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Alex360

Rocksmith Custom Developer
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Everything posted by Alex360

  1. @@cozy1, I'm not able to post regular code recently and I'm not working with macOS on daily basis so only thing I could do is just test if it's working with my old system I rarely use :)
  2. @@NoonyDeloony, It may be smth like Linkedin black mail so they invite all the contact book to join ;)
  3. @@I)ark_Seph That error @MacOS is about Toolkit v2.4 since we published it's mac version ;) Um, official point was really there long time ago, I should put message for all mac users who have no wine that they won't be able to generate any CDLC from scratch due to toolkit's lacking image2dds converter and ogg tools for linux based systems too. so all you can do with toolkit is converting PC to MAC CDLC, that's real usecase, even tho I haven't tried with wine :\
  4. @@Bluetac, all tunings that have it's place in Rocksmith game are already in Tunings list :)
  5. @@Slayze, 9 minutes song isn't something easy to learn "how to" create things i guess :D
  6. @@Slayze, what kind of music you're in to? are you doing some unstandard metal with waring bpm? I may sync it for your first time so you'll have all the files as example to play with, but you should study tutorials first to understand what's done and what's you're missing. Nowdays I tend to map BPM myself I feel like it's easy task for me so I don't need any help. Main goal first is setup your EOF: Load AVsync project from EOF's folder and switch to FOF\RB\GH guitar arrangement not hit F5 and M you'll see waveform of the sound you've got. peaks is what you need to fin bpm you should use your ear and eyes, hit spacebar and listn to *bam* *bam* *bam* sounds now soom in and try to catch the very beginning of the sound, if your seek marker(green) is too far from waweform image to left, increase AVdelay in settings menu, do this until you're satisfied with the results. usually it's 300 ms by default but it goes +-40 ms depending on cache settings and your machine and sound card.
  7. @@Slayze, you've got to biuld up bpm map first and then you could import your tab into EOF w\o issues... youcan also sync it with your audio using tools like GoPlayAlong but it should be bought so you could export it
  8. @@SkullRock, glad you've got it sorted out :) Keep rocking!
  9. @@firekorn, um... that is generated image by nvdxt.exe so it's not PyroBillie who choose to use that image :D
  10. @@PyroBillie, one thing is pack it as .zip or rar and send us to play with it so we can say it's really breaks nvdxt try to replace cover art with something else, and if not link us to sources please :)
  11. @@PyroBillie, sound's like you've got blocked, have you tried disable AV for a while? Toolkit has issues with antivirus applications, this time something may blocking your toolkit from using nvdxt.exe to generate dds files, also if it's just missing in toolkit's folder I may suggest re-download package it's more OS environment related that toolkit itself ;) also try run it with administration access >_>
  12. also worth trying set your output device to integrated soundcard delete your log file and send it again if it fail again xD man I feel something wrong with your OS, since realtone is working in asio mode and fail to work with wdm drivers ou usb audio
  13. hard to tell why it fail to use realtone cable. just reboot now and disable all programs that may lock your input device. also set force wdm in ini file and run rocksmith + if doesn't work check if your ini looks like this for audio section [Audio] EnableMicrophone=0 ExclusiveMode=0 LatencyBuffer=4 ForceDefaultPlaybackDevice=1 ForceWDM=0 ForceDirectXSink=0 Win32UltraLowLatencyMode=1 DumpAudioLog=1 MaxOutputBufferSize=0
  14. @@SkullRock, another thig, can you enable audiodump.log in rocksmith ini and share one?
  15. @@SkullRock, I may ask ubi for help too, since they may know specific things about their soft and cable, if you've got friend with rocksmith try play with this cable at yours machine to figure if it's the OS issue for sure or play with your cable at his\her machine, to make sure your cable is ok with the game. Please check if you device is USB device and what's PID VID values it has, mostly RS depend on those values to pick up cable, I'm open to help you to check if it's your OS issues (via TeamViewer or skype, I don't like when people give up tho :D :D :D )
  16. @@PyroBillie, have you've got latest build 8c786b1 ? if not try using it I'm sure cozy fixed most of the bugged code :)
  17. @@SkullRock, reconnect all parts of the cable and plug it in again, maybe it lost contact with usb data line? also 6. Unplug the USB and separate the breakaway section of the cable then reconnect it. The breakaway is three inches from the base of the USB 7. Plug the USB back into a different USB port here https://support.ubi.com/en-us/Faqs/000019027/Reinstalling-the-Real-Tone-Cable-PC-RS also there is option to reinstall directX https://www.microsoft.com/en-us/download/details.aspx?id=35 also official recommendations https://support.ubi.com/en-us/Faqs/000019020/My-Real-Tone-Cable-Isn-t-Working plus long faq http://forums.ubi.com/showthread.php/803922-Realtone-Cable-Driver-not-installing-Forums I'm sure you've got issues with drivers and rocksmith, what happens if you re-plug your realtone adapter when it says "missing input device"? also some win10 has issues with usb 3.0 drivers so use usb 2.0 to make sure it's not related(I see it's not related, but your cable listed as 4th device, while you've got 3 only in list >_>)
  18. @@TomSawyer2112, that's possible to implement but currently you can only load dlc.xml file which is toolkit's template file (https://github.com/rscustom/rocksmith-custom-song-toolkit/blob/master/RocksmithTookitGUI/MainForm.cs#L29)
  19. @@SkullRock, so how your rocksmith cable named in devices? it usually named like Microphone and below it has device name Delete rocksmith.ini also post a screens of it's settings from advanced tab, well I can try wiggle it through smth like Team Viewer or ask official guys why rocksmith stopped picking up your rt cable but also try reconnecto all the parts of it, srsly, someone solved similar issue by doing so here : http://forums.ubi.com/showthread.php/803032-Rocksmith-2014-PC-not-detecting-realtone-cable-in-game-Forums
  20. Probably a bug, it should add _NDD and _DD suffixes unles it was changed recently
  21. @@SkullRock, hey man, make sure your cable is working, connect it (to 2.0 or 3.0 usb port) and look into recording devices, it should have green meeter filled when you playing, if not open it and set volume to 100 check again then go to quality settings, set 48000Hz 16 or 24 bit DVD quality + check all checkboxes, hit ok. now make sure you've got no usb devices other than mice and keyboard in (usb flash is ok too) after that disable ewery recording devise, left only rocksmith cable on. plus logout of skype\teamspeak etc... test ingame so your cable works or you should bug ubi to replace cable or help to figure out what's wrong, because if you've got all things I told you here RT cable should work again ingame >_> (I may missing some steps so don't hate me pls :D)
  22. @@indyaero109, um, It seems like ubi could help too if no one able to help here, but Can you re-setup game again? I think It learn some things about instrument during play time and it's going well with time. go set Real-Tone cable gain then re-calibrate again in tuner before a song and play about 3 songs, then reboot the game and let us know if it detects better. but. make sure you've got your guitar setup is fine. Intonation, attack and tuning is fine. RS like when your intonation is perfect, but mine is like 15 cents off and it's still playable
  23. @@Chlipouni, what you'd like to do in stable 3.2? anyway I'll push ddc beta asap to beta toolkit, tnx
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