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firekorn

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Everything posted by firekorn

  1. There's no name, just the ID of arrangement you've played which you can't easily (or at all) tie back to an actual song name.
  2. They are indeed missing section. Adding DD will also add section but the way they will be placed will be far from ideal as it'll be totally arbitrary.
  3. If I interpret your description correctly, it just means there's no dynamic difficulty (something that is against our rule for any CDLC posted after 2017) and that can be added by CFSM.
  4. We do not ban people based on request. People that are being banned here and from RSPlaylist were caught using pirated content of official DLC which is against our rule and against RSPlaylist rules. It has nothing to do with the request thread at all.
  5. This has been our stance on delisted content since 2014 was released and that 5 songs didn't transfer from RS1 to 2014. We had no reason at this point to change that stance. If you didn't had interest in those songs for the 10 years they were available, I don't see why we should take risk of changing our stance on that subject now to satisfy that low interest.
  6. Note that the riff is far less stanger if played in the original tuning as you don't have to string skip and he basically holds the index down and just slide around as needed. The original tuning is in E drop B and the pitch shift effect is definitely not all that great but i doubt many people would want to play it as written originally and the download number kinda goes along with that theory.
  7. Google have put up notice about the change to allow to avoid that issue by going through a few steps before the change was done. Now that the deadline has past, any user that did not go through those step have to do a little more work to get their link to be available as freely as they were before.
  8. Anchor are what is referred to as Fret Hand Position in EOF. Anchor is the official wording by Ubisoft notetracker.
  9. CDLC aren't available on PS4 so.
  10. There's tricks using handshape to actually do it but it's very time consuming and also clutter the screen very quickly while FHP already give that indication to begin with to the player so adding it is only interesting if there's an actual difference between what the FHP shows and what the single note fingering should be like how Ubisoft did it for Through the Fire and Flames with the riff being played with the hand over the fretboard which invert the fingering compared to what the FHP indicate.
  11. The blue highlight indicate what will be included in a "line" in Rocksmith. You can edit that highlight by selecting the words you want in a single line and pressing ctrl+M.
  12. Activity in comment have somewhat picked up. In regards to critcism, it's harder to get people to comment like that because most wouldn't even be able to tell what is a problem or not so that's why there isn't all that many doing it. That's also a complicated thing, to educate even random user on what is good and bad in a CDLC isn't an easy job. That's the ideal goal but it's work and time. A lot of those things aren't that we don't want them, we really do want to integrate those things. It's just not that easy to do. If you have any idea to improve it, please share them. I'd agree a good cleaning of all the outdated and useless tutorial could definitely be helpful. It's not that much work to do so i should probably get around that sooner rather than later but that's also why my tutorial is the only one that is directly available from the top link. That's all one should need to click to get started really. EOF have a huge doc but there's a lot that is aimed toward GH/RB custom which don't really help for people solely looking into RS CDLC. As much as i would love to have a dedicated software for RS specifically, no one made such a tool so far so we make do with what we have. It's also why my tutorial definitely give more detail about the toolkit/DLC Builder aspect of things as that's where things aren't exactly explained and a lot of what goes in EOF are details that are quite situational too so making proper tutorial about it gets even harder. It helps to be able to have a direct communication with either experience charter or dev of the tools which makes things far more responsive than the forum is for that kind of quick Q&A. I can understand it's not for all though but that does yield better/faster result than the forum. It happens, just not all that plubicly. I'm behind a small group over discord of a few charter where we use each other for QC before publishing (shout out to @palms46 @Radekore and @Karmeleaux) but i specifically consider who i put into that group based on the quality of what they've done already and i'm fairly certain other people have kinda created their own little bubble here and there so there's definitely people working together, i'd say even more so than 4 years ago cause i haven't really see many sucessfull group on the forum over the years. But that kind of thing is also a workload if you want something that actually stand the test of time. Not that many people can carry that for a long time.
  13. It's hard to incentivize random user to interact with charter, we try things but it's also development time that isn't freely available. It's definitely not perfect, as it is there's about 1 comment every 100 download or so on average. It's not all that bad but it's not particularly impressive either. I'd disagree that the community is dry, the discord is plenty active and there's tons of answer there for any kind of questions. The forum has some decent activity in some area but it's also a forum which doesn't make it great for a fair bit of stuff and Ignition is still being worked on to be improve especially on the reporting system to help seperating the good from the bad and to clean up the database from dead link. If someone wants to find help and people to talk with, it's quite a nice community overall. If all you look after are download, it's simple, do popular song, don't do good CDLC. That's just how the user are, they look for the song they know first. The work a charter do doesn't change anything to the DL number, otherwise i would have more download on the most unknown songs i've worked on. Talk to any decent charter and they'll agree it's a problem but it is also not an easy one to solve. We've put forward the favorite charter system so that people can more easily follow work from their favorite charter so that they'll notice even songs that they don't look for more easily but there's still room for improvement. It'll take time but we do think about it. It's a tough situation but it's not all that grim either and the community is far from dead which also means things can evolve if there is push for it.
  14. I'd agree but the amount of people that take the time to do the work are low so I do what i can in the meantime. I'd disagree it's perfect. It's probably the best we've got and it covers a fair bit of ground but i'm sure there's area that are lacking even in the basics and I'm sure there issue that are still in there that wouldn't be all that hard to fix either. It's not unfair to ask, what would be unfair is to expect me to do everything on the spot as soon as it is asked There's a lot of different things that gets into that. Firstly, i'm the most knowledgeable in the team in regards to making CDLC, it's my thing so i'm the most notable in that area but you won't see me contribute to RS Mods or to CFSM or to Ignition code. That's kind of the second thing, others people have others things to deal with and to contribute to so their time is limited to help on other side of things like I don't have time to work on what they do. Then add to that the fact we are just volunteer and don't have much of an incentive to work on everything that it's easy to just let others do what they like and for me to do what I like without needing to overstep. There's also the work that is done that isn't visible, I did had others read it back when I first started it and there's also work on little detail like having the proper link for some of the tools and all those little thing that might appear like it's all me when it's not. So yeah, there's a difference between what is obviously visible (having a post up with my name attached to it) and the actual work though it is indeed mostly me for the core of it.
  15. I have a whole area to give feedback for that tutorial and ............ It's not used. I'm easily reachable but my time to spend on a tutorial that nobody care to help with is just not all that great and motivation when people just ignore it is just not there. I'm easily reachable, if anyone wants to help, i'd be more than happy. I have 0 people do that over 3 years. There's little update because there is little change and at one point, i just don't have either the time or motivation and creating video is even more complicated and time consuming. As always, if anyone wants to do that, i'd be more than happy to incorporate it into the tutorial so that it is better for everyone. As above, i'm more than open to integrate them if they are made (and that they are actually worth using of course). I'm there and ready to make the changes as needed. But if no one even bother to reach out and complain in their own little corner of the forum, it just won't get better. Anyone is free to send me doc or to rewrite part of the tutorial so that it is better to everyone. I have 0 issues with that. But i won't run after people to get something, i have better things to do with my free time at the moment.
  16. That sounds like you have a controller that RS sees and interpret his input as a command. You might need to unplug other controller like steering wheel from your computer.
  17. The author wanted his work to be deleted for his own reason. He do not want his work to be re-hosted as far as i'm aware.
  18. You can post it with credit to the original. As long as you did try to contact him and make it clear what part of his work you used, we have no issue with it.
  19. I think it's a RS_Mods bug, you probably want to check in that tool.
  20. We do not support piracy, official DLC should be bought to be played, we do not offer free download for those. The number of download is just the number of click on the link, nothing more. Link that goes to TheRiffRepeater to give you information and subsequent link to buy the song on your platform.
  21. Well, i don't see why you even use Shift+click in the first place if you want to select a single syllable to begin with. Sure there might be an issue if there's no current selection and you press shift+click but there's also 0 reason to do so.
  22. shift+click will do mass select if you have already something selected like how you can do it with text editor.
  23. We do not support piracy which is what getting ODLC and transfering them on a cracked PS3 would be. All the DLC you own on PS3 should still work, you just won't be able to acquire new one on that platform. All DLC you already own on PS3 will carry forward on the PS4 version though.
  24. There is a beta version of the game currently available that include a fix for missing songs : https://steamcommunity.com/app/221680/discussions/0/4576192906980935524/ The patch will need to be re-applied as always.
  25. Added a few new ones for even more diversity.
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