measures, DDC will split up those phrases to be the number of measures long dictated by the "phrase length" setting. (Setting of 4 means that 1 phrase of 8 measures will be split in 2; or that 1 phrase of 10 measures will split into 2 phrases of 4 measures plus a "remainder" phrase with the last 2 measures). If you neglect to place phrases in EoF, then DDC will automatically add them, defining them with a duration equal the number of measures in the phrase length setting. For most charters, defining proper phrases in EoF with meaningful durations and names organizes the song in segments that will best link similar passages, making them level up and down together more optimally, let alone be more fun for users to Riff Repeat. Without proper phrase defintions DDC will make very good guesses as to which phrases throughout the song are similar. In the ideal case of good charter phrase defintions, simply set the phrase length to a large number like 20 or higher to prevent DDC from automatically splitting up phrases you've carefully defined. The different options in Ramp up model: ddc_chord_protector: In fact checking the file for this model, it is exactly the model I proposed to you earlier. As stated it protects the chords. @@Chlipouni already thought about you :) ddc_chord_remover: If you just want to play the base notes of chords, then select this model. ddc_dd_remover: Before October 2016 when Rocksmith Remastered made playcount dependent upon having Dynamic Difficulty (DD) and gave us the ability to prevent songs from frustratingly ramping down mid-song, many people not fans of DD, chose to use DDC to actually remove DD. This is not longer a necessary model. ddc_default: Default model ramps down the difficulty by a community-established natural combination of removing off-beat notes/chords as well as reducing the number of strings to be played in a chord. One custom model I'd like to try soon which I've notice in REM - Losing My Religion would make a full EMaj chord level down to an E5 power chord, for example. I guess this could be accomplished with a level defined by maxChordNotes="6" followed by the next level down defined by maxChordNotes="2". Once you sink your teeth into that you can then begin to explore the ddc_default.cfg config file that allows you to further customize DDC: For example: 1) it allows you to set criteria for "how similar" phrases must be for DDC to link them (ramp them up and down simultaneously). <linkedDiffParameters> <maxDifferencesToLink pct="25"/> </linkedDiffParameters> 2) it allows you to define in what order to remove notes at lower levels, for different time signatures ... <timeSignature beatsPerMeasure="4" categoryMap="1 3 2 4" subCategoryMap="1 9 5 13 3 11 7 15 2 10 6 14 4 12 8 16"/> ... <timeSignature beatsPerMeasure="8" categoryMap="1 3 2 4 1 3 2 4" subCategoryMap="1 9 5 13 3 11 7 15 2 10 6 14 4 12 8 16"/> ... 3) it allows you to define how many ramp-up model levels to merge together into one level change if each level is too similar, in order to avoid having 20 barely different levels for a phrase.It also allows to define which % of the easier levels not to merge together for fear of a steep ramp-up. <mergingLevelsParameters> <maxDifferencesBeforeMerging pct="10"/> <maxDifferencesAfterMerging pct="30"/> <maxDifficultyLevelToProtect pct="20"/> </mergingLevelsParameters> I haven't learned what the following are since they are probably new - they are probably desribed on the web site linked above: 1) <minHighDensityMisused pct="25"/> --> DDC 3.2 says: New parameter in the configuration file to adjust or not the density status of chords. @@Chlipouni, can you elaborate on this one please? 2) <maxPhraseIterationsLimit val="100"/> --> Rocksmith phrase bars disappear when over 100 phrases are defined in a song. I'm guessing this allows the user to limit the number of phrases in a long song with low phrase length setting.
    2 points
  7. Stupid misses do not want to get me high... http://i.imgur.com/pvfRoUM.jpg
    2 points
  8. I find it very enjoyable making a "classic" type of cover, both lead and rythm for the most. Learning songs via Rocksmith :) They ain't flawless tho. Can't be bothered recording it all over again if I just miss a few notes :) This is probably one of my most "flawless" ones though.
    1 point
  9. @@Berneer, The <minHighDensityMisused pct="25"/> parameter defines the percentage level that triggers the new process of chord density correction. This process is designed only for old CDLCs. For the new CDLCs that use efficiently the chord density status in EOF, you can set this parameter with a higher value. @@mikejl46, If you need more explanations about DDC, feel free to ask about it in this topic. You can also ask for new features or more parameters. Their development will depend on the complexity of the task.
    1 point
  10. I'm getting this problem also with Opera 41 on Win8.1. The post doesn't sent, erases the written reply and last auto saved doesn't show / restore the text. After the blank reply is posted, I found that the last auto saved can be accessed by reloading the page.
    1 point
  11. https://docs.google.com/spreadsheets/d/1HzgY90kLwyGqzJ-R64v8lmpeQMMhhxwGwUlenepIgms/edit#gid=3
    1 point
  12. I was just wondering if it might be possible to mod RS so that rather than sending a colored block down the note highway, if it could send the colored note name? I think this would go a long way in making RS a true learning tool since you'd subconciously be learning the names of the notes and associating them with their positions on the fretboard, and how they interact with eachother.
    1 point
  13. RS is for learning and playing guitar. And if it is NOT designed to cater for absolute beginners as you seem to suggest, you should point it out to Ubisoft because they happen to have wasted a lot of time on beginner level lessons ("how to hold a pick") not to mention implementing the DD system. There should be no music snobbery here. RS is for ALL levels of player and if you dont like DD, just set the levels to 100% and have done with it - should make no difference to you. Why rob others of the helping hand DD offers, just because you dont like it?
    1 point
  14. It depends on what are you trying to accomplish with Rocksmith, if you just want to have fun and not really care about learning the song or such, DD can be usefull, you can play the song with a little challenge but not too much. It's also a good way to see your progression for perfect beginner because the mastery will relate to what you can do or not and it can be really good to see that you finally get to 100% mastery. But it's clear it isn't for people that just want to learn and master a song where playing it slowly at 100% mastery will allow you to memorize the riffs and solos more quickly and more efficiently but can be less fun for a perfect beginner that just want to play. It really depends on what you are trying to accomplish for many player who wants to get better quickly slowing down at 100% mastery will be more efficient to learn so DD will be useless, but if you just playing for fun and not for challenging yourself, DD can be good to use so that you won't get frustrated with hard solos/riffs that you can't play at the moment.
    1 point
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