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raynebc

Rocksmith Custom Developer
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Everything posted by raynebc

  1. Probably, but it should be simple enough to fix. Thanks for pointing it out.
  2. The "hi dens" status was added to EOF about 2.5 years ago and was never used for its RS1 export.
  3. Is there any reason I should leave the "hi dens" option in EOF if its use has been disabled?
  4. Hi, folks. The latest hotfix (7-26-2018) is in the first post. Changes are as follows: *Fixed a bug with Feedback import where mid-beat tempo changes would cause a text event to import onto the wrong beat marker. *Improved the "Imports drop mid beat tempos" handling to only delete the first of consecutive beats inserted due to consecutive mid-beat tempo changes. *Improved MIDI import's handling of charts with lyrics incorrectly defined as text events, by not importing those events as text events in addition to importing them as lyrics. *Corrected the chord name validation during save to reflect that Rocksmith export allows chord names to include parentheses. *Changed the metronome so that by default, a lower pitched tick sound is used for beats that have a time signature in effect and aren't the first beat in a measure. This can be disabled by unchecking the "Use multi-pitch metronome" checkbox in "Song>Audio cues". *Changed the slider mechanism to be usable in the keys track, for use in Clone Hero. *Fixed some bugs in "Beat>Reset offset to zero". *Added handling for the close window control. *Returned the CTRL+SHIFT+R shortcut to "Resnap to this grid" and assigned ALT+R to "Resnap auto". *Improved the error handling for when a custom window size couldn't be set. *Added CTRL+ALT+Y/G/B shortcuts to toggle cymbal+tom status for selected cymbals in the Phase Shift drum track. *Improved Guitar Pro import of drum tracks to be able to apply cymbal+tom status to notes imported into the Phase Shift drum track if they are defined to have both a tom and a cymbal at the same place. If the destination of the import includes the normal drum track, a message is displayed warning that cymbal+tom status is only applicable for the Phase Shift drum track. *Improved file imports so that if a file named drums.ogg, rhythm.ogg or song.ogg is selected as the chart audio, that file is copied to the project folder if necessary and used with its original file name instead of being renamed to guitar.ogg.
  5. If you don't prefer a portable computer, desktop computers are generally cheaper than laptops of comparable power.
  6. That Stream laptop in the first post is a very low powered computer. I wouldn't expect it to be good for gaming.
  7. If your antivirus software is complaining that these old and well known OGG and MP3 encoding binaries are malware, it doesn't speak well of how many false positives it must get. Please send in false positive reports.
  8. If you mark a note with "crazy" status (select the note and press T), it will be allowed to overlap a note after it that does not use any of the same lanes.
  9. Unless GP7 allows you to sync to a backing audio track, I'm not sure how useful it would be to have greater tempo precision in the tab itself. Is GP7 significantly different from the GP6 (GPX?) format?
  10. To be honest, due to the amount of work it would take, there'd probably need to be very great user demand, or a severe need that can't be met with the GP5 format, before I work on another Guitar Pro format import.
  11. I'm not completely sure what you're asking, but if you just need to copy/paste repeated measures of notes, normal copy and paste does that and even keeps the notes grid-snapped. The key is that you have to move the seek position to the place where the first pasted note will go. Usually this means you should use the seek by beat functions (Pg Up/Dn) or seek by grid snap functions (CTRL+SHIFT+Pg Up/Dn while you have a grid snap size in effect instead of it being off, use , and . to cycle through the grid snap sizes or use "Edit>Grid snap>Custom" to define a grid snap of your own) to place the seek position appropriately.
  12. Handshapes will appear as light blue rectangles in the piano roll. You can remove one handshape by selecting a note in the handshape and using Note>Rocksmith>Handshape>Remove. You can remove all handshapes at once from a track by select any note in the track and using "Note>Rocksmith>Handshape>Erase All". You can remove a section marker from a beat by clicking on the beat in question ( --> ) and then using Beat>Events>Events to bring up the list of text events on the beat, ensure the one called "[section SECTION_NAME]" is selected, click the Delete button and click Done. Going into File>Preferences>Preferences and changing the "Top of 2D pane shows" setting to one of the two options including "RS sections" will make it easy to see which beats are the beginning of a section. The section names will display with white text and will include a number to indicate which instance of the section it is (ie. "intro 1"). Instead of looking for sections one at a time, you can also bring up a list of all of them by using "Beat>Events>All events" and change the radio button option to "RS sections". The list will then show the timestamp of each section, the letter 'S' to indicate that the event is a section marker, and then the name of the section itself. You can delete the event directly from this list or you can click the Find button to seek to it in the chart so you can manually review/delete the event.
  13. raynebc

    Crazy statut

    If you give crazy status to a chord, the chord will be forced to display as a chord box in game instead of a repeat line. If you give crazy status to a single note, that note is allowed to overlap (sustain over) notes on other strings.
  14. Hi, folks. The latest hotfix (7-11-2018) is in the first post. Changes are as follows: *Changed the recent MIDI export logic where HOPO on/off markers are 0 delta ticks so that this only occurs for notes with crazy status, without which the note can't overlap with other notes and this workaround isn't needed. *Added some RS2 export logic to allow a chord's handshape to extend over the single notes created from a repeated chord due to split or linknext status. *Adjusted the 3D image scaling when the full height 3D preview option is in use. *Added functions to select/deselect notes that do or do not have a specified number of gems exactly. *Added logic to validate the user specified width when setting a custom window size, and to offer different widths if the specified one isn't a multiple of 4 as required. *Added a function to seek by a percentage of one screen (defaults to 5%, but can be specified by changing the eof_scroll_seek_percent setting in eof.cfg while EOF isn't running) by holding ALT and using the mouse's scroll wheel. *Added new logic to Feedback import that will automatically resnap notes that lose grid snap due to floating point math errors during the import's timing conversion. *Fixed bugs that prevented the clone to/from clipboard functions from working properly in some scenarios (ie. for tracks that have tone changes or slider sections). *Fixed a bug with the MIDI export where the quantize logic would incorrectly use the project's native tempo map if the project had a stored TEMPO track from MIDI import. The quantize logic will now only run if there is no stored tempo track in the project. *Changed MIDI import so that EOF only offers to store the imported file's tempo map into the project if Rock Band file export is enabled, as this feature is only meant to be used for authoring pro guitar upgrades for charts in Rock Band and the original tempo map must be used. *Updated Feedback import to support Clone Hero formatted lyrics (encoded in either ASCII or Unicode), which use text events to define lyrics (without pitch or duration) and lyric lines.
  15. Going from @@cozy1 's previous screen capture, it seems pretty simple. Is there a way to turn off an effect (ie. remove fog) after the effect has been previously enabled? Is there a list handy for the note key (the screen capture has half of it), or should I just get the latest toolkit and check it out?
  16. Is it worthwhile to pursue having EOF provide a partial showlights file and fill in the blanks with the usual auto-generated stuff (or even use the author's supplied events to assume preferred colors/effects for what is auto-generated)?
  17. I guess my main concern is whether EOF would have to write the complete showlights file or if it will just pass data to the toolkit via some file to specify where the author wanted specific effects at specific times (ie. only the showlight events that the author explicitly added).
  18. If the toolkit is going to have this capability, should I add an ability to place these in EOF? It would probably be something similar to the Rocksmith event system where you pick an event from a list and it gets placed at the seek position (like tone changes, FHPs, RS1 era popup messages, etc).
  19. Now that I look at it again, I already did this. EOF allows parentheses during RS2 export and it seems to work (shows up in the XML). If it's not showing them in-game, is it possibly a toolkit issue?
  20. I'd forgotten about this, but I'll try to get parentheses to be allowed soon.
  21. Your MIDI imports into Reaper similarly for me, but I think it's a problem with Reaper instead of the MIDI file.
  22. EOF won't work in High Sierra because that version of Mac OS X removed too much old drawing functionality.
  23. Can you post a screen capture? When I import a newly created pro guitar MIDI into Reaper, it imports one MIDI track per pro guitar/bass track as I'd expect.
  24. My understanding is that porting to Allegro 5 would be an enormous amount of work.
  25. Validation from other people is not going to be a reliable motivation to author charts. You should make charts because you like to do it or you like playing your favorite songs in Rocksmith.
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