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raynebc

Rocksmith Custom Developer
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  1. raynebc's post in Hopefully last time, asking these same problems with EOF was marked as the answer   
    As has been said before, you would be much better off doing a single difficulty chart, getting it to look the way you want in-game, and then worry about adding dynamic difficulty.
  2. raynebc's post in Crash when selecting playback rate other than 100% was marked as the answer   
    I'm not able to reproduce that problem. Does it happen regardless of whether the "time stretch" feature is enabled? Does it happen with all of the built-in playback speeds as well as any custom playback speed you set? Did it happen with any other recent hotfixes? Does it happen on previous projects you've worked on, or just new projects?
  3. raynebc's post in handshape/arpeggio for multiple notes at a time? was marked as the answer   
    Yes, a long time ago. You should be able to just place a handshape phrase over several consecutive chords.
  4. raynebc's post in Issues creating manual DD was marked as the answer   
    The arrangement type for the guitar tracks isn't specified, you can define which one is lead and which is rhythm with the "Track>Rocksmith>Arrangement type" submenu. This doesn't change the track name, but you can rename the tracks (Track>Rename) to something like "Lead" and "Rhythm" and EOF will save the XML files with names like "Lead_RS2.xml" and "Rhythm_RS2.xml". I could probably add logic so that the arrangement type is displayed someplace like the Info panel or EOF's title bar, but those areas are pretty cluttered already.
     
    One of the main things I notice is that each phrase spans the entire length of the section it's in. Phrases are meant to be in smaller pieces, for example in the verse section it repeats a pattern of E, E, E5, E5 a few times and then E, E, B5, B5. You could make the first pattern the "verse_1" phrase (place that phrase name on each beat where the pattern starts again) and the second pattern could be given a phrase name like "verse_2". Repeat this process for the other verses. Once you've done this, you can do something similar for the other sections of the song. You can use pretty much any naming convention you want for the phrase names, it could be "verse_1", "verse a" or whatever you want with some restrictions on special characters: ( } , \ / : { " ) or any extended ASCII character.
  5. raynebc's post in Leading silence makes song out of sync in game was marked as the answer   
    Usually this is because you're still using the old audio or chart files with the toolkit. Make sure to use the new WAV and XML files EOF creates when you save the project after adding leading silence.
  6. raynebc's post in Importing unfretted slides was marked as the answer   
    What you want is a "legato" slide. You will have to define the end of the slide by placing another note after the sliding note. EOF will apply "linknext" status to the slide note so that the game displays these as one combined chord.
  7. raynebc's post in EoF and GP6 support - EoF coding was marked as the answer   
    1. EOF is written in C, old school I know, but EOF's original developer and I never had a reason to change this. EOF uses a game development library called Allegro that allows it to be cross-platform.
    2. It could be done, but it would be extremely time consuming (easily several dozen hours) so I don't really want to do it.
  8. raynebc's post in EoF saving backups as .BAK instead of .eof was marked as the answer   
    Lost how? If EOF crashed or was ended by force (ie. task manager or computer shut off), you can check the "temp" subfolder in EOF's program folder. All the save states that existed before EOF was terminated will be there. You could sort by modified and open them up similarly to the backup files (enter *.* or *.undo in the file name field and hit enter).
  9. raynebc's post in GP5 Import bug with 3/4 signature was marked as the answer   
    Thanks, I've fixed this issue. In part it was caused by rounding errors that can happen in some time signatures.
  10. raynebc's post in Song cut off in rocksmith. was marked as the answer   
    Is it possible you used a preview audio file with the toolkit instead of the file for the full length song?
  11. raynebc's post in EOF Keeps Crashing was marked as the answer   
    That's likely to be something besides EOF causing the crash.  Here's a thread with various examples:
    http://answers.microsoft.com/en-us/windows/forum/windows_7-windows_programs/programs-close-faulting-module-ntdlldll/54aaaec5-2b53-4e9f-b9a7-b7889a1cd4b6?page=1
  12. raynebc's post in How to change the length of a note was marked as the answer   
    As mentioned, the notes in measures 30 and 36 that overlap other notes are authored to do so. I don't see that they're marked as "let it ring", but they are this way because the notes they connect to (in measure 31 and measure 37) are marked as tie notes. You can remove this notation in Guitar Pro by selecting each of those latter notes and then removing the tie status by disabling "Note>Tie note" and re-importing into EOF, or you can alter the imported notes in EOF as PC Plum described.
  13. raynebc's post in Muting notes was marked as the answer   
    CTRL+X is designed to remove the fret value of the note and apply string mute status.  SHIFT+X leaves the fret value as it is and adds string mute status.
  14. raynebc's post in Problems with sections/riff repeater was marked as the answer   
    Did you manually author sections in your chart? If so, you can use the DDC function in the toolkit to automatically place phrases and create dynamic difficulty. You can create dynamic difficulties manually, but it can take a fair amount of work.
  15. raynebc's post in Chord Slide Suggestion was marked as the answer   
    The act of giving the first chord linknext status causes the chord that follows it to export as single notes instead of a chord, so it doesn't have its own handshape exported by default. The easiest change to make to get what you want is to author a handshape phrase for that second chord and then it outputs the way you want:

    <chordTemplates count="2"> <chordTemplate chordName="" displayName="" finger0="-1" finger1="1" finger2="-1" finger3="3" finger4="-1" finger5="-1" fret0="-1" fret1="1" fret2="-1" fret3="3" fret4="-1" fret5="-1"/> <chordTemplate chordName="" displayName="" finger0="-1" finger1="1" finger2="-1" finger3="3" finger4="-1" finger5="-1" fret0="-1" fret1="3" fret2="-1" fret3="5" fret4="-1" fret5="-1"/> </chordTemplates> ... <handShapes count="2"> <handShape chordId="0" endTime="2.500" startTime="2.000"/> <handShape chordId="1" endTime="3.000" startTime="2.500"/> </handShapes>
  16. raynebc's post in Frethand mutes showing up was marked as the answer   
    The issue is that since the E5 chord is fully string muted and follows another chord, it is included in that previous chord's handshape. This is intentional default behavior to reduce on-screen clutter, but it does mean that the fingering doesn't change to reflect playing the muted chord at fret 3. You can force EOF to export it that way by marking the first of each of the offending groups of string muted chords to be "crazy" (ie. select it and use "Note>Toggle crazy"). This will make EOF export the string muted chords in a separate handshape that reflects the E5 chord instead of the open note chord that precedes them.
  17. raynebc's post in Custom names for chords, how? was marked as the answer   
    In EOF, it's possible to author it so that one instance of a chord can be manually named and leave it so that other instances of the same chord have a different name. You can manually rename all instances of that chord (on a per track difficulty basis) by selecting one of them, using "Select like" (CTRL+L) and using "Note>Edit name" to change the names and leave everything else about the chords as-is.
  18. raynebc's post in go play along for sync was marked as the answer   
    As long as the audio from the Go PlayAlong export was imported, the WAV file will be created if the option to export Rocksmith 2 files is enabled (in File>Preferences). Are you seeing such a WAV file in your project folder (wherever you saved the project to in EOF)?
  19. raynebc's post in Note syncing was marked as the answer   
    The best way to go is to move beat markers instead of directly moving notes themselves. This is called "beat syncing", and ensures that the notes' timing remains structured and orderly, which musical compositions generally are. Check out some of the tutorials on the forum about syncing the chart and it should make more sense.
  20. raynebc's post in Importing Tux guitar was marked as the answer   
    EOF doesn't support that format, but Tux Guitar should be able to export to Guitar Pro format, which EOF can import.
  21. raynebc's post in tone switch was marked as the answer   
    Tone changes are placed (on a per-track basis) by seeking to the desired part of the chart (ie. at/before where the different guitar part comes in) and using "Track>Rocksmith>Tone change>Add". You can use the "List" function in that menu to get an overview of where all the tone changes currently are. Also make sure to go into the "Names" function to see a list of all the tone changes in use to verify none of them are mis-spelled (If you have one called "solo" and one calld "soloo" they will be treated as different tones) and to make one of them the default (the one in effect automatically when the song begins).
  22. raynebc's post in Can't Change Tuning... sort of... was marked as the answer   
    Those files were exported during save until a change on June 14, 2015 where I made that user preference. If you worked on the project with an old enough version of EOF, the song.ini file would have been created automatically. If removing that file doesn't resolve the problem, and it continues to still load that track with 4 strings after you set it back to 6 and save the project, let me know.
  23. raynebc's post in Grace note question was marked as the answer   
    Thanks, I've fixed this.
  24. raynebc's post in notes too close was marked as the answer   
    If you're wanting to shorten a note, select it by clicking on it and use the [ key or your mouse's scroll wheel. If the notes are close enough that it's hard to select a specific note to alter it this way, you may need to shorten the grid snap size (ie. with , and . or with the "Edit>Grid snap" menu) or temporarily disable grid snap entirely (you can easily toggle this on/off with the G key) so that the mouse doesn't jump from one grid snap position to the next and you can position the mouse anywhere. Even then, if the notes are still too close, you may have to zoom the chart in with the + key on the numberpad (or use Edit>Zoom to set a larger fraction, ie. 1/9 is more zoomed in than 1/10).
  25. raynebc's post in Adding default fingering was marked as the answer   
    You can try editing the chordshapes.xml file in EOF's program folder. I'm feeling lazy, so here's a copy/paste description:

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