Jump to content

Recommended Posts

 

Personally I found it worth the time and effort, whenever I see a "custom tuning" label I immediately have to get rid of it and add the tuning in! Since I play a lot of weird tunings, it's made it a lot easier to browse them without constantly clicking on songs to see what tunings they're in.

 

Though if you don't play a lot of low tuning songs it might not be worth it.

 

One of the things some of us are working on, is a way to fix all those custom tuning definitions without modifying the psarc files, if you have a list of the settings you've accumulated to remove as many of them as possible, please share it with me and if/when we manage to work out how to fix them the way we'd like, I'll make sure as many as we have defined are included. 

 

Sure no problem! Do you want the whole list of every tuning I've got in there (even the really weird rare ones) or just the many variants more common low tunings like B standard, Drop A, Bb, A standard etc?

If you want all of them, I can post screenshots of my tuning.database.json in its entirety or perhaps upload it to google drive so you can download and look through it. 

Link to post
Share on other sites

  • Replies 103
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Cold's Crap   We need more stuff going on in the modding bit so I thought I'd show off how I screwed up my game and how you can do it too. I'll try to format it decently with different reply

Added the ability to modify all non-dlc related game images to CGT Image Injector feature.  It is included in CGT Version 2.1.8 release

Had some fiddle around with all the files in there, i think the most interesting part of that beside string color is to edit how some technique might look especially chord fret hand mute and palm mute

  • Administrator

 

Sure no problem! Do you want the whole list of every tuning I've got in there (even the really weird rare ones) or just the many variants more common low tunings like B standard, Drop A, Bb, A standard etc?

 

If you want all of them, I can post screenshots of my tuning.database.json in its entirety or perhaps upload it to google drive so you can download and look through it. 

 

 

Share the file and if/when we are able to make it so, we can just copy/paste it all.

Link to post
Share on other sites

 

 

Sure no problem! Do you want the whole list of every tuning I've got in there (even the really weird rare ones) or just the many variants more common low tunings like B standard, Drop A, Bb, A standard etc?

 

If you want all of them, I can post screenshots of my tuning.database.json in its entirety or perhaps upload it to google drive so you can download and look through it. 

 

 

Share the file and if/when we are able to make it so, we can just copy/paste it all.

 

Here it is! 

 

I couldn't get the actual .json copied for some reason, so I just copied all the text inside it instead 

 

Should definitely still work for copypaste though. 

 

There are various different weird tunings in here I found in my time of actively seeking out weird tunings on CF, many variants of B standard and other 220 tunings, as well as some for different instruments (I have Cello and Violin at least in there).

 

https://drive.google.com/file/d/1MdQl6axirXiD8STQYSxglm0gP1vZLUQr/view?usp=sharing

 

One thing to note:

The last few tunings, "E Standard 6 string", "Eb Standard 6 string" etc. are, as should be apparent from the numerical values, octave-down tunings I used for being able to play guitar charts on bass. You can omit those if you want, or if you want to keep them perhaps rename them to "E Standard Octave Down" etc. as that's what they'd be called on a guitar. I think there's a couple E standard octave down charts on here though so that at least might be useful. 

Link to post
Share on other sites

  • Moderator

CUSTOM LOFT (KINDA)

AKA MODEL SWAPPING

You can copy other models from the game into the loft by inserting them into the "the_loft_plant.nif" model. You can't directly add them to or modify the loft.nif because it will kill the camera and animations.

You need the toolkit, nifskope and a program that can edit dds files.

The guide is using the plant.nif to add extra posters but you can (probably) add other models like from the guitarcade minigames. Or can also do this to add other models to other stuff as long as they don't have animations (.kf .kfm files)

Here's an already done one with extra posters (Paste contents in "assets\generic\env\the_loft"). You can just change the textures, paste it in and repack if you want. Or use the poster locations as reference for placing your own objects in-game since they're extra added in all main locations.

Zxb4emN.pngiQvQu0F.pngnwfVrlm.png3PNxetA.png
Guide

 

Make a copy of and unpack "venues\loft01.psarc"

Go to "assets\generic\env\the_loft" and replace "loft_sway_plant.dds" with a blank dds file. This is a workaround to make it invisible since deleting the mesh crashes the game.

Open "the_loft_plant.nif" and "the_loft_main.nif" in 2 seperate nifskope windows.

In the "the_loft_main.nif" click on the poster to select the "NiMesh" and then click on the "NiNode" it is parented to.
qmmdAGN.png

Right click on it and select block, copy branch
oz7ARUg.png

In the "the_loft_plant.nif" nifskope click on the "NiNode" scene root and then right click, block, paste branch.
ocM7dBQ.png

Go to "assets\generic\env\the_loft" and make a copy of "loft_posters.dds". Give it a name with no capitals or spaces. Open it in an image editor, change the poster on the right to something else and replace the rest of the image with black. (then save it)

qE4ZIUF.png


Now in the "the_loft_plant.nif" click on the poster and in the block list right click on "NiSourceTexture" and do texture, choose.

hVhLjcA.png

Select the texture you just made and in block details change the file name index from the full file path to just the file name.

rQps5SU.png

eg

e:\steamlibrary\steamapps\common\rocksmith2014\venues\loft01_psarc_rs2014_pc\assets\generic\env\the_loft\tut.dds
to
tut.dds

ctIBDoa.png

By default its location is too far back to be seen, you need to increase it's X position or it will be through the wall.

Right click, transform, edit. Then when you are done, right click, transform, apply. Then save the nif.

I can't give much advice for the positions, it's just a lot of trial and error. You need to repack the loft.psarc and resave the nif each time and adjust accordingly.

I'll link my own plant.nif somewhere (check top), it's got posters added in all the main locations (guitarcade, main screen, las selection and an extra near the 3 posters on the wall) and you can use them for reference.

Also since this is through the plant model not the loft itself there is no real lighting/shadows so the model may be too dark. The easiest way to fix this is to change the emission value of the material property. If it's in a dark corner have a lower value so it looks darker.

0.4 for all values works well for a nice lit area and leave it on 0 for dark places.

9QUY9fR.png

That's about it for now.

Ea3cCUQ.png                                               "Be excellent to each others"-Kurokotei / 黒皇帝                                                Gh59blB.png

My todo list (majorly outdated)                                           Modding thread (dead)                                        500 songs hype

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy