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iminashi

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Everything posted by iminashi

  1. Rhythm path: Intermediate http://i.imgur.com/yy6PhQ7.jpg Advanced http://i.imgur.com/6svxXi0.jpg Masterclass http://i.imgur.com/xkN01NV.jpg
  2. Sounds to me like you're describing the "tones stop working" bug. (Steam forum thread) The conclusion seems to be that it can happen if your computer is not powerful enough. My own computer is relatively old and the same thing happens to me too, but it's pretty rare. As far as I know, having CDLCs installed isn't the cause, since it used to happen to me before I started using CDLCs.
  3. My lead path sight-reading results: Intermediate http://i.imgur.com/Lpl3p2n.jpg Advanced http://i.imgur.com/MMurcB3.jpg Masterclass http://i.imgur.com/rubJRoo.jpg ...and... God of Guitar http://i.imgur.com/oMSbg58.jpg A predictable result. B) This custom could use some editing. In any case, the technical skill required is on a different level compared to last week's Iron Maiden.
  4. As for rhythm: http://i.imgur.com/VRQEHS1.jpg http://i.imgur.com/sGfh0xY.jpg
  5. My sight-reading results: Intermediate http://i.imgur.com/tblFLw9.jpg Advanced http://i.imgur.com/FLNbGnl.jpg Masterclass http://i.imgur.com/6GtGt4v.jpg 97 must be my lucky number for this week. I guess I need to pick a class? I suppose either advanced or masterclass.
  6. I've gotten a bunch of them. The latest being "Keep on Knocking" by Death (lead path). Excellent song and excellent custom BTW.
  7. Hi everyone. I hadn't heard this song before, but it is a great one. http://i.imgur.com/EisNuZb.jpg
  8. Looks like Pori Jazz has a great program this year for guitar fans on 14th July: Brian Setzer's Rockabilly Riot! John McLaughlin & The 4th Dimension Dweezil Zappa Plays Frank Zappa Larry Coryell & the Eleventh House Reunited Lionel Loueke Trio
  9. I've got 1048 hours and I also happened to notice the same thing, that you could change the string you are tuning, a while ago. Didn't realize it could be used for that though. Not too long ago before that, I noticed that pressing "delete" exits the riff repeater. I guess I should have paid more attention to the buttons at the bottom. It's handy when you want to skip a long part at the beginning of a song that has no guitar. 1. Press "space" 2. Press "0" (include the next section in the riff repeater) 3. Press "delete" (resume the song where the guitar part begins) 4. ???? 5. ROCK IT!
  10. iminashi

    Musicals

    The Phantom Of The Opera seems to be missing.
  11. That's pretty much what I suspected. The only A442 I have in my collection is Born to Run and that too is just the game showing A443 as A442.
  12. I just noticed this post about a nifty little tool to detect the tuning pitch of songs. Has anyone here used it extensively and can comment on its accuracy? I tried it on my customs and it seems like it could be useful. For Vielleich Das Nächste Mal it gives 433.3 Hz which sounded too flat. Probably the slide in the track throws it off? For Owaranai Uta it gives 438.6 Hz and for Money 441.7 Hz. Pretty close to 440 Hz, and nobody likes retuning... Is it even worth pitch-shifting them? I tried pitch-shifting Owaranai Uta in Audacity to 440 Hz and the program gives 440.8 Hz for the resulting file.
  13. Edited in a section about chord sustains, which was an important point I wanted to mention but totally forgot. :P
  14. Although I am in no way an expert, I thought I'd write about a few things I have come across. 1. Slides http://i.imgur.com/XJPPxQD.png Example created in Guitar Pro 5 Shift slide Legato slide Unpitched slide out of a note (Slide Out Downwards) Variation of (3) Unpitched slide into a note (Slide In From Below) 1.1 Shift Slides and Legato Slides In Guitar Pro, slides where the note is picked again after the slide are called shift slides. http://i.imgur.com/31WPgzW.jpg A lot of customs have shift slides where there should be legato slides. http://i.imgur.com/QQPpi89.jpg This can be fixed either by editing the tab in Guitar Pro and changing the slides into legato slides, or in EOF by giving the first note the Linknext status (select the note and press Shift+N). http://i.imgur.com/Khi21rL.png (The red arrow at the bottom after /7 means the note is linked to the next one) A major problem is that TuxGuitar only has one kind of slide and as far as I know, examples (2) - (5) cannot be created in TuxGuitar. http://i.imgur.com/NXpQuV5.png The file created in Guitar Pro 5 opened in TuxGuitar. 1.2 Unpitched Slide Out of a Note If you have a note like example (3) in your tabs, it will look weird in RS (although in this example, it doesn't look that bad). http://i.imgur.com/ZOQjl51.jpg Most likely what was meant was something like example (4). I think it's best to edit the note(s) in EOF, where you can use your ears and possibly the spectrogram to determine where the slide out starts. http://i.imgur.com/HheYANq.png http://i.imgur.com/65jBnTQ.jpg 1.3 Unpitched Slide into a Note Rocksmith does not have this feature and example (5) will look like this in EOF and in the game if not edited: http://i.imgur.com/EvwmUPI.png http://i.imgur.com/eVYUQmd.jpg Many customs have notes like these and it took me quite a while to realize what they actually meant. This particular example is supposed to be played by sliding from a fret lower than 8 into the 9th fret. You will need to edit the note(s) in EOF and arbitrarily (depending on where your fretting hand is before the note) pick a note where the slide should start. http://i.imgur.com/tnoeERF.png 2. Chord Sustains 2.1 Chords with too long sustains http://i.imgur.com/AxCBpIP.jpg This example picture makes the cause of the problem apparent: the chord that should have no sustain at all is followed by the same chord. The fix is very simple. Apply the "crazy" status to the next chord. http://i.imgur.com/Rdg17Fe.png Select the chord an press "T". http://i.imgur.com/Y1SJBUU.png Notice how the 3D preview at the bottom changes. 2.2 Chords with too short sustains http://i.imgur.com/Tx9pYEx.jpg If your chords suddenly look like this, it means that the section or phrase (or FHP) changed in the middle of repeated chords. You can fix it by applying the "crazy" status to the first chord in the section. Or in some cases, (re)move the section/phrase. http://i.imgur.com/XvfQaL5.png In this image it would mean marking the second A chord (at "verse 1") as "crazy". If you know what you are doing and neither of the above fixes are suitable for some reason, you can use the tail sustain as a workaround (on a single chord with a long sustain) by marking the chord as 'sustain'. 3. Bends with Vibrato http://i.imgur.com/AHZoKfW.png Depending on the speed of the bend and the angle the camera happens to be in, notes like example (1) will look weird in RS. They will look like you are supposed to apply vibrato while bending the note. A proper bent note with a vibrato should look something like this: http://i.imgur.com/rg6yxRe.png Tech view: http://i.imgur.com/yBlsU6L.png 4. Unselectable Sections in Riff Repeater EDIT: Looks like this is no longer an issue in the Remastered version. Customs should have DD in Remastered for the play counter to work anyway. This has something to do with there not being a note on the beat where the section starts. One reason might be that the notes have not been snapped to grid (Song->Highlight non grid snapped notes). You can fix this by resnapping the notes, assuming that your beats are in the correct places. Set the grid snap (Edit->Grid Snap) into a proper value. Select all notes (Ctrl+A) then select Note->Resnap (Ctrl+Shift+R). What is the proper value? It depends on your custom. For example, if the smallest notes in it are 16th notes you can select 1/16 or 1/32 and resnap them all without worries. If your custom has triplets (and does not have notes smaller than 16th notes), I think it's safe to select 1/48 and resnap them all at once (somebody correct me if I'm wrong). If your custom has quintuplets or other irregular time divisions, you should not try to resnap all the notes at once. If you cannot move the section so that it begins on a beat with a note, adding another phrase to the section (on a beat that has a note) should work, or you could try generating DD (See this thread). 5. Words in Lyrics Falling onto a New Line EDIT: Apparently this has been fixed in the Remastered version. A minor problem, but annoying for perfectionists. See this thread. There doesn't seem to be a way to predict when it will happen. Most likely after a long note or a rest. You can try replacing part of the note's sustain with a "-", but this will affect the sustain of the note in the game. If it happens after a rest, you can try replacing the rest with a "-" . A better fix is to append " -" (space followed by -) to the word at which the drop happens. In the picture below, it would mean that instead of replacing part of the sustain with a "-", keep the whole sustain and change the word to "shine -". http://i.imgur.com/AVADtPE.png Old workaround http://i.imgur.com/R3sEsK5.png New workaround 6. Play Counter Not Working In the Remastered version, the play counter will work only on customs that have dynamic difficulty. More specifically, a custom needs to have at least one phrase with at least two difficulty levels.
  15. EDIT: See this thread for a possible fix. What's the logic behind Rocksmith dropping some words in a marked lyric line onto a new line? Why does this: http://i.imgur.com/FfSZANZ.png Become this: http://i.imgur.com/NISWTrk.jpg <vocal time="54.735" note="254" length="0.374" lyric="But"/> <vocal time="55.112" note="254" length="0.375" lyric="one"/> <vocal time="55.490" note="254" length="0.374" lyric="day"/> <vocal time="55.867" note="254" length="0.374" lyric="the"/> <vocal time="56.244" note="254" length="1.129" lyric="sun"/> <vocal time="57.376" note="254" length="0.375" lyric="will"/> <vocal time="57.754" note="254" length="1.129" lyric="shine"/> <vocal time="58.886" note="254" length="0.372" lyric="on"/> <vocal time="59.261" note="254" length="0.939" lyric="you+"/> While this: http://i.imgur.com/jUGlKga.png Becomes: http://i.imgur.com/IpEPaMb.jpg <vocal time="115.433" note="254" length="0.373" lyric="One"/> <vocal time="115.809" note="254" length="0.372" lyric="day"/> <vocal time="116.184" note="254" length="0.373" lyric="the"/> <vocal time="116.560" note="254" length="1.123" lyric="sun"/> <vocal time="117.686" note="254" length="0.372" lyric="will"/> <vocal time="118.061" note="254" length="1.123" lyric="shine"/> <vocal time="119.187" note="254" length="0.367" lyric="on"/> <vocal time="119.557" note="254" length="0.937" lyric="you+"/> You can get them to display on the same line by doing something like this: http://i.imgur.com/3iI6KEJ.png <vocal time="54.735" note="254" length="0.374" lyric="But"/> <vocal time="55.112" note="254" length="0.375" lyric="one"/> <vocal time="55.490" note="254" length="0.374" lyric="day"/> <vocal time="55.867" note="254" length="0.374" lyric="the"/> <vocal time="56.244" note="254" length="1.129" lyric="sun"/> <vocal time="57.376" note="254" length="0.375" lyric="will"/> <vocal time="57.754" note="254" length="0.563" lyric="shine"/> <vocal time="58.320" note="254" length="0.563" lyric="-"/> <vocal time="58.886" note="254" length="0.372" lyric="on"/> <vocal time="59.261" note="254" length="0.935" lyric="you+"/> What gives?
  16. My finished custom. I opted to use pinch harmonics since there is a section where artificial harmonics and regular notes alternate and having notes an octave higher would have looked quite confusing. Rocksmith's note detection didn't seem to detect the notes very accurately so I marked them as ignore also. I assume that having notes that are marked as ignore is what causes this discrepancy between accuracy and mastery: http://i.imgur.com/ggsckFR.jpg
  17. I changed the DLC keys to "JSAwMAwY" (from "joe-satriani-always-with-me-always-with-you") and "JSAwMAwYbacking" (from "awyawm-backing") and regenerated them and they both show up in my game. I'm not sure what the actual problem is. Maybe a developer of the Toolkit knows.
  18. Yeah, I wasn't sure about that. If that was my custom I would try applying crazy status on the first muted note, but I'm not sure if that's what you want either. :P
  19. @PC Plum Change the muted chords into C#m marked as muted (and regenerate fret hand positions)? If your intention was to have the muted chords appear in the same position.
  20. I don't think that there is a way to do it with TuxGuitar. With Guitar Pro you can use "Slide Out Downwards" and "Slide Out Upwards" that will import correctly as unpitched slides into EOF. Although, their length will be only one fret so you may have to edit them anyway if you want them to look longer.
  21. Is there a proper way of charting artificial harmonics? I tried the search, but it didn't seem to find anything relevant. I mean the harmonics where you fret a note and then lightly touch the string an octave above and pluck it.
  22. I guess I'll go with DD then. And generating DD also seems get the inoperative play counter ticking, at least in the one case that I tested.
  23. All right, here it is: https://drive.google.com/open?id=0B_0HDnEbZi4PM3I4eUdZSUhMZk0 I don't use dynamic difficulty. As for the counter not working, here are my customs: Birth of Gin - Counter works on lead and bass paths. Doesn't work on rhythm. Gathered Strike - Lead path only. Doesn't work. The Last Rising of Akakabuto - Ditto. I just can't figure out what it is that connects all three. I understand that EOF automatically creates the "count" and "end" phrases when it has the room to do so and gives an error otherwise. I tried adding them manually to one of those and it didn't help.
  24. I did try adding a ghost note to the first beat (in that intro section) and it didn't work. I forgot to mention that. Additionally, there is a section in this custom that is selectable in the lead path but unselectable in the rhythm path. In the rhythm path it's all syncopated chords. In the lead path it begins with the same syncopated chords but then has a short single note phrase where the notes fall on the beats.
  25. There are both sections and phrases, it has the red line. And this custom also has a more sections than one. Currently 13. The question about the play counter was about another custom that did which does have sections but the play counter still didn't increment.
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