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MVega

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Everything posted by MVega

  1. The new xml contains the sections information, so that's the one to use.
  2. I was playing around with the Ignore function in EOF the other day -- this allows you to set notes that Rocksmith can see but doesn't count as a hit or miss. BUT: if any of the notes are set to ignore Rocksmith will never report full mastery. On one song, where I'd set entire sections to ignore, the song stuck at 35 percent. On another song, where I only set a few notes to ignore, it stuck at 96%. I don't know if this is what's happening with these songs, but it's a possibility.
  3. I posted a huge step-by-step guide last night: http://customsforge.com/topic/4339-riff-repeater-possibility/?do=findComment&comment=30391 This one handles adding sections specifically, but once you've imported the song in EOF, you can edit it as you would any other file.
  4. You don't even need to open two separate EOFs, you can copy and paste between tracks to combine them. But the way I've done it is to prepare the track in GP -- I like to create a new track and combine them into that, this way I keep the original tracks as is, in case something goes wrong (and for me, something always goes wrong!)
  5. Have a look through the Help and Tutorials section. It's not difficult to do, the process is similar to creating customs.
  6. I see 3,004 entries. You owe me a bonus 4 :) Only another two million or so songs to go, and we'll have things pretty much covered. :cool:
  7. Heh...I'm guessing the pubs just closed over there?
  8. @@abteen This is going to look like a lot, but it' sreally not that complicated. Just follow the steps. You need the Rocksmith Toolkit and EOF to make it work.Here are the steps:Start with the toolkit:1. Choose the unpack tab, then the psarc you want to unpack (into its own folder). In that folder, locate the audio/windows subfolder -- you'll find two .wem files.2. Now choose the OGG tab, and use the second field to convert the larger .wem file into an .ogg file -- you'll have a file labeled "*_fixed.ogg"Now launch EOF1, Choose File -> and search for the _fixed.ogg file. Give the project a name/folder.2. Set the time signature -- this will label the measures with numbers.3. Choose Song->Track and then one of the REAL tracks (the one you plan to play most). (The notes are usually on the "Amazing" or "4" tab).4. Go to File-> Rocksmith Import and navigate to the unpacked psarc's songs/arr subfolder. In there you'll find the .xml files for the different tracks. Choose the one with the appropriate label. This will place the notes on the grid.Now you'll set the sections:5. Go to File -> Preferences and choose the RS SEctions+Phrases button (in the "Top of 2D Pane shows" section). While you're at it, make sure the "Save separate Rocksmith 2 files" button is checked (you don't need RS1 files).6. You'll see the existing sections and phrases appear in the top pane of the grid. To add new sections, scroll to the measure you want and click on the top of the beat marker -- if the beat has been anchored, you'll see a number for the tempo, if it hasn't been anchored, there will only be a forward pointing arrow -- click on these and they'll be highlighted between parentheses.7. Shift-S opens the sections dialogue -- you can choose a name for the section here. You can choose the same section name multiple times (you can break a solo down into as many solo sections as you want, they'll be numbered consecutively). You can also give them entirely different names if you prefer.Choosing "Also add as RS Phrase" will make it so that all similarly labeled sections will level up at the same time. Useful if a verse or chorus section always remains the same in a song. Not necessary for solo sections, but it doesn't hurt.Choose "Specific to Part" if the smaller section isn't necessary for another part. Breaking down the solo into multiple sections isn't usually needed for a bass part, for example. Go to Beat - All Events to see a list of all the sections. You can delete them if you change your mind, give them new names if you like, etc. Getting ready to repack:You can add in the other .xml files to their tracks if you want them in the new psarc. If you have no plans to play them, they're not necessary (they'll still be in the original psarc).1. Save the file (if you haven't already).2. This will generate new .xml files for each part (REAL_Guitar is usually the lead, Real_Guitar22 is rhythm, etc.) containing notes.3. Locate the .wem files again. Rename them (give them the song's name if you like -- but they MUST have the same name, except the smaller file must be labeled with an additional _preview tag. For example: SongIWannaLearn.wem and SongIWannaLearn_preview.wemOpen the Toolkit(Note: I've never used the Packer function, so I don't know how that works) 1. Fill in the information on the front. Give it a different name if you want to have the original CDLC available in Rocksmith as well. You'll find the necessary files -- including Tones, artwork (.dds) in the unpacked subfolders.2. Start with the Tones section: use the import tool, set it to XBOX360 files and locate the manifest/songs_dlc subfolder -- choose the .json file. The tone names will appear in the toolkit.3. Add the .dds file (in the album art subfolder)4. Add the larger .wem file.5. Add the arrangements --these will be in the folder you created in EOF (not in the unpacked psarc subfolders). Make sure to choose the appropriate tones for each part and label them for the appropriate path (if they're not automatically labeled).6. Save the package (because packing doesn't always work the first go).7. Click on generate: after a few seconds, the toolkit will offer to open the folder with the psarc. Take that file and place it in your DLC folder.If all went well, you should now have multiple sections in the song.Yes, it looks like a lot. The longest part will be setting the sections themselves. The rest of it is fairly straightforward. It really shouldn't take more than 10 minutes to do all of this, especially once you've done it once or twice. Well worth it for the hours of playing you'll get.Alternatively, you can contact the charter and beg him/her to add multiple sections to the file linked in the database! I think everyone should be charting with small sections -- certainly for all solos.
  9. @@slayerad2000 It looks to me like you didn't set the beat map. The time signature isn't set either. I'm wondering why there are so many beats scrunched up at the beginning? And there's no need for such a long lead-in section. Do the notes come from a Guitarpro file? If so, and if you haven't made any changes to the tab, I'd just start again from scratch, since it's just a solo guitar song. There's a tutorial to lead you through getting the file setup, setting the beatmap, etc. You import the GuitarPro file afterwards. If you set the beatmap correctly, the guitar notes will line up perfectly.
  10. I get a lock of gobbledy-gook code when I try to use the quote function when responding to a comment. This only started happening today.
  11. @@Nanshi I think I might have a set of Yamaha machine heads... They have two pins on them, instead of a hole for a screw, is that right? I'll have to look in my box of stuff. Where do you live? I'll mail it. Otherwise, if you're not comfortable making modifications to the guitar, take it the shop -- get yourself a set of locking tuners as long as you're at it. I like the Grover minis, I put them on every guitar. Once you go for locking tuners, you'll never look back. You'll have to drill holes for the fixing screws -- a little care and it should work out all right, especially if you have a Dremel.
  12. That's the link to the notes file. I tried opening the notes file without the ogg -- I substituted a different mp3, with the guess that this shouldn't affect the beatmap. If that's true, then it looks to me like none of the notes are snapped to the grid.
  13. Not as difficult as you might think. It depends on the person -- if you're the sort who likes to dig into software and see what all those buttons do, then you'll have a great time making customs. Lots of little buttons to press! If you want to make things easy on yourself, find a GuitarPro file that's 100% accurate (go ahead, I dare you! :-P ), it makes the process MUCH easier. But I'd encourage people to try tabbing by ear. It's much more difficult, but you really get to know the song well.
  14. How about when the chord is strummed but then the notes are arepeggiated?
  15. @@kedhrin Lemme guess... you play folk music... right? :-P
  16. I think you don't need to install the game, just register it with Steam. After that, you can buy the import tool. But, if it's true they didn't make mac versions of the RS1 tracks, that won't help you out much...
  17. At the rates things are going that is... I think this site (and the people who put it together of course) can take a lot of credit for this achievement.
  18. You know what? Last night, I was feeling lazy, so I figured I'd give DD a go in Learn A Song. I chose one of the songs that came with RS2014, the one from the Magic Wands (Black Magic?)... it's a fairly easy song. It took 19 run-throughs to bring it up (from 0) to 100% difficulty. Some parts level up more quickly than others -- I think the chord sections were leveled up after 5 or 6 run-throughs. Anyway, it was fun to do it this way, partly because I didn't have to do anything but hit the return key a couple of times. The Riff Repeater's more work! But it was only fun because the song itself is pretty simple. My rule of thumb would be : When you feel you can't adapt to the notes coming toward you on the screen, it's time to switch to the Riff Repeater and slow things down. Also, a last note: DD on the customs doesn't work properly for me in LAS -- customs always start on a higher difficulty level than they the official songs do (these always start off at the lowest setting). I don't know if this is true for everyone, it might just be the settings on my computer.
  19. No, torrents are frowned upon here, but they're freely available elsewhere. Of course, you don't get to choose what's in the pack. And by going to the database you can read the release notes (and leave a little thank you for the people who went out of their way to make it possible for you to be playing these songs).
  20. I use DD at the beginning of a song, just to get to know it -- things like fret hand positions, what key the songs in, and just listening to the song. But after a couple of run-throughs like that, I jump right away to 100% difficulty, slowing the song down as much as I need to. Because, yes, the best way to learn a song is by playing the actual song. If you pay attention (and if the song has been charted correctly), DD will always show you where your fingers should be -- there are always four highlighted frets. These tell you what position you're playing in. If you find that you have to completely change your hand position, you weren't paying attention. I don't trust the DDC all that much. It's nice that it's there, but i find its choices to be hit and miss. DD on customs just can't quite equal the DD in the official songs (in my opinion). So if you're deadset on playing customs, then just dispense with DD altogether and go straight to the RiffRepeater. (Also, you can't necessarily trust the fret hand positions in customs, although EOF does a better job with this.) On the other hand, the sections in the official songs are really poor -- they're much too long, and it can be really tedious using the RiffRepeater. The worst is when you're trying to learn the last two measures of a 24-measure section! I'm not sure what the people behind the official songs were thinking when they made the decision to make these super-long sections. With customs, you can create your own sections -- there's a bit of a learning curve to that. You can always ask the person who charted the song to break the sections down into smaller chunks (in the songs I'm charting, sections are rarely more than four measures long). It's easy to do if you know how -- and it's not so difficult to learn, if you're motivated.
  21. @@slayerad2000 Try resnapping all the notes to the grid -- it's possible they're not. Before you use the resnap tool, make sure to set the grid snap setting to the smallest beat present in the song -- if there are 32nd notes, for example.
  22. That's what I was thinking. I can see where it'd be useful for a song with really well-defined tempo changes. Unfortunately, the one I'm working on is all over the place.
  23. I'm thinking of doing some Mugstar, they've got some great stuff. Holy Fuck are great too. Om might be fun too, although you'd have to be pretty brave to chart a 20 minute song.... I think they have some shorter material, I'll check it out. Shouldn't be too hard to tab their basslines (which don't change all that much). Slap an octaver on there, and you can play them on guitar too. I'm a huge fan of minimalist repetition music. Any other suggestions?
  24. Hmm, this is interesting. One of the songs I'm working on has tempo changes but they're not consistent, and they're not immediate -- the tempo ramps up. So instead of placing a tempo change, I'd just 'created' the new tempos by adjusting the beatmap. It's not the most effficient way of doing this, but Rocksmith has no problem with the file and the song speeds up the way it should. But now I'm thinking maybe I should use the tempo change function after all? Or does this only work well if the tempo changes are clearly defined?
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