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Showing content with the highest reputation on 05/28/2014 in all areas

  1. So maybe The Trooper shouldn't have been the FIRST song i tried to learn on guitar... (Yes, that IS 76 tries!) http://i136.photobucket.com/albums/q195/strido527/thetrooper_zps5f988039.jpg
    4 points
  2. Be Prepared ;) https://www.youtube.com/watch?v=S0HUcnxz2F8&feature=youtu.be
    3 points
  3. Could be nice add a genre tag on the cdlc search. It will help the players that want other bands in your repertory, based on the music style he likes
    2 points
  4. Very hard given every 0.5% lead MC, nearby with my level. but done the task for today. Update my score lead MC: http://i739.photobucket.com/albums/xx32/Andy_Vehero/2014-05-29_00001_zpsb4e13bc7.jpg At the same time little up score in bass, while warming up: http://i739.photobucket.com/albums/xx32/Andy_Vehero/2014-05-28_00002_zpsa0d91685.jpg
    2 points
  5. I didn't know the song fire woman until this week, but I really like it! This is my entry for masterclass and the trooper posted for fun because it's one of my favourite songs :smile:
    2 points
  6. Here is all i have this week. Baby due any day. Not much time for practice. http://i1368.photobucket.com/albums/ag164/acorlett2005/2014-05-27_00002_zps0d33005b.jpghttp://i1368.photobucket.com/albums/ag164/acorlett2005/2014-05-27_00001_zpscba579ab.jpghttp://i1368.photobucket.com/albums/ag164/acorlett2005/2014-05-27_00003_zps034b5957.jpg
    2 points
  7. Today I found a workaround for getting the low bass notes such as low B to work with Rocksmith. I posted a scrappy test song in the database but they already pulled the plug on that, can't say I blame them :). But I got enough data for it to work as a proof of concept, you can see the discussions we had here. Me and a couple of people got a low B note, the thickest string on a 5-string bass to register in Rocksmith. My theory was that the reason Rocksmith hits the wall at C1 is because after that you go into the zeroes, B0 is next. I thought it must be because Rocksmith doesn't like handling those zeroes in there. So could Rocksmith be tricked into thinking it is still in the 1st octave while in reality it's playing the notes that are of the 0th octave? This brings us to the workaround. First off, you fiddle with the tuning in Editor of Fire. There you set the tuning to whatever is your desired tuning +6. (This is now pretty much obsolete, it's better to set it to +12, see the edits) In my test, I wanted the tuning to be in BEAD, the 4 lowest strings on a 5-string bass, so I set the tunings to 1,1,1,1. Because the B-string would be -5 compared to the standard 4-string E-string, I get -5+6=1, and so forth. Then you just chart the song as it is played in the desired tuning. If you have a chart like that already, just change the tuning accordingly and don't transpose the notes. Next, in the Rocksmith toolkit you set the tuning for the arrangement the same as in eof, in this case 1,1,1,1. But here's the trick: you counter the +6 transpose you did in the tuning by setting the middle A as 311.2 Hz in the tuning pitch section. This causes all notes to be 6 semitones lower than normal. Now, in my case the notes displayed for the strings are F1,A#1,D#2,G#2 but because of the different frequency reference the frequencies correspond to the notes B0,E1,A1,D2 in A440, or the pitch reference we normally use. As you can see, we have technically eliminated the 0th octave from the notes. EDIT: I just realized you can probably do this in a more elegant manner. If you set your tuning to desired tuning +12 and offset that by setting the tuning pitch as 220 Hz you'll get the correct letters for the notes, they'll technically be an octave higher and octave lower at the same time if that makes sense :) The reason I went with +6 is because I first tried this pitch offset on the E standard tuning where you start off from 0 and are capped by the 11 semitone limit in EoF, but for B standard -5+12=7 if my math doesn't fail me here :P Important: Make sure you're not using the same tuning in the toolkit for guitar and bass arrengements. We have already seem some snapped strings because the creator edited the "B standard" tuning in the toolkit to be 7,7,7,7 for bass and that also got applied to the guitar parts. You have to have two separate tunings, one normal for guitar and one with this trick for bass, you can look at LittleLui's post further down to see how he did this. In game when you pick the song it shows the wrong note letters for the strings when you are tuning but they will tune to the correct desired note with the in game tuner (the game says the recording is "slightly" flat or sharp, just 6 semitones :P). Now if you've done everything correctly the chart should come out as it should be played in the desired tuning, and better yet, the game actually registers all of the notes. (EDIT: This bit is obsolete with the +-12 method, the notes should be the same. Though it will say it's in A220 tuning instead of A440) I believe this should work the same for even lower tunings, if you wanna have an A string you just set the tuning on that to -1 (edit: 5 with the +-12 method), or a Bb string with the tuning set to 0 (edit: 6 with the +-12 method) for that particular string. Some funny food for thought: the theoretical lowest note you could pull off with this is Gb0 I believe. Now, the maximum tuning you can set in eof is +11, and if you set the tuning pitch as 233.1, or 11 semitones below the standard middle A you could theoretically have rocksmith register a Db0 note, that is just over 17 Hz :P (actually, after what I realized, see the edit, the lowest you can go is theoretically C0 I think) This will need some testing and fiddling around, obviously it's not an intended solution. Then again, the whole concept of cdlc's were not intended by the developer :) EDIT: Here's a video of an actual cdlc by Rockfirstlast made with this trick, seems to be working perfectly. The tuning is C# Drop B Link Update: LittleLui has done a cdlc with BEAD tuning for bass with the +-12 method and it's working. The cldc is No Love Lost by Carcass if you wanna test it for yourself. He also made this comment in another post where he explains the trick in simple steps for already charted songs, might be useful to post it here: where csct stands for the toolkit of course.
    1 point
  8. ARTIST...................: YouALBUM....................: NoneTITLE....................: Rhythm ExercisesVERSION..................: 1INSTRUMENT(S)............: Lead, Rhythm, BassTUNING...................: E StandardCUSTOM TONE..............: Sweet Emotion'sDYNAMIC DIFFICULTY.......: YesDIFFICULTY LEVELS........: 20RIFF REPEATER............: YesSCROLL SPEED.............: 1.4PACKAGE ID...............: 248750 CherubPLATFORMS................: PC, Mac, Xbox360, PS3The original idea was strumming exercises for the guitar, but even though the charts DO have strum up/down indicators the game does NOT show them, and so I decided to call it rhythm exercises instead leaving it to you if you strum up or down, or just all downs. Rhythm: Open Chords (C, Am, G, F) 1st position.Lead: Power Chords (C5, A5, G5, F5) all over the low-E string for a heavier sounds.Bass: Single notes over the low 3 strings 1st position. The track is 12 bars each its own 2 independent section without counting the lead-in silence and the out. Well 12 in 4/4 time, you can also think of them as 24 in 2/4... I had to do it this way or there would be over 256 levels of difficulty. Each section has 20 difficulties each with a completely different rhythm pattern: 1 & 2 &0:1: *2: *3: *4: *5: * *6: * *7: * *8: * *9: * *10: * *11: * * *12: * * *13: * * *14: * * *15: * * * *16: * * * 1/617: *** 1/1218: *** 1/1219: *** *** 1/12That should be enough to let you practice almost any rhythm. Using this page as reference we some example strums patterns using 4 sections: #1 15 15 15 15#2 6 6 6 13#3 6 13 6 13#4 13 13 13 13#5 6 14 13 14#6 1 7 11 13#7 13 13 13 13 with only the bass strings on the 1st beat of each#8 6 15 6 15 only bass strings on the 1st beat of the 6s#9 6 13 6 13 only bass strings on both beats of the 6sBasically it is mix and match to form the patterns you want.Needless to say you want Riff Repeater to NOT level your sections up automatically if you want specific patterns, BUT it is fun to get constantly changing patterns too so that's another way to play. You can totally cheat and just play really fast, but you are only cheating yourself. Downloads link: PC (Tested) Mac Xbox 360 PS3 Is it just me or does 13 get around?
    1 point
  9. @@natasftw Thanks! I pretty much just started playing when I got Rocksmith 2014 in January, but I've been dedicating 2-3 hours every single day since. I'm really proud of the progress I've made, but it wouldn't be possible without this game :-)
    1 point
  10. Man, I just can't get that opening riff right. I know how to do it but my fingers, they ain't cooperating. This is my best score to date on that. First time with no X's http://i136.photobucket.com/albums/q195/strido527/trooper_2_zpsd43a15ba.jpg
    1 point
  11. I saw someone post on the Steam reviews for the game "I love the first mission where you try to get past Uplay's login screen"
    1 point
  12. I'll bump up the difficulty all the way in RR to try to square that away. You can disregard that score for now... It's literally the 1st song I tried to play - been trying since christmas to get it perfect. HA HA
    1 point
  13. It only takes a minute to add in the sections and phrases -- makes it more playable, and without sections you risk having weird camera angles (if the song changes from a low position on the fretboard to a higher one for example). And don't worry about PC only -- it's very easy to convert a psarc to any of the other formats. It makes more sense to let people do this themselves. Be careful -- making customs is addictive.
    1 point
  14. 99.29% on master is pretty crazy, favorite song or not =)
    1 point
  15. http://www.peopleblow.com/rocksmith/week31-2.png Baby steps. Baby steps.
    1 point
  16. Depends on the recording. For example, Motorhead's No Sleep 'Til Hammersmith is a fairly sloppy affair. For almost all the tracks, I'd probably prefer, for DLC, studio arrangements. It would, however, be interesting at least to see the version of Ace Of Spades that Motorhead played on No Sleep At All(or the one used on their appearance on The Young Ones), with Wurzel and Phil Campbell on guitar. Which raises another issue with live tracks - particularly with bands that have had lineup changes, which one do you use? One other thing that's worth mentioning is that many album tracks fade out at the end, something which I've personally never seen a band do live. As an example, the GnR song Nightrain - album version fades out in an outro solo, whereas live, the solo finishes, and an end chorus played. I think people should chart the version they prefer. If other people would choose differently, then we should pull our fingers out and get charting ourselves.
    1 point
  17. I make my own out of old gift cards with one of these. http://a.tgcdn.net/images/products/zoom/e91b_diy_guitar_pick_punch.jpg
    1 point
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