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bo3bber

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    Peavy Strat, Steinberger Spirit

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  1. Here's another live version of Scary Monsters: I saw a 2012 version of this. I'd still like to see 2012 songs here.
  2. They sold 1.4M copies of 2012, and about 1M copies of 2014. They also said they were disappointed in the sales, which I find rather surprising. "Rhythm" games were supposed to be all but dead. I don't think you can reasonably expect to sell 10M copies of Rocksmith when worldwide guitar sales are on the order of 1.5M/year. Plus as I noted earlier, 2014 is more of a teaching tool, and it's good at it. Only problem is I just wanna have fun, not take lessons, so I didn't buy it.
  3. All the more reason to bring the archive back to CustomsForge, in a specific 'abandoned' database. As I wrote before, this would bring them back from the dead, keep CustomsForge the go-to place, and importantly, allow any charter to reclaim their lost work and either bring it back to life, or mark it as not-to-be. People gravitate to what is easiest. If we can make CustomsForge easier and better than random torrents from the internet, people will use this, and it's better for everyone. PS: (torrents != piracy) torrents are a perfectly legitimate tool, like HTTP, don't get confused.
  4. I was also shocked to see all that work destroyed. I only have 2012, so it's particularly punishing. Maybe a compromise would be to allow the old customs back under an author named "rescue". And any time an original author comments, attribution is returned to them.
  5. I understand, but I tried, really I did. I've made a custom track that I'm happy with the guitar, and I tried to add the Bass to make it complete and better all around. Only problem is I had my Bass friend try it, and he said it's completely wrong. So rather than post something just wrong, I've held off. I just don't have the talent or ear to chart the Bass. Maybe we can get to something where I make the part I can do, and ask for someone else's help to chart the Bass. If I have to be stuck in the non-approved category because of lack of Bass that would be OK, but it'd be nice to have levels of 'approved.' For me at least, this would give me more incentive to finish up what I've got.
  6. I got a chance to play BandFuse and 2014 back to back and gave them both a serious try. (I still don't have 2014, I'm more happy with 2012, YMMV). I played it enough to get get 5 stars on a song, 100 note streak, 100% a song on medium, and tried to be open minded about it. My problem with BandFuse as compared to Rocksmith is that it emphasizes the picking hand instead of the fretting hand. Their notation is about the timing of things like bends, and the right strings to hit. The notation for the fret hand is possibly OK for people really into Tab, but I found it impossible to play something that I did not already know or understand. After a little while for example, a 1/3 notation on the top string is clearly a power chord, but when I was playing a new song, and I'd get a 2/4 on the A string, it would blow my mind. With Rocksmith by contrast, I can know practically nothing about the song, and still be able to get my fret hand in position, because it's showing me exactly where to be. This is why I say Rocksmith emphasizes the fret hand, and I think that's the right emphasis. At least for me, I have waaay more trouble with where I am on the neck, and what string, than I do with picking. So for me at least, I found BandFuse to be a nice novelty, but way to close to being a Rockband 4 with their awful notation. I even have that stupid plastic Mustang guitar, and could never get their notation, even after studying a song. Now for 2014 vs. 2012, for anyone who might be curious: I like 2012 better because it's more 'fun'. The emphasis is different. 2014 is a more serious tool, and more polished and definitely better at actually learning a song. But I'm a dilettante, and don't actually care about all that, I just want to play music and have fun and learn as I have fun. 2012 meets that goal better for me, because I really enjoy playing to that stupid animated crowd. Dunno why.
  7. I'd like to see an 'approved' filter as a way to try more complete songs. Ideally I think it would be best to have multiple levels to 'approved' though, as stated earlier. I have some hope that I can make a couple of customs, but I'm not worth a damn on Bass and won't be able to make the Bass track even with tabs. I have no ear for bass, I tried. I'd hate to not be able to get to 'approved' because I'm missing Bass. My preference would be something like bronze/silver/gold where: Bronze has at least one part that is complete and accurate, like Rhythm Guitar is complete and playable and proper tone, but missing lead and bass. Silver has at least two complete parts, Lead and Bass, or maybe Lead and artwork and lyrics and proper tone Gold is fully complete, Rocksmith caliber.
  8. Thanks for having both themes. I really appreciate having the ability to go back to the white theme.
  9. Well, it's probably just a little too soon to be talking about any form of ratings, given that the pain is still fresh. Probably best to wait for the dust to settle, let CustomsForge get stable and out of heavy development. I will suggest though that the important thing is to be flexible. The rating system on Smithy's didn't work, but there was no way to know in advance that it would turn south. You have to remember that it was a valid experiment trying to solve one of the big Smithy pain-points. But... You have to be flexible, and when the experiment is clearly failing or worse, damaging everything, you pull the plug on the experiment and try something else. But hopefully not the entire site. :ugeek: The important part is to keep trying things and keep evolving, and not be afraid to try things because it might anger people. I'm just happy to be here, and see it all live on. Please take my suggestions and ideas as just food for thought.
  10. Trying to find the balance between encouraging new people, and keep the rabble from destroying the community is tricky. Experience shows (:-) that allowing just anyone to vote on songs just leads to the usual internet anarchy and low signal-to-noise ratio. With that in mind, I have two suggestions worth considering. 1) Allow only upvotes, not downvotes. Like FaceBook "Like". Only people motivated to upvote will take the time to do so, and you'll get a natural sifting of the ones that people actually think are worthwhile. You would still get some over-attention to popular songs, but it seems like within a specific genre you'd get a reasonable assessment. This would not encourage or reward people who contribute, but would be simple to implement and still be helpful. 2) Only allow ratings by people with "cred". If you've posted a custom song, you suddenly have infinite cred. You've already done all the work, you understand how hard it is, and you have made a solid contribution to the community. You can vote on any song because you are the community. If someone like Robotmom, or Fabianosan say a song is good, that's all I need to know. If you don't have that kind of skill, maybe you help the community in other ways, like making posts. Posting suggestions or feedback, or anything helps build community. Maybe you get one vote for every five posts or something. If you get "thanks" you get 3 votes. Something like that, because you helped someone enough to get thanks. If you don't contribute anything to community, you don't get to vote. You can download and lurk because you are not a problem, but you don't have enough "cred" to be allowed to vote.
  11. I have yet to meet a girl that didn't like NIckelback. If you are playing Rockstar or How You Remind Me, I'm sure you'll get singing along. Also, rhythm arrangements are definitely doable on an acoustic.
  12. Thanks for coming here to let us know the solution. If you or someone else has the same problem you can speed up the hunt for the bad song by doing a binary search instead of a linear one. I did this on some songs that would crash RS before. Technique: Pull half of the songs out of your folder, so only half load. If it now works, you know the bad one is the half you just pulled. If it doesn't work, you know the bad one is still in the current list. Put in or keep only the known bad half. Now cut that half in half so you just have 1/4 the original number. If it works, you know that the bad one is the 1/4 you just pulled. If it doesn't work, you know it's in the 1/4 that is still live. You see how it goes, just keep halving the songs as you narrow it down. If you have 1000 songs, this will allow you find the bad one in 10 tries max.
  13. Some interesting ideas here. Please let me toss out another thought. The creation of CDLCs seems to me to be very much like software development itself. Lots of versions, revisions from different people, needing one 'owner' to verify changes are better not worse. This suggest to me that CDLCs might be a candidate for version source control as the mechanism to keep it all in one spot and collaborative. I'll go one step further and suggest that source control via Git seems like a fairly natural way to handle this process. Please don't glaze over, Git can be complicated, but it can be easy too. Setting up would need to be simpler. But once it's in use, it's easy to post changes, branch new versions that may not pan out, see what changed and why. Easy for other people to drop in and tweak just a couple of things and post as improvements. Not sure, just seems like a natural fit for the distributed nature of Git development.
  14. Hah! Got me. To the people reviving this phoenix- Thank you, thank you, thank you! I started charting some surf songs awhile back, and I promise to share.
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