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th1rtyf0ur

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Everything posted by th1rtyf0ur

  1. I thought about that, but I assume at least some of those bands (notably The Beatles & Metallica) were only willing to license their music because they got an entire game with just their songs (or songs they picked themselves), and had extra special goodies like custom themes & video/animation stuff built into it. I also wouldn't be surprised if their licenses were exclusive for a certain period of time, meaning those songs (or possibly any of their songs) couldn't appear on any other games. I asked about this in the comments on one of Dan's posts somewhere, but just got the very general "it depends on the artist" answer (and that about 6-8 months later, lol).
  2. I was bored & curious (a dangerous combination, lol) so I figured I'd do a breakdown of how many bands have only builtin songs, only DLC, or both. This is current as of today (up to/including the 38 Special DLC) and includes all RS2012 & 2014 builtin songs (minus the unlockable ones, as those are all by Ubi employees) and all DLC (except for the Bachsmith & Holiday packs, same reason). Artist name variations are grouped, so "Tom Petty" & "Tom Petty & the Heartbreakers" are counted as the same artist- same for Jimi Hendrix/Experience, Santana feat. Rob Thomas, etc. RS2012 builtin only: 28 bands/artistsRS2014 builtin only: 22 bands/artistsRS2012 >1 song builtin: 5 bands/artists (3 builtin songs for The Rolling Stones, 2 each for the Black Keys, Muse, Nirvana, & Stone Temple Pilots)RS2014 >1 song builtin: 0 bands/artistsbuiltin on RS2012 AND 2014, no DLC: 3 bands (Nirvana, Red Fang, and The Rolling Stones)builtin (either/both), no DLC: 53 bands/artistsbuiltin AND DLC: 41 bands/artistsDLC only: 206 bands (!) Bands with the most songs (builtin and/or DLC): 12: Jimi Hendrix (Experience)11: Foo Fighters, Black Keys8: 5 bands - Megadeth, Muse, Queen, Radiohead, Stone Temple Pilots7: 7 bands - Kiss, Queens of the Stone Age, Rage Against the Machine, Rise Against, Rush, The Smashing Pumpkins, Tom Petty (& the Heartbreakers)6: 16 bands - Aerosmith, Alice in Chains, Billy Talent, Boston, The Doors, Iron Maiden, Linkin Park, Lynyrd Skynyrd, Oasis, R.E.M., Slayer, Soundgarden, Three Days Grace, Weezer, The White Stripes, The Who5: 24 bands/artists4: 22 bands/artists3: 37 bands/artists2: 18 bands/artists1: 168 bands/artists I'd expect it to be easier to license songs from bands that already have builtin songs (there are 41 such bands/artists). Which means the 53 with builtin songs & no DLC miiiiight be more likely to have upcoming DLC? Then again, since DLC-only bands far outnumber those, perhaps not. But for those curious, those bands are: Alice Cooper, The Animals, Arctic Monkeys, Best Coast, Blur, The Boxer Rebellion, Cream, The Cribs, Dan Auerbach, The Dead Weather, The Dear Hunter, EarlyRise, Eric Clapton, Fang Island, Franz Ferdinand, Gold Motel, The Horrors, Interpol, Jack White, Jarvis Cocker, JAWS, Jenny O, Joe Satriani, Kings Of Leon, The Kinks, La Sera, Lenny Kravitz, Little Barrie, Magic Wands, Minus the Bear, Monster Truck, Nirvana, Paramore, PAWS, Ramones, Rapscallions, RATT, Red Fang, Red Hot Chili Peppers, The Rolling Stones, Screaming Females, Sigur Rós, Silversun Pickups, Splashh, Spoon, Taddy Porter, Tak Matsumoto, Titus Andronicus, Velvet Revolver, White Denim, White Zombie, The xx, The Yellow Moon Band
  3. I think it's still "up to the creator", but they may have changed their suggested workflow. Past official DLCs would sometimes have one of the 3 missing (resulting in an X if you were on the missing lead/rhythm/bass path), but recently it seems they've been duplicating the guitar for both paths if there's only 1 guitarist & no overdubs (the Primus pack does this, making lead & rhythm identical), and in at least one case even writing a bass line for a song that didn't have bass in it originally (can't remember which song, but I remember them mentioning it).
  4. Apparently I started replying to this a while back & then switched tabs & forgot about it. XD I'd say they should be blank by default, unless the overall handshape fingering changes. So something like E A A4 A A2 A (*A4 = Asus4) 0--------0--------0--0-|-0-----------0--------0- 0--0-----0--------0--0-|-2-----2-----3--2--0--2- 1--1--------1--1--1--1-|-2--2--2-----2--2--2--2- 2--2--2-----2--2--2--2-|-2--2--2--2--2-----2---- 2-----2-----2--2--2--2-|-0--0-----0--0---------- 0--------------0--0--0-|------------------------ [handshape...........] [handshape...........]Even in the 2nd case, the Asus/A2 could be left blank (and only show 'A' as the chord, w/ notes shown only at the changes) unless manually defined by the user. I don't think the first measure should show 'E E E E E E E E' (or worse, some combo of partial & inverted chords). Although, it looks like the official DLC for Learn to Fly just flat out omits the chord names in the handshape/arpeggio sections, and doesn't display any chord names, just the handshape & notes (I would've preferred to see the chord names there). Section in question starts at :18.
  5. What EOF version are you using, & what's the exact error message you're getting? The ogg libraries should be bundled into the EOF package...
  6. Yes- I noticed this as well on my Experiment custom, which was edited manually before the ghost handshape was added to EOF.
  7. OK- the 'bad' version of the dlc.xml has a <Showlights>false</Showlights> line in it, and there's a cst_showlights.xml file (only generated/used by the newer toolkit)- are these causing the crash? Also, sorry but what's CTD?
  8. I've been having issues w/ newer versions of the toolkit on Mac. Anything I generate with 2.6.1.0-838c30c3 seems to work fine (my folder is dated April 1st), but newer versions (including the latest 2015-10-15 build) generate files that crashes Rocksmith after tuning. Any ideas? I'm installing the Mac package & running it through wine, since that's always seemed to work better... I noticed a few differences in the dlc.xml file- namely that the TonesRS2014 xmlns link changed from RocksmithToolkitLib.DLCPackage.Manifest.Tone to RocksmithToolkitLib.DLCPackage.Manifest2014.Tone, and there are a bunch of extra d2p1 and d6p1 lines with tone & skin info. Not sure why/if this would have anything to do w/ the crashes, but can't think of anything else to look for.
  9. I think this is the same thing I asked for in this thread, which is now implemented (although I haven't gotten around to testing it yet): http://customsforge.com/topic/22596-handshapearpeggio-for-multiple-notes-at-a-time/
  10. The submission page has a bunch of checkboxes for capo, slide, 5/6/7/12/heavy gauge string, and tremolo bar- how about adding one (or 2?) to suggest upright/fretless bass? Just submitted 2 Soul Coughing songs, which are played on an upright acoustic, and are much more fun/appropriate to play in RS on the same. :D I'd imagine the official Rock This Town DLC would apply as well.
  11. 1. In my final xml, for the timestamp listed, all I have is the chord/chordNote block and the handShape entry below, nothing for that time under notes. 2. Assuming the above example, where the inner/sub-chords retain the same fingering as the base chord, I'd leave the sub-chord displays blank (since they're just parts of the full chord) to avoid confusion. For instances where there's a slight variation within the chord (like in More Than a Feeling where it goes from Asus4 to A or whatever it is inside the arpeggio section) it could be useful to display the variation, but for really quick hammer/pull ornamentations it could get really crowded... might be best to just have the 1 chord name at the beginning of the block, since if the chord changes that much it should be listed in multiple handshape blocks. :)
  12. Right- the chord section would remain the same, but the chordId in the handshapes would all be set to 0. Repeated chords within the group could show up as empty panes, but different sub-chords would obviously need to show the note gems, but ideally with the same handshape/fingering & surrounding pane. You can see the finished song & how it's supposed to show up here: Arpeggios w/ repeated sub-chords from 1:21-23 & 1:23-25, and the above pattern from ~1:26-28 (then the sequence repeats several times). I did find that after all that manual editing, it screwed up how the DDC auto-generator handled things, so the DD version ends up not showing some of the notes correctly. Not sure how to handle that, but I guess that's someone else's program/problem. ;)
  13. Is that python script available anywhere? Would be curious to see what's being generated. Yeah, looks like a few characters are missing in that screenshot. :D I don't know how the .sng files are structured, but does looking at the official in-game "Ultra Soul" files help at all? That one has a working jvocal...
  14. As in GP files, or pdfs of the book scans? I've got CATALOGUE & Mona Lisa Overdrive as hard copies, and a few other songs as either photocopies, photos from the books, or GPx files. But most of the songs I'm really interested in (inc. everything from 十三階は月光 on) don't have score books available. :D
  15. OK, so it's still "in progress" then. Anything I can do to help? :D I can provide a sample for testing, etc... What's required for the font texture? Is there any way to "preview" the .sng file/lyrics outside of Rocksmith?
  16. I noticed while making my last BUCK-TICK cdlc that there's an option in the toolkit for JVocals, so I made a copy of the lyrics xml file & manually edited in the lyrics in Japanese (since neither USC nor EOF seem to support Unicode -_-;) and tried adding it as an arrangement, but no lyrics showed up at all in game, whether I was playing in English or Japanese. Even removing the English Vocals arrangement and having only JVocals, or even putting the Japanese xml file as Vocals & having that be the only vocal arrangement, did nothing. Is this a new feature that isn't entirely working yet, or is there something else I'm missing? btw, these were initially generated with 2.6.1.0-838c30c3. I tried again today with the latest build (e6ebd7f1) but it just crashes the game when the song starts- even if I go back to my original file w/ only the English Vocals arrangement (I'm on a Mac). :\
  17. Raised. :) https://github.com/raynebc/editor-on-fire/issues/292
  18. I find that when there are more than 1 note at a time inside a handshape/arpeggio, it's hard to tell that they're actually supposed to be played at the same time- it often looks like the top note comes slightly after, especially during really fast (16ths or lower) phrases. This is even worse when one of the strings is open, as the perspective makes it looks like it's closer (i.e. earlier) than any fretted notes on top of it. Like in my examples above: It looks like the open yellow strings come before the blue 1st frets, and that the 2nd red fret comes before the open yellow string. Hence trying to get the box to show up around them. :) The way I got it to work was by editing the XML as follows: which looks pretty much like Rockfirstlast's example: http://i.imgur.com/Sk8PpOl.png I suppose it could be "cleaned up" more by setting the chord names for 12 & 13 to "".
  19. The issue w/ putting it all in a handshape is that seems to force the notes into crazy mode, which puts the sustain tails on them. Although I suppose your example wouldn't do that, since the notes don't have any length to them. XD But that still leaves the issue of the notes showing up "floating" instead of having a box around them to visually group them together- otherwise it isn't immediately clear that they're in the same plane.
  20. Slides go from the lowest fret position in the chord, not the lowest (thickest) string, so in the case of your ---553 chord, it's sliding from the 3 to 7, which puts it at ---997 instead of the --775 you want. If EOF won't let you set the slide to 5, then go into tech view & make it an "advanced slide" by setting the slide for each string. There's a very detailed tech notes tutorial here: http://customsforge.com/topic/890-tech-notes-tutorial-authoring-complex-bends-and-more/
  21. The tail is there because of the slide/sustain, otherwise you wouldn't be able to have the slide. The muted notes don't appear to have any fingerings set- try setting the fingerings on those & then it should automatically add fret hand positions.
  22. I'm seeing r1397 on github while google had r1437... although the only difference appears to be in src/makefile.macosx Anyway, I'll try to recreate the error, but not sure how... I've already fixed both of the songs & there were so many edits that I don't even know when it happened. -_-;
  23. Was going to hold off on the feature request, but there's a weird bug I can't ignore. I've had a few songs where the very last chord's notes all change to 0s for some reason, and I can't figure out why or how it's happening. Like, the song will end with a bunch of chords like --577- but the very last one will be --000-. Anyone else ever have this problem? I've had it happen on at least 2 songs now.
  24. Looks like google code is now read-only. Will the code base be moved somewhere else? Was going to make a feature request but can't add any issues anymore. :D
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