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'Multi Effects' Tones


Foster__p
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How can I make tones like 'lead phaser', 'distortion processed', 'acoustic octave' etc.? 

I've seen these kind of tones even in cdlcs so I know it's possible 

I've tried importing the tone, for example 'overdrive tremolo' from 'spiderwebs' by no doubt

In the toolkit the tone type is marked as 'tremolo' and also in the game it just shows as 'tremolo' 

There's also a cdlc ('how did we get so dark' by royal blood) with a bass distortion lead (or something like that) tone 

I saved the tone as a .tone2014.xml file and I notice that on the image 

I'm guessing the two numbers after 357 define the tone

I already tried that too, with different numbers, but it will just stay, either as 'bass distortion lead', or just with the name of the first tone (bass in this case) 

IMG_20220312_160950.jpg

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1 hour ago, Foster__p said:

How can I make tones like 'lead phaser', 'distortion processed', 'acoustic octave' etc.? 

I've seen these kind of tones even in cdlcs so I know it's possible 

If you don't want to unpack and modify each psarc you make manually you can do them way easier in dlc builder since it has proper support for them. (Needs wwise 2021 unlike the toolkit)
uAbQm7w.png

I'm not too sure how to do it with the toolkit though. Think you have to modify the .json files in the final built song and repack it? But I do know that the numbers before the string refer to the entry in the localization database (cache.psarc\cache4.7z\localization\maingame.csv) for multi-language support.

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