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cozy1

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Everything posted by cozy1

  1. Maybe can be fixed. Send a link to your corrupted game save files (LocalProfiles.json and *_prfldb) here. Must receive both files to be considered for testing/repair.
  2. @Wolfie3101 I had the same experience as you with the infamous Alexbeav LocalProfiles.json and *_prfldb. There were no inlays unlocked except for Ubisoft Uplay one. Not a very special game save IMO. Please post a link to ~100% game save (localprofiles.json and *_prfldb) files here.
  3. You can post a link to your corrupted game save (localprofiles.json and *_prfldb) files here. I have developed a new localprofiles (game save) repair tool. Corrupted profiles and ~100% game save profiles are needed for testing. You must post both files to be considered for repair/testing. Be sure to listen to @@Alex360's advice above.
  4. You can post a link to your corrupted game save (localprofiles.json and *_prfldb) files here. I have developed a new localprofiles (game save) repair tool. Corrupted profiles and ~100% game save profiles are needed for testing. You must post both files to be considered for repair/testing.
  5. There is a new feature that was added to CSC Toolkit. Take a look under the "CDLC 2 Tab" menu. The "SongList" radio button will provide you with basic information about any RS2014 CDLC. More detail could be added to this report if you give me a list of the specific information that you want to see.
  6. Back to the original subject. There may be a way to capture the fret and string data as it is played. Please PM me if you have experience making game memory detours, injecting or reading game memory in C# eg WOW
  7. Many thanks to @cabalistic for his efforts and making this possible. The RocksmithToTabLib.dll has been incorporated into the CSC Toolkit under the "CDLC 2 Tab" menu (formerly "SngToTab") giving GUI access to generating *.gp5 files. The toolkit can generate gp5 files for maximum song difficulty or all difficulties, similar to what can be done for generating plain printable ASCII Tablature. You can select multiple CDLC files for conversion. You can also select specific songs and arrangements, including multi-song CDLC files . Unfortunately, not all the features could be incorporated into the CSC Toolkit at this time. User will still have to use the command line version of RocksmithToTab to gain full access some features, like Xml conversion to Gp5.
  8. Guys. Has anyone had luck with GP6 importing MusicXml files. I can not even get GP6 to successfully import a MusicXml file that it created. I decided to put the CSC Toolkit, RS2014 CDLC to MusicXml converter feature on hold for now. I would really appreciate it if someone can send me a working MusicXml file that has been imported and is confirmed working with GP6. @cabalistic new command line tool for converting RS2014 CDLC to *.gp5 is now working very nice indeed. I had the chance to fully test it out and his program works great for gp5 exports. Look here. This is really a great tool for all RS2014 players, not only the Fretlight owners. Only problem is the tool requires NET45, so there is no WInXP support. With help from Alex360, I converted the tool to VS2010, NET40 with full WinXP support. You can find deprecated source here.
  9. @@Alex360 Many thanks. I converted code to VS2010 and it works fine now. I see your secret with MemoryStream and StreamWriter. You rock.
  10. @Alex360 please share secret to get this to build in NET40. I know I have to change all references from NET45 to NET40 and remove all *.config. Remaining problem is with StreamReader, StreamWriter. Thanks
  11. @Azrael Just a quick explanation. RS2014 CDLC is converted to RS1 CDLC and then ASCII Tab is generated with the old SngToTab generator. I don't believe that RS1 supported open C tuning thus the error. I will work on fixing items #1 and #2. Item #3 - the file naming is consistent with RS1 ASCII Tab naming convention and CSC Toolkit developer guidelines for file output. This new tool allows for multi file select, cross platform, and bulk converting. Files can be renamed after generation if desired. Thanks Followup Footnote: (I like suggestion #3 and have decided to incorporate the file naming suggestion into CSC Toolkit though this can only be done for RS2014 CDLC conversions.) #2 and #3 suggestions are done. #1 is an ongoing problem.
  12. Guys ... @cabalistic has produced a nice command line *.gpx exporter for RS2014 CDLC. Look here. I just released a new feature to CSC Toolkit that converts RS2014 CDLC to printable ASCII Tablature. The new converter is located under the SngToTab menu. You can also printout a RS2014 CDLC song info summary for multi-song archives. I am currently working on a feature for converting RS2014 CDLC to MusicXML. Will have it out soon.
  13. I am working on something similar, except converting to MusicXml. I forked your code and will take a look at it. Thanks for release.
  14. @Xstatic Think of it as a dual display concept. The notes/chords that you see on your computer in RS, you could also see on the Fretlight at the same time. The Fretlight visually gives the beginner a quick guide to finger placement on a real guitar fretboard.
  15. So I started to working on converting RS2014 to MusicXml since at the moment this seems to be most doable. I will have to wait to figure out how to tap into the RS note highway for later. I am currently able to dump CDLC song data to XML. I have MusicXml XSD and XML schema working. I need help from someone who understands XSLT. How do I go from CLDC song schema to MusicXml schema? Through XLST right? Is there an easy way to generate the XLST to go from one XML schema to another XML schema, or do I have to do it line by line? Would I be better using datasets than XSLT?
  16. What file input does GP6 accept? Midi format? If so CDLC to GP6 is a done deal. Will have something together in a couple of weeks. Syncing is not a big problem, getting the output from RS is. If someone can tell me how to capture the RS note highway data we will be on way to having an interface.
  17. I don't envision changing either how Rocksmith or the Fretlight works. Each will use a separate USB cable for functionality. So two USB ports will have to be used on the computer. I have already solved how to get the song data out of RS CDLCs so that it can be sent to the Fretlight. RS CST provides the tools that I needed to extract the CDLC song data, so my original idea of using RsTabExplorer won't be necessary. I am working on a mini player version now that takes a RS CDLC data and sends it to the Fretlight. Still the ultimate goal would be to have a real time software interface between RS and Fretlight. Keep the input coming.
  18. Good input so far. The goal is still to be able to set the Fretlight next to the computer and use it like a 2nd computer monitor while playing Rocksmith. Just think it would be cool to see the Fretlight interact/interface with Rocksmith this way. GP6 is good alternative but GP6 is not Rocksmith.
  19. Do you think there is any chance of getting the RsTabExplorer C# project to ever build under WinXP VS2010 NET40 IDE? You can skip to the bottom if you want to see the solution to this question. I am a developer who runs VS2010, .Net 4.0, on an old WinXP box. No I'm not kidding. It seems that because of project dependencies with Nuget, GalaSoft.., System.Windows.Interactivity, and Microsoft.Practices.ServiceLoaction, that I am unable to get it to compile "out of the box" in my WinXP environment. I am able to get rid of the Nuget dependencies but it is the others that I am having trouble with. Do you think obtaining and referencing the missing dlls would solve it or are there deeper dependencies that won't let this compile under WInXP? Interestingly, the RSTabExplorer 0.0.5 compiled executable that is on GitHub does run under WinXP for me. My goal is to be able to interface a Fretlight guitar with RsTabExploer. See my post on the subject. Thanks for your time. Cozy1 So to follow up: I obtained the missing dlls and properly referenced them in the solution. Still will not build for me. I receive two error messages when debugging: Error 1 Metadata file 'D:Documents and SettingsAdministratorMy DocumentsVisual Studio 2010ProjectsRSTabExplorerRSTabExplorer XP ModdedRockSmithTabExplorerbinDebugRockSmithTabExplorer.exe' could not be found RockSmithTabExplorerTests Error 2 Unknown build error, 'Could not load type 'System.Runtime.CompilerServices.ExtensionAttribute' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.' RockSmithTabExplorer I did a search on these errors and came up with this: http://stackoverflow.com/questions/13748055/could-not-load-type-system-runtime-compilerservices-extensionattribute-from-as Based on the above, I confirmed the Nuget libraries that I am using have dependency on net40. So I don't think this is the problem. I came across this which seems very plausible. http://stackoverflow.com/questions/19933643/could-not-load-type-system-runtime-compilerservices-extensionattribute-from-as Was this version of RSTabExplorer ever built on a machine that contained Net45? How do I fix this? Turns out this was not the problem either, see below. AFTER A COUPLE MORE DAYS I WAS ABLE TO ANSWER THIS MYSELF - HERE IS THE SOLUTION Remove all references to Nuget (because I don't like bloatware), delete Microsoft.Practices.ServiceLocation.dll, delete System.Windows.Interactivity.dll, delete two GalaSoft dlls, delete ViewWindowsLocator.cs. Update WFP xaml forms, and MainWindow.xaml.cs, yada yada yada, and refactor the solution. With a little effort RsTabExplorer works just fine in a WinXP VS2010 C# NET40 IDE. Everything builds and works as it should. My KISS version of RsTabExplorer source and executables will be posted on my website.
  20. @firekorn Good input. If there is a way to capture the RS note highway data then I can make it work. Syncing would come from real time capture. How to capture note data from memory? Do any of the drivers that the game uses have the ability to be used for this? Assuming the game calls functions contained in the drivers during play then data might be intercepted at driver level with a code cave. What does the D3DX9_42 driver do? Need to find where CDLC input is converted to Midi output (notes)?
  21. So are there any Fretlight guitar owners here who also play Rocksmith 2014? Would you like to see your Fretlight fretboard interface with and respond to Rocksmith? I'd like to open up a feasibility discussion. Would it be possible to do this? How? I have some ideas to get the brain storming started. Remember there are no bad ideas here, so feel free to toss in your 2 cents. The goal would be to build a software interface between Rocksmith and the Fretlight guitar. Fretlight recently released a SDK for the guitar. Controlling the LED fretboard is possible. There are already several projects out there. Extract RS2014 CDLC song data that could be sent to the Fretlight ... now from CSC Toolkit. The big question is ,,, can we capture the CDLC song data as it is being played by Rocksmith in real time? Could D3DX9_42.dll or some other driver be used to monitor/intercept the data? Other ideas? Waste of time or sound interesting? Note: In case you are not familiar with the Fretlight guitar. It has a LED fretboard that lights up the finger position of the notes on the fretboard. Very similar to what Rocksmith is doing visually on your computer screen.
  22. Your welcome. Have fun making custom inlays.
  23. kobie83, that's my video and custom song. Here is the custom inlay I'm using: https://www.dropbox.com/s/5ex91p91kktmdt5/Guitar%20Notes_p.psarc Just put that .psarc file into your dlc folder. Then in Rocksmith press Ctrl and go to "Change Inlay." Change your inlay to "Guitar Notes." You can read more about it here: http://customsforge.com/topic/5236-custom-inlays/?hl=%2Bcustom+%2Binlays TheAnswer989: The notes inlay that you are using has an error. Take a look at the 12 fret in your video EAGDAE, should be EADGBE. The one that I referenced here is correct. My inlay note artwork can also be edited for different tunings. Thanks
  24. See my tutorial for how to make a custom guitar inlay with notes here. Additional inlay templates can be found here.
  25. Instead of a static message like "Please wait while the game loads ...", the RS Development Team has given us some nice game intro screens to watch while the core program is loading. A new tool has been added to CSC Toolkit under the Inlay Creator tab and it is now possible to substitute your own images for the game intro screens. Details, help and tutorials can be found at: goo.gl/jREeJF
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