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iminashi

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Everything posted by iminashi

  1. Using two (or more) fonts in one song is possible, I've been planning on trying it out sometime. As for overlapping vocal parts, I don't think that there's anything that can be done.
  2. Here, although there's nothing special in it. https://drive.google.com/open?id=1wqEb5GnWk66v80yUrxkRX-o_5KNctDXt At 02:13 in the lead arrangement there is a split double stop which causes the previous handshape to be extended to cover it.
  3. It doesn't make sense to extend the handshape with slides such as this: The handshape is also incorrectly extended when an unrelated split chord follows a chord, e.g.:
  4. While I'm talking with myself, here's a new custom build of the toolkit. The one before could produce poor quality cover images.
  5. Uploaded a new version with a quick fix for incorrect character spacing when using "accurate inner rects".
  6. Rocksmith 2014 Custom Font Generator Using the Program Basic usage should be pretty obvious. With "Display Bounding Rectangles" enabled, hovering over a character will display it in a tooltip (using the default UI font, which in Windows 10 is Segoe UI). When you save a font, in addition to the DDS file, a glyphs.xml file is also saved. This file is required, so don't delete it. If you rename the DDS file, you must rename this file too. If you install a new font while the program is running, you must restart it in order to see it in the list. Using the Font in the DLC Builder The custom font can be added when selecting a vocals arrangement. When adding a Japanese vocals arrangement, if the filename contains "jvocals" (or "jlyrics"), and the project folder contains a file called "lyrics.dds", the custom font will be applied automatically. Using the Font in the Toolkit Edit a vocals arrangement, click the "..." next to the arrangement type to open the window where you can set the path to the custom font. Word Spacing As far as I know, you cannot change the space between words. The space character in the custom font is only used if it is included in the lyric itself. For example, in this picture "exist as it is" is a single "word": Colors In the texture file red means white/light gray and blue means black. The lyrics seem to be monochrome so different colors cannot be used. You could invert the colors but in that case the blue karaoke highlighting of the current syllable would be on the shadow: Unicode Combining Characters You should avoid combining characters and use precomposed characters if possible. If you have a combining character like "o̺" and also have a regular "o" in the lyrics, the game seems to pick the regular o. This can be made to work by making changes to the lyrics file itself and I will add support for it if there is need. Requirements: Windows (or wine) .NET Framework v1.2 Download at GitHub
  7. @@Rockfirstlast You can ignore them, it's just adjusting the gap between two handshapes to be at least a 32nd note, which I believe is the closest handshapes can be in ODLC.
  8. Released v1.1 with a few minor changes. I decided to make a cross platform version to see how hard it would be (It wasn't too bad). The UX is not as good as the Windows version, but the core functionality is the same.
  9. It seems to me that there's only three heights the note tail can be in and the height for anything beyond a whole step bend is the same as a whole step bend. There is a bend like this in "Sloe Gin" and the situation is the same.
  10. It's clearly not split since it has that double stop panel thingy.
  11. Well, I have a custom where this (bending up from whole step to 1.5 steps) wasn't working even before Remastered.
  12. I think that's a limitation of the game itself.
  13. No, don't know if I've come across any.
  14. You could also use ignore to make it work:
  15. As for frethand mutes that start a handshape, the Toolkit currently makes files that would look different if you were to play them in the non-Remastered RS2014. The first frethand muted chord would be displayed as a full chord whereas in Remastered it would be a repeat panel. This could be easily changed though.
  16. It's not utilized in RS1 either? I wonder what it was actually supposed to be then.
  17. @@I)ark_Seph Funny, when I try the program in a Ubuntu VM, the Configuration works, but Help crashes the program. (Edit: Because I forgot to install corefonts :ph34r:) An actual Mac version would be quite a bit of work I imagine. In any case, I do plan on releasing the source code eventually™.
  18. There are some changes in the latest beta version of the Toolkit to the way chords are handled. They were mainly made to fix this issue: This has some implications to making customs: 1. "Hi Dens" is now meaningless. You can forget about it. It is a leftover from RS1 that is never used in RS2014 ODLC. Where you before needed to set chords as "Hi Dens", now you only need to mark the handshape. 2. A few things that you could do before no longer work. -Cases such as this where you have manually marked a handshape and a repeated chord would need to be displayed as a full chord: Your options are to either remove the handshape or give the second chord a different name which technically makes it a different chord. -You can no longer set the first chord of a handshape to be displayed as a repeat panel (high density) anymore. This is never done in official songs anyway. I have seen it happen unintentionally in some old CDLC repaired in CFSM: 3. Chords inside arpeggios can now be implemented in EOF like partial chords inside handshapes are implemented. If you come across anything broken regarding chords that you think should work, please post here.
  19. This tool originated as a command line program I wrote in Ruby to automate a workaround to prevent DDC from moving sections that are not placed on the first beat of a measure. Since than I've added more features and eventually decided to make it into a GUI program using C#, largely as a learning experience. It is called DDC Improver since I couldn't think of a better name. Some of the features in the program have nothing to do with DDC and it can also process files with manual DD. Features: -Can process multiple files simultaneously -Prevents DDC from moving sections that are not on the first beat of a measure -Restores FHPs set at the beginning of noguitar sections -Adjusts the lengths of handshapes if they are too close together -Fixes phrases that have only one level by adding a second level to them -Can automatically place crowd events -Move phrases/sections off beat with special phrase names -Removes beats that come after the audio has ended -Can be used to remove DD from files -Checks the XML for issues About the XML checking feature: -The program will complain if you have a tone change that is placed on a note. This is not really an error, it's more of a best practice to place a tone change before the note it occurs. -The only check that can give you false positives is the check for mismatches between anchor position and chord fingering. Changelog: v3.1.25 -Updated DDC to v3.7 -Fixed a bug in the "one level phrase fixer" -Added a check for chords whose chord notes have different sustains -Updated to .NET 5.0 Downloads: Windows version Requires the .NET 5 Runtime Mac version Requires macOS version 10.13 - 10.14, with Wine installed on in order to execute DDC. Though DDC Improver itself does work on 10.15 (Catalina), the functionality is severely limited since running DDC does not work due to it being a 32bit program. A Linux build is possible if anyone actually wants it. The source code is available at github. Old versions changelog:
  20. One workaround is to split the time signature of the measure so that the section starts on the first beat, like splitting it into 3/4 and 1/4 time signatures for example. It's not very pretty. I've wrote a program that automates a workaround (and does other things) so I don't have to think about it. I've been meaning to release it any day now....
  21. If you have sections that don't start on the first beat of a measure, DDC will move them.
  22. There is a note with more than 32 bend tech notes. Newer versions of EOF will give you a warning that this will crash the game.
  23. My "DDC Improver" program is pretty much done and I should release it to the general public. I just haven't been able to decide what kind of icon I should use for it, and also I've been too lazy to write a proper help/readme for it. :P
  24. FWIW I've been working on an editor. For now it's just a list of the notes and the GUI would need to be changed to something else to actually make more extensive editing of the showlights convenient. And for the past two days I've been trying to get this thing working:
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