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Showing results for tags 'error'.
Found 57 results
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CDLC Creation attempt freezes after tuning.
I have created many CDLC's which did not have any problems. For my last 3 CDLC's, I have encountered a problem. They froze after tuning. For two of them I've managed to resolve the problem by adding a "count" rs phrase manually in EOF. But for the last attempt it did not work at all. I have all the files needed and all the programs updated. I will leave a link to all of my last projects files. https://www.dropbox.com/s/a90f0ce49upxten/Iced Earth - I Died For You.rar?dl=0 Edit1:I have tried to repair phrases with Custem Game Tool. It said it repaired. The song shows up in the game but disappears when i try to click.
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D3DX9_42 dll causes the game to stop working
When i put the .dll file in the rocksmith folder (i don't have steam rocksmith) and try to open it it simply won't start. In the task manager says that for a few seconds the game is running but then turns off. I can't play CDLCs because of this, any fix?
- error when importing file
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RS2014 RealTone Cable Issue
Hi all, So I've been playing Rocksmith for a good few years now, but I just recently encountered an issue that I can't seem to resolve. The issue is deceptive in that it sounds simple but I think it's a lot more complicated than I'd like it to be. The realtone cable for my Rocksmith is apparently no longer being detected, which has led to both games no longer being playable. The cable is detected by Windows but does not produce any sound. My assumption is that there's something inside the cable itself that has been ripped apart by the years of use (I bought it back in 2016), which would require purchasing a new one (though I'd really rather not, considering they go for no less than £25). The reason why this confuses me is that, if Windows can pick up the USB, why does RS not just assume that the cable is there (even if it is ripped through on the inside)? Does having the current flow from the computer to the guitar make a difference there (for example, if it were working and I unplugged the jack from the guitar, would it state that the cable has not been detected there as well)? For sake of ease, I've attempted to reinstall drivers and tried different guitars to no avail. I'm assuming it's just the cable having entirely worn down, which means I'll just go out of my way to buy a new one, but I'd like to be 100% certain it isn't a software error first. One final question: if it is the cable, is there an easy way to check and be sure? Thanks in advance.
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Thread Exception - Null Reference
Hello, I am having an issue when I try to add altered showlights. My package generates correctly until I add a showlights arrangement. At that point I get the thread exception error below. Any ideas? Thanks!! 2018-07-08 12:07:07.6474 | RocksmithToolkitGUI.Program (INFO) : RocksmithToolkitGUI.Program.Main RocksmithToolkitGUI: v2.8.4.1-82e47ea8 BETA RocksmithToolkitLib: v2.8.4.1-82e47ea8 BETA RocksmithToolkitUpdater: v2.8.4.1-82e47ea8 BETA OS: Microsoft Windows NT 10.0.17134.0 (64 bit) Runtime: v4.0.30319.42000 JIT: MsX86 Wine: 2018-07-08 12:07:35.5294 | RocksmithToolkitGUI.Program (ERROR) : RocksmithToolkitGUI.Program+<>c__DisplayClass1_0.<Main>b__1 RocksmithToolkitGUI Void UpdateSongXml(RocksmithToolkitLib.DLCPackage.Arrangement, RocksmithToolkitLib.DLCPackage.DLCPackageData) Exception cached: System.NullReferenceException Object reference not set to an instance of an object. Void UpdateSongXml(RocksmithToolkitLib.DLCPackage.Arrangement, RocksmithToolkitLib.DLCPackage.DLCPackageData) at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.UpdateSongXml(Arrangement arr, DLCPackageData info) at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.btnPackageGenerate_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) System.NullReferenceException: Object reference not set to an instance of an object. at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.UpdateSongXml(Arrangement arr, DLCPackageData info) at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.btnPackageGenerate_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Custom DLC Completely Ruined My Laptop?
Hi, I had successfully installed custom DLCs and played them quite a few times. I was in the middle of "I Don't Wanna Stop" and hit pause. When I hit exit from the pause menu, my laptop crashed, won't turn on, not even the battery indicator light shows up. My laptop is a Lenovo Ideapad that easily exceeded the minimum requirements, but it is currently a brick. Has this happened to anyone else? I'm thinking of getting Rocksmith for Xbox one, but then I lose so many custom DLC that are so fun, but is it worth another crash?? Ughhh.... Thanks!
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Can't access my CDLC
Hi there, I recently uploaded a new CDLC and everything went as usual. Later I discovered that the CDLC doesn't show up in my uploaded CDLC's (Ignition, Creators, Uploaded CDLC). Also I can't seem to find the upload via the search function of Ignition and also I can't open the record page (http://customsforge.com/index.php/page/customsforge_rs_2014_cdlc.html/_/pc-enabled-rs-2014-cdlc/50-iron-maiden-riffs-r44904) -> "Sorry, we couldn't find that!". I didn't have this strange error before and tried to contact the admins zanzibarnights and firekorn and didn't get an answer. Strangely I just discovered that the conversation to both of them got deleted? :blink: Did anybody have this issue before? How can I get rid of it? Is anything wrong with my CDLC? Thanks in advance! Cheers!
- 7 replies
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- access
- cdlc
- content
- couldt find that
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Tagged with:
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Can't start Rocksmith 2014
Hi, When I tried starting Rocksmith 2014 today i got a window that said it was updating. After like 5 seconds it said the game was ready. When I then clicked start I got a popup that said "An error occured while updating Rocksmith 2014 Edition Remastered (missing executable)". I followed the link and did all the steps (except reinstall steam, I have a lot of games installed), but none of them work. When I uninstalled Rocksmith and installed it again, I saw when installing it that it only needs 116MB, which can't be right. I have no idea what to do, I really want to continue playing this game, I have over 1200 hours put in to it. I've created a ticket with Steam but you how long that can take, I was just wondering if some of you have encountered something similar, or if its maybe some faulty update.
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CDLC not generating for Mac
Trying to create my first song. took a transcript from Finale to TuxGuitar, converted it to GP5 format to import to EOF (definitely not a seamless transition.) Added track to Song Creater Toolkit. Filled out song info, added 512x512 image. Tried importing tones as well as just going with the default tone, same result when I hit generate. Thread Exception "System.IO.InvalidDataException: <ERROR> DLCPackageData is null, Audio file could not be found..." Which sounds to me like the XML file isn't including the MP3, which doesn't make sense to me. Any thoughts?
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Rocksmith Remastered clean tone bug
Hi, I have a problem with Rocksmith Remastered where when I finish or start a song it gives me a ''clean tone'' with no animations on the speakers, so I have to restart the game. I have tried so many things that I can't remember what I haven't tried. Is it from the pc that I am with or is it any problem with the game itself?
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ERROR -- Background.png?
I've been getting this error without ever having used the CDLC yet. 😞 I saw an older thread but it suggested making a new one? "Unhandled.Exception: Access to the path 'C:\Users\MyUsernameHere\Documents\CFSM\Tagger\template\motive_bl\Background.png' is denied." The log is below. [2021/11/06 10:40:31]: ==== This is the start of a new CFSM run log ===== [2021/11/06 10:40:32]: Found Steam RS2014 Installation Directory in Registry ... [2021/11/06 10:41:01]: ==== This is the start of a new CFSM run log ===== [2021/11/06 10:41:02]: Found Steam RS2014 Installation Directory in Registry ... [2021/11/06 10:41:19]: ==== This is the start of a new CFSM run log ===== [2021/11/06 10:41:20]: Found Steam RS2014 Installation Directory in Registry ... [2021/11/06 10:41:32]: Validated RS2014 Installation Directory: C:\Program Files (x86)\Steam\steamapps\common\Rocksmith2014 [2021/11/06 10:41:32]: <WARNING> 'Validate D3DX9_42.dll' checkbox is disabled ... [2021/11/06 10:41:32]: <WARNING> 'Auto Quarantine' is disabled ... [2021/11/06 10:41:32]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/11/06 10:41:32]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/11/06 10:41:32]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/11/06 10:41:33]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/11/06 10:41:33]: DownloadVersionInfo Web Exception: Connection Timed Out ... [2021/11/06 10:41:33]: + CustomsForge Song Manager (v1.6.0.1 - PC BUILD) [2021/11/06 10:41:33]: + OS Microsoft Windows NT 6.2.9200.0 (64 bit) [2021/11/06 10:41:33]: + .NET Framework (v4.0.30319.42000) [2021/11/06 10:41:33]: + CultureInfo (en-US) [2021/11/06 10:41:33]: + Current Local DateTime [6/11/2021 10:41:33] [2021/11/06 10:41:33]: + Current UTC DateTime [6/11/2021 02:41:33] [2021/11/06 10:41:33]: + RocksmithToolkitLib (v2.9.2.1-4fe239f9) [27/2/2020 06:35:45] [2021/11/06 10:41:33]: + Dynamic Difficulty Creator (v3.6) [2021/11/06 10:41:33]: + App.config Status (Load Successful) [2021/11/06 10:41:33]: + System Display DPI Setting (96) [2021/11/06 10:41:33]: + System Display Screen Scale Factor (100%) [2021/11/06 10:41:33]: Populating SongManager GUI ... [2021/11/06 10:41:33]: Loaded File: appSettings.xml [2021/11/06 10:41:33]: Saved File: dgvSongsMaster.xml [2021/11/06 10:41:38]: Populating Settings GUI for dgvSongsMaster ... [2021/11/06 10:41:38]: <WARNING> Did not find file so created new default file: dgvSongsMaster.xml [2021/11/06 10:41:38]: Loaded File: dgvSongsMaster.xml [2021/11/06 10:41:38]: Customize CFSM Settings options before returning to Song Manager ... [2021/11/06 10:41:39]: <ERROR> Unhandled.Exception: Source: mscorlib Target: Void WinIOError(Int32, System.String) System.UnauthorizedAccessException: Access to the path 'C:\Users\MyUserNameHere\Documents\CFSM\Tagger\templates\motive_bl\Background.png' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at GenTools.GenExtensions.ExtractEmbeddedResources(String outputDir, Assembly resourceAssembly, String resourceLocation, Boolean Overwrite) at CustomsForgeSongManager.LocalTools.TaggerTools.CreateDefaultFolders() at CustomsForgeSongManager.LocalTools.TaggerTools.Populate() at CustomsForgeSongManager.LocalTools.TaggerTools..ctor() at CustomsForgeSongManager.DataObjects.Globals.get_Tagger() at CustomsForgeSongManager.UControls.SongManager.PopulateTagger() at CustomsForgeSongManager.UControls.SongManager..ctor() at CustomsForgeSongManager.DataObjects.Globals.get_SongManager() at CustomsForgeSongManager.Forms.frmMain.LoadSongManager() at CustomsForgeSongManager.Forms.frmMain..ctor(DLogger myLog) at CustomsForgeSongManager.Program.RunApp() at CustomsForgeSongManager.Program.Main() I've deleted the CFSM folder and that didn't fix anything. Any suggestions? Thanks guys.
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unhandled exception
i launch cfsm in admin it sends me to the setting then comes up wiht an error this is what it tells me [2021/04/28 01:20:10]: ==== This is the start of a new CFSM run log ===== [2021/04/28 01:20:10]: Found Custom RS2014 Installation Directory ... [2021/04/28 01:20:23]: Validated RS2014 Installation Directory: E:\Steam\steamapps\common\Rocksmith2014 [2021/04/28 01:20:23]: <WARNING> 'Validate D3DX9_42.dll' checkbox is disabled ... [2021/04/28 01:20:23]: <WARNING> 'Auto Quarantine' is disabled ... [2021/04/28 01:20:23]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:20:24]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:20:24]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:20:24]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:20:25]: DownloadVersionInfo Web Exception: Connection Timed Out ... [2021/04/28 01:20:25]: + CustomsForge Song Manager (v1.6.0.0 - PC BUILD) [2021/04/28 01:20:25]: + OS Microsoft Windows NT 6.2.9200.0 (64 bit) [2021/04/28 01:20:25]: + .NET Framework (v4.0.30319.42000) [2021/04/28 01:20:25]: + CultureInfo (en-GB) [2021/04/28 01:20:25]: + Current Local DateTime [28/04/2021 01:20:25 AM] [2021/04/28 01:20:25]: + Current UTC DateTime [28/04/2021 12:20:25 AM] [2021/04/28 01:20:25]: + RocksmithToolkitLib (v2.9.2.1-4fe239f9) [27/02/2020 06:35:45 PM] [2021/04/28 01:20:25]: + Dynamic Difficulty Creator (v3.6) [2021/04/28 01:20:25]: + App.config Status (Load Successful) [2021/04/28 01:20:25]: + System Display DPI Setting (96) [2021/04/28 01:20:25]: + System Display Screen Scale Factor (100%) [2021/04/28 01:20:25]: Populating SongManager GUI ... [2021/04/28 01:20:25]: Loaded File: appSettings.xml [2021/04/28 01:20:25]: Saved File: dgvSongsMaster.xml [2021/04/28 01:20:28]: Populating Settings GUI for dgvSongsMaster ... [2021/04/28 01:20:28]: <WARNING> Did not find file so created new default file: dgvSongsMaster.xml [2021/04/28 01:20:28]: Loaded File: dgvSongsMaster.xml [2021/04/28 01:20:29]: Customize CFSM Settings options before returning to Song Manager ... [2021/04/28 01:20:29]: <ERROR> Unhandled.Exception: Source: mscorlib Target: Void WinIOError(Int32, System.String) System.UnauthorizedAccessException: Access to the path 'C:\Users\extre\OneDrive\Documents\CFSM\Tagger\templates\motive_1\Vocals.png' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at GenTools.GenExtensions.ExtractEmbeddedResources(String outputDir, Assembly resourceAssembly, String resourceLocation, Boolean Overwrite) at CustomsForgeSongManager.LocalTools.TaggerTools.CreateDefaultFolders() at CustomsForgeSongManager.LocalTools.TaggerTools.Populate() at CustomsForgeSongManager.LocalTools.TaggerTools..ctor() at CustomsForgeSongManager.DataObjects.Globals.get_Tagger() at CustomsForgeSongManager.UControls.SongManager.PopulateTagger() at CustomsForgeSongManager.UControls.SongManager..ctor() at CustomsForgeSongManager.DataObjects.Globals.get_SongManager() at CustomsForgeSongManager.Forms.frmMain.LoadSongManager() at CustomsForgeSongManager.Forms.frmMain..ctor(DLogger myLog) at CustomsForgeSongManager.Program.RunApp() at CustomsForgeSongManager.Program.Main() [2021/04/28 01:22:21]: ==== This is the start of a new CFSM run log ===== [2021/04/28 01:22:21]: <WARNING> Custom RS2014 Installation Directory not found ... [2021/04/28 01:22:33]: Validated RS2014 Installation Directory: E:\Steam\steamapps\common\Rocksmith2014 [2021/04/28 01:22:33]: <WARNING> 'Validate D3DX9_42.dll' checkbox is disabled ... [2021/04/28 01:22:33]: <WARNING> 'Auto Quarantine' is disabled ... [2021/04/28 01:22:33]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:22:34]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:22:34]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:22:35]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:22:35]: DownloadVersionInfo Web Exception: Connection Timed Out ... [2021/04/28 01:22:35]: + CustomsForge Song Manager (v1.6.0.0 - PC BUILD) [2021/04/28 01:22:35]: + OS Microsoft Windows NT 6.2.9200.0 (64 bit) [2021/04/28 01:22:35]: + .NET Framework (v4.0.30319.42000) [2021/04/28 01:22:35]: + CultureInfo (en-GB) [2021/04/28 01:22:35]: + Current Local DateTime [28/04/2021 01:22:35 AM] [2021/04/28 01:22:35]: + Current UTC DateTime [28/04/2021 12:22:35 AM] [2021/04/28 01:22:35]: + RocksmithToolkitLib (v2.9.2.1-4fe239f9) [27/02/2020 06:35:45 PM] [2021/04/28 01:22:35]: + Dynamic Difficulty Creator (v3.6) [2021/04/28 01:22:35]: + App.config Status (Load Successful) [2021/04/28 01:22:35]: + System Display DPI Setting (96) [2021/04/28 01:22:35]: + System Display Screen Scale Factor (100%) [2021/04/28 01:22:35]: Populating SongManager GUI ... [2021/04/28 01:22:35]: Loaded File: appSettings.xml [2021/04/28 01:22:35]: Loaded File: dgvSongsMaster.xml [2021/04/28 01:22:49]: Populating Settings GUI for dgvSongsMaster ... [2021/04/28 01:22:49]: <WARNING> Did not find file so created new default file: dgvSongsMaster.xml [2021/04/28 01:22:49]: Loaded File: dgvSongsMaster.xml [2021/04/28 01:22:49]: Customize CFSM Settings options before returning to Song Manager ... [2021/04/28 01:22:49]: <ERROR> Unhandled.Exception: Source: mscorlib Target: Void WinIOError(Int32, System.String) System.UnauthorizedAccessException: Access to the path 'C:\Users\extre\OneDrive\Documents\CFSM\Tagger\templates\motive_1\Vocals.png' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at GenTools.GenExtensions.ExtractEmbeddedResources(String outputDir, Assembly resourceAssembly, String resourceLocation, Boolean Overwrite) at CustomsForgeSongManager.LocalTools.TaggerTools.CreateDefaultFolders() at CustomsForgeSongManager.LocalTools.TaggerTools.Populate() at CustomsForgeSongManager.LocalTools.TaggerTools..ctor() at CustomsForgeSongManager.DataObjects.Globals.get_Tagger() at CustomsForgeSongManager.UControls.SongManager.PopulateTagger() at CustomsForgeSongManager.UControls.SongManager..ctor() at CustomsForgeSongManager.DataObjects.Globals.get_SongManager() at CustomsForgeSongManager.Forms.frmMain.LoadSongManager() at CustomsForgeSongManager.Forms.frmMain..ctor(DLogger myLog) at CustomsForgeSongManager.Program.RunApp() at CustomsForgeSongManager.Program.Main() [2021/04/28 01:24:01]: ==== This is the start of a new CFSM run log ===== [2021/04/28 01:24:01]: Found Custom RS2014 Installation Directory ... [2021/04/28 01:24:16]: Validated RS2014 Installation Directory: E:\Steam\steamapps\common\Rocksmith2014 [2021/04/28 01:24:16]: <WARNING> 'Validate D3DX9_42.dll' checkbox is disabled ... [2021/04/28 01:24:16]: <WARNING> 'Auto Quarantine' is disabled ... [2021/04/28 01:24:17]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:24:17]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:24:18]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:24:18]: DownloadVersionInfo Web Exception: The request was aborted: Could not create SSL/TLS secure channel. ... [2021/04/28 01:24:18]: DownloadVersionInfo Web Exception: Connection Timed Out ... [2021/04/28 01:24:18]: + CustomsForge Song Manager (v1.6.0.0 - PC BUILD) [2021/04/28 01:24:18]: + OS Microsoft Windows NT 6.2.9200.0 (64 bit) [2021/04/28 01:24:18]: + .NET Framework (v4.0.30319.42000) [2021/04/28 01:24:18]: + CultureInfo (en-GB) [2021/04/28 01:24:18]: + Current Local DateTime [28/04/2021 01:24:18 AM] [2021/04/28 01:24:18]: + Current UTC DateTime [28/04/2021 12:24:18 AM] [2021/04/28 01:24:18]: + RocksmithToolkitLib (v2.9.2.1-4fe239f9) [27/02/2020 06:35:45 PM] [2021/04/28 01:24:18]: + Dynamic Difficulty Creator (v3.6) [2021/04/28 01:24:18]: + App.config Status (Load Successful) [2021/04/28 01:24:18]: + System Display DPI Setting (96) [2021/04/28 01:24:18]: + System Display Screen Scale Factor (100%) [2021/04/28 01:24:18]: Populating SongManager GUI ... [2021/04/28 01:24:19]: Loaded File: appSettings.xml [2021/04/28 01:24:19]: Loaded File: dgvSongsMaster.xml [2021/04/28 01:24:22]: Populating Settings GUI for dgvSongsMaster ... [2021/04/28 01:24:22]: <WARNING> Did not find file so created new default file: dgvSongsMaster.xml [2021/04/28 01:24:22]: Loaded File: dgvSongsMaster.xml [2021/04/28 01:24:22]: Customize CFSM Settings options before returning to Song Manager ... [2021/04/28 01:24:22]: <ERROR> Unhandled.Exception: Source: mscorlib Target: Void WinIOError(Int32, System.String) System.UnauthorizedAccessException: Access to the path 'C:\Users\extre\OneDrive\Documents\CFSM\Tagger\templates\motive_1\Vocals.png' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at GenTools.GenExtensions.ExtractEmbeddedResources(String outputDir, Assembly resourceAssembly, String resourceLocation, Boolean Overwrite) at CustomsForgeSongManager.LocalTools.TaggerTools.CreateDefaultFolders() at CustomsForgeSongManager.LocalTools.TaggerTools.Populate() at CustomsForgeSongManager.LocalTools.TaggerTools..ctor() at CustomsForgeSongManager.DataObjects.Globals.get_Tagger() at CustomsForgeSongManager.UControls.SongManager.PopulateTagger() at CustomsForgeSongManager.UControls.SongManager..ctor() at CustomsForgeSongManager.DataObjects.Globals.get_SongManager() at CustomsForgeSongManager.Forms.frmMain.LoadSongManager() at CustomsForgeSongManager.Forms.frmMain..ctor(DLogger myLog) at CustomsForgeSongManager.Program.RunApp() at CustomsForgeSongManager.Program.Main()
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DDC Error With Wherever I May Roam
Soo, I don't really have any luck with adding DD to songs I want to add ... Again, I tried to add DD in the toolkit to the song Wherever I May Roam, created by huntervandam. But when I click Generate DD, I get this error message: The first note, has a time position lower than the first anchor. What does that mean? How can I fix it? I don't want to take any credit for the song after it, I just need it for personal use.
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Ddc Error With Fade To Black
I downloaded the file of Fade To Black from Custom Songs, but because Im not a professional and I like Dynamic Difficulty I decided to add it. I didn't want to upload it or anything just for my own purposes. But when I click on generate DD I get this error: DDC Error. System Error. See below:. And its obvious there is nothing below ... My settings in the DDC menu are: Ramp Up Model: ddc_default, Config File: ddc_default, Overwrite original file: Tick, Phrase length: 2 (I dont know what it is, in the DDC tutorial it was 4, I tried that too, didnt work). Oh and I have the newest Toolkit, and with any other songs it works fine. Sorry for my bad English, it's just my second language.
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Error adding arrangement
i keep getting this error when attempting to add an arrangement xml ive just made. http://i.imgur.com/XOATrS8.png?1?2867 i have no idea whats wrong. my best guess is possibly an issue with the gp import? i made this with the versions of eof and the toolkit ive been using so updating either should not have been an issue. doesnt happen with other xml's i have. EEdit: can this be moved to the EoF area. i just tried loading the xml as a rocksmith import and none of the notes actually show up in eof so im pretty sure the problem is entirely an EoF error
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cannot tune to B standard or lower on my bass
i'm having an issue with rocksmith 2014, it's doing it on the ps3 version and the PC one. for some reason, it won't tune down to B standard or lower but i tried it on my actual tuner and it worked but for some reason it wont work on rocksmith. does it have something to do with the CDLC? any help would be great! thanks!
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Rocksmithtotab unhandled Exception error
I have rocksmith for the PS3, and I've been trying to extract tab from the PC version of a file I found here. I open the program and get an error, then click continue to ignore it, and the program opens but won't extract anything. Every time I open rocksmithtotab I get this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object. at RocksmithToTabGUI.RocksmithLocator.SteamFolder() at RocksmithToTabGUI.RocksmithLocator.SteamLibraryFolders() at RocksmithToTabGUI.RocksmithLocator.Rocksmith2014Folder() at RocksmithToTabGUI.MainWindow.MainWindow_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll----------------------------------------RocksmithToTabGUI Assembly Version: 1.0.5357.30038 Win32 Version: 0.9.8.0 CodeBase: file:///C:/Users/HP-QUAD/Desktop/Rocksmith%20Suite/RocksmithToTab/RocksmithToTabGUI.exe----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.
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Toolkit error - preview .wem
I updated the toolkit some hours ago to the newest version... since then I can't create new customs... it's about the .wem file... I never made a preview before since the toolkit automatically made one for me - this doesn't seem to work in the newest version (it says that the preview file couldn't be found). I don't even now how i can add the preview .wem in the toolkit.. theres only a box for the actual .wem but not for the preview... About the conversion: Can I do everything with the toolkit now? because I was used to open Wwise and do everything in there... Here's the log I am supposed to send: 2015-03-25 08:38:55.9304 | RocksmithToolkitGUI.Program (ERROR) : RocksmithToolkitGUI.Program.<Main>b__1 RocksmithToolkitLib Void Convert2Wem(System.String, System.String, Int32) Exception catched: System.Exception Wwise audio file conversion failed: Die Datei "F:\RSProject\Follow The Water\Follow the Water_A87855F1_preview.wav" konnte nicht gefunden werden. Void Convert2Wem(System.String, System.String, Int32) bei RocksmithToolkitLib.Ogg.Wwise.Convert2Wem(String sourcePath, String destinationPath, Int32 audioQuality) in c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Ogg\Wwise.cs:Zeile 23. bei RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.GetPackageData() in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\DLCPackageCreator.cs:Zeile 1202. bei RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.dlcGenerateButton_Click(Object sender, EventArgs e) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\DLCPackageCreator.cs:Zeile 330. bei System.Windows.Forms.Control.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ButtonBase.WndProc(Message& m) bei System.Windows.Forms.Button.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) System.Exception: Wwise audio file conversion failed: Die Datei "F:\RSProject\Follow The Water\Follow the Water_A87855F1_preview.wav" konnte nicht gefunden werden. bei RocksmithToolkitLib.Ogg.Wwise.Convert2Wem(String sourcePath, String destinationPath, Int32 audioQuality) in c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Ogg\Wwise.cs:Zeile 23. bei RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.GetPackageData() in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\DLCPackageCreator.cs:Zeile 1202. bei RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.dlcGenerateButton_Click(Object sender, EventArgs e) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\DLCPackageCreator.cs:Zeile 330. bei System.Windows.Forms.Control.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ButtonBase.WndProc(Message& m) bei System.Windows.Forms.Button.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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No songs other than default songs loading...
Hello, about a few weeks ago, i was playing rocksmith just fine and with all the custom songs i have downloaded from http://search.customsforge.com/ as usual and the next day, its like everything changed...i used to be able to click on the "Rocksmith 2014" icon on my desktop and it starts up just fine and all but it started saying "make sure steam is running" and so i have tried having steam open and it still says the same thing and i have done "run as administrator" when launching steam and it seems to work ok but once i get in the game, the ONLY songs that are there are the default songs you get from the game. Not the custom songs OR the purchased songs i have. I submitted a Ubisoft support ticket and it helped a little. Like i was able to get the songs back but when i tried to play them, it froze at the screen with the amps just before the start of the song. So i got fed up with it and stopped messing with it for a while and just now, i went to see if anything magically changed and nope...all that is there is the default songs and YES, the custom songs ARE in the "DLC Folder"...I tried completely deleting Rocksmith 2014 from my computer and re-installing it but didn't seem to fix it.,..i tried searching google and nothing helped or was to old. This is, i guess one of those things where you turn off your computer one day and wake up or whatever the next day and everything changed or decided to not work.... So if ANYONE can help me and tell me how i can get everything back to normal; however it got messed up in the first place...that would be awesome. ANY additional information can be provided if need be. -Thank you
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Toolkit cannot find wem file
When i try to create the psarc it gives me this error i dont know how to fix it. the file location is the right place and i am selecting the wem so why does it not work?
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Error updating the RS Custom Toolkit
Hi guys, I just tried updating my toolkit, but got this error: Here is my log file.
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Lyrics Error Message
Hi there, First time coming across this problem. Used USC to create my lyrics, everything is saved normally as a .txt file. When I import into EoF I got a pop-up error message saying error invalid lyric file. I haven't done anything differently from my succesful CDLCs. I just packed it without lyrics and it works fine. Any ideas on troubleshooting this? P.S. I tried to re-tap lyrics again from scratch in case and I am getting the same error message when importing to EoF.
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I made a cdlc. It shows up in the game but the game starts acting very strange when I try to play or riff repeat it.
It shows up in the list of songs and looks like any other song with the album picture and the music playing. It allows me to tune the guitar to start playing it. When I try to play through the whole song, there is no noise except the audience and there is no scrolling. If I go into riff repeater and go to different sections, I can sometimes see notes but they are greyed out. If they aren't greyed out and I try to press space bar and play, no scrolling happens for several seconds and there is no noise but then it starts rapidly scrolling through all the notes and making a noise like it's skipping. I tried playing my song in Score Attack on Hard. It did no scrolling and after a few seconds gave me a gold pick for not missing any of the notes that it didn't give me. When I created the psarc it gave me a warning saying there was no preview. I created it with the preview though (The file I selected in Custom Song Creator ends in _preview_04E340D8.wem). I went ahead and created it anyways without trying to fix the issue.
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DDC Error with Chicago Music Exchange 100 Riffs
I tried to add dinamic difficulty to Chicago Music Exchange custom and get the following log: 2015-02-25 10:05:46.3503 | RocksmithToolkitGUI.Program (INFO) : RocksmithToolkitGUI.Program.Main Version: 2.6.1.0-77e75115 2015-02-25 10:05:46.3503 | RocksmithToolkitGUI.Program (INFO) : RocksmithToolkitGUI.Program.Main OS: Microsoft Windows NT 6.1.7601 Service Pack 1 2015-02-25 10:05:46.3503 | RocksmithToolkitGUI.Program (INFO) : RocksmithToolkitGUI.Program.Main Command: "G:\descargas\RocksmithCustomSongToolkit\RocksmithToolkitGUI.exe" 2015-02-25 10:07:26.9926 | RocksmithToolkitGUI.Program (ERROR) : RocksmithToolkitGUI.Program.<Main>b__1 MiscUtil Void ReadInternal(Byte[], Int32) Exception catched: System.IO.EndOfStreamException End of stream reached with 4 byte left to read. Void ReadInternal(Byte[], Int32) en MiscUtil.IO.EndianBinaryReader.ReadInternal(Byte[] data, Int32 size) en RocksmithToolkitLib.Sng2014HSL.BpmSection.read(EndianBinaryReader r) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014HSL.cs:línea 40 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.Read(EndianBinaryReader r) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 212 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.ReadSng(Stream input, Platform platform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 67 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.LoadFromFile(String inputFile, Platform platform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 53 en RocksmithToolkitLib.DLCPackage.Packer.UpdateSng2014(String songDirectory, Platform targetPlatform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 722 en RocksmithToolkitLib.DLCPackage.Packer.Pack2014(String sourcePath, String saveFileName, Platform platform, Boolean updateSng) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 244 en RocksmithToolkitLib.DLCPackage.Packer.Pack(String sourcePath, String saveFileName, Boolean updateSng, Platform predefinedPlatform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 43 en RocksmithToolkitGUI.DDC.DDC.ApplyPackageDD(String file, String remSUS, String rampPath, String cfgPath, String& consoleOutputPkg, Boolean keepLog) en c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DDC\DDC.cs:línea 298 en RocksmithToolkitGUI.DDC.DDC.bw_DoWork(Object sender, DoWorkEventArgs e) en c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DDC\DDC.cs:línea 169 en System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) en System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) System.IO.EndOfStreamException: End of stream reached with 4 byte left to read. en MiscUtil.IO.EndianBinaryReader.ReadInternal(Byte[] data, Int32 size) en RocksmithToolkitLib.Sng2014HSL.BpmSection.read(EndianBinaryReader r) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014HSL.cs:línea 40 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.Read(EndianBinaryReader r) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 212 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.ReadSng(Stream input, Platform platform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 67 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.LoadFromFile(String inputFile, Platform platform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 53 en RocksmithToolkitLib.DLCPackage.Packer.UpdateSng2014(String songDirectory, Platform targetPlatform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 722 en RocksmithToolkitLib.DLCPackage.Packer.Pack2014(String sourcePath, String saveFileName, Platform platform, Boolean updateSng) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 244 en RocksmithToolkitLib.DLCPackage.Packer.Pack(String sourcePath, String saveFileName, Boolean updateSng, Platform predefinedPlatform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 43 en RocksmithToolkitGUI.DDC.DDC.ApplyPackageDD(String file, String remSUS, String rampPath, String cfgPath, String& consoleOutputPkg, Boolean keepLog) en c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DDC\DDC.cs:línea 298 en RocksmithToolkitGUI.DDC.DDC.bw_DoWork(Object sender, DoWorkEventArgs e) en c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DDC\DDC.cs:línea 169 en System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) en System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) I´m using the lastest version of Custom Toolkit Thank you