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Alex360

Rocksmith Custom Developer
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Everything posted by Alex360

  1. Sweet women, bless you all :3

  2. Just open your chart, switch to Lyrics track and hit Import lyrics, select xml with lyrics and you will get it imported, cheers.
  3. Hi there @@Generalsnus, I've done 2 of 3 tones from AA pedalboard screens, its not so ideal, but sounds pretty goodhttps://drive.google.com/file/d/0B6zOE-7JCxwjYm5TaHhUMGNSeXc/edit?usp=sharing1 last with vibrato pedal dunno for what song that was used..
  4. lol, you just DL tone for line6 software... I meant futs look at that and recreate it in Rocksmith...same way you can recreate old RS1 tones for new RS2014
  5. Can I ask you Raynebc?I'd like to suggest you pack all eof in .7z archives and throw away .exe from archive filenameas example: eof(r1300).7zis it possible?
  6. We can use tones from any DLC or CDLC so lets collect our own CDLC tone database :) *I know that its good when you can search through the tones like through CDLC database, but not now :P How to import tones from game you can found here : http://customsforge.com/topic/2027-tone-creation-process-for-rocksmith-2014/ For saving tone in xml format do: Edit (imported) tone in tone list When you'll get tone form opened Click Save Name tone like "song_tone name.xml" For loading tone from xml format do: Edit (imported) tone in tone list When you'll get tone form opened Click Load Select your tone.xml file Here Suggested format for submitting tones: Artist: Song label link to archive with xmls or to each xml separateNext Song label next links to xmls etc.
  7. Also: Complete Rocksmith 2014 missions about tone creation ingame but try to avoid any use of gain pedals before Amp, its can kill all sustain or make tone sound cracky..! For better results on creating tones ingame actually you can search for official pedalboards and amp setup or pedalboard setupIt way beted for those who don't know what effect are used for that tone.You can use Tones from official dlcingame songs(just select them ingame and save under another name or take this pack for toolkit) also you can import tones from CDLC to the toolkit of use it from the ingame (you can also credit cdlc tone author if you want) Here is a tone requests thread, you guys can practice in tone creation - helping that guys http://customsforge.com/topic/892-tone-requests/
  8. well we still works on C# implementation or not? C:
  9. Yeah error in vocals at line 4, 59 character in line. so you can validate voc file in notepad++ also uncheck PS3 package creation, then it would work :)
  10. Hey, here some sites with tones,for aa highlighted:http://line6.com/supportarchive/thread/7405http://www.voxamps.com/toneroom/tone/my-amon-amarth-tone/about gearhttp://www.uberproaudio.com/who-plays-what/808-amon-amarth-johan-soderberg-guitar-rig-gear-and-equipment:)
  11. Opps, sry, now I see, need to read keys.txt again :)
  12. try last toolkit from mine signature(if you in windows..
  13. I've spotted bug on last EOF builds, when I hit ctrl+X EOF creates string mutes, but on 0 fret instead of setuped frets, can you implement logic that would fill fret values from previous chord, dunno if its ok to left original shord fret number so use base fret for all used strings... its annoying to check it each time hit that hotkey :)
  14. I have a transcribe, can analyze those notes and say what it is, Will update this post :) lol, Is simply next tremolo part,10-10-12-12-12 on yellow(but you should transpose that to fret range 7-10 its easy to maintain on this tuning working this rule every 5 fret is next string in open state, every 7 is a 2 of next string or 12 of previous and so on, you know what you need to do ) http://i.imgur.com/U1uWyHT.png
  15. I still planned to do that song :) just need more time, that song is No surprises(,please) ;)
  16. Well collaborative relations won't go far without charters... Well, track and manage all this co-op stuff are pain in ass for most of our mods so all this work charters can solve in private conversation, but I think I can try to ask devs of this site to show ppls after they push submit button if cdlc db already contains same song, I guess its wrong when a lot of people working on same thing but separate :)
  17. About fate of norns - lead on tremolo part(174s) seem to be off, move it to right (use BPM markers, you know).Plus bas there should be term pick too..You better char Fade out till 355s there were sustain at that second bass to 351,Can do vocals for you :) but tomorrow..
  18. No i no need project files, still working on 46&2, need to take a break and look at AA songs :)
  19. Will look to Fate of norns, firstly in EOF, can't test it ingame now :(
  20. Colossal work smirocsmo :)Thank you, only yours Buckhead cdlc are equals to all mine cdlcs, I'm newbie on this area..
  21. I need to transfer here all official tone DB, then we could start CDLC tone collection :)
  22. I can suggest to count 10 seconds from the first chord in sequence, caus after 10 sec you barely need to remember itself that you played chord and what chord it is :)
  23. Aludog was on this way, but I think we could develop some alternate system to accept volunteers corrections to the cdlc.It means no need to get source files, you just can get all that you need from psarcdat and improve by yourself, then add a post-suggestion under cdlc record, I don't know how to interact those patches, but we could use some version system for it, original author work, then if its have any patches done to another peoples - notify OP to force him merge changes or if we got more than one patch and should control peoples from posting the same patches.sort of, what do you think?
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