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coldrampage

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Everything posted by coldrampage

  1. There's a link to builds pinned in the #alpha channel of the cf discord.
  2. I'd recommend bookmarking it. or it's at the bottom of this pinned thread.
  3. Looks like an rsmods issue. Try going to the rsmods folder of your rocksmith directory and open rsmods.exe Then Also turn off "extended range support". Might be overwriting the colourblind colours with the extended range ones and is why the notes are a string off.
  4. If you're joining pre-made songs you need to unpack them with the toolkit to get the .xml files and audio. (tho idk the rules on uploading full albums made with others stuff) Then click import and select the toolkit template for the songs (the first .xml you see in the unpacked songs folder). When you're done add a combined title at the bottom, click combine audio, create preview and combine arrangements. Save the project in-case anything goes wrong Then use the combined audio and arrangement files in the toolkit to build the song. If there's issues in-game try removing dd from the tracks first and using the "coerce to 100 phrases" option.
  5. If you open the modal and click "Full Record Page" you can leave a comment explaining the error to the author. They'd get a notification when they check ignition. If it's anything rule breaking or unplayable, report it and we'll deal with it. Not too hard, just select them in eof, hit N and change the fret to the correct one. If you're not the original creator some extra steps get added like unpacking, removing DD and importing into eof. If you're going to the effort to fix them yourself though you can reupload it with the fixes as long as you state what you did and who the original charter was.
  6. I check the duration of the song with the other submitted screenshots. Good way to avoid this is to rename them in the song manager so you know what's what if you've got multiple versions.
  7. It's probably not worth it unless you already have the cdlc making tools and know how to use them since it's a fair bit of work. I'd just use rstotab and learn it the old fashioned way. If you're dead set on it tho you'd need the rstoolkit and EOF Import the psarc in the toolkit Open the DDC tab and select the .xml files in the EOF sub folder of the extracted cdlc folder Change the ramp up model to "ddc_dd_remover", tick overwrite original file and click remove dd Open eof and click file, import rocksmith. Select the xml file you removed DD from. Go to where you want the section, click on the the arrows at the top, press "shift + S", select solo and tick add phrase Go to file, preferences, import/export and make sure "save separate rocksmith 2 files" is checked Save it Go back to the "CDLC creator" tab of the toolkit, remove the old arrangement and add the new "PART_REAL_" .xml file Rebuild it, delete the old one and you're done.
  8. Custom inlays are a bit fiddly and most of the time need reselecting each time you open the game. Select a base game inlay first, then a custom one and then it should show up properly.
  9. Any particular ones from the ost you'd be interested in? or just the op/ed's (only missing the klk ed's I think)
  10. It's not there for me, and it's not in the reported list anymore so it shouldn't still be appearing. Maybe something weird is going on
  11. https://ignition4.customsforge.com/cdlc/4848
  12. https://ignition4.customsforge.com/cdlc/5491
  13. I've got around 3K active and a few hundred extra disabled through cfsm that I keep to reupload if the link dies. Takes a good while to load on my hdd so I make a cup of tea while I wait. Sucks for testing songs or mods tho.
  14. Been playing a ton of sabaton lately, now its here too. Nice Bit meh on guitar, way more fun on bass Had to try this on SA too lol
  15. You can check your collection of downloaded songs here, but it got cleared when I4 released so it will only have your recent additions.
  16. Pretty fun, most of the stretches are a bit too far for me to play well tho.
  17. Looks like a string muted natural harmonic. Play it like a normal harmonic but keep your finger on the string afterwards so it doesn't ring out clearly. Although listening to the song it just sounds like a standard string mute to me, so I'd mute in the middle of the fret to mostly avoid the harmonic if you want to sound better live.
  18. dll is for remastered version, it wont work for pirated copies (which are against our rules) I'd suggest buying the game (and cherub rock), then the dll will work.
  19. Get the .psarc with DD in the name, you need to select it to see the full file name though. notes.eof is the editor on fire project file and the .gp5 is the tab file used to make the song. So you can just ignore them.
  20. Nice bass, quite fun. Oof, need to work on the arpeggios.
  21. CUSTOM LOFT (KINDA) AKA MODEL SWAPPING You can copy other models from the game into the loft by inserting them into the "the_loft_plant.nif" model. You can't directly add them to or modify the loft.nif because it will kill the camera and animations. You need the toolkit, nifskope and a program that can edit dds files. The guide is using the plant.nif to add extra posters but you can (probably) add other models like from the guitarcade minigames. Or can also do this to add other models to other stuff as long as they don't have animations (.kf .kfm files) Here's an already done one with extra posters (Paste contents in "assets\generic\env\the_loft"). You can just change the textures, paste it in and repack if you want. Or use the poster locations as reference for placing your own objects in-game since they're extra added in all main locations. Guide Make a copy of and unpack "venues\loft01.psarc" Go to "assets\generic\env\the_loft" and replace "loft_sway_plant.dds" with a blank dds file. This is a workaround to make it invisible since deleting the mesh crashes the game. Open "the_loft_plant.nif" and "the_loft_main.nif" in 2 seperate nifskope windows. In the "the_loft_main.nif" click on the poster to select the "NiMesh" and then click on the "NiNode" it is parented to. Right click on it and select block, copy branch In the "the_loft_plant.nif" nifskope click on the "NiNode" scene root and then right click, block, paste branch. Go to "assets\generic\env\the_loft" and make a copy of "loft_posters.dds". Give it a name with no capitals or spaces. Open it in an image editor, change the poster on the right to something else and replace the rest of the image with black. (then save it) Now in the "the_loft_plant.nif" click on the poster and in the block list right click on "NiSourceTexture" and do texture, choose. Select the texture you just made and in block details change the file name index from the full file path to just the file name. eg e:\steamlibrary\steamapps\common\rocksmith2014\venues\loft01_psarc_rs2014_pc\assets\generic\env\the_loft\tut.dds to tut.dds By default its location is too far back to be seen, you need to increase it's X position or it will be through the wall. Right click, transform, edit. Then when you are done, right click, transform, apply. Then save the nif. I can't give much advice for the positions, it's just a lot of trial and error. You need to repack the loft.psarc and resave the nif each time and adjust accordingly. I'll link my own plant.nif somewhere (check top), it's got posters added in all the main locations (guitarcade, main screen, las selection and an extra near the 3 posters on the wall) and you can use them for reference. Also since this is through the plant model not the loft itself there is no real lighting/shadows so the model may be too dark. The easiest way to fix this is to change the emission value of the material property. If it's in a dark corner have a lower value so it looks darker. 0.4 for all values works well for a nice lit area and leave it on 0 for dark places. That's about it for now.
  22. Never been a huge mcr fan. Not as hard as I was expecting given how the last rush song was. Pretty nice song tho, quite fun. Hmm, the slides could use some fixing.
  23. Eh, never been a huge fan of this album. Can't believe it's 5/6 years old already tho. Not bad. Fairly interesting bass parts, just a bit repetitive.
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