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Azrael

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Everything posted by Azrael

  1. Hmm... that sucks! Which path is it? I have played lead and rhythm succesfully. Maybe removing and readding DD works? or repacking with the Toolkit?
  2. Wow, Bass from "Are you gonna be my girl" in Masterclass? So my guess was completely wrong^^ Which difficulty rating would you give it?
  3. Just wanted to drop the idea that we should store all the played songs from the new SSL with the detailed difficulty description. (Which is probably done anyway...) Also I thought it would be good to reevaluate the exact difficulty of the current song during the challenge week. People should give other numbers if they disagree with the rating, and at the end of the week the mods could write the final numbers in the list (based on their overall impression of the feedback - no need for complicated votings 'n stuff). This way we can make sure that with every week we play we get a growing list of songs to reference to! Another idea: We don't have an "approved" section, but the championship is the closesed thing, since we only play songs of very good quality (even though lyrics and DD are not necessary). So the person who proposed a song should leave a comment about the championship in the search database entry, together with the final difficulty rating. If the charter wants to, he can then note this in his description:
  4. Here are my results for this week :-) Didn't have enough time to really get the appregios in the Lead "solo" Intermediate: Lead: 97.86 % http://steamcommunity.com/sharedfiles/filedetails/?id=310575503 Rhythm: 99.65 % http://steamcommunity.com/sharedfiles/filedetails/?id=310575529
  5. Solves the issue for me as well, thanks!
  6. I like this one :-) (are you reeeeealy sure you added sustain?) I suggest changing #2 into "Load up the .ogg that EOF produced when you added the leading silence". My experience is that when you load the lyrics.txt in EOF that is synced to the original mp3, while you already have leading silence in EOF, all lyrics will be off by that amount of time. And I think for most people adding the lyrics is one of the last steps, when leading silence is already included.
  7. After reading through all the posts I clicked "no" for 2 week challenge, even though I am quite uncertain. Nevertheless, I am sure about my "yes" vote for 4 classes! It was mentioned that a problem might be the lack of entries... here is a thought about that: I know that this idea was discussed before (and always dismissed for various reasons), but a global difficulty rating (included in the search engine) would really help the championship, I think. Just like the "star rating" that exists on the song pages, all songs could have difficulty ratings that all users can fill in, seperated for each arrangement. The classes should obviously be the same as used in the championship. The difficulty class that is shown should be a representation of the average of the votes, after a minimum amount of e.g. 10 votes. I believe that we are a strong community, where such a feature could actualy work. With such a system implemented, every weeks entries could be drawn from the whole collection of classified songs. Since we cannot seperate Lead and Rhythm difficulty classes in the championship, with such a system the mods would have the possibility to make sure that the difficulties of Lead and Rhythm only differ by one class.
  8. I haven't made any changes to key detection, and it's still working for me normally. I'd be interested to know about this. If it's OS dependent there may be no quick way for me to resolve it. Is it only modifier keys that are glitchy? Unless I missed it, I don't think anybody else mentioned this issue happening to them. It very well may be Windows broke keyboard detection for older programs. The best bet would be to try an old release candidate that you know for sure used to work. Here's 1.8RC9, which was released in late February: http://www.mediafire.com/download/g4fsg04bojhkfa7/eof1.8RC9(r1296).zip Just wanted to mention that I have the same problem (on Win 8.1). I havn't tried an old version of EOF or deleting any windows updates yet.
  9. On a related topic... it seems to me that RS 1 DLC cannot be found in the search either. Would be neat to add them as well, if it is not too much trouble :-) Does it bump the thread when I edit my post? I will just repeat my request to include ALL the official content in the search engine. While it seems it was immediately deleted, a RS1 DLC was just posted to the database (Judas Priest - Breaking The Law).
  10. A dedicated server is probably a cost issue, but maybe also a legal issue. About names: You could only force a naming convention if charters had to upload their files to a dedicated host or something... but I totally agree with you about this problem. When charters create the psarc with the Toolkit, the file is automatically named "Artist-Name_Song-Title_v_1_0_p.psarc" which is in my opinion the way how everybody should do it... The thing I don't understand: Some charters put in the extra effort of renaming the file to something like "ArtistName_SongTitle_v1_0_p.psarc", which makes our folders look ugly! A pretty alternative used quite often is "Artist Name - Song Title_v1_0_p.psarc". This would be worth discussing about, but because of the "_p.psarc" we won't get completely rid of underscores anyway.
  11. I'm looking forward to some playthrough videos :-)
  12. "_ps3.psarc.edat" is just the ENDING of the filename of the Custom DLC that you want to play and thus have to download. For example: Red-Hot-Chili-Peppers_Californication_v4_4_ps3.psarc.edat Be sure to filter the search for customs where ps3 files are available ;-) You will soon realize that most charters only release a version of their CDLC for PC. Those files end on "_p.psarc". Luckily, if you download the Custom Toolkit, you can use it to convert a PC version into a PS3 version: http://www.rscustom.net/ I don't play on PS3 though, so I cannot tell you where you have to put that file or how to do that...
  13. I found your wiki page BatFileTricks and tried the BatchConvert.bat Then I changed the code so that you don't need any comand line input to start it. Instead, now a double click on the BatchConvert.bat is all you need (because Windows users don't like command line inputs :-D) It will also convert the retail songs :-) So for anyone who is interested, just create a txt file in the folder of the RocksmithToTab.exe, name it e.g. "BatchConvert.bat" and paste the following code. Don't forget to change the paths. Then double click the file :-) title RocksmithToTab Batch-Convert REM Define your paths: set RS_PATH=D:\Games\Steam\SteamApps\common\Rocksmith2014 set GP5_PATH="D:\GP5 Sammlung" REM Convert all files in the DLC folder: for /r %RS_PATH%\dlc %%f IN (*.psarc) do ( RocksmithToTab.exe -o %GP5_PATH% %%f ) REM Convert retail songs: RocksmithToTab.exe %RS_PATH%\songs.psarc -o %GP5_PATH%
  14. @cosy1 Just wanted to give you some feedback on sng2tab: 1. I found one case where it doesn't get the tuning right. The report shows E standart, where it should be Open C (CGCGCE) http://customsforge.com/page/customsforge_rs_2014_cdlc.html/_/pc-enabled-rs-2014-cdlc/life-r2722 2. It is good that the "select a file to convert" windows remembers its location from the last conversion, but the destination window should remember it as well. 3. Maybe the output files should be named "Artist Name - Song Title - Arrangement" (or maybe give us an option for this in the Toolkit) Regards, Azrael
  15. Even though I missed the replacement of Jump in the Fire, it doesn't really matter, I wasn't going over 90% speed on ryhthm anyway... now maybe I'll keep trying and enter it next week :-) I got some scores for Astronaut though, because I learned the song before :-) Lead: 98.49 % http://steamcommunity.com/sharedfiles/filedetails/?id=304585148 Rhythm: 98.38 % http://steamcommunity.com/sharedfiles/filedetails/?id=304585322
  16. If you check the properties of the folder, did any of the attributes (read only, hidden, archive, etc.) change only after it's added to Dropbox? As far as I can tell, there are no differences in those attributes... but windows is strange in this regard anyway (folders always have the "dot" in the "read-only-attribute-box", regardless of whether you removed it before). I didn't have this problem back in May (last time I was actively charting).
  17. You will notice that I keep coming with less relevant ideas, but that's only because the program is working so good. Since quite a while charters have the possibilty to write their name as "package author" into the psarc file. I have always wondered what this is good for, because there is no way for users to access that value. Now I don't know if the gp5 file properties are handled the same in Guitar Pro, but in TuxGuitar they contain Song Title, Artist, Album and e.g. "Tab Creator". The latter is where you could parse the "package author" from the psarc file, if possible! Moreover: When I print the notes from TuxGuitar, the page header consists of the Song Title, the instrument, and (for whatever reason) not the artist name, but instead the value of the property "Author". So if you could parse the artist name into the "Author" field as well, then this would look way prettier. :-) Edit: I don't know if the Toolkit actually saves the version number inside the package, or if it is only used to create the psarc file name... but if the version number is part of the package, you could write that into the "Comments" property. I imagine myself having a collection of the gp5 files of all my favourite CDLCs and this will be easier to manage if I can compare the version numbers of the gp5s and psarcs.
  18. Ok thanks guys I get it... fret hand mutes and dead notes are just different names for basically the same thing. Sometimes (Valentine's Day by Linkin Park for example) there are changes of fret position while you keep playing fret hand muted = dead chords. But that is a problem of the TAB notation, and not Rocksmith or the converter, alright...
  19. Maybe I've got something else to add to your list: I've noticed that in a lot of converted songs "dead notes" are all over the place, where I think they should be muted notes instead. Here is one example: http://customsforge.com/page/customsforge_rs_2014_cdlc.html/_/pc-enabled-rs-2014-cdlc/given-up-r746 There are both palm mutes and dead notes in the gp5 file, but I think in Rocksmith those dead notes are meant to be muted as well. I cannot really tell the difference between frethand mute and palm mute ingame, but might it be possible that frethand mutes are treated as dead notes in your conversion (or similar?) The problem is that you cannot tell the fret you are supposed to play on when you look at dead notes in the TuxGuitar TAB notation. Also: I do not think there are dead notes in any official content (at least from what I've seen so far). I only played one CDLC with something that looked like a dead note... I spend the morning searching for the file, but I don't remember which song it was.
  20. EOF allows me to use "save as" to save a project to a different partition on a different hard drive without error. I don't think there's anything in the programming that would prevent this. You probably need to re-enable Rocksmith export in File>Preferences. When you extract a new release candidate, it doesn't come with a configuration file so it reverts to default settings. If you want, you can copy the eof.cfg file into the EOF 1.8 RC10 folder (while that EOF executable is not running) to carry over your previous settings. 1. I tracked the saving problem down to Dropbox: As soon as I move the folder into my Dropbox, EOF wants to recreate the working folder. 2. I even checked the tutorials, but I missed one setting I guess... now the xmls appear, thanks!
  21. Today I wanted to edit minor changes in an older custom of mine, done with RC9. Now I downloaded RC10 and the fix r1341 and did the changes, but there is a problem with saving the notes.eof! I loaded the old notes.eof from the working folder and did the changes. When I click "save" it says "song folder no longer exists. Recreate folder?" When I click "yes" it says "could not create folder" and shows the path from where I loaded the notes.eof. When I try "save as" instead and choose a new file name or even a new folder, it says "could not create folder [...]. Ensure folder name is valid and the Song Folder is configured..." I tried setting the song folder to different locations with no success. Even when I create a new folder, load up the notes.eof from there, set it as the "song folder" and try to save, the same warnings appear... Do I miss something obvious here? Edit: Ok, it seems to work when the working folder is on the same harddrive partition as the eof.exe!? And now I am even more confused... I edited my eof file in a new folder where saving is possible and saved it... but the xml files for the different arrangements do not appear... shouldn't they do that automatically when I hit save?
  22. It is great to see the official DLC in our CLDC Search, so the non-DLC songs included in the retail game should be added to the search as well. A CLDC of a song that is part of the retail game was just submitted to the database... maybe the problem is that some retail songs only show up as a reward for completing missions ingame?
  23. File name: Sweet Section names: Works perfectly with my customs Now I tried random songs in my dlc folder and stumpled upon a (probably) name-related problem: http://customsforge.com/page/customsforge_rs_2014_cdlc.html/_/pc-enabled-rs-2014-cdlc/junge-r7255 http://customsforge.com/page/customsforge_rs_2014_cdlc.html/_/pc-enabled-rs-2014-cdlc/schrei-nach-liebe-r5672 Those two songs by the german band "Die Ärzte" do not work (the gp5-file cannot be opened by TuxGuitar) and my first guess is because of the "Ä" Umlaut. Maybe you will be able to fix that :-)
  24. Uh yeah.. with version 0.9 even in TuxGuitar the Chordshapes are shown - this is even an improvement over the original file :-) This version is nearly perfect, you fixed all the mistakes I mentioned! There is only one tiny thing you might still want to look at: While you fixed "94/97: The first note is a "prebend/release", and in the output it is just a normal bend", there is another prebend that is not working: In 93/90 the two 12 notes are prebend/release, but in your output they become just normal bends. This is weird because both parts should be the same... ! nevermind ! I checked in EOF and actually I forgot to apply tech notes to the 12th :o So now this program is officially suited for debugging your own charting! Awesome!
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