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Alex360

Rocksmith Custom Developer
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Everything posted by Alex360

  1. you'd better find it in new exec at same place, in first topic about that was exact instructions stack(don't have the link, asking mod to help find it :$), current offset search range cover that old location plus huge block above so idk how but exception thrown at 888 mb block of ram plus code "EXC_BAD_ACCESS type of code which relates to accessing deallocated memory" also log says it has stopped at offset 0x0000c86e, can you check that address to find anything useful and also try to find desired bytes in new exe... you may need longer bytecode to make it more unique if it's traps too early or else, maybe it take a bit longer to allocate memory so it simply can't find this address? I've got similar issues ,maybe wait a bit (5000 ms would be good) I have no mac to help, sorry, bug one of the rsinjector OP :)
  2. @@Mimamau, if you want you can searhc for byte pattern from desired address, like i did in my earlier patch, that will eliminate need in changing exact address eachtime but increase time to patch (whitch is nisot that huge amount, about 500ms)
  3. cause of this issue is update of rocksmith remastered https://www.reddit.com/r/rocksmith/comments/5as6gx/patch_notes_rocksmith_2014_edition_remastered/ you can check if you've got same build, just launch your game normally w\o rsinjector
  4. Thanks for the report, create issue at github too, so we could track this kind of things :) I guess I'll set next mile stone is write test as much as we can
  5. @mr.t, have no macOS so unable to test it, one thing to know is it faulty unable to detect mono version so it shows this message, if you help us to debug mac script it would be faster to solve...
  6. @@RubberDave, nah, you can just install wwise 2015 for now it will work fine, auto generation of preview will wors too or you can do it manually
  7. @@RubberDave, wwise v2016 support is under construction, I don't know when I dig out myself from work and able to release support for this.
  8. you could ask here for profile repair: but well, new profile has no data and you shouldn't "cheat" using "console" or other methods, but if you have your older profile file, someone may help you to repair and if you don't want old profile it may be possible to transfer some of stats >_> ask here: http://customsforge.com/topic/12382-custom-game-toolkit-game-saves-gigbox/
  9. @@earth2mars, Solution would be not deleting temp files while toolkit works, it usually used to build psarc file, also make sure your temp file accessible w\o admin permissions. also avast and other AV able to delete\sandbox toolkit so you may add it to exceptions. At mac this errors means you fail to generate dds files :3
  10. @@wagonmike, get latest eof, delete pld one of you've got one, now, load your nots.eof, and save your file with ctrl+s, look in folder with notes.eof for any.xml files, those you should use with toolkit, but keep in mind that xml file should have RS2 in it's name. to get eof, look here, DL main version and apply hotfix over it: http://ignition.customsforge.com/eof
  11. http://customsforge.com/topic/25393-albatross-guide-to-making-cdlc/ + http://customsforge.com/topic/1922-how-to-make-pc-cdlcs-for-rocksmith-2014-tutorial-wscreenshots-by-darjusz/ some parts are outdated but still good for you to read :)
  12. @@lamby, I'll dis into mono version detection algo so it say less if unshure which mono is, Wepeel comented out that check and just run the toolkit, you can do the same while I'm playing with script, look at RocksmithCustomSongToolkit in one of the subfolder (not a resources one)
  13. @@unjinx69, well there is three more options for you: 1) best is to get Multitracks version of CDLC, so you have isolated instrument and able to listen to whole song + your tone 2) Adjust song volume a bit lower than your instrument(about 75/100 is song volume/your volume would fit well) 3) ignore all the thing and get metronome arrangement, mute song volume completely and practice like in GP with metronome, @@Azrael have some of thees ;)
  14. Possibly overmastery bug with mastery values, now RS take those values in account i guess. It usually off like this, Officials mastery about 0.6 customs like 1.3-1.6 values... 100% granted if this is multiplier for scoring mastery per note I guess?
  15. @@necronoid, no, you need only binaries with data files, and new 2015 and 2016 is damn small you no longer need that 200 mb install (even nowdays with 500 GB to 1-2 TB diskspace) you can download older version using wwise installer you dl'ed from their site v2015.1.6 would work and v2015.1.4 too
  16. @@necronoid It says that your wwise version is wrong and it has no scripts to run conversion for you, Install specified version of wwise or w8 for 2016 support it's easy to implement tho, one thing is cozy should update toolkit lib dependency after and publish new version
  17. @@ShrillBear52, if you lack some knowlage on CDLC creation, I'd suggest this text tutorial, it pretty complex : (http://customsforge.com/topic/25393-albatross-guide-to-making-cdlc/)
  18. @@Chlipouni not sure if Cary on my wayward son has ignores, i need official example tho... you think it's because of those mutes have douplicate ignore statuses? it may be the mastery too I think
  19. Can you point me to ODLC with chords that have ignore status? ignores system built upon SOAD song for bass so it may have uncertain logic for chords ignores :\ even tho it's fine with NDD version of the song
  20. @@Chlipouni, my thoughts is that it's doubling notes on some lvls so it has redundant\duplicate notes which is counted by toolkit (it's pretty straight forward w\o checking duplicate notes) so maybe DDC could reduce those notes or toolkit should take in account similar notes at same time? plus Firekorn noticed in hand crafted DD if some notes is offbeat with main note riff then it cause scoring issues too, that do you think?
  21. I need any info (and maybe help) on scoring issues, especially for ignores! yay!
  22. @@slayerad2000, sometimes low tning for guitar is badly recognised with 9's or 10's so you recuired a bith thicker strings, as for bass you may need check your intonation and make sure it says A220 at tuning screen and that bass fix is rea;;y there by checking tuning strings value (-5 for whole thing) also you should do arrangement in eof that way, for 4 string downtuned, 5 string may be issue as I'm not clearly sure it will work w\o issues in game , you should play it from guitar path..( I just played one custom with notes on green string at 5 string bass, um that was like lightning notes and I couldn't hit them.. someone placed it as regular bass) Summ it up 1: chart correctly in eof a) 4 string bass should be in right pitch and you may set 7 for a tuning(for bead tuning) b) chart it as 6string bass and figure the rest I'm not clearly sure and won't investigate albatross may have tutorial for this :P 2: add your 4 string bass to the toolkit and set pitch to bass arrangement as 220 (also make sure it's tuning is 7 all way up (octave compensation for pitch change) 3: pack up your custom with "Generate" 4: check ingame is it says correct string names and pitch (bead and 220Hz) 5: play it
  23. @@iminashi I thought about jp name for a song, when charted my first jp cdlc this week, gonna add if faster than multiple tone descriptors you ask for :)
  24. Which one of thees? https://www.ultimate-guitar.com/search.php?search_type=title&order=&value=tool+no+quarter+ I think most difficult part would be sync and tone, if tabs is really true, yup.
  25. @@uberdown, 2.7 version of the toolkit should work beter, yeah, glad you sorted out this :)
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