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Showing content with the highest reputation on 01/02/2021 in all areas

  1. Someone here brought this song to my attention: Thanks, @Rodman!
    4 points
  2. Hi and happy new year to u all and God bless you. https://slack-files.com/TEV06SA1G-F01HTFY2C82-98b95c997a
    3 points
  3. Welcome to the CF Rocksmith 2014 Championship! -= Week 376 =- Let´s start 2021 FAQ: => How and Why join the Championships? => Rocksmith 2014 Championships rules Last week's winners: Lead: Beginner: loose trophy Intermediate: @TarpMada Advanced: @It Happens1 Masterclass: @JokerTheAnarchist Rhythm: Beginner: anyone wants a loose trophy? Intermediate: @MrBeef Advanced: @Mikson Masterclass: @Snakewizard Bass: Beginner: @SpankNass Intermediate: @jellisjenius Advanced: @pedropmf Masterclass: @Snakewizard Congrats to all winners. Well done! Rocksmith Championship Leaderboard This week's songs are: Lead Path: Beginner: The Beatles - Twist and Shout (3) (Chosen by the genius of George, John, Paul and Ringo ) Intermediate: Red Hot Chilli Peppers - Californication (5) (week 216, but that time firekorns version) Advanced: Johnny Hallyday - Allumer le Feu (7) (Chosen by @@steroma ) Masterclass: Iron Maiden - No More Lies (8) (Chosen by @@Joey ) God of Guitar: Dream Theater - Octavarium (10) (Chosen by @@Nacholede ) also the newer version is ok for lead scores! Rhythm Path: Beginner: Johnny Hallyday - Allumer le Feu (2) Intermediate: The Beatles - Twist and Shout (5) Advanced: Iron Maiden - No More Lies (Bonus Rhythm) (8) (Advanced Rhythm is Bonus Rhythm part from No More Lies! You can find it in bonus arrangements. Masterclass: Iron Maiden - No More Lies (8) God of Rhythm: Dream Theater - Octavarium (9) this is the other version, it features Rhy Bass Path: Beginner: Johnny Hallyday - Allumer le Feu (2) Intermediate: The Beatles - Twist and Shout (7) Advanced: Iron Maiden - No More Lies (7) Masterclass: Red Hot Chilli Peppers - Californication (8) God of Bass: Dream Theater - Octavarium (9) Share with us your opinion on this weeks songs difficulty scores (1-10). Classless, Fearless FreeBird Members in their endless battle with the fb police: 2groggy Let us know your opinions on the accuracy of the difficulty scores (1-10) for this weeks songs.
    2 points
  4. Nice choices! But for the GoG (If you guys want) we could play the AJFA full album for the next couple weeks. Would be cool to have another full album played for the championship
    2 points
  5. Yay, let´s start the new year with a collection of great songs, quite some have already been there in week 50, but there is a new version of Octavarium now also, so we can have the whole God Of LRB competition on it. I think our man @Nacholede will like to see that. There is a great new version of Calicfornication by @firekorn now, that made it to the week too. In the Maiden Song we have all 3 guitars played - watch out! Those are rather easy, but the solo sections pump it to MC. We can argue if the Adv song is harder or if all is good, lookin forward to that. I based the order on our ratings from the past. Beatles, RHCP, the french Elvis, Maiden and DT - grab your gear and ROCK! Rod.
    2 points
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  7. Less time in recent days, so bass on the last day:
    2 points
  8. That song brings back some old memories, I'm only way too slow for that solo. Pretty ironic that this song's rhythm feels a bit like a gallop strumming practice track. The bassline is also a nice stamina exercise. I was pretty exhausted at the end.
    2 points
  9. Sure, let´s have that album after the 2 weeks of Octavarium!
    1 point
  10. Very challenging end to this song..
    1 point
  11. Fantastic songs, this is all I've got since I joined at the 11th hour this week. https://imgur.com/a/U5CWm2O
    1 point
  12. My First Grand Child is due sometime today!!! What a Beautiful song to play today! The Mother Has such a Beautiful Soul!!! Thank You Lord!!!!! Just missing that one part of the song,.... .pdf .pdf
    1 point
  13. Masterclass Lead 97.08% (sightread) damn this song is hard to get a high % on, but it's very fun to play. never heard it before, i like it a lot!
    1 point
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  17. II.Getting Started That is where the fun begins ! You know which songs you wanna play in your favorite music game ? You have an audio file to work with ? You better do cause you will need it directly ! After Starting EOF, create a new project (File => New) and you will need to indicate which audio file you wanna use (EOF support OGG, MP3 and WAV file). The song information can be automatically populated with the tag inside your audio file if they are available, the RSTK will use EOF information to also automatically populate his own field so i would suggest to indicate the information as soon as possible to avoid having to retype it every time. https://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfKhttps://imgur.com/Iws8BfK Then you can select where the work folder will be, either a folder of your choice, the folder where the audio file is or inside EOF folder (he will create a new sub-folder corresponding to the given name in the field). Note that if you didn’t used an OGG file, EOF will ask you about the quality settings to encore the audio file. 1. The basic for a good EOF project I will start to get into some technical stuff about music theory in there so be warned ! I’ll try to keep it as basic as i can but we are dealing with musical element here, so there’s no way to cut through some of that vocabulary. a. Have enough « silence » at the beginning of the song The silence at the beginning vary a lot from song to song, if it is slow or fast, have an intro with or without guitar or bass but one rule is to follow here to have the best Rocksmith experience and is ODLC standard : The first beat should be at the 10 seconds mark! Since the beat map is common to all instrument that will ensure that everything doesn't start too early in game so that the player will have enough time to get ready. But why 10 seconds? Because Rocksmith need some time to load all the element needed for the song to play correctly and rest assured, you won't see the full 10 seconds of it! In fact you will rarely see more than 4/5 seconds of silence before the beat map appear. One important detail here is that even if the beat map start at 10 seconds, there won't be any note at that point in time. There has to be at least 1 full empty measure (usually 4 beat but for more detail, i suggest to read about time signature and their signification) that will mostly be used for count in event. So there's a few different case with example of tab to visualize it. Case 1 : The music start but not guitar or bass chart have any note in the first measure Case 2 : The music start and at least the guitar or the bass start have note in the first measure Specific case of 2 : there's an anacrusis (the chart doesn't start with a full measure) Case 1 is easy, simply add some silence so that the music start at the 10 seconds mark and align the beat map with it : So to correct this, EOF have a nice function called « add leading silence » which will simply add silence before the song. You can add as many milliseconds as you wish there to make the beginning of the songs starts close to the 10 seconds mark. For case 2, it's a bit more complicated cause you have to account for the fact that you'll have one empty measure. The easy way is to know the number of Beat Per Minute and to deduce how many milliseconds would requires 4 beats (if you are in a 4/4 time signature), it's not complicated math but it will serve you well. For case 3, You can do the same as case 2 but have the note and music start in the appropriate beat of the measure or you can add another full measure. This will really depends how much of the measure is played, i would add a full measure when more than half of the measure is played. b. Set the beatmap to the correct tempo all along the song First the beatmap is what define the tempo, the beat of the song, you can see it in any music game as the white bar that lay horizontally on the highway, some are stronger because they are the first beat of a measure, other are lighter because they are the other beat inside the measure. It is the fundation of a music, it is the metronome that assure you that everything is correctly set in time all along the music. It’s also an important visual cue once in game. It allow players to see how close are note from each other. I can’t stress enough how much this is vital but it is also a part that requires the charter (the one creating the chart for the game) to have atleast a small cue about what the hell a beat is, a measure and how music revolves around it. Many things can make this step a nightmare for a lot of user : How well was recorded the song in the first place How many variation of tempo are in the song Lack of elements that clearly mark the tempo (kick, snare are usually the most obvious cue) I’ve made a long piece about how i do this myself over CustomsForge forum and other users have shared different ways of getting this done properly, there’s no easy and perfect way so i’ll just lay some link for all of you to take a good look at it and try what you prefer : http://customsforge.com/index.php/topic/5099-how-to-sync-your-beat-map/ http://customsforge.com/index.php/topic/856-tutorial-for-proper-gp-tab-sync-sectionphrase-authoring-and-more/ http://customsforge.com/index.php/topic/2393-how-to-get-beat-map/ http://customsforge.com/index.php/topic/5136-using-beat-markers-to-sync-in-eof/ Also a video of me doing the sync for a CDLC :
    0 points
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