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arrov's CDLC Creation Process Step by Step


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On 5/19/2021 at 2:15 PM, arrov said:

 

Handshapes, Fingerings and Fret Hand Positions (FHPs)

(This section is a work in progress and is currently incomplete)

Handshapes
To specify a handshape for a group of notes, select all the notes for the desired handshape
Goto Note -> Rocksmith -> Handshape -> Mark (CTRL SHIFT H)
This will highlight all those notes and make them part of the same handshape, with each note included shown at the first note in the group. If you click on the first highlighted note and press F, you can specify the fingering.

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You can specify the fingers for each note or chord by selecting it and pressing F. When possible, you should use handshapes to define the finger positions. Using the handshape allows you to define the fingering position of a group of notes (such as a chord that is arpeggiated) and also makes your CDLC much more easy to read. When you specify the handshape for a group of notes, Rocksmith will display that handshape the entire time, making it very easy to read as you play. If you do not specify the handshape, Rocksmith with only display the fingering for each individual note/chord as it plays, so for example Finger 1 will flash on and off as that note comes and goes. Its a little hard to explain in text but the difference is huge when you're playing in game.

Also of major importance is that although Rocksmith will automatically generate the fingerings for known chords, the generated fingerings are often not correct in relation to how the song is played. When certain notes/chords follow each other, it can often change from the normal finger positions and if Rocksmith displays the wrong fingerings, it can be extremely confusing while the player is learning the CDLC. So you want to be sure to at least review your CDLC for any problematic chords that are displaying wrong fingers in Rocksmith and correct them.

 

Fret Hand Positions (FHPs)
Once your tab is fully complete and loaded onto your EOF chart, you'll want to apply Fret Hand Positions. 
Goto Track-> Rocksmith -> Fret Hand Positions -> List and click Generate (CTRL SHIFT F). It will automatically generate all the FHPs for you. Do this on each track (lead/rhythm/bass).

You'll want to do this after you define all your hand positions and fingerings. If you define the FHPs and then make changes to the fingerings, it can cause conflicts with the FHP if they do not match up. You can also define the FHPs and then delete them all and re-generate after making any changes.

 

 

 

 

 

Working on this new addition to the guide. I am learning how to do this right now as I add the info, so please anyone correct me on anything that needs correcting.

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Looks great arrov. Nice illustrations. 

I could be wrong, but I think FHP is just a way of creating a camera view and that's why I always caused errors when I tried to specify where to put your hand and now I always use "generate".

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Make your EOF window larger

By default EOF starts in a small window & its very annoying to work with. It took me a while to figure out you could enlarge the window size. 

File -> Display -> Display

Here it will show a couple options or you can choose custom and type in a size. I choose custom and type in a size slightly smaller than my screen resolution to maximize to full size. In my case it is 1900x1000

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Added a bit to the guide that I forgot to include originally, a step at the very beginning before importing tab into EOF:

 

6a. If your tab file doesn't have 1 resting measure at the start, insert an empty bar at the first measure of the tab (in Guitar Pro or Tux). Next go to EOF and select "Beat -> Push Offset Back" and do this 4 times (if its a 4/4 time signature, if its not 4/4 adjust accordingly)  so that it pushes the offset (starting line) back 4 times. This will result in a full bar being added to the starting point in EOF. Now when you import your tab, the empty bar/measure at the start will line up with the pushed back starting point in EOF, and you'll see the first notes line up with the start of the audio in measure 2. The reason you do this is because you need at least 1 bar at the start before any Riff Repeater Phrases or you will get an error. If you don't do this at the very beginning, it will be a big headache to add later because it messes with your beatsync.

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I wanted to thank you for explaining how lyrics work. I avoided doing them for years because the tutorial I initially learned from didn't include how to do them, and I had no idea if it would be another difficult process that made making CDLC that much tougher, but it turns out it's probably the easiest part of the whole thing.

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18 minutes ago, CJCW said:

I wanted to thank you for explaining how lyrics work. I avoided doing them for years because the tutorial I initially learned from didn't include how to do them, and I had no idea if it would be another difficult process that made making CDLC that much tougher, but it turns out it's probably the easiest part of the whole thing.

Same here! I always skipped it because I felt like it just wasnt that important overall and making the CDLC was already a lot of work

 

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On 6/20/2021 at 11:46 AM, arrov said:

 

Handshapes, Fingerings and Fret Hand Positions (FHPs)

(This section is a work in progress and is currently incomplete)

Handshapes
To specify a handshape for a group of notes, select all the notes for the desired handshape
Goto Note -> Rocksmith -> Handshape -> Mark (CTRL SHIFT H)
This will highlight all those notes and make them part of the same handshape, with each note included shown at the first note in the group. If you click on the first highlighted note and press F, you can specify the fingering.

 

Thanks arrov. I love this bit on handshapes. I've never been able to make it work before and always did it note by note which is very tedious and doesn't work near as well.

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Slight revision/addition:

Ghost Notes
Select all notes in a track by pressing Ctrl + A, then go to the Note menu->Pro Guitar-> Remove ghost note. This will remove all ghost notes from a track and make them normal notes instead. This is bc Rocksmith doesn't show ghost notes and they won't show up when you're playing.
(Make sure you do this at the very start after importing your tab. Do not do this after applying handshapes. Handshapes create ghost notes and require them to function. If you remove all ghost notes after creating handshapes, your handshapes will be jacked up.)

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6 hours ago, arrov said:

Slight revision/addition:

Ghost Notes
Select all notes in a track by pressing Ctrl + A, then go to the Note menu->Pro Guitar-> Remove ghost note. This will remove all ghost notes from a track and make them normal notes instead. This is bc Rocksmith doesn't show ghost notes and they won't show up when you're playing.
(Make sure you do this at the very start after importing your tab. Do not do this after applying handshapes. Handshapes create ghost notes and require them to function. If you remove all ghost notes after creating handshapes, your handshapes will be jacked up.)

Ah. Right. That's another thing I used to do note by note in Guitar Pro first. Again very tedious.

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Tone design tip:
I'm increasingly finding that I have to totally cut the treble and mids (on the amp, sometimes additional in EQ) to get the best distortion tones. Otherwise its just always pretty harsh. It doesn't make any sense and I would never design tones like this with real equipment, but in RS I am getting the best sound this way.. at least for the kinds of tones I am working with.

Unfortunately also the modulation FX like flanger and phaser are pretty bad about making the tone harsh... I've been using the rack fx for these even though they are very subtle and aren't that great.. the pedal phaser/flangers just make it way too harsh I'm finding

 

I'm going to have to go back and update some of my older CDLC to fix harsh tones...

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Hey arrov.

Just a suggestion. You might like to make a list of which sub menus in Eof are useful + what they do. I almost only use the Rocksmith ones, thinking that the others are for GH etc. but you have show you can use Pro-guitar and maybe others, I didn't know about. I've ignored most sub menu choices think they wouldn't work for RS. 

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9 hours ago, mczero said:

Hey arrov.

Just a suggestion. You might like to make a list of which sub menus in Eof are useful + what they do. I almost only use the Rocksmith ones, thinking that the others are for GH etc. but you have show you can use Pro-guitar and maybe others, I didn't know about. I've ignored most sub menu choices think they wouldn't work for RS. 

Good idea, I'll have to review what I may be able to add in that isn't already in the guide. In truth, I'm still learning everything as I assemble this guide and it mostly reflects everything I know already. It would be a good idea though to review the documentation for EOF and see what I may be missing - it seems that a lot of the functions apply to RS, but aren't immediately obvious.

There are a few helpful tricks I haven't added yet tho, so will have to do that

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