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MVega

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Everything posted by MVega

  1. There was a thread about this elsewhere in the forum. I believe the resolution was to use Steam's file verification option -- I'm not sure though.
  2. I just type in the lyrics directly into EOF, it's very simple. I don't see the need for yet another program (there are already so many involved in making cdlcs). The lyrics are nothing fancy, but then most of the time I'm focused on playing guitar, not reading lyrics. I find having the lyrics in EOF makes it easier to create the tab too.
  3. ^that banner scares me everytime I see it. :eek:
  4. Some of them can still be found through here: http://www.rscustom.net/dlc But for the new riff repeater alone, get RS2014.
  5. How about if only the final version of a CDLC has NO version number?
  6. I have the feeling that most people are doing what I do, which is check the database a couple of times a day, with the database sorted by latest updated/added. When I see a song I already have, I check it out to see if it hasn't been updated. Not all that efficient, I suppose. But it's like going to the candy store every day.
  7. Oh, there's a lot more people like us than you think -- I started taking lessons at about the same age, after many years of hacking out the same old chords. Wish there'd been Rocksmith when I was a kid though! The learning process is different when you're older. My son started lessons a few months back and he's perfectly happy working on just a few simple riffs from various songs. This wouldn't work for me -- as an adult, I need the challenge of working immediately on full songs, which my teacher recognized (I was a beginner when I started though). And I was willing to practice a couple hours a day. Of course, my son can learn in five minutes what it takes me an hour to learn! But he still needs ME to drive him to his lessons. Ha!
  8. Excellent. I'm wondering what would happen if I set the entire song to Ignore? It'd be a different type of master mode -- you can choose to play the notes, or choose to improvize around them.
  9. Sure, it looks a little daunting at first, but as long as you follow the steps in the proper order -- truss rod adjustment first, everything else comes after -- you'll see, it's not that difficult. It's not like working on a car. It's more like working on a bicycle - like putting air in the tires. For the truss rod, be certain you have the right-size tool It should fit exactly. (I'm sure if you type the model of the guitar and 'truss rod tool' in google, you'll get that information). When loosening/tightening, you should never need to force it. It should simply turn quite easily. Never use the wrong size tool -- once you've stripped the nut, everything becomes more difficult (spoken from experience!) Before doing anything to the truss rod, you'll want to place a capo at the first fret, and hold the low E down at the 14th fret, then use a spark-plug gauge to measure the gap at the 6-7th fret. It should be at about 0.25 mm above the actual fret (the metal). (more or less depending on your preference). Measuring is the first step.
  10. It's there, but you have to set the toolkit import tool to display Xbox files for some reason. You'll find the file in the Steam/userdata/.../221680 folder - look for the timestamp that corresponds to when you created the tone.
  11. Yes, nothing like a cheap guitar to test the waters. I'd say about the only part of a setup you can't really handle at home is if the nut needs replacing or the slots need to be recut, because that requires specialized tools. The rest of it is pretty easy and not dangerous for the guitar, as long as you take it easy and follow instructions. Adjusting the trust rod is probably the trickiest, but most essential part. There's no need to wait a day between turns though. The neck will respond fairly quickly to any changes, as long as the truss rod is functioning properly. it depends on the thickness of the wood. With a thin neck like an Ibanez, there shouldn't be an issue at all. If the buzz is happening from the 3rd to 24th fret, that might suggest a bit of neck hump (truss rod not tight enough), when you want it to bow (truss rod applying force). This might have happened if you changed to lighter strings. Or there's been a change in humidity levels. Or the truss rod just worked loose from too much head-banging. But if you say the strings are hard to fret, then it probably isn't a hump. A worse possibility would be wear on the frets, which would require a fret replacement, and that would cost more than the guitar's worth. You can test the nut slots-- they might have worn out over time, or the new E string is thinner than the old one. Try taking a tiny piece of aluminum foil, folding that so the string rests inside of that in the slot. If that helps, then you can either leave the foil there, try to repair the slot (baking soda and superglue works like magic), or bring it to a tech for a replacement.
  12. Just in case, I'm wondering if it's possible to log one's misses in for a song/session -- maybe Rocksmith generates a file like this? It must keep some kind of record in order to display the exclamation points, right? I'm having trouble with the sync to a song -- I know the song really well, but I still get misses, and I think it's because some of the notes are just slightly out of sync. If I had a log, it'd be easy to go through the list, identify the beats that are out of sync and fix them.
  13. For the msising notes, I suggest making the changes to the Guitarpro file -- make sure the tab there is 100% accurate before importing it into EOF. Make sure your beatmap in EOF is perfect before importing the Gpro file too. What I like to do is play back the song in EOF and work on the tab in GuitarPro at the same time (I have two screens, which makes this possible), because EOF lets you see how the measures match the music, and Guitarpro lets you hear how the tab will sound. (You can download Tuxguitar for free if you don't have Guitarpro.)
  14. Excellent. I'm still in the early stages of this one, it's going to need a lot of cleanup work.
  15. So the custom I'm working on has a long passage where trying to chart accurate tab is pretty near impossible -- I'd like to set this area as kind of a freestyle zone where the player doesn't have to worry about getting misses and can just have fun jamming with it. I've learned there's an ignore function that sets it so Rocksmith won't pay attention to certain notes. I suppose I can go through the whole section and set each chord/note to 'ignore', but is there a function that will allow me select the entire section and apply 'ignore' all at once? Is 'ignore' only available through the N menu?
  16. Yep, that would be cool, allowing users can modify the environment, fix the games, bring back the old venues and concert experience. A good point that Ubisoft can't promote the development of customs themselves. Although maybe they (and the record companies) should be looking at this as a platform similar to youtube. I know I've bought a few albums because of Rocksmith already.
  17. It's an excellent guitar. Love the weird V neck. I sold my other acoustics after I got this one.
  18. Did you set the beat map first? This is one of the first steps to do after you've imported the mp3. Basically it involves going through the entire song and lining up the beat markers to match the song itself. There's a tutorial for this in the help & tutorial section. If you're lucky, the song will already be perfectly synced (if they used a beatbox for example). But otherwise, tempo can vary a lot. It's easiest to line up the beats according to the snare drum, because it's the most visible. The snare is usually on the 2 and 4 beats. Once you've set the beatmap, if the guitarpro file was tabbed properly, it will line up with the song. For now, delete all the notes, make your beat map, then import the guitarpro file again. You can also switch to an empty track to work on the beat map there (if you've made a lot of changes to the notes, for example).
  19. See the explanation about changing volumes -- you can change all of the song information in the toolkit too. You can even rename things to follow your own system if you want. You can go even further. If there are parts about the chart you don't like -- maybe you don't agree with the way it's tabbed for example, or you want to add in tone changes, or it's missing a bass part and you're a bass player -- you can open up the chart in EOF and make those changes. It's really truly fantastic what people have developed here (well, not here, I'm not sure exactly where this project started).
  20. Heh, I accidentally bought one of these a couple years back for the same reason:
  21. I definitely agree with this part. I think Ubisoft is missing a big opportunity by not officially sanctioning customs creation. Many games support mods after all, and it's part of what keeps these games going for years -- and attracting new customers. I can imagine someone hesitating about buying Rocksmtih 2014 because of the song list -- unless you're a metalhead or interested in obscure music by minor bands, the official selection is pretty poor (RS2012 seems a lot more diverse). And with very few exceptions, the official DLC have been uninteresting (to me). But I can see that same person buying Rocksmith anyway, because they know there's lots of customs of available. And more than that, knowing that customs aren't all that difficult to create. There are tons of songs I've always wanted to play, which, for one reason or another, I was never able to learn. Now, with Rocksmith and the support of this forum, I'm able to chart them, play them, and share them for anyone else to enjoy.
  22. The irony is that you want to share others' work without their consent, but have a problem with another person doing the same with yours. If you dig the hole any deeper, the dirt will begin to cave in on you. :wink: ...and fwiw, sarcasm IS a form of irony. :) You haven't been paying attention. I'm not saying any of this. You're just playing dog-pile on the rabbit, aren't you? You ought to watch that cartoon. Doesn't work out so well for the dogs. The irony is people whining about our 'work' when nearly all CDLCs are created from guitarpro files tabbed by someone else using unlicensed copies of of songs written and composed by other people and owned by major corporations to be used with software created by several different people in order to circumvent the restrictions of a game developed by one company and distributed by another company through yet another company's platform into devices developed by other companies and manufactured by yet more companies in countries where 'ownership' is the least of the workers' worries. The other irony is that this kid doesn't even seem to have made any customs. Or he's not sharing them to the database, anyway. At least I'm tabbing most of my cdlcs by ear. FWIW. And I'm not whining.
  23. I understand sarcasm quite well. I've been trying to teach him about 'irony.'
  24. I didn't delete anything. I blocked you from bothering me anymore. Or at least tried to.
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