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firekorn

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Everything posted by firekorn

  1. @@irongoats Have you tried to check the integrity of the game files via steam?
  2. That one will definitely be a "no". It's literraly the same thing as the original, it would just allow people to not pay for the official content to learn that song.
  3. @@Rockfirstlast Maybe try with the linknext status in tech note but sounds like a bug though it's interesting that the tech note get ignored on the D string.
  4. @@Rockfirstlast There's no need for the slide tech note on the D string as there's no slide on it anyway. Can't think of an official DLC that have this, it's hard to remember all those things but your example is likely to be as close as it needs/can be.
  5. So it's the toolkit messing this up then i suppose. Time to do another fun bug post :) Took a look at recently released oDLC and they all recreate the handshape and let a space between the same chord handshape. Guess i'm good to make a lot more handshape for that part.
  6. @@raynebc No DDC and none of the chord get the highDensity attribute. I would like to avoid to have to get multiple handshape in that section as much as possible, getting them close to look like a unique one will require me to mess with my EOF settings temporarily while i would have expected the crazy status to allow me to force it. I'm not sure of the game requirement, i might have to check some things up around to dig an official DLC that does this but i'm sure there is so there should be a way :)
  7. So my understanding of it so far was that the crazy status allowed me to force a new display of a chord even if it's inside a marked handshape but i find myself in a situation where whatever i tried the chord always end up in a repeat panel even though nothing should force it to be in high density : this ends up as this which isn't what i would have expected at all and not what EOF 3D preview would suggest either.
  8. @@tommyjenkinz the easiest solution is to delete the file and do an integrity check via steam so that it redownload the missing file.
  9. @@hooolian There's no need to use multiple EOF project for quite some time. RS remastered only support 5 playable arrangement and EOF offer those 5 RS arrangement in the following track : PART_REAL_GUITAR PART_REAL_GUITAR_22 PART_REAL_GUITAR_BONUS PART_REAL_BASS PART_REAL_BASS_22 All of those track can be used as Guitar or Bass track no matter their original name in EOF.
  10. Might help if you tell us what issue you are facing?
  11. the issue you had afterward is that the toolkit have altered the xml to fit the change you made, re-using that same xml file still included the modification you made which created the issue. Saving back from EOF to get a clean xml to import into the toolkit is very important when you want to make sure you use a clean xml file without issue. And no i didn't meant that the clean tone should be in all other slots, just that it should be at least in 1 other slots as the base one is the tone that is loaded with the song and that the game can't switch back to it.
  12. Did you touch the tone slots in the toolkit at all? If so you shouldn't have, the issue is that the game can't switch back to the base tone which is why the default tone should be in both the base slot and another slots (A/B/C/D) while this is not the case in your CDLC. It's the whole reason there's a box that prevent from changing those directly which warn about tone issue if unchecked.
  13. @@mmbenali So far, no user have given us enough information to offer CDLC on the PS4 system so CDLC aren't available on PS4.
  14. No risk at all.
  15. Ground loop can only be eliminated by cutting off the ground in the cable which a tuner should not do.
  16. Linux isn't officially supported for the game so i have doubt you'll get much help as rare are the user that got something going with it.
  17. Yeah. One thing to be cautious about with loop pedal that don't have ground lift is that you might end up with noise under certain circumstances but it's hard to predict if you'll get ground loop issue or not.
  18. The easiest method is to split the signal right after the bass with an ABY pedal with one output going to the amp and the other to the PC for RS.
  19. No, EOF can't separate track at all. Either you have the separate track already available to you or you are out of luck.
  20. @@jeromeruys You likely forgot to put the dll back : http://customsforge.com/topic/901-how-to-use-custom-dlcs-in-rs2014/
  21. Played it a few times for sure. It's a nice one.
  22. My suggestion would be to go from the psarc to guitar pro directly thanks to RS2Tab and rework it all from there. Old project are more likely to be a pain in the ass to import back into EOF more than anything as far as i know.
  23. @@Douglasjrt24 it's too hardware dependent to be able to give you something that will work directly especially without knowing what are your current settings and specific hardware. There is a pdf inside Rocksmith folder that can help a lot to figure out what settings can help.
  24. That's a buffer size issue you are experiencing. You'll need to adjust the value in the Rocksmith.ini to fit your specific hardware capabilities.
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