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raynebc

Rocksmith Custom Developer
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Everything posted by raynebc

  1. Make sure you're using the latest version of the toolkit. It now creates its own showlight files so EOF no longer makes them.
  2. People make custom pro guitar/bass charts for Rock Band 3, and they can definitely be ported between games because EOF can import/export in both formats (admittedly with rather limited RS2 import functionality at the moment). I can understand the RB3 Squier guitar wasn't the best execution, but RB3 realistically was the first big "real guitar game" on the market.
  3. The toolkit and EOF need to be using the same tone names, although I think the toolkit can read the tone names from the XML files. As far as I know, you are limited to 4 tones per arrangement, but it's possible that there's a lower limit.
  4. The toolkit does. Once you've extracted the arrangements (XML files) and the audio has been converted back to regular (OGG file), you can build a new EOF project with the audio and just use the Rocksmith Import function on each XML file.
  5. When do you get that message? During the creation of a new project?
  6. One other thing to keep in mind is that those ghost notes (the ones where the fret numbers are in parentheses () ) will not be exported, because that is not a technique that Rocksmith supports. If you want them to be displayed in-game, you can remove the ghost status from one or more notes at a time by selecting the note(s) and using the "Note>Pro guitar>Remove ghost" function.
  7. I'd buy one for a reasonable price, but not really any more than that. There are so many other brands to choose from without any drama.
  8. It works for me. I'm able to import both guitar tracks and the bass track: http://www.sendspace.com/file/nj1tdg Please try importing the GP file and then if it fails, close EOF and upload the eof_log.txt file in EOF's program folder so I can see if any errors were logged.
  9. EOF is not able to import GPX files, only files in GP5 or older format. If you can post a link to one of the Guitar Pro files you couldn't import, I'll look into it.
  10. EOF's Rocksmith import hasn't been updated to recognize all of the new features in Rocksmith 2014, so there's a risk of losing some chart content by recreating an EOF project by importing an RS2 XML file. If possible, try to get the source files from the chart's author, or ask if they could make smaller sections/phrases.
  11. I've played this one a couple of times, pretty fun.
  12. I replied to the question asked on SA because I saw it there first, but in this thread you mention an additional prompt about the fret count. Even reproducing the conditions to get that prompt, I can't reproduce the problems you mentioned. If you send me the project file and GP file (imported into the project file) that causes this, I can test it again.
  13. I saw the thread title and thought I was going to have to facepalm. Sleep well.
  14. If anybody posted a tutorial on Smithy, there should be no problem to copy+paste their tutorial onto this forum. We just may need to wait until an appropriate authoring help subforum is created first.
  15. Did somebody actually remove the tutorials from Smithy Anvil or something?
  16. This error is usually because your project folder itself contains extended ASCII or Unicode characters in its path. EOF's lyric export uses standard C libraries which can't open files whose paths have those kinds of characters. The best workaround is to save your project into a path with regular ASCII characters (ie. c:songsartistname- songname).
  17. Ditto, but I stopped playing when it got harder to find decent players online and I was spending dozens of hours trying to unlock the last handful of ultra rare equipment and not getting any. The last single player DLC had a battle simulator which is pretty cool, but it just is no replacement for the multiplayer.
  18. It's cool to see some more old fashioned RB3 pro authors. RB3 was really ahead of its time as far as pro guitar is concerned. If they had entered the fray another couple years later, they might have seen the demand for pitch detection and gone with that instead of elaborate guitar controllers and there could have been 3 real guitar games thriving in the market.
  19. I've been meaning to say this for a while, Thrallsa, but your avatar creeps me out :0
  20. raynebc

    Rush Forge

    Looking forward to POTU. This one may be difficult, there is absolutely no official guitar tab published for this song, the closest I ever found was PVG sheet music.
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