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iminashi

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Everything posted by iminashi

  1. It's a toolkit problem. Currently it will only accept lyrics files that end with "vocals.xml".
  2. And another update with 6 more shapes, including a pretty common power chord shape that I had somehow missed.
  3. Looks like commas etc. work only if there are extended ASCII characters in the lyrics. I haven't really missed commas, but I'd like to be able to use double quotes and parentheses without having to edit the lyrics files manually.
  4. Uploaded a new version with 6 more shapes.
  5. I don't think anybody uses custom fonts since there are no tools out that would ease the process. Substituting the characters that can't be used is a good idea I think. Having a non-accented character is better than no character at all.
  6. By using the PART VOCALS_RS2.XML file you are already using a UTF file. :)The vocals XML file is encoded in UTF-8 (Unicode) whereas the _EXT file is encoded in Windows-1252. You don't need to worry about that. Just know that the _EXT file does not work properly with the Toolkit. ã is not in the default lyrics font so it will not work. Since it's written into the UTF lyrics file, it would seem that EOF's character filtering is not working correctly. For the _EXT file the filtering does work properly; ã is filtered out. The + characters for line breaks are not being written into the _EXT file.
  7. It does, "Gobbledigook" and "Icky Thumb" use extended characters in RS1.
  8. In ODLC the END phrase is accompanied by a noguitar section if that's what you mean. Speaking of which, EOF should probably place the END phrase on the first beat of a bar so that DDC won't move it.
  9. I tried it and it works, vocals are no longer removed.
  10. There's a new permission problem in 1.3.1.0 I didn't get before: [9.4.2017 10.15.37]: - Repair failed ... Access to the path 'C:\Program Files (x86)\CustomsForgeSongManager\tmp' is denied.Apropos of nothing, the max 5 repair always seems to remove vocals no matter which options I select.
  11. 2. The section names need to conform to a list of specific names. "Tapping" seems to be the only new section since RS1. It is already supported by the toolkit: SectionUINames.Add("fadein", "$[34276] Fade In [1]"); SectionUINames.Add("fadeout", "$[34277] Fade Out [1]"); SectionUINames.Add("buildup", "$[34278] Buildup [1]"); SectionUINames.Add("chorus", "$[34279] Chorus [1]"); SectionUINames.Add("hook", "$[34280] Hook [1]"); SectionUINames.Add("head", "$[34281] Head [1]"); SectionUINames.Add("bridge", "$[34282] Bridge [1]"); SectionUINames.Add("ambient", "$[34283] Ambient [1]"); SectionUINames.Add("breakdown", "$[34284] Breakdown [1]"); SectionUINames.Add("interlude", "$[34285] Interlude [1]"); SectionUINames.Add("intro", "$[34286] Intro [1]"); SectionUINames.Add("melody", "$[34287] Melody [1]"); SectionUINames.Add("modbridge", "$[34288] Modulated Bridge [1]"); SectionUINames.Add("modchorus", "$[34289] Modulated Chorus [1]"); SectionUINames.Add("modverse", "$[34290] Modulated Verse [1]"); SectionUINames.Add("outro", "$[34291] Outro [1]"); SectionUINames.Add("postbrdg", "$[34292] Post Bridge [1]"); SectionUINames.Add("postchorus", "$[34293] Post Chorus [1]"); SectionUINames.Add("postvs", "$[34294] Post Verse [1]"); SectionUINames.Add("prebrdg", "$[34295] Pre Bridge [1]"); SectionUINames.Add("prechorus", "$[34296] Pre Chorus [1]"); SectionUINames.Add("preverse", "$[34297] Pre Verse [1]"); SectionUINames.Add("riff", "$[34298] Riff [1]"); SectionUINames.Add("rifff", "$[34298] Riff [1]"); //incorrect name in some adverse cases SectionUINames.Add("silence", "$[34299] Silence [1]"); SectionUINames.Add("shifts", "$[34308] Shifts [1]"); SectionUINames.Add("slides", "$[35872] Slides [1]"); SectionUINames.Add("solo", "$[34300] Solo [1]"); SectionUINames.Add("tapping", "$[34305] Tapping [1]"); SectionUINames.Add("taps", "$[34313] Taps [1]"); SectionUINames.Add("transition", "$[34301] Transition [1]"); SectionUINames.Add("vamp", "$[34302] Vamp [1]"); SectionUINames.Add("variation", "$[34303] Variation [1]"); SectionUINames.Add("verse", "$[34304] Verse [1]"); SectionUINames.Add("noguitar", "$[6091] No Guitar [1]"); That list does have a few names that don't belong there: "shifts", "slides" and "taps". In the game data there is also a generic "Phrase" that looks like it does belong to the same list of section names, but it's apparently not used in official content so forget that I mentioned it. :) "Tapping" however is used. 3. In ODLC there is an empty phrase ("countoff", "default" etc) without an accompanying section at the beginning. What I meant was that there doesn't have to be a section called "intro" anywhere in the arrangement.
  12. A few observations: 1. If "Fingering checks include mutes" is on and there are muted chords with open strings, EOF will ask about applying fingerings every time you save. 2. "Tapping" should be added to the RS section list. 3. EOF gives a warning if there is no intro section and apparently creates one automatically. I don't know about RS1, but in RS2014 the first section doesn't have to be called "intro". Examples from ODLC: B'z - Easy Come, Easy Go! 1st section (Lead): hook Extreme - Play With Me 1st section (Lead): riff Jimi Hendrix - Bold As Love 1st section (Lead): verse 1st section (Bass): prechorus
  13. Chords that have been named " " in EOF to display without a name in the game are not handled properly by DDC 3.3. displayName=" " chordName=" " Becomes: chordName="displayName"And the chord will have the name "m" in the game.
  14. The update hasn't worked for me either in a long time. Now that I looked at it, it downloads the new version correctly (latest_test.zip is downloaded to the toolkit folder) and the files are extracted to the temp subfolder, but the files of the old version are not overwritten at all and the temp files are not deleted. Turning off Windows Defender and running the Toolkit as administrator makes no difference.
  15. Well " obviously has to be converted, and ' doesn't have to be. About the others, I don't know if it is absolutely necessary convert them. The characters & < > probably aren't used in ODLC by the way. Non-alphanumeric characters that definitely do appear in lyrics in ODLC include: - ' , . ! ? " _ ( ) . , are generally not used, but they do appear. _ is used in the RS1 DLC Nickelback - "How You Remind Me" and is obviously a mistake. ( ) only appear in the copyright notice at the end of Jimi Hendrix - "Voodoo Child (Slight Return)".
  16. To quote myself: That should be all of them, unless I've missed some. I tested them all in the game and, as expected, they work. To be able to use other extended characters, one would have to create a custom font.
  17. Found a couple more. ODLC Name: Ritchie Valens - La Bamba Special Characters Used in Lyrics: í é ODLC Name: Rupert Holmes - Escape (The Piña Colada Song) Special Characters Used in Title: ñ Special Characters Used in Lyrics: ñ ODLC Name: U2 - Vertigo Special Characters Used in Lyrics: ó á ODLC Name: The White Stripes - Icky Thump Special Characters Used in Lyrics: ñ
  18. Completely forgot about "Gobbledigook". It uses: Þ ú æ í á Ó ó ö ð.
  19. "A Tout Le Monde" uses À in the lyrics (but not in the song title).
  20. The artist and title fields use a different font which allows for some more extended characters to be used compared to the lyrics font. (See this thread).
  21. This is the default font for the lyrics: http://i.imgur.com/jdTyZdK.png So the characters that can be used are: !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_abcdefghijklmnopqrstuvwxyz{|}~¡¢¥¦§¨ª«°²³´¶·¸¹º»¼½¾¿ÀÁÂÄÅÆÇÈÉÊËÌÎÏÑÒÓÔÖØÙÚÛÜÞßàáâäåæçèéêëìíîïñòóôöøùúûüŒœŠšž„…€™␀★➨
  22. From my quick testing it looks like the showlights are causing the crash. As an aside, you might want to set those 24th fret notes as 'ignore' in order to get correct mastery in Remastered.
  23. It looks like that error happens on all vocals and showlights arrangements when you click edit.
  24. Updated to fix an error.
  25. Uploaded a new version that has 8 more shapes.
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