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Alex360

Rocksmith Custom Developer
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Everything posted by Alex360

  1. let's say that there was some issues with rif repeater ingame itself, are you able to reproduce same behavior in DLC files? It may be audio related(if converted by hand) RR related and actually rounding issue with bpm so make sure you follow best practice including making offset 10 sec in your chart\cdlc
  2. @@xxcody2gunsxx, thanks you made me rofl a bit :P glad you've sorted it out!
  3. Please use wined version of cst instead of mono one, I'm sure you could alter launch script to auto-install mono in case it's not there and such but I ain't a mac user nor anyone from dev team, sorry guys, I know there's somewhere working build that won't ask you about mono, but meh, wined version is able to produce working cdlc on your mac, which mono version isn't going to do in near future :)
  4. Marked as solved, still I'd like to find a workaround for not having lockup on the zip file or no lockup for the toolkit modules, till then it's solved by unlocking\unblocking file from properties menu
  5. @@Karmeleaux Hey, Karm, didn't you tried to unlock your .zip file you've dl'ed from the toolkit site? that should rempve message about cas policy and such! there's a lot more topics on this over CF http://customsforge.com/index.php/topic/40454-problems-getting-v2841-69972b7e-win-to-work/?p=269540 http://customsforge.com/index.php/topic/45118-rs-toolkit-net-sandboxing-error/?hl=policy&do=findComment&comment=281084
  6. @@raynebc I thought you've guys talked about eof-toolkit xml thing when you have created this lightweight xml support? I'm sure that toolkit is able to read any propeties you'l fed it but sng\lib and gui part are separate so we "patch" xml files with tone names for autotone switch could work and such
  7. thred necro, I should lock this thing already, since we really made it finally, please refer to our toolkit port that we've got for you :) http://customsforge.com/index.php/topic/39922-latest-rstoolkitmac-releases-9-20-2018/page-3?do=findComment&comment=293081 And eof is fine to run under mac in native build so no issues should be with that either! also we've got wined cfsm too, check out tools dropdown menu.
  8. Sure thing we should get rid of extra steps to produce valuable product more easily, still I think this is nice to have finally, but hey how many of this kind of todo we've got over the forum pages? :)
  9. @@823Labs use our wine port better, it's a bit larger, but it's fully featured. this: https://customsforge.com/index.php/topic/39922-latest-rstoolkitwine-releases-10-27-2017/
  10. @@hotbuzman it's a bit complicated thing aand answer is likeley to be if you have the device you'll maintain support for that device and write packer \package format for it I'm not sure we'll be able to maintain it or even develop cdlc package without heavy testing and research, but maybe Cozy could do
  11. @@TK421 try to delete Template dir and make sure your preview ain't Zero bytes inside It's something audio related or at least wwise one that's all I could say without screenshots or source files
  12. @@bhodges164 you'd better use reaper\fl studio to tackle your song of a choice you can place mp3 song and set bpm and enable metronome etc in those apps so that would be easy for you to jam along the song and it could possibly track your midi input device such as gh controller but then you fall too rearrange those notes to eof gh midi format so you could call @@raynebc and ask about midi input method from eof input methods as well
  13. @@papillon you can also confirm it so we'll get multiple positive replies here :) and if you're using wined version of te toolkit report back here if it's any good now
  14. @@rijy help needed with xbox360 testing if you still around, thank you :)
  15. @@theSG also specify what toolkit build you're using to produce cdlc.
  16. amon amarth if tha counts but not those solo parts also I fall in love with dethklok and not sure if you're into babymetal at all c:
  17. @@raynebc I thhink @@iminashi has his hand on filling gaps in this file https://github.com/rscustom/rocksmith-custom-song-toolkit/blob/master/RocksmithToolkitLib/XML/Showlights.cs#L13 there's a list of all known elements w\o going too much in depth. As I know all you can do to fog light is to change one to another. maybe there's a command to do so like for spotlights but it's unknown fog could be "missing" if you've got it not initialized i.e. there's showlights count = 0 or missing
  18. @@raynebc been there done that, I'm sure it should be optin so if you really have custom showlights track eof will do one for you othherwise it's up to toolkit to mess with it. oDLC usually hane less than 40 showlights count so go figure I've got it up to 200 in early days
  19. @@raynebc, toolkit could do some more processing like: "this section was specified with selected color and asks for laser effect, we'll add it on selected even place and stick to specified color for lights\fog" ??
  20. @@firekorn do we need to write fully featured stage light editor? that's a thing! I guess it would be viable to give a VPL like form for users to construct showlights from it's blocks, like kids learn to code nowdays
  21. @@Xaphist, um, try getting our latest beta first, then open new instance of the beta toolkit and "import package" you've created without custom showlight file. you'll see there's showlight arrangement there notice what parameters are used there in original package you're trying to alter showlight file make sure you've set all the things exactly the same(or just alter file contents of the cst_showlights.xml from your imported project) to test it. Have a nice day\night :)
  22. @@Xaphist make sure ypur AV software isn't blocking rs toolkit usually avast free would do that on a first run of any app it doesn't know allow toolkit to run or disable antivirus for a moment to test if it's av or something else
  23. @@I)ark_Seph does it work for remastered tho?
  24. @@Papyrus you should ping @@Wepeel it's his dropbox account anyway don't you've got windows or what?
  25. well I prefere playing in the way I hear my guitar about 5-6 db loudly from original record so I could hear me shitty playing so I don't need any multitracks but If I do wanna learn a song in easy mode first or in hardest possible I could go with multitracks or multitracks plus master mode then. even tho you should practice outside rocksmith with your tab printed or by memory with dedicated amp I guess I've asked Audrey Shida under one of the videos to bump the volume of her guitar because I can slightly hear her guitar and it isn't great so I guess she took further and began making complete covers or playing more with amp since then :D
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