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firekorn

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Everything posted by firekorn

  1. Ground loop can only be eliminated by cutting off the ground in the cable which a tuner should not do.
  2. Linux isn't officially supported for the game so i have doubt you'll get much help as rare are the user that got something going with it.
  3. Yeah. One thing to be cautious about with loop pedal that don't have ground lift is that you might end up with noise under certain circumstances but it's hard to predict if you'll get ground loop issue or not.
  4. The easiest method is to split the signal right after the bass with an ABY pedal with one output going to the amp and the other to the PC for RS.
  5. No, EOF can't separate track at all. Either you have the separate track already available to you or you are out of luck.
  6. @@jeromeruys You likely forgot to put the dll back : http://customsforge.com/topic/901-how-to-use-custom-dlcs-in-rs2014/
  7. Played it a few times for sure. It's a nice one.
  8. My suggestion would be to go from the psarc to guitar pro directly thanks to RS2Tab and rework it all from there. Old project are more likely to be a pain in the ass to import back into EOF more than anything as far as i know.
  9. @@Douglasjrt24 it's too hardware dependent to be able to give you something that will work directly especially without knowing what are your current settings and specific hardware. There is a pdf inside Rocksmith folder that can help a lot to figure out what settings can help.
  10. That's a buffer size issue you are experiencing. You'll need to adjust the value in the Rocksmith.ini to fit your specific hardware capabilities.
  11. It's still a work in progress as we need the new version of ignition to be done first. Again no ETA to offer.
  12. @ we can remove song for multiple reason, it usually is simply because the link is dead and we have no alternative to offer so we don't keep the record as it is technically not available anymore.
  13. @@Lev989 No one have done the step of hacking their console and looking into how to do it so far.
  14. @@blackdragon1 is CFSM not filling that role for you? I would be really curious what more would you want to do? Note that CFSM is already in C# and it's not like we refuse any help that is offered.
  15. @@Jinxyface Sync issue are usually because you didn't used the correct audio file in the toolkit. Make sure to use the guitar.ogg that is used by EOF. Any other file might not reflect what you see in EOF at all.
  16. @@Borgf15 that'll happen at one point but time to write things down is limited so update are coming slowly to put it nicely at the moment. @@Magenta Import from a GP is the easiest way to add note to EOF, otherwise it'll depends on your input method in EOF preferences.
  17. @@Intimid8or03 Can you share a screenshot of where you put the dll and how it's named?
  18. @@Borgf15 It's not in my tutorial mostly because that would require me to explain all the effects that exist and how to recognize them which is a massive topic that i don't want to talk about anytime soon. The most common suggestion is to find a tone from an official song that is close enough and to purely rely on it if you don't feel confident about doing it yourself. @@Magenta That's a EOF bug which should be handled over the EOF section of the forum.
  19. http://customsforge.com/index.php?app=core&module=usercp&tab=core&area=notifications That area should allow you to manage your email notifications as you desire.
  20. RS community dev answered : The Uplay+ article posted on a Spanish-language instance of the Rockmith news site was published in error—it was meant for a different Ubisoft site. Check the Ubisoft Store for more news and information about Uplay+! https://www.reddit.com/r/rocksmith/comments/c7qbc1/uplay_subscription_and_rocksmith_dlcs/eshuwaq/
  21. Nop, it just brought up the steam page for the DLC. And Karawan is not a DLC, it is technically already included in the game file and is just unlocked by Uplay but it's the only case of a full song being tied to Uplay. I'm not saying it's technically impossible at all to do. Just that it seems unlikely as it is.
  22. @@Gryphonboy First, the blog article was hidden from the news list on that blog, some people found back the link somehow but it's been there since E3 announcement of Uplay+ Secondly, No, RS2014 is a steamworks game and buying RS on Uplay only give you access to a Steam key to use... Thirdly, Probably a news that was posted on all blog website for ubisoft games with the game name inside without checking if the game will or will not actually be included (which is why they added the * just in case) Note that Rainbow 6 siege got the same article at the same date : https://rainbow6.ubisoft.com/siege/en-us/news/152-350982-16/get-unlimited-access-to-100-pc-games-with-uplay and it is still visible in the blog news unlike the RS one. Exact same wording making the suggestion that it was automated very likely with only the game name changing. And lastly, DLC are NOT available through Uplay, this would mean a huge cooperation with Valve to get things to roll out properly. When we see how much trouble can happen for simply putting the DLC out on the store, giving out keys weekly and revoking access as subscription run out would require a lot of work to be done which isn't assured at all at this point. There's very little indication that this is something that is actually happening for RS considering the information we have so far.
  23. @@Gryphonboy except for that little * that then says "Restrictions may apply" like the fact it's not a Uplay game :)
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