Everything posted by JustinAiken
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Rocksmith Tools Launcher for Mac
JustinAiken replied to cozy1's topic in Rocksmith Custom Tool Kit (ARCHIVE)
Link in initial post is dead. Whatever version I have from a while ago is still working on Catalina 10.15.7 -
Rocksmith Tools Launcher for Mac
JustinAiken replied to cozy1's topic in Rocksmith Custom Tool Kit (ARCHIVE)
Thanks for the Catalina-pack update! Just installed it on my 16" rMBP running Catalina (10.15.5), and was able to 100%-bugfix a CDLC without issue! -
Steam/Rocksmith (with CDLC patch)/Winekit'ed RSToolkit/RSToolkit through mono all work on Sierra here. I'm Avoiding High Sierra though..
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(PAID): Need help to chart songs for a custom game.
JustinAiken replied to AmIm's topic in Music Discussion
https://store.steampowered.com/app/567980/Santa_Rockstar/ ? -
Server! https://github.com/JustinAiken/rsprogress_server Going to try and host it somewhere, so that everyone doesn't have to figure out how to run a RoR development environment to use it... If I do host it somewhere, will probably need a windows dev to look at the ruby client, and make a Windows app that does the same thing... maybe integrated into CFSM or something..
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- Client: https://github.com/JustinAiken/rsprogress_client - Server: Coming Mon-Tue - Ruby library used by both: https://github.com/JustinAiken/rsgt Server is of course more useful... but fun stuff to look at in the client code. If you're interested in using this in the future, create a git repo now, and run just the `rake progress:save` after each time you finish playing... can backfill the sessions to the server once it's running later.
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Sorry for the delay; was sick all last weekend. Opensource coming THIS weekend.
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BTW, I'll be open sourcing this Ruby on Rails webapp and a little Ruby client on Saturday.
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Unfortunately, that's a nogo for me - I'm on Mac, it's PC-only. Would -love- to see it ported over; for the live streak if nothing else - nothing is more annoying than thinking you have a 1000 note streak going only to find you didn't see a "miss" 500 notes back! It would be cool to combine this tool with a souped-up version of rocksniffer... I'd love to have data on every single note I've hit or missed save! Parsing the save data only tells you what your "best" (what I display) and "last" accuracy was for learn-a-song, and NOTHING about score attack besides the play count / score / pick.
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Definitely the latter; I'd have no idea how to poke in realtime data. Yeah, it's reads the decrypted save game, parses it's JSON, and cross references it with a database of parsed PSARC information (and against past progresses) Working on getting it user friendly! :D Have to clean up the code a bit more, but planning on open-sourcing it all sometime in the next couple of weeks. Not sure if I'm going to host it as a website or not; if I can get it to fit on a free heroku dyno I will, but right now it wouldn't be performant enough against a free SQL DB to host lots of users.
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Or looking at an individual play session:
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I've been working on something like that myself... but in Rails, not C#. Here's my progress in the Johhny Cash pack so far:
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Ooh, is that what that odd thing is in Goldfinger - 99 Red Balloons? Pick slide?
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Annoying when people dont add tone changes on songs with clean parts
JustinAiken replied to Wormweed's question in Rocksmith Remastered
...and this is why we really need some kind of a quality filter. Browsing through songs that look interesting on Ignition, there's no way to tell if it's going to be a firekorn-quality-level, or a badly synced track lacking many parts. Maybe instead of allowing all users to vote on quality, a small panel of trusted top-quality charters could deem tracks that meets the highest levels of standard as "CDLC Platinum quality"? I'd love to go ignition, and check a big box to filter "only tracks that firekorn, Alex360, Dark Seph all agree are as good as Ubisoft output"... -
Coming up on my 50th L'Arc~en~Ciel CDLC (and my 100th over all!)
JustinAiken replied to Billkwando's question in Rocksmith Remastered
I've never tried any of yours... what would you say is the highest quality (most like ODLC quality) CDLC you've done? I'll give it a try! -
Rocksmith custom song toolkit error
JustinAiken replied to King000000001's question in Rocksmith Remastered
> There’s more - https://github.com/0x0L/rocksmith is like "version2" of the rs-utils - https://github.com/JustinAiken/rsgt -> Ruby gem I use to automate and explore lots of things - But it relies on both the mono rscustom toolkit, and the python rocksmith library -
Toolkit won't load up
JustinAiken replied to beggywhisker's topic in Rocksmith Custom Tool Kit (ARCHIVE)
Wineskinned toolkit is amazing :) -
I CAN'T FIND THE ROCKSMITH PATCHER TO DOWNLOAD!?!?!
JustinAiken replied to ausmavsfan's question in Rocksmith Remastered
> I CAN'T FIND THE ROCKSMITH PATCHER TO DOWNLOAD!?!?! DID YOU TRY LOOKING IN THE LAST PLACE YOU SAW IT!!? -
Yep - the one ending with `_PRFLDB` has all the song progress
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I copy my profile to a git repo and commit after each time I play.. If it ever gets corrupted, I can rollback to a previous commit. Hasn't happened yet, but nice to know I can always go back if it does..
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What Is Your Setup? PC to Amp to ?
JustinAiken replied to MidPackMuffins's question in Rocksmith Remastered
Input: Godin LGXT -> Xvive U2 Wireless -> Digitech Drop -> Mogami/Neutrik cable -> Apogee Jam 96K (running at 48KHz :/ ) -> Mac Output: Mac -> FiiO DAC-E17 -> Little Dot Mk III -> Beyerdynamic DT990's Really like the setup. Future plans: - Buy an extra Xvive receiver, plug it into Axe FX -> Atomic Amp for split path -
That python thing is for mac... for Windows users CSFM has a nice song pack option.
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It's... not easy. Have to install a bunch of command line tools and use this python thing: https://github.com/0x0L/rocksmith/
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Also the limit is the # of files, not the number of actual songs... if you unpack 100 CDLC's, merge them into a single folder, then pack it into one massive .psarc, it only counts as 1 of the 2xx limit, instead of 100.
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I hit issues around 250, but not around 200...
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