- 0
Has anyone used a VR headset with Rocksmith?
-
Recently Browsing 0 members
- No registered users viewing this page.
By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy
Question
rom
The HTC Vive has confirmed front facing camera support and the consumer version of the Oculus rift is rumored to. This allows for augmented reality - that is, a game or software asset overlayed onto the room around you, viewable through the virtual reality headset.
There's a VR version of Rock Band coming, but I don't think it supports augmented reality from what I've gathered. Instead, that game will basically have looking around the in-game stage and gimmicky stuff like knocking over the microphone.
Ubisoft has commented on a video two years ago that showed someone using the Oculus with Rocksmith and hinted that it could come in a future game, but won't be implemented in Rocksmith 2014. The version of the Oculus rift being used by this person does not have a front facing camera, so he can't see through his headset at the actual guitar in his hands. The tweet and video can be seen here;
https://twitter.com/ubisoftstudiosf/status/473874250827591680
Being able to look at your physical guitar's fretboard while having Rocksmith's chart scrolling over it would be, just wow. This seems like it would be a great asset to learning. Does anyone know if you can manually adjust the opacity of games through the HTC Vive and have the front facing camera going at the same time?
The HTC Vive will release on April 5th, it's very expensive and requires a very demanding computer to use it. I'm not sure how easy it will be for people to port implementation of games or if there's some kind of wrapper in development for this.
10 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.