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iminashi

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Everything posted by iminashi

  1. There is a FHP defined at the middle of the arpeggio. This will break it. http://i.imgur.com/LnHC9IQ.png
  2. Personally I don't see what would be the downside of that.
  3. In "Painkiller" all those notes have the ignore status. The notes are completely ignored all right, the crux of the problem is this: Unless they are also marked as 'ignore', accuracy will not equal mastery. Which was not the case before Remastered. I've made a test case that has half notes <22nd fret and half notes >22nd fret, without the ignore status. Hitting all of the notes (though you only have to hit half of them) gives you 100% accuracy and 50% mastery.
  4. "Holy Wars... The Punishment Due" has notes on the 23rd and 24th frets and they all have the ignore status.
  5. So, the Remastered version changed something about how notes beyond the 22nd fret are handled. They seem to be automatically ignored, but unless they are also marked as 'ignore', accuracy will not equal mastery. Not sure if this needs to be handled in EOF or the Toolkit, but something should probably be done about it.
  6. Unless you check "Preserve Existing Song Stats", CFSM will create new arrangement identifications for the CDLCs, which resets the song stats. But it also means that the arrangements will get new leaderboards, which will be different for everyone who does the repair.
  7. I don't recall scoring 100% last week... or did the MIB erase my memory? :ph34r:
  8. I should probably be doing something more productive, but here I am, trying to see if I can change the texts in the game. http://i.imgur.com/35RzBzc.jpg
  9. The release date information for RS1 DLC and some early DLC (like Cherub Rock) is stored locally somewhere. I would guess the "metadata" file in the Rocksmith folder, but since it's a binary file I'm not sure. For newer DLC I think the information is downloaded from Ubisoft. You can take a look at it in the file "Rocksmith2014/Tmp/metadata.psarc", which despite its file extension is just a plain text file.
  10. http://i.imgur.com/8y3D8PO.jpg http://i.imgur.com/3bAesLx.jpg http://i.imgur.com/qKXhk4q.jpg
  11. I like "Moth Into Flame" better. http://i.imgur.com/UTSlnQa.jpg http://i.imgur.com/CQp82pR.jpg
  12. Here's my sight-read for Metallica: http://i.imgur.com/NRPn9hH.jpg
  13. A few tries on the guitar: http://i.imgur.com/pnkCRky.jpg http://i.imgur.com/yp52qRV.jpg
  14. I went and bought a bass guitar as an early birthday gift for myself. I can now start filling my application for The Society of Basstastic Peoples. :P Not sure what's up with the mastery for Rize Of The Fenix, since I played it from start to finish without pausing. http://i.imgur.com/Bga7xcn.jpg http://i.imgur.com/xohcPC3.jpg http://i.imgur.com/2hclnpv.jpg http://i.imgur.com/LctuZHW.jpg
  15. I came across that file too when I was looking through the files in the game. Probably should have made a post about it. :) Those are definitely(?) the characters that can be used in lyrics by default. There are some characters that I don't see in there, but that do work in artist names and song titles, for example: ŁŽ®‡
  16. Haven't participated in a while. :ph34r: Sight-reads: http://i.imgur.com/RXccFJS.jpg http://i.imgur.com/r56OJ6r.jpg This one I have played before: http://i.imgur.com/iRBTFDD.jpg
  17. I came across a case of notes going missing when using DDC in a custom of mine. I have isolated the part where it happens into a test custom: https://drive.google.com/open?id=0B_0HDnEbZi4PNzVDX0NDTXdvdUk After using DDC, the two slides (at 7.624 and 8.153) that come after the chords are missing. Also, the slide at the beginning of the next section (at 13.271) is not found at max difficulty, but it does appear at a lower level.
  18. As far as I can tell, there is nothing wrong with the XMLs. The problem is with the tone names and what gets written into the SNG file. Because of the similar names, the tone is replaced for some reason. Tones named "StareAtTheSunL", "StareAtTheSunLe", "StareAtTheSunLea", "StareAtTheSunLead" get replaced with "StareAtTheSunLeadIntro". A tone named "StareAtTheSun" (or "StareAtTheSunC" etc.) gets replaced with "StareAtTheSunClean". For example: <tones count="6"> <tone time="32.589" id="1" name="StareAtTheSunLeadIntro" /> <tone time="62.106" id="0" name="StareAtTheSunClean" /> <tone time="116.544" id="2" name="StareAtTheSunDist" /> <tone time="290.36" id="3" name="StareAtTheSunLe" /> <tone time="385.405" id="2" name="StareAtTheSunDist" /> <tone time="445.571" id="0" name="StareAtTheSunClean" /> </tones> (PART REAL GUITAR XML) Becomes: <tones count="6"> <tone time="32.589" id="1" name="StareAtTheSunLeadIntro" /> <tone time="62.106" id="0" name="StareAtTheSunClean" /> <tone time="116.544" id="2" name="StareAtTheSunDist" /> <tone time="290.36" id="1" name="StareAtTheSunLeadIntro" /> <tone time="385.405" id="2" name="StareAtTheSunDist" /> <tone time="445.571" id="0" name="StareAtTheSunClean" /> </tones> (SNG file converted back to XML) Changing the tone name into something more unique makes it work as expected. The id="x" is just something the Toolkit writes into the XML when you generate a custom. I don't think removing all tone changes and re-adding them is ever necessary (at least it shouldn't be). You might need to remove and re-add the arrangement to the custom template if you edit the tone changes in EOF and that should make them work again. Except in cases like this. :)
  19. I would, but I already went ahead and made the DD manually. :) It is the same issue that Berneer is describing, so it should be solved.
  20. I was just about to make a post about this myself. :) Here's a screenshot from my custom. A section starts where the FHP 6 is defined. http://i.imgur.com/uGbjH9B.png Importing the XML made by DDC back into EOF shows that DDC moves the FHP definition to the first note in the section, removing it from where the section begins. In this case it makes the anchor zone disappear in game.
  21. I know that a double outline indicates that the following chord is a different one, but uses the same finger on the same fret. A single outline just means to hold the fingers in place, I think.
  22. Adding DD to all my customs.

  23. While fixing an old custom of mine I noticed another problem with mastery. I was getting about 1% less mastery than accuracy. With all the recent trouble with mastery, it took me a while to realize that the culprits were two notes on the 24th fret. I made a test custom with ten notes, five on the 22nd fret and five on the 23rd (or 24th fret). Hitting all the notes gives this result: 5 Longest Streak 100% Accuracy 50% Mastery Did RS Remastered changed how notes beyond the 22nd fret are handled or what? Are notes on the 23rd and 24th frets always marked as "ignore" in ODLC?
  24. As for the play counter not increasing, it now depends on whether the custom has DD or not. It seems that they changed the condition for it to increase from "having a certain number of phrases" (or whatever it was before) into "having at least one phrase with MaxDifficulty > 0".
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