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EoF and GP6 support - EoF coding


SlyG
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I'm new to CDLC. I would prefer to start spending my gaming time on CDLC creation.  

Let me start but saying EoF is awesome. To say the least as a total novice I enjoy the challenge of experimenting with EoF and figuring out how to use it. 

 

I have a few questions.

  1. What language and application is EoF coded in? I would like to help the developer create a more user friendly UI. I have DL'd the source code but I have not used this language before.
  2. Can EoF be updated to use GP6 tabs?

Playing pointless shooter games and the like is getting very old. I'd rather send all that time doing something creative that other can enjoy as well. All software and music I have are legally licensed for what it's worth.

 

Any help would be greatly appreciated.

Sly

If all else fails read the direction....

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1. EOF is written in C, old school I know, but EOF's original developer and I never had a reason to change this. EOF uses a game development library called Allegro that allows it to be cross-platform.

2. It could be done, but it would be extremely time consuming (easily several dozen hours) so I don't really want to do it.

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I'm not sure including a GP6 import hold any value cause GP6 doesn't really offer more option on the user end for the tab creation so i'm not sure EOF will gain much of anything and since Tuxguitar last release can open GP6 and save them as GP5 as GP6 can, there's nothing blocking user to convert a GP6 to GP5.

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