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th1rtyf0ur

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Everything posted by th1rtyf0ur

  1. Tried this & it works great. Would be really nice to be able to mark this in EOF, though, instead of having to manually look up the chord IDs by beat time & changing them all manually in the XML. @raynebc, any chance of a feature to do this? :D (I'll submit a request)
  2. Yes! Thanks. Never tried mucking w/ the XML directly.
  3. I'm trying to figure out how to display phrases like this the most cleanly (assume a "let ring" there): Ideally, I'd like the arpeggio/handshape functionality to display the 1 & 3 fingers at the first & second frets throughout the whole 4-chord sequence, while keeping the standard chord boxes, but this doesn't appear to work. With no handshape/arpeggio marks, the result is as expected, with "different" chords showing up for the 10 & 02 blocks, and the fingerings appearing & disappearing per chord: If I add ghost notes to fill them out, the fingerings still don't display. Which leaves the options of using handshape or arpeggio, but these end up looking rather messy: handshape: arpeggio: This looks about the same whether I mark the entire block as a single handshape, or each chord separately (w/ appropriate ghost notes & fingerings). Or is it just not possible to do what I'm trying to do? Any instances of multiple notes without a bounding box around them tends to look really confusing & ugly, and, most importantly, are hard to tell that they actually fall on the same beat (especially when they fly by at full speed), but the overall fingering won't display otherwise... :\
  4. Here's another guitar magazine "exercise" track I've done (more like an etude): http://customsforge.com/page/customsforge_rs_2014_cdlc.html/_/pc-enabled-rs-2014-cdlc/glare-guitar-school-vol-3-guitar-inst-demo-r12916
  5. Started this year w/ the goal of practicing a minimum of 10m every day (unless I'm on vacation or something & don't have access to a guitar), but try to go for an hour or more if possible... biggest problem is that my wife gets sick of Rocksmith very quickly (esp. if I have to use Riff Repeater). I've still managed to average pretty much exactly 1 hour per day this year so far, despite missing a few. Recently finished playing through every song in regular & guitarcade mode on rhythm (some of them I had to "cheat" & do medium or easy), now I'm onto lead. XD Got every trophy except the 214 & 500 mission ones, so hopefully it doesn't take too long to get those (just need to get it to stop suggesting I beat my 1.2M score on Blitzkrieg Bop master mode -_-).
  6. If you need a quick switch from standard to drop-D, you can install a D-Tuna, which screws into the bottom of the tremolo bridge & toggles between E & D. For other tunings, i.e. switching to Eb, D standard, etc. you should be able to get by with a decent pedal as long as the RealTone cable is going into your console/PC. The only issue with playing like that is, unless you're using headphones or have your volume up loud enough to drown out the sound of the strings coming directly from the guitar, it's going to sound really bad as the sound from the strings will be in a different key than the one you're playing.
  7. Speaking of the .cfg file, since it's stored inside the EOF.app folder, what I generally do when I build a new version is do a quick diff -qr between the new version & the version in /Applications, and just copy the files that are changed. Or else move /Applications/EOF.app to EOF.old.app or something, move the new one there, and then copy the .cfg file back into the new version.
  8. If you mean the menu option File > Display > Display, which gives the choices of 640x480, 800x600 & 1024x768, that one's always worked for me on Mac... Or is there an extra manual enter-whatever-you-want field on the windows build?
  9. Trying that now, hopefully this time it works- the 'otool -L' output now shows everything bundled in or in the usual system locations. Please dl the next one after raynebc uploads.
  10. Since I compiled it, I have the allegro libraries installed, but it looks like they're dynamically linked (meaning it's looking for a local copy) rather than static (i.e. included in the resulting eof binary). Unfortunately I have no idea how to compile it in statically, and my attempts to guess have met with errors. -_-;
  11. It could be done, but that's a step away from what EOF is meant to be for and toward the realm of audio editing. In Rocksmith 1, "RS Events" could be authored in EOF to have the game sound a metronome tick. I'm not sure if it's well known yet whether Rocksmith 2 supports that, but that would be worth trying first. It does- I discovered them by accident and have been adding 4 'High tick' events to all my CDLCs that don't start w/ their own drum intro (or hi-lo-lo-hi-lo-lo for songs in 3/4, 6/8, 12/8 etc.)- they work fine in RS2014, although they're not terribly even (though this could just be my computer's own lag).
  12. I played a lot of games as a kid, then none for a while, then got an N64, GameCube & PS2 & had another spurt, but haven't played much recently. Doesn't help that my PS3 (which is my main non-CDLC platform for Rocksmith) just YLOD'd for the 3rd time & I've given up on trying to get it fixed again... Let's see if I can remember my faves per platform: C64 (age test! XD): Jumpman Jr., Donkey Kong, Ultimate Wizard, Impossible Mission NES: SMB1-3, Zelda I & II, Metroid, etc. Amiga 2000: Shadow of the Beast (just did a CDLC from that!), Another World, Fright Night, too many others to even remember old-ass PC: Commander Keen [massive gap] Nintendo64: Mario64, Zelda: Ocarina & Majora's Mask GameCube: ummm... Wind Waker? Smash Bros, I suppose. heh PS2: Ratchet & Clank series, Katamari Damacy, Final Fantasy VIII & X, Jak & Daxter Wii: Smash Bros., Mario Kart... not very impressed w/ the SMB/Zeldas on this : PS3: more Ratchet & Clanks, Resistance trilogy, Fallout 3, Little Big Planet oh, and of course RS/RS2014. :D
  13. I discovered the world of cover sessions in Tokyo about 5 years ago, where people would coordinate on mixi (a Japanese social networking site), meet up at a practice studio or music bar, & play cover songs. Joined a couple of those on vocals & then decided guitar looked like way more fun, so I went out & got my first electric (I'd had an acoustic over a decade earlier, but never learned more than basic open chords & a few simple riffs). Did these for a while, mostly for LUNA SEA and BUCK-TICK (Japanese bands), and then it dawned on me that if I could find enough other people who liked both bands, I could form a double cover band & call it LUNA-TICK, so I did! :D We've done 3 shows so far (4th coming up end of May), & have a few videos up here. Then last year a bassist I knew from one of the monthly BUCK-TICK nights asked if I wanted to do an Oblivion Dust cover band- another Japanese one, but the vocalist is half-British & most of the songs are in English, so naturally I was the obvious choice since I could actually sing them all properly. XD We've only done 1 show so far, but I'm hoping to do more- esp. since that morning I woke up w/ a sore throat & went home w/ a ~104° fever- talk about bad timing! XD Finally, a yearly video game music session led to another circle of friends forming a Katamari Damacy covers band, which is having its first show next month (speaking of, I really need to stop working on CDLCs so much & start practicing more for that one, lol)!
  14. I've got the RP-355, which is 1 step up from the above, & it's served me pretty well for the last 5 years. There are a couple gripes I have with it (mostly the quality of any tuning adjustments- bass emulator, octaves & harmonizers), but for the most part it does what it does quite well, and is much cheaper & easier to use (& haul around!) than the GT-10s which almost every lead player I know uses. Plus, being able to plug it in via USB & edit the tones on the computer or record audio directly is a huge plus- when I was looking, this was the only one in its price range that had that, not sure if that's changed since.
  15. You can install & use Wwise with wine. AFAIK the toolkit has to be run under wine as well, or else the cover art conversion won't work. There's a thread with command-line tools so you can do the Wwise conversion without having to launch the GUI, but it takes some tweaking to set up. See here & here.
  16. I did just that for the Steve Vai 30h Workout- since all it is is written guitar exercises (no recording of it exists), I just recorded the output from Guitar Pro (w/ metronome on) as a wav & imported that into EOF. It doesn't sound that great, but then again, it's exercises, so it doesn't have to. The EOF process was the same as for any other song.
  17. Having some slight issues w/ the wav2wem command, or more specifically the WwiseCLI part. The program runs, converts the audio, but then never exits. So the mv & rm command never get executed, unless I manually kill the wwise/wine process. Also, the PostGen command (CopyStreamedFiles.exe) doesn't seem to work, so I just removed that from the .wproj & changed the mv line to grab the file from .cache/Windows/SFX/song_A6AAD7A8.wem - still, without the wine process exiting, that part won't get run. Any ideas? Here's what I get running the CLI command directly: $ WINEDEBUG=-all wine "~/.wine/drive_c/Program Files/Audiokinetic/Wwise v2013.2.2 build 4828/Authoring/Win32/Release/bin/WwiseCLI.exe" Template.wproj -GenerateSoundBanks -ContinueOnError Wwise | v2013.2.2 | Build no.4828 | © Audiokinetic Inc. 2006-2013. All rights reserved. Application tried to create a window, but no driver could be loaded.The explorer process failed to start. *** Loading Project *** Initializing...Loading Project...Loading Work Unit: Conversion SettingsDefault Work Unit.wwuLoading Work Unit: Master-Mixer HierarchyDefault Work Unit.wwuLoading Work Unit: Actor-Mixer HierarchyDefault Work Unit.wwuLoading Work Unit: EventsDefault Work Unit.wwuLoading Work Unit: SwitchesDefault Work Unit.wwuLoading Work Unit: StatesDefault Work Unit.wwuLoading Work Unit: SoundBanksDefault Work Unit.wwuLoading Work Unit: Game ParametersDefault Work Unit.wwuLoading Work Unit: EffectsDefault Work Unit.wwuLoading Work Unit: PresetsDefault Work Unit.wwuLoading Work Unit: Soundcaster SessionsDefault Work Unit.wwuLoading Work Unit: QueriesDefault Work Unit.wwuLoading Work Unit: Interactive Music HierarchyDefault Work Unit.wwuLoading Work Unit: TriggersDefault Work Unit.wwuLoading Work Unit: AttenuationsDefault Work Unit.wwuLoading Work Unit: Dynamic DialogueDefault Work Unit.wwuLoading Work Unit: Mixing SessionsDefault Work Unit.wwuUpdating Project...Finalizing... *** Bank Generation *** [Collecting SoundBank Information...] RS_SOUNDBANKMessage 0 Evaluation mode: SoundBanks contain 1 media item(s) out of the 200 permitted. Windows«[Collecting SoundBank Information...] Init[Collecting SoundBank Information...] RS_SOUNDBANK[Converting files...] RS_SOUNDBANK[song.wav] Applying conversion settings...[song.wav] Encoding Vorbis...[Converting files...] Init[Converting external sources...] Reading external sources file[Converting external sources...][Generating SoundBank Media Sections...] RS_SOUNDBANK[Writing to disk...] Z:Users[...]TemplateGeneratedSoundBanksWindowsRS_SOUNDBANK.bnk[Generating SoundBank Hierarchy Sections...] RS_SOUNDBANK[soundBank Log Info] Name: RS_SOUNDBANK Platform: Windows« | Language: SFX | Created:Yes | Status: Successful Process completed successfully. ...and then it just hangs there until the process is killed. -_-
  18. As others have said, toolkit running native on Mac is only really useful for converting PC->Mac. For package creation & most other things it really needs to be run under wine.
  19. 30-hr workout posted! I suggest starting off at 40-50% speed. >_< http://customsforge.com/topic/1750-30-hour-workout/
  20. Last I heard Anchang-style was working on ROSIER already. End of Sorrow, though, I can start on!
  21. Holy crap, CLI Wwise? Awesome, that program is a HUGE PITA to deal with, esp. since it doesn't redraw the screen controls (checkboxes/tabs/etc.) without moving the whole window.
  22. I think there was a thread on SA about changing the background images in the intro/title screens, but AFAIK it wouldn't be possible to skip it entirely w/o modifying the game, which would probably be too close to 'cracking' & thus not be allowed for discussion here. Apparently you can go in & out of the in-game shop to re-enumerate the DLC list, but I haven't tested this myself since some Steam option needs to be set (and w/ RS running my computer is so slow that everything else is useless anyway). I've tried just esc-quitting back to the title screen & restarting over from the uplay/profile select, but that usually just hangs the game when I re-select a DLC I've just modified. :(
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