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firekorn

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Everything posted by firekorn

  1. Are you sure the note are actually in sync in EOF then? Try to delete every other audio file beside that guitar.ogg
  2. If the note are in sync with the audio in EOF, you should not have any issue if you use the guitar.ogg as the audio file for the toolkit.
  3. Usually is due to using the incorrect audio file.
  4. .org stand for "original" which is a safe copy made by CFSM before altering a file
  5. @@MTPenguin We are looking into it (albeit slowly since it's a beta and is prone to update).
  6. It's why it is very important to be self critical of your playing and not just go for scores. The game recognition is only looking for pitch and timing, it isn't perfect and have some leniency to not make it too frustrating but it's in a no way a good judge for musicality so you have to judge yourself on that part which is why i always suggest to mix the music down a lot (i have it at 60%) so that you can hear yourself more easily and really stand out.
  7. http://customsforge.com/topic/901-how-to-use-custom-dlcs-in-rs2014/ Make sure to get the dll
  8. A lot of new addition which also complete the album I, The Mask from In Flames
  9. I, The Mask album complete (beside the physical edition bonus track which i'll work on later).
  10. 1. it is a steamworks game, you can't run it without steam legally no idea about 2.
  11. And it crash even when you don't have the dll in the game directory? If so your best bet is Ubisoft customer support themself, we can help with anything custom related but we are not the support for the base software.
  12. @@kitcat crunch Look up what Teinashu release.
  13. @@irongoats Have you tried to check the integrity of the game files via steam?
  14. That one will definitely be a "no". It's literraly the same thing as the original, it would just allow people to not pay for the official content to learn that song.
  15. @@Rockfirstlast Maybe try with the linknext status in tech note but sounds like a bug though it's interesting that the tech note get ignored on the D string.
  16. @@Rockfirstlast There's no need for the slide tech note on the D string as there's no slide on it anyway. Can't think of an official DLC that have this, it's hard to remember all those things but your example is likely to be as close as it needs/can be.
  17. So it's the toolkit messing this up then i suppose. Time to do another fun bug post :) Took a look at recently released oDLC and they all recreate the handshape and let a space between the same chord handshape. Guess i'm good to make a lot more handshape for that part.
  18. @@raynebc No DDC and none of the chord get the highDensity attribute. I would like to avoid to have to get multiple handshape in that section as much as possible, getting them close to look like a unique one will require me to mess with my EOF settings temporarily while i would have expected the crazy status to allow me to force it. I'm not sure of the game requirement, i might have to check some things up around to dig an official DLC that does this but i'm sure there is so there should be a way :)
  19. So my understanding of it so far was that the crazy status allowed me to force a new display of a chord even if it's inside a marked handshape but i find myself in a situation where whatever i tried the chord always end up in a repeat panel even though nothing should force it to be in high density : this ends up as this which isn't what i would have expected at all and not what EOF 3D preview would suggest either.
  20. @@tommyjenkinz the easiest solution is to delete the file and do an integrity check via steam so that it redownload the missing file.
  21. @@hooolian There's no need to use multiple EOF project for quite some time. RS remastered only support 5 playable arrangement and EOF offer those 5 RS arrangement in the following track : PART_REAL_GUITAR PART_REAL_GUITAR_22 PART_REAL_GUITAR_BONUS PART_REAL_BASS PART_REAL_BASS_22 All of those track can be used as Guitar or Bass track no matter their original name in EOF.
  22. Might help if you tell us what issue you are facing?
  23. the issue you had afterward is that the toolkit have altered the xml to fit the change you made, re-using that same xml file still included the modification you made which created the issue. Saving back from EOF to get a clean xml to import into the toolkit is very important when you want to make sure you use a clean xml file without issue. And no i didn't meant that the clean tone should be in all other slots, just that it should be at least in 1 other slots as the base one is the tone that is loaded with the song and that the game can't switch back to it.
  24. Did you touch the tone slots in the toolkit at all? If so you shouldn't have, the issue is that the game can't switch back to the base tone which is why the default tone should be in both the base slot and another slots (A/B/C/D) while this is not the case in your CDLC. It's the whole reason there's a box that prevent from changing those directly which warn about tone issue if unchecked.
  25. @@mmbenali So far, no user have given us enough information to offer CDLC on the PS4 system so CDLC aren't available on PS4.
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