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Chlipouni

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Everything posted by Chlipouni

  1. Hi Berneer, You just have to set the "highDensity" of each chord : 0 -> display the full chord notes 1 -> display only a repeated chord box No more need to split handShapes ...
  2. Hi Guvnor513, With the DDC tab of the Toolkit, you can remove all chords in a song and keep only the root note by using the "ddc_chords_remover" ramp-up model. You can do this directly on a psarc file (without having to unpack and pack again the package).
  3. @@raynebc, The use of only one level of handShapes may have a little caveat about the displayed chord name in the game. In your last example, the first occurrence of G chord at time 1.750 has a chordId (11) which is not the same as this of the associated handShape (12). The RSToolkit always uses the "chordName" attribute of the chord to set the name which is displayed in the game. In this specific case, the chordTemplate of this chord has no name (or possibly another name because this chord does not have all notes of the G chord). When I have used the two levels handShapes technique for a chord, the used name was the one referenced by the handShape. Of course, this case can also be managed in EOF. Thank you
  4. @@raynebc, My goal was to give this information for avoiding these display glitches in future developments. Removing unnecessary "chordNote" tags will only simplify the XML files. In my opinion, this could be an improvement but with a low level of priority. For your information the RSToolkit already used these few lines of code in the "addChordNotes" function : // don't export chordnotes if there are no techniques bool noTechniques = c.NoteMask.All(m => m == 0); if (noTechniques) return -1;
  5. Did you convert the audio file yourself with Wwise ? If yes, you may have forgotten to set the "seek table granularity" parameter ...
  6. @@Alex360, You are right, there is no COUNT phrase. DDC adds one automatically but shares the same phraseId with the "intro". @@ShrillBear52, Does EOF display a warning about the "COUNT" phrase when you save the file ? If you can add a new measure before the first one, EOF will be able to add the COUNT phrase on it ...
  7. I need the XML file generated by EOF for the Lead arrangement. Thank you.
  8. @@raynebc & @@firekorn, By working on the relationship between chords, chord templates and handshapes, I have found the precise case in which the display glitches appear. 1) The "chordNote" tag is not mandatory In the XML file, the "chordNotes" tag of a chord can be omitted if the notes have no technics. The following example works fine : <chordTemplates count="1"> <chordTemplate chordName="G5" displayName="G5" finger0="1" finger1="3" finger2="4" finger3="-1" finger4="-1" finger5="-1" fret0="3" fret1="5" fret2="5" fret3="-1" fret4="-1" fret5="-1" /> </chordTemplates> ... <chord time="6.000" linkNext="0" accent="0" chordId="0" fretHandMute="0" highDensity="1" ignore="0" palmMute="0" hopo="0" strum="down" /> ... 2) The exception is for open notes If the chordTemplate contains an open note which is not defined in the "chordNote" tag, the display glitch appears. To avoid the display glitch, a solution is adding only the open notes inside the "chordNotes" tag. The following example works fine (without display glitch) : <chordTemplates count="9"> <chordTemplate displayName="D" chordName="D" fret0="-1" fret1="-1" fret2="0" fret3="2" fret4="3" fret5="2" finger0="-1" finger1="-1" finger2="-1" finger3="1" finger4="3" finger5="2" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="2" fret4="3" fret5="2" finger0="-1" finger1="-1" finger2="-1" finger3="1" finger4="3" finger5="2" /> <chordTemplate displayName="C" chordName="C" fret0="-1" fret1="3" fret2="2" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="3" finger2="2" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="2" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="-1" finger2="2" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="G" chordName="G" fret0="3" fret1="2" fret2="0" fret3="0" fret4="3" fret5="3" finger0="2" finger1="1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> <chordTemplate displayName="" chordName="" fret0="3" fret1="2" fret2="0" fret3="0" fret4="-1" fret5="-1" finger0="2" finger1="1" finger2="-1" finger3="-1" finger4="-1" finger5="-1" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="0" fret3="0" fret4="3" fret5="3" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="0" fret4="3" fret5="3" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> </chordTemplates> ... <chord time="6" linkNext="0" accent="0" chordId="0" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"> <chordNote time="6" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0" /> </chord> <chord time="7" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down" /> <chord time="7.5" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="1" ignore="0" palmMute="0" hopo="0" strum="down" /> <chord time="7.75" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="1" ignore="0" palmMute="0" hopo="0" strum="down" /> <chord time="8" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"> <chordNote time="8" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0" /> <chordNote time="8" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0" /> </chord> ...
  9. @@raynebc & @@firekorn, By working on the relationship between chords, chord templates and handshapes, I have found the precise case in which the display glitches appear. 1) The "chordNotes" tag is not mandatory In the XML file, the "chordNotes" tag of a chord can be omitted if the notes have no technics. The following example works fine : <chordTemplates count="1"> <chordTemplate chordName="G5" displayName="G5" finger0="1" finger1="3" finger2="4" finger3="-1" finger4="-1" finger5="-1" fret0="3" fret1="5" fret2="5" fret3="-1" fret4="-1" fret5="-1" /> </chordTemplates> ... <chord time="6.000" linkNext="0" accent="0" chordId="0" fretHandMute="0" highDensity="1" ignore="0" palmMute="0" hopo="0" strum="down" /> ... 2) The exception is for open notes If the chordTemplate contains an open note which is not defined in the "chordNotes" tag, the display glitch appears. To avoid the display glitch, a solution is adding only the open notes inside the "chordNotes" tag. The following example works fine (without display glitch) : <chordTemplates count="9"> <chordTemplate displayName="D" chordName="D" fret0="-1" fret1="-1" fret2="0" fret3="2" fret4="3" fret5="2" finger0="-1" finger1="-1" finger2="-1" finger3="1" finger4="3" finger5="2" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="2" fret4="3" fret5="2" finger0="-1" finger1="-1" finger2="-1" finger3="1" finger4="3" finger5="2" /> <chordTemplate displayName="C" chordName="C" fret0="-1" fret1="3" fret2="2" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="3" finger2="2" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="2" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="-1" finger2="2" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="G" chordName="G" fret0="3" fret1="2" fret2="0" fret3="0" fret4="3" fret5="3" finger0="2" finger1="1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> <chordTemplate displayName="" chordName="" fret0="3" fret1="2" fret2="0" fret3="0" fret4="-1" fret5="-1" finger0="2" finger1="1" finger2="-1" finger3="-1" finger4="-1" finger5="-1" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="0" fret3="0" fret4="3" fret5="3" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> <chordTemplate displayName="" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="0" fret4="3" fret5="3" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> </chordTemplates> ... <chord time="6" linkNext="0" accent="0" chordId="0" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"> <chordNote time="6" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0" /> </chord> <chord time="7" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down" /> <chord time="7.5" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="1" ignore="0" palmMute="0" hopo="0" strum="down" /> <chord time="7.75" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="1" ignore="0" palmMute="0" hopo="0" strum="down" /> <chord time="8" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"> <chordNote time="8" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0" /> <chordNote time="8" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0" /> </chord> ...
  10. You can try to use the config file "ddc_keep_all_levels" when generating DD ...
  11. If I use your example with the current release of the Toolkit, all chords except the first one in a handshape are not fully displayed, so I can't see the chord variations (only repeated chord boxes). If I use your example with my specific release of the Toolkit (with the fully working "chordDensity" attribute) It works fine. So, your way to do it can make the job. EDIT : #248 issue has been opened in GitHub in order to have the full control of the "chordDensity" tag
  12. I am searching the simplest way to manage this in EOF : - by avoiding the modification of existing chords with ghost notes (which add a lot of confusion) - by simply adding an handshape phrase to set the finger positions (as we are doing it for apeggios) FYI, the official DLC : "Heart Shaped Box" is using this method. In addition, the example you have referenced breaks the consistency between chords and their associated handShape ("chordId" attributes are not in consistency), and I have never seen this method in official DLCs. Nevertheless, I am curious to know how I can do this with the current release of EOF : Thanks
  13. That works fine for me for this CDLC (drag and drop the "psarc" file on the DDC tab of the RSToolkit, and click on "Generate DD")
  14. I need the link to the original psarc file ...
  15. The new XML file seems to have DD inside. When you add DD on a psarc file, don't keep the original one in the Rocksmith folder.
  16. As a chordTemplate is used to define both : - the notes of the chord - the chord name - the finger positions Using adjacent handshapes for several variations of the same chord don't allow to fix the same finger positions for the entire handshape phrase. That's why nested handshapes are useful : - the global handshape defines the global time period and the finger positions (which are fixed all along the handshape phrase) - the nested handshapes define the different variations of the chord (notes which are used for each variation) inside the handshape phrase In EOF, a "handshape phrase" is used to define the finger positions of arpeggios. It can now also be used to define the finger positions of nested handshapes.
  17. I totally agree with you about that. With my update, I can control the displaying of each occurrence of a chord with the "highDensity" attribute. Even for the first occurrence of an handshape ... With the recent changes in EOF, I can't implement my second example with chord's variations and fixed finger positions. The reason is that in the game, each note or chord can be associated with two distinct handShapes, but in the current release of the Toolkit, they are never used together. Standard chords are associated with the first handShape level and notes in arpeggios with the second one. What I have changed for my testing purpose is to keep the current association of each chord with its usual handShape and added a new association with the global handShape at the second position. To use the nested handShapes logic, we are not so far in EOF : - no change about chords and their relationships with handShapes and chordTemplate - when a handShape phrase is used in EOF : - generate a new chordTemplate (if not already exists) to indicate its finger positions - generate a new handShape which : - references the chordTemplate ("chordId" attribute) - has a startTime a few ms before the first chord or note in its time period - has en endTime a few ms after the last chord or note in its time period (sustain included) So, as you can see, the nested handShape feature should be simple to implement, the main handShape is generated by the "handShape phrase" and the nested handShapes are generated for each sequence of similar chords. Another two little things : - EOF should allow us to define freely the finger positions for the "handShape phrase" (remove checks to allow incomplete finger positions) - The use of displayed ghost notes for the first event of the "handShape phrase" to define its finger positions adds confusion : - I think about the use of the [Edit note frets / fingering] dialog box to define the new chordTemplate, but without displaying the notes - The first note of a "handShape phrase" is not always the one which defines the global finger positions EDIT : I am working on my own release of the RSToolkit. I need to share these findings before asking the RSToolkit team to add these modifications ...
  18. Simply drag and drop the "psarc" file on the DDC tab of the RSToolkit and click on "Generate DD".
  19. Hi all guys ! This post is like a small gift in this Christmas time ! I) Current brakes in your creativity In my opinion, the last improvements in EOF and DDC tools are difficult because we are facing some limitations about the SNG generation process in the RSToolkit. That's why I decided to try to understand the code of this part of the tool. To my surprise, I managed to obtain interesting results with only minor changes (less than 20 lines modified in "Sng2014FileWriter.cs"). I need to share with you my findings as they could have some impacts on the existing tools like EOF and DDC. Do not hesitate to give your opinion about these possible improvements ... II) Does the "chordDensity" attribute could work as expected ? YES : I have found a way to switch between a full chord display and the repeated chord box only by setting the "highDensity" attribute and by using only one handShape ! III) Is it possible to share the same finger positions for a sequence of similar chords (but not exactly the same ones) ? YES : with embedded handShapes technique (as used in some official DLCs) Let's start with the following example : There are only three main handShapes for chords D, C and G. In each of these main handShapes, you can have various chords variations (less strings used) : - 2 variations in the D chord sequence - 3 variations in the C chord sequence - 3 variations in the G chord sequence (and as you can see, the full G chord is not really used) To obtain a working solution, I had to modify the XML file like this : ... <chordTemplates count="9"> <chordTemplate displayName="D" chordName="D" fret0="-1" fret1="-1" fret2="0" fret3="2" fret4="3" fret5="2" finger0="-1" finger1="-1" finger2="-1" finger3="1" finger4="3" finger5="2" /> <chordTemplate displayName="-nop" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="2" fret4="3" fret5="2" finger0="-1" finger1="-1" finger2="-1" finger3="1" finger4="3" finger5="2" /> <chordTemplate displayName="C" chordName="C" fret0="-1" fret1="3" fret2="2" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="3" finger2="2" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="-nop" chordName="" fret0="-1" fret1="-1" fret2="2" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="-1" finger2="2" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="-nop" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="0" fret4="1" fret5="0" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="1" finger5="-1" /> <chordTemplate displayName="G" chordName="G" fret0="3" fret1="2" fret2="0" fret3="0" fret4="3" fret5="3" finger0="2" finger1="1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> <chordTemplate displayName="-nop" chordName="" fret0="3" fret1="2" fret2="0" fret3="0" fret4="-1" fret5="-1" finger0="2" finger1="1" finger2="-1" finger3="-1" finger4="-1" finger5="-1" /> <chordTemplate displayName="-nop" chordName="" fret0="-1" fret1="-1" fret2="0" fret3="0" fret4="3" fret5="3" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> <chordTemplate displayName="-nop" chordName="" fret0="-1" fret1="-1" fret2="-1" fret3="0" fret4="3" fret5="3" finger0="-1" finger1="-1" finger2="-1" finger3="-1" finger4="3" finger5="4" /> </chordTemplates> ... <chords count="18"> <chord time="6" chordId="0" highDensity="0"> <chordNote time="6" fret="0" leftHand="-1" string="2" /> <chordNote time="6" fret="2" leftHand="1" string="3" /> <chordNote time="6" fret="3" leftHand="3" string="4" /> <chordNote time="6" fret="2" leftHand="2" string="5" /> </chord> <chord time="7" chordId="1" highDensity="0"> <chordNote time="7" fret="2" leftHand="1" string="3" /> <chordNote time="7" fret="3" leftHand="3" string="4" /> <chordNote time="7" fret="2" leftHand="2" string="5" /> </chord> <chord time="7.5" chordId="1" highDensity="1"> <chordNote time="7.5" fret="2" leftHand="1" string="3" /> <chordNote time="7.5" fret="3" leftHand="3" string="4" /> <chordNote time="7.5" fret="2" leftHand="2" string="5" /> </chord> <chord time="7.75" chordId="1" highDensity="1"> <chordNote time="7.75" fret="2" leftHand="1" string="3" /> <chordNote time="7.75" fret="3" leftHand="3" string="4" /> <chordNote time="7.75" fret="2" leftHand="2" string="5" /> </chord> <chord time="8" chordId="2" highDensity="0"> <chordNote time="8" fret="3" leftHand="3" string="1" /> <chordNote time="8" fret="2" leftHand="2" string="2" /> <chordNote time="8" fret="0" leftHand="-1" string="3" /> <chordNote time="8" fret="1" leftHand="1" string="4" /> <chordNote time="8" fret="0" leftHand="-1" string="5" /> </chord> <chord time="9" chordId="3" highDensity="0"> <chordNote time="9" fret="2" leftHand="2" string="2" /> <chordNote time="9" fret="0" leftHand="-1" string="3" /> <chordNote time="9" fret="1" leftHand="1" string="4" /> <chordNote time="9" fret="0" leftHand="-1" string="5" /> </chord> <chord time="9.5" chordId="4" highDensity="0"> <chordNote time="9.5" fret="0" leftHand="-1" string="3" /> <chordNote time="9.5" fret="1" leftHand="2" string="4" /> <chordNote time="9.5" fret="0" leftHand="-1" string="5" /> </chord> <chord time="9.75" chordId="4" highDensity="1"> <chordNote time="9.75" fret="0" leftHand="-1" string="3" /> <chordNote time="9.75" fret="1" leftHand="2" string="4" /> <chordNote time="9.75" fret="0" leftHand="-1" string="5" /> </chord> <chord time="10" chordId="6" highDensity="0"> <chordNote time="10" fret="3" leftHand="2" string="0" /> <chordNote time="10" fret="2" leftHand="1" string="1" /> <chordNote time="10" fret="0" leftHand="-1" string="2" /> <chordNote time="10" fret="0" leftHand="-1" string="3" /> </chord> <chord time="11" chordId="7" highDensity="0"> <chordNote time="11" fret="0" leftHand="-1" string="2" /> <chordNote time="11" fret="0" leftHand="-1" string="3" /> <chordNote time="11" fret="3" leftHand="3" string="4" /> <chordNote time="11" fret="3" leftHand="4" string="5" /> </chord> <chord time="11.5" chordId="8" highDensity="0"> <chordNote time="11.5" fret="0" leftHand="-1" string="3" /> <chordNote time="11.5" fret="3" leftHand="3" string="4" /> <chordNote time="11.5" fret="3" leftHand="4" string="5" /> </chord> <chord time="11.75" chordId="8" highDensity="1"> <chordNote time="11.75" fret="0" leftHand="-1" string="3" /> <chordNote time="11.75" fret="3" leftHand="3" string="4" /> <chordNote time="11.75" fret="3" leftHand="4" string="5" /> </chord> <chord time="12" chordId="6" highDensity="0"> <chordNote time="12" fret="3" leftHand="2" string="0" /> <chordNote time="12" fret="2" leftHand="1" string="1" /> <chordNote time="12" fret="0" leftHand="-1" string="2" /> <chordNote time="12" fret="0" leftHand="-1" string="3" /> </chord> <chord time="12.5" chordId="6" highDensity="1"> <chordNote time="12.5" fret="3" leftHand="2" string="0" /> <chordNote time="12.5" fret="2" leftHand="1" string="1" /> <chordNote time="12.5" fret="0" leftHand="-1" string="2" /> <chordNote time="12.5" fret="0" leftHand="-1" string="3" /> </chord> <chord time="12.75" chordId="6" highDensity="1"> <chordNote time="12.75" fret="3" leftHand="2" string="0" /> <chordNote time="12.75" fret="2" leftHand="1" string="1" /> <chordNote time="12.75" fret="0" leftHand="-1" string="2" /> <chordNote time="12.75" fret="0" leftHand="-1" string="3" /> </chord> <chord time="13" chordId="7" highDensity="0"> <chordNote time="13" fret="0" leftHand="-1" string="2" /> <chordNote time="13" fret="0" leftHand="-1" string="3" /> <chordNote time="13" fret="3" leftHand="3" string="4" /> <chordNote time="13" fret="3" leftHand="4" string="5" /> </chord> <chord time="13.5" chordId="8" highDensity="0"> <chordNote time="13.5" fret="0" leftHand="-1" string="3" /> <chordNote time="13.5" fret="3" leftHand="3" string="4" /> <chordNote time="13.5" fret="3" leftHand="4" string="5" /> </chord> <chord time="13.75" chordId="8" highDensity="1"> <chordNote time="13.75" fret="0" leftHand="-1" string="3" /> <chordNote time="13.75" fret="3" leftHand="3" string="4" /> <chordNote time="13.75" fret="3" leftHand="4" string="5" /> </chord> </chords> <anchors count="3"> <anchor time="6" fret="2" width="4" /> <anchor time="8" fret="1" width="4" /> <anchor time="10" fret="2" width="4" /> </anchors> <handShapes count="14"> <handShape chordId="0" endTime="7.9" startTime="5.9" /> <handShape chordId="0" endTime="6.875" startTime="6" /> <handShape chordId="1" endTime="7.875" startTime="7" /> <handShape chordId="2" endTime="9.9" startTime="7.9" /> <handShape chordId="2" endTime="8.875" startTime="8" /> <handShape chordId="3" endTime="9.475" startTime="9" /> <handShape chordId="4" endTime="9.875" startTime="9.5" /> <handShape chordId="5" endTime="13.9" startTime="9.9" /> <handShape chordId="6" endTime="10.875" startTime="10" /> <handShape chordId="7" endTime="11.475" startTime="11" /> <handShape chordId="8" endTime="11.875" startTime="11.5" /> <handShape chordId="6" endTime="12.875" startTime="12" /> <handShape chordId="7" endTime="13.475" startTime="13" /> <handShape chordId="8" endTime="13.875" startTime="13.5" /> </handShapes> The XML chord tags has been simplified to clarify this example (all other attributes are used in the original file). All the magic is in the handShapes section : - The main handshapes start at 5.9, 7.9 and 9.9 and never have a note or a chord at their startTime position. They are used to define the handShape period and the finger positions. - The embedded handshapes are used as usual, and associated to each sequence of chord variation (the highDensity attribute of chords tells which occurrences need to be fully displayed). Here is the final result in the game (package generated with my specific release of the RSToolkit) : IV) A handShape should allow to define partial finger positions YES : as requested by Berneer a few weeks ago, sometimes we want to indicate only the fixed hand positions to play a sequence of notes (but not for all strings) In this example, the chords (with ghost notes) are only here to indicate the finger positions of the handShape phrase. In the second handShape phrase, I didn't want to have the note on the lower string (I removed it from the XML file). The XML code looks like this : <chordTemplates count="2"> <chordTemplate chordName="Amadd4" displayName="Amadd4" finger0="-1" finger1="1" finger2="3" finger3="1" finger4="1" finger5="1" fret0="-1" fret1="5" fret2="7" fret3="5" fret4="5" fret5="5" /> <chordTemplate chordName="A7sus4/C" displayName="A7sus4/C" finger0="-1" finger1="1" finger2="1" finger3="1" finger4="1" finger5="1" fret0="-1" fret1="5" fret2="5" fret3="5" fret4="5" fret5="5" /> </chordTemplates> ... <notes count="38"> ... </notes> <chords count="0"/> ... <handShapes count="4"> <handShape chordId="0" endTime="9.251" startTime="5.9" /> <handShape chordId="1" endTime="11.626" startTime="9.5" /> <handShape chordId="0" endTime="15.251" startTime="11.5" /> <handShape chordId="1" endTime="17.626" startTime="15.5" /> </handShapes> ... And the final result in game is : Now, the votes are open :D
  20. Hi, This is the case when the DLC doesn't have Dynamic Difficulty Levels inside. You can try to add DD yourself in the CDLC by using the DDC tab of the RSToolkit (just click and drag the psarc file in the list and select the "Generate DD" button)
  21. Did you try to change the DD level of this phrase in the Riff Repeater ? I will need the XML file of this arrangement, for more investigations. Can you share it, please ? Thank you
  22. @@SmellsLikeMonkey, I have to update DDC logic in order to manage a few of EOF new features ... This may take a while. Thank you
  23. Sorry for my questions about handshape phrases and repeated chord boxes, I was using the previous release of EOF (12-2-2015) :huh: Nevertheless, the following requests are still valid : - HandShape phrase need to be adjusted when its starting note is resnaped - RS2 XML export generates a lot of similar chordTemplates (majority of them are never referenced by a "chordId" attribute) - "Precise select like" doesn't make the difference between chords with ghost notes and the same chords without ghost notes Thank you
  24. @@Berneer, I have a similar sequence which works in the custom I am making. As in your example, the first occurence of the repeated chord is not the starting one of my handshape phrase. By chance, this is a result of the resnap function I have used on the starting chord of the handShape phrase (as EOF automatically add new notes at the beginning of the HandShape phrase when existing ones are moved) I will try to investigate more this day to understand the mechanics inside ... Thank you
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