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Berneer

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Everything posted by Berneer

  1. OK, as promised I elaborated and edited my earlier post up above. OK thanks for the info raynebc. I guess we'll see what the developers have to say. I'm willing to test what you describe in your last sentence, but am not too sure what exactly you recommending from an XML perspective. If you can elaborate a bit I'd be happy to perform any tests you would like to help facilitate your "job".
  2. Hi guys, I am testing this and similar examples extensively but still without full resolution to the issue at hand. Our findings will eventually make their way into a revised tech note tutorial. mrmaton's example: http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Authoring%20chord%20with%20some%20linknext%20and%20some%20HOPO/mrmatonexample-E3withLinknextandHOPO-linknextnotremovingnoteheads_zpsf0f0d456.png -->PROBLEM, looks almost as expected but this needs to be picked 3 times, not once since linknext tech note is splitting chord into notes in XML as desired but not removing subsequent notehead in-game) -->PROBLEM, after re-packing into a revised psarc file a few hours later the behavior in-game changed slightly, despite verified identical XML code. Now the linknext technote seems to have suddenly carried out it's dual role properly on the pull-off (i.e. Job 1: turn subsequent chord into notes in XML, Job 2: remove the note head on the subsequent note). See revised screenshot. This suggests, I think, the toolkit may benefit from some tweaking, as this seems to be a bug. Here is the XML code that corresponds to both the above and below screenshot: <note time="31.460" linkNext="0" accent="0" bend="0" fret="11" hammerOn="1" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.336" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="31.460" linkNext="1" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.336" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="31.796" linkNext="0" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="3" sustain="0.350" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="31.796" linkNext="0" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.350" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chord time="33.198" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"> <chordNote time="33.198" linkNext="0" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.348" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="33.198" linkNext="0" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.348" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> </chord> http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Authoring%20chord%20with%20some%20linknext%20and%20some%20HOPO/mrmatonexample-E3withLinknextandHOPO-linknextnotremovingnoteheads-2_zpsf5fca02b.png Out of curiosity: .... mrmaton's example with no Linknext text notes (Looks different than above example but scored in-game exactly as the above example): http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Authoring%20chord%20with%20some%20linknext%20and%20some%20HOPO/mrmatonexample-E3withNOLinknextandWITHHOPO_zps0132925c.png Here is some other stuff I've been testing, which looks a bit too busy for my taste, but nonetheless proves that LINKNEXT and HO and PO tech notes work. Berneer Example: G-Chord HOPO PROBLEM: As with mrmaton's example, must re-pick entire chord PROBLEM: On HO all open strings are to be re-picked but then for the PO, only the orange string is required to be re-picked, suggesting that the linknext text note to be applied to the PO time stamp is actually fulfilling it's role despite not doing so during the HO timestamp. This inconsistent behaviour by the game, suggests that there is a toolkit issue at hand. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Authoring%20chord%20with%20some%20linknext%20and%20some%20HOPO/ChordwithHOPOandLinkNext-InGame_zpse925ec98.png <note time="25.657" linkNext="0" accent="0" bend="0" fret="3" hammerOn="1" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.674" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="25.657" linkNext="0" accent="0" bend="0" fret="2" hammerOn="1" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.674" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="25.657" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.674" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="25.657" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.674" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="25.657" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.674" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="25.657" linkNext="0" accent="0" bend="0" fret="3" hammerOn="1" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.674" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="26.331" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="0" sustain="0.672" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="26.331" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="1" sustain="0.672" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="26.331" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.672" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="26.331" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.672" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="26.331" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.672" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="26.331" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="5" sustain="0.672" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chord time="24.984" linkNext="0" accent="0" chordId="3" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"> <chordNote time="24.984" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.673" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="24.984" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.673" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="24.984" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.673" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="24.984" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.673" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="24.984" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.673" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="24.984" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.673" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> </chord> Berneer Example: G-Chord POHO PROBLEM: Same. The side view shows all sustains behaving as we'd want them too http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Authoring%20chord%20with%20some%20linknext%20and%20some%20HOPO/ChordwithPOHOandLinkNext-InGame_zps2173588a.png <note time="22.157" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="0" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.157" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="1" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.157" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.157" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.157" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.157" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="5" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.897" linkNext="0" accent="0" bend="0" fret="3" hammerOn="1" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.897" linkNext="0" accent="0" bend="0" fret="2" hammerOn="1" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.897" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.897" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.897" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="22.897" linkNext="0" accent="0" bend="0" fret="3" hammerOn="1" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chord time="21.417" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"> <chordNote time="21.417" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="21.417" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="21.417" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="21.417" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="21.417" linkNext="1" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="21.417" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.740" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> </chord> Note that we are seeing a trend in all 3 examples in this post: The second chord (the one affected by the first linknext tech note) forces us to re-pick all strings in the chord, whereas the third chord (the one affected by the second linknext tech note) works as desired and doesn't require us to re-pick all of the chords strings. I'll update the toolkit bug report in the afternoon with some of these findings and I guess we'll have to wait to hear what they have to say.
  3. I am not a number I am a free man!!!!!! Thanks Chrizzly!
  4. Chrizzlybear, nice to see you again on this side of the border! You are making lot's of us really excited with this new offering. Wrathchild is the bomb! In fact this song makes me want to go out and buy a bass too. I will update the OP. Everyone, this has been an amazing week for Iron Maiden content!!! Snake3169, bacon, Chrizzlybear ! AWESOME . THANK YOU!
  5. You my friend are the man. There is no song in the entire universe that I wish to play more. Thank you so much.
  6. My friend the anticipation for Powerslave is beyond believe. We are so many people ready to jump all over it! The suspense is killing me.... however please take your time, no rush. Make it quality. We'll be thrilled whenever it arrives.
  7. More Maiden is always better!
  8. Here is an e-mail exchange between raynebc and I to see about the whether the new Hotfix 1299 addresses the authoring of the example of Post #12 in this thread, by raynebc and inspired by the request of cstewart. Thought it would be good to share. --> A nice new feature coming up, courtesy of raynebc. Berneer wrote: raynebc responded:
  9. Powerslave and Legacy and Phantom ....oh my! What a treat. Updating OP now!
  10. Hi all, I have assembled in one HTML file a list of all Smithy and CDLC-related posts that served as my steep learning curve into the authoring of a CDLC. Of course it is impossible to capture all of the golden nuggets on that site and increasingly on this brilliant new site and some new information might become available that may eventually render these links obsolete but I have listed all things I found useful to get me from A to Z and perhaps it can be helpful to new charters to zero in more quickly on aspects they would like to master and save them the effort seeking out the info. http://www.mediafire.com/view/gbn3ya4hhn4jz5g/Berneer's_Smithy_Bookmarks_for_Community_-_1March2014.html Happy charting. Berneer
  11. Extremely kind of you SkepticSquid! I wouldn't mind seeing an interactive session on the creation and importing of a custom tone as well as the use of GoPlayAlong to simplify beat synching. But first I'll try to figure it out on my own with Aludog's and RobotMom's great content on the subject of tones. If I need to see it in action in an interactive manner, I will definitely contact you! I was thinking how we should have mentoring sessions and volunteer mentors. This is one step in a fantastic direction! Thanks!
  12. Raynebc, it took me a while to understand and it only became evident when I tried your idea in EoF then told myself I could get that done without Tech Notes, but then the A string notes just didn't want to act "crazy" as I wanted, so I realized the brilliance of your idea. Make tech notes with "sustain" and/or "linknext" status so that the technotes apply only to 1 of the notes in the chord but not the other, and additionally even if the A string notes show as sustains in EoF, the game show them as sustains. Absolutely brilliant. I will add a new example in the Tutorial reflecting this once your next hotfix releases
  13. Thank-You Rush, Brogner, pgboyd, GetTheLedOut and deaf42!! Very gratifying to see that people are finding it helpful....
  14. There you have it, raynebc to the rescue. I tried his suggestion. It looks like this in game. Sounds like exactly what you wanted as per our e-mail exchanges this morning. And no tech notes required. It even sounds pretty nice on the guitar. What song are you making cstewart so I know to try it out? http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/CStewart%20Crazy%20Notes%20Slides/CStewart-CrazyNoteSlides-In-Game_zps35909438.png
  15. Fear not, Fabianosan has stated he has a copy of all the CDLC. He will wait a while for everyone to repost here but those that are inactive and never transfer to here, I guess, he will ask the Admins here to post here. http://forums.smithyanvil.com/viewtopic.php?pid=143229#p143229 I'm glad because it feels like we'd otherwise be throwing gold out of our ship and into the sea.
  16. Hi cstewart, Exactly. Slide tech notes placed anywhere on the sustain applies to the beginning of the note and will gradually slide to the end fret by the time the end of the sustain is reached. What you are asking about does still require linknext feature. Check out Example 13 where I show how to do what you are talking about but in the reverse order: sustain then slide. I suspect you should easily be able to reverse the order of the example for your purposes. Technically if you are referring to a single note, you can do the slide without the tech note feature. Same if it is a chord with all fret fingerings sliding the same amount of frets. You would only have to use tech notes if making a chord slide and with one or more of the strings in the chord sliding by different number of frets compared to the other picked strings.
  17. I get perfect lyric synch. i.e. lyrics are blue at the perfect time for the perfect duration. But we do have to be careful with grid snap because selecting text notes moves the text notes to the selected grid snap. That is the only thing I could think of for your issue SmellyOrc.
  18. Thanks for the info SmellyOrc. Good guidelines. I totally agree about it being better to keep lyric lines short. If anyone wants to see how SmellyOrc's example looks in EoF, check out his song linked below this paragraph, unpack it in the toolkit, go into the /songs/arr sub-directory of the directory in which you've unpacked the .psarc file to find the XML you will import into EoF. Open EoF, load an existing project in order to unlock the import feature, set song track to one of the PART_REAL_GUITAR or PART_REAL_BASS tracks using Song>Track. Then do File > Lyric Import and select the vocals track you unpacked in the toolkit. To see the lyrics authoring info, go the Song>Track>Part Vocals. Voila, you've imported the lyrics XML into EoF. Here is a link to SmellyOrc's post. http://customsforge.com/topic/587-until-my-last-breath/?hl=tarja Now that I can subscribe to your posts SmellyOrc I will not miss out on your new updates anymore. Thanks for adding lyrics. Espically since she has a thick English accent and sometimes I don't even know what she is saying. Looking forward to also trying her solo album stuff you've created.
  19. Thanks for suggesting such a tutorial from me Olorin. I am flattered. Perhaps some day. For now have a look at the following useful posts from Smithy Anvil: All these topics you are requesting are covered nicely in the following post: http://forums.smithyanvil.com/viewtopic.php?id=14314 Pyrobillie's Tutorials for RS2012 still apply for RS 2014 regarding sections/phrases/RR/DD: Have a look at it in action: http://forums.smithyanvil.com/viewtopic.php?id=6894 DD can be done manually or you can use Chlipouni's DDCreator or DDC for short. I've become quite familiar with it and it is an amazing tool that works virtually as well as a human simplifying the song with every decreasing difficulty. It uses math and fractions to intelligently create different difficulty levels. Simply go to the DDC tab in the Toolkit and add your EoF output files (aka arrangment XMLs), keep ddc_default setting until you understand the other ramp-up models, set phrase length to desired length of each phrase in the song. Tick Generate log and don't tick Remove Sustains and you may choose to Overwrite original file or not. If you don't overwrite it will simply output a file with the prefix called DDC_filename which you can then compare with the original file to see what changed. You can run several arrangements in one go in DDC. That log file from DDC has lot's of useful info about what it did to your arrangement. Chlipouni has a web site where he describes DDC, though lately much has evolved so some stuff on that site still is in the process of being updated. This page describes how to add DD to a CDLC you have already downloaded. http://ddcreator.wordpress.com/dynamic-difficulty-creator/add-difficulty-levels-in-an-existing-package/ If you have an questions you can let me know with a quick reply or feel free to start a new post. Many people will have the same questions you want an answer to.
  20. Hi SmellyOrc, long time no speak. Nothing is wrong with your preferred way you described. It's perfectly fine. My post was more to demonstrate certain Rocksmith behaviours regarding long lyric lines, undesired wrapping, use of dashes to avoid undesired line-wrapping, marking versus not-marking a lyric line, sustaining text notes, "+" signs used as sustains in EoF, etc. Yeah I get the short keys mixed all the time, I just checked, right click to add a lyric note in EoF and on my QWERTY keyboard it is "L" to modify an existing selected text note & CTRL+M to mark the selected lyric line. 84 characters huh. That would overlap with the Tone Switch pop-up if it would appear during a long lyric line. Take a look at EX5's Nirvana - Smells Like Teen Spirit whose longest line is 67 characters with spaces included. If ever you see a number in the 70's or 80's please post it here so charters understand the Rocksmith limit in order to make judicious use of that to make their lyrics look as desired. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/NirvanaSmellsLikeTeenSpiritbyEX5-Longesttextline_zpsc26e8c66.png I agree that more than one "+" sign between words in EoF is redundant since "+" signs are meant to sustain a text note as blue for additional time till the time where the plus sign appears plus that "+" signs default brief sustain as can be seen under the paino roll. See Test #10 screen shot for the example syllable "DOC" in the word "indoctrination" that shows as sustaining for 0.879 sec in the XML. So when more than one "+" sign appears between words, only the last one is driving the sustain of the others are moot. So I have a question for you SmellyOrc: I would love to lock the door and close the windows and sing along with Tarja's female operatic voice as I play your Nightwish customs. Any chance we'll see more lyrics on those precious CDLC you made from that band. I always figured you felt her lyrics were gibberish and not worth the effort.... :)
  21. Hi all, I have updated the original post with 5 or 6 new conclusions in a section called "Conclusions Addendum" and I have also added corresponding screenshots in the substantiation of conclusions lower in the post.Hope this helps.
  22. Hi all, with the help of tips from BHMath, pgboyd and raynebc, I was able to conduct some tests to help me verify how lyrics work in Rocksmith. First my conclusions and if you are interested I substantiate those conclusions with screenshots below. Each conclusion made has a corresponding number in the Substantiation section. Perhaps it is worthwhile specifying here that I only tested Rocksmith 2014. CONCLUSIONS 1. pgboyd's suggestion to me of keeping a pitch-adjusted or sustained lyric as one word but sustained with the ] button or mousewheel in EoF works and imo is elegant in its authoring and in its presentation. 2. So a dash at the end of a text note, in EoF, attaches that word with the next. The intent of adding a dash at the end of a word is to separate a word into separate text notes for each syllable, and the game concatenates them into one word without a dash, but highlights the word in blue 1 syllable at a time as the lyric text is sung. 3. So a dash inside a single text note, in EoF, puts a dash inside the word in-game. 4. i) The existence of + symbols in the EoF interface, no matter the number of them, do not seem to be responsible for line-wrapping in the case of a lyric line resembling the format "No more li + + + + + + es" ii) As raynebc stated, the + signs after a text note, in this case "Li", serve to adjust the amount of time the text note stays blue (i.e. should be sung). iii) The + signs in EoF simply indicate a duration that the text note need be sung, without any distinction between pitch changes or constant pitch vocal sustains. 5. i) Reducing the blue-marked lyric line length in EoF, using the CTRL+M shortkey, has no effect on the undesired text wrapping problem, no matter how long or short the blue-marked lyric line is. ii) Blue-marked lyric line length has no effect on how quickly the lyric lines scroll from one lyric line the the next. What does affect the lyric line scrolling speed is how imminent the next lyric note of the next lyric line is. Interesting that the triggering lyric note on the next line can be a + sign which will be invisible in-game, therefore cannot turn blue to indicate player to sing. iii) Blue-marked lyric length in EoF does, if possible, fit the lyrics in the marked area in one line in game. iv) If a lyric line is short enough, and an adjacent lyric line is not blue-marked as a lyric line in EoF, Rocksmith 2014 will put both the short blue-marked lyric line and as much of the non-blue-marked lyric line possible on the same line in-game. 6. i) Undesired lyric line wrapping onto a next line in game is independent of + signs in the EoF lyrics. Rocksmith seems to simply want the duration of lyric lines space between text notes, be they syllables or entire words to be less than approx. 3 seconds, or perhaps approximately less than 1.5 measures. This number is by no means exact but reflect findings for one CDLC. Perhaps these guidelines will apply to other CDLC, but that is uncertain until more tests are conducted. Not currently planning to test further, unless you guys compel me to. ii) This issue of undesired text wrapping came about due do the use of + signs to sustain the text note. If a text note was not split up in Ultrastar Creator and EoF, then presumably this issue would not arise. Though it is expected that there is a limit to a lyric line character length that will display on one line in-game. This limit is unknown to me at this point. I did witness very long lyric lines in Nirvana-SmellsLikeTeenSpirit-ex5-v.1.1-ForRS14PC-RR-Lead,Rhythm,Bass,Vocals-Estd-ACESHIGH_p.psarc that may be worth observing. 7. All this long-winded post to recommend that you simply follow BHMath's & pgboyd's 2-line recommendation posted above summarized in Conclusion 1. Otherwise as per Conclusion 6, you can keep the + signs you imported from Ultrastar into EoF, but must be careful to avoid the end of the intended lyric line being too far from the beginning. How far is too far exactly would require more testing, but maybe a lyric line shouldn't exceed approx. 3 seconds or approx. 1 or 1.5 measures. Maybe this changes with a different BPM song. 8. You can biff me in the head for being such a nerd. I just hate having worked so hard on a CDLC for it not to be perfect. Any way, I hope some of this can help you demystify lyrics in Ultrastar/EoF/Rocksmith 2014. CONCLUSIONS ADDENDUM 6. i) It is not the duration of lyric lines that must be less than approximately 3 seconds in order to prevent wrapping, as originally concluded, but rather the time between adjacent text notes that must be less than approx. 3 seconds to avoid text-wrapping to the next line in-game. See test screenshot in the corresponding substantiation numbered section below. 9. Building on Conclusion 2, the only way to concatenate text notes that are more than approx. 3 seconds apart is to author in EoF, all but the last text note intended for concatenation with a dash at its end (Example: In- doc- trin- a- tion). See test screenshot in the corresponding substantiation numbered section below. 10. The "+" signs exported from Ultrastar Creator into EoF simply add sustain (text blue longer than nominal time) to the text note preceding it and as soon as an adjacent text note (be it a syllable or a word) occurs more than approximately 3 seconds later, the text will wrap to the next line. A "+" sign in EoF is therefore not a concatenation character string as implied in UltraStar Creator's help tips. Note that although the use of the "[" and "]" are better suited to add sustain to a text note, the use of a "+" text note will override whatever sustain is defined in the bottom of the piano roll for that note. See test screenshot in the corresponding substantiation numbered section below. 11. If two text notes are far enough apart in time, whether both marked together as being part of a super long lyric line or not, the first part of the lyric will eventually disappear after 3 or 4 seconds, and then, when the song approaches the end of the lyric, a new line will appear. See test screenshot in the corresponding substantiation numbered section below. 12. Marking a lyric line in EoF by selecting the text notes in question and pressing CTRL+M places a "+" sign in the EoF-outputted-Vocals-XML file at the end of the last text note of the marked lyric line. This "+" sign serves in the XML file (we're not talking about the "+" sign in EoF anymore but rather in the XML!) to indicate to the game that a carriage return is required after the last text note marked. If the marked lyric line exceeds a certain maximum, then it will simply wrap the remainder to it's own next line of text. 13. In the absence of a lyric line being marked with CTRL+M, no "+" carriage return sign will be exported to the output vocal XML file and Rocksmith will choose how best to split up a sequence of unmarked lyrics, such as concatenating as many text notes as it can to fit in one long line of text or wrapping text notes (possibly just syllables if notes were broken down into syllables) to the next line of lyrics shown in-game that it may have to share with the next lyric notes, whether marked as a lyric line or not. See test screenshot in the corresponding substantiation numbered section below. VERY NERDY SUBSTANTIATION OF CONCLUSIONS Test 0 - Original Problem: Here is a look at what I did. In Ultrastar I entered the following" No more li+~+~+~+~+~+~+es No more li+~+~+~+~+~+es The Ultrastar output file looks as follows for the two lyric lines in question: : 8168 2 0 No : 8175 2 0 more : 8183 2 0 li : 8194 3 0 ~ : 8209 2 0 ~ : 8220 3 0 ~ : 8234 2 0 ~ : 8245 2 0 ~ : 8252 2 0 ~ : 8269 2 0 es - 8281 : 8292 2 0 No : 8303 2 0 more : 8310 2 0 li : 8324 2 0 ~ : 8337 3 0 ~ : 8369 3 0 ~ : 8378 3 0 ~ : 8387 2 0 ~ : 8395 2 0 es - 9265 Which PART VOCALS_RS2 imported as: <vocal time="395.888" note="254" length="0.079" lyric="No"/> <vocal time="396.163" note="254" length="0.079" lyric="more"/> <vocal time="396.478" note="254" length="2.794" lyric="li"/> <vocal time="399.862" note="254" length="0.079" lyric="es+"/> <vocal time="400.768" note="254" length="0.079" lyric="No"/> <vocal time="401.200" note="254" length="0.079" lyric="more"/> <vocal time="401.476" note="254" length="3.109" lyric="li"/> <vocal time="404.821" note="254" length="0.079" lyric="es+"/> Which surprised me a bit since there is only a line-break information (+ sign) and not pitch change information as I had intended in Ultrastar with the addition of +~ symbols. In EoF it appears as follows: http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/EoFView_zps5b7ffdce.png?t=1389931384 In game it appears as follows. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/LyricLineUndesiredSplit_zpsca46e8af.png?t=1389930534 "No more li + + + + + + es" as displayed in EoF wraps "es" alone to the next line in-game as per above posted screenshot. "Li" part becomes and stays blue until the singer sings "es" of the word "lies", then "es" on the next line quickly becomes blue then quickly becomes dark again as the next line is sung. Test 1 - pgboyd's and BHMath's elegant suggestion: Removed +'s imported into EoF Interface from Ultrastar; erase "es" of "Lies"; Change "Li" to "Lies. Use "]" key to increase sustain of "Lies" note and see bar just below the piano roll increase in size. RESULT --> "Lies" stays blue in game for duration of the time that word is sung out by the singer. Test 2 - Effect of dashes at the end of the word as per raynebc's and BHMath's posts : Removed +'s imported into EoF Interface from Ultrastar; erase "es" of "Lies"; Change "Li" to "Lies". Then add dashes after each word: "No- More- Lies- " RESULT --> Appears in game as "Nomorelies-" Test 3 - Effect of Dash in the middle of a word as per aludog's post: Remove +'s imported into EoF interface from Ultrastar; erase "es" of "Lies"; Change "Li" to "Lies". Then add only a dash in "Li-es" RESULT --> Appears in game as "No more li-es" Test 4a - Try to make lyrics work with + signs to corroborate raynebc's assertion. Remove 1 + sign between "li" and "es" in "No more li + + + + + + es": RESULT --> If remove 1st + sign --> The word "Lies" is still split over two lines. If remove last + sign --> The word "Lies" is still split over two lines. Test 4b - Remove 2 + signs between "li" and "es" in "No more li + + + + + + es": RESULT --> If remove first 2 + signs --> The word "Lies" is still split over two lines. If remove last 2 + signs --> The word "Lies" is still split over two lines. The "Li" half-word loses it's blue shading earlier since the removal of the last plus sign ends the sustain earlier. Presumably same thing happened in Test 4a but was less perceptible since only 1 + sign was removed (less curtailed sustain) Test 4c - Remove 3 + signs between "li" and "es" in "No more li + + + + + + es": RESULT --> If remove first 3 + signs --> No change If remove last 3 + signs --> No change. Sustain even shorter on "Li" Test 4d - Remove 4 + signs between "li" and "es" in "No more li + + + + + + es": RESULT --> If remove first 4 + signs --> No change If remove last 4 + signs --> No change. Sustain even shorter on "Li" Test 4e - Remove all 6 + signs between "li" and "es" in "No more li + + + + + + es": RESULT --> No change!!!! STRANGE, no plus signs and "Li" and "es" are still split!!!!! Looks like text wrapping is a lyric-line marking or duration related problem as raynebc thought it might. Test 5a - Play with marked blue area length in EoF: Mark the lyric line (CTRL+M) from "Li" to last + sign. RESULT --> See screen shots in EoF and in-game. Very interesting, the reduced lyric line blue area didn't solve the word wrapping problem, but the following "es" seems to be short enough that the game chooses to put the following lyric line on the same line as "es". This is unexpected because, presumably the lyric line "No more li + + + + + + es" may be too long to fit on one line but the game suddenly has enough space to fit it all if the "es" is placed in front of "No more li" .... hypocrite :) http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReduningBlueMarkedArea-tilllastplussign-EOFview_zps194077e0.png http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReducingBlueMarkedArea-tilllastplussign-Gameview_zps1fd43ad2.png Test 5b - Mark the lyric line (CTRL+M) from "Li" to 2nd last + sign.: RESULT --> See screen shots in EoF and in-game. --> Line wrapping problem not solved. In-game the lyric lines look the same as Test 5a. --> Note that with the shortening of the blue marked area in EoF, the result in-game was to carriage return more quickly than when the blue marked area was longer. Perhaps the blue marked areas really do have an effect in game after all. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReduningBlueMarkedArea-till2ndlastplussign-EOFview_zps47413ccd.png http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReducingBlueMarkedArea-till2ndlastplussign-Gameview_zps1678a25a.png Test 5c - Mark the lyric line (CTRL+M) from "Li" to 3rd last + sign.: RESULT --> See screen shots in EoF and in-game. --> Line wrapping problem not solved. In-game the lyric lines look the same as Test 5a. --> Again, lyric line in-game scrolled faster to the next line. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReduningBlueMarkedArea-till3rdlastplussign-EOFview_zps48ad0404.png http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReducingBlueMarkedArea-till3rdlastplussign-Gameview_zps1238f891.png Test 5d - Let's jump a couple of steps and see what happens when we mark the lyric line with CTRL+M in blue from "No" to "Li" with no plus signs in the marked area.: RESULT --> See screen shots in EoF and in-game --> Line wrapping problem not solved. In-game the lyric lines look the same as Test 5a. --> Again, lyric line in-game scrolled faster to the next line. Very fast this time, almost immediately after the "Li" text note was started. You can sort of get proof of this in the screenshots of Tests 5a,b,c,d because I had to gradually, with each successive test, take the screenshot with the F5 power chord further away in the distance or else the lyric line would scroll to the next line. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReduningBlueMarkedArea-tillendofLiinLies-EOFview_zps599d0e09.png http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReducingBlueMarkedArea-tillendofLiinLies-Gameview_zps0949e57b.png Test 5e - Keep "No more li" as one blue-marked lyric line like Test 5d, but now mark the " + + + + + + es" as another lyric line.: PURPOSE --> See by careful selection of blue-marked lyric line, if can disrupt the in-game pattern of displaying: "No more li" "es No more li" RESULT --> See screen shots in EoF and in-game --> Interesting, this time the blue-marked choice had an impact. Defining a lyric line for " + + + + + + es" forced "es" to have an in-game line to itself. --> Again the "No more li" scrolled to the next line very rapidly as in the previous case. --> Since "+ + + + + + es" in game appears as "es", it is short enough that in previous tests 5a,b,c,d, Rocksmith allowed the next line "No more li" to fit on the same line since I didn't impose any constraints. Now that I imposed a constraint, " + + + + + + es" becoming an independent lyric line, the game respected the new blue-marked lyric line and gave " + + + + + + es" a line to itself and appeared as "es" on a line by itself. --> My theory as to the reason for the faster scroll with shorter blue-marked area is not that the blue-marked area tells the game when to scroll to the next line, but rather I noticed from examining several lyrics throughout the song, that an in-game lyric line stays put, even if the blue words turned dark already, until the next lyric of the next lyric line starts. In our case, in Tests 5a,b,c,d, we simply blue-marked one less + sign at a time. So the reason the in-game lyric line "No more li" was sung and increasingly quickly (with successive tests) scrolled to the next line was that 1) there were less + signs in the lyric line to sustain the "Li" text note and 2) the next + sign, the first of the next lyric line (whether marked as a blue lyric line or not) triggered the lyric line scroll. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReducingBlueMarkedArea-Blue1tillLiBlue2es-EoFview_zps041f0243.png http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/ReducingBlueMarkedArea-Blue1tillLiBlue2es-Gameview_zps0f69d943.png OK, so the wrapping text problem could only be a lyric line length/duration issue. Let's check below. Test 6a - Shorten the duration of the intended lyric line to gauge how long the game will accept: Shorten the lyric line to the last + sign, replacing the + sign with "es" RESULT --> See screen shots in EoF and in-game. --> Lyric line not short enough, "es" in "Lies" still wraps to next line. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/Removelastplusandreplaceswitheserasingfartheres-EoFview_zpsb0872415.png http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/Removelastplusandreplaceswitheserasingfartheres-Gameview_zps13ad1d0e.png Test 6b - Shorten the lyric line to the 2nd last + sign, replacing the + sign with "es": RESULT --> See screen shots in EoF and in-game --> Ta-da!!!! The intended lyric line. No text wrapping to next line. Small forgivable space appears in-game between "Li" and "es". The "Li" becomes blue during the sustain, then the "es" in "Lies" becomes blue as intended. --> This works perfectly, except that it's not a solution for this song since reducing the duration of this lyric line in EoF, means the singer is still singing the word "Lies" after the word "Lies" goes dark, while we wait for the game to scroll the lyrics to the next lyric line. --> This test shows that the game is designed to display lyric lines that last too long --> My guess is that it is a time duration problem that cause the wrapping since the words "No More Lies" don't really constitute a long lyric line, given that + signs in EoF disappear in game and are instead transmitted from EoF to the game via the PART VOCAL_RS2.XML file which simply knows text note length via variable "length" --> The PART VOCAL_RS2.XML file lines in question that yield success in Test 6b was as follows: <vocal time="395.888" note="254" length="0.079" lyric="No"/> <vocal time="396.163" note="254" length="0.079" lyric="more"/> <vocal time="396.478" note="254" length="2.086" lyric="li"/> <vocal time="398.930" note="254" length="0.100" lyric="es+"/> <vocal time="400.768" note="254" length="0.079" lyric="No"/> <vocal time="401.200" note="254" length="0.079" lyric="more"/> <vocal time="401.476" note="254" length="2.440" lyric="li"/> <vocal time="404.170" note="254" length="0.100" lyric="es+"/> First of the two problematic lyric lines: Total duration: 2.344 seconds. (approx: 1 3/16 measures) Second of the two problematic lyric lines: Total duration: 2.698 seconds. (approx: 1 3/8 measures) http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/Removelast2plusandreplacewitheserasingfartherplusandes-EoFview_zps6479a594.png http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/Removelast2plusandreplacewitheserasingfartherplusandes-Gameview_zps4306dc73.png TESTS ADDENDUM (Results appear in Conclusions above) Test 6a (Take 2) - Time between adjacent text notes must be less than approximately 3 seconds to avoid wrapping: RESULT --> See screen shot. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/TEST6iAddendum-INDOCTRINATIONNODASHESNOPLUSSES-InEoF_zpsa73b1243.png Test 9 - Using dashes to keep syllables of a same word from wrapping to two different lines in game: RESULT --> See screen shot. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/TEST9-INDOCTRINATIONWITHDASHES-InEoF_zps3cba53a9.png Test 10 - Using "+" signs in EoF as a an alternative way to control text note sustains: RESULT --> See screen shot. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/TEST10-INDOCTRINATIONWITHPLUSSES-InEoF_zpsf2fef88e.png Test 11 - How a long marked lyric line with distant text notes behaves: RESULT --> See screen shot. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/Test11-LongLyricLinewithMarkinganddistanttextnotes-Notsyllables-InEoF_zps26a190ef.png Test 13 - How unmarked lyric lines behave: RESULT --> See screen shot. http://i920.photobucket.com/albums/ad41/Berneer/SmithyAnvilStuff/Lyrics%20Questions/Test13-LongLyricLinewithoutMarkinganddistanttextnotes-Notsyllables-InEoF_zpsed8acc65.png
  23. I absolutely love Dream of Mirrors. I love that bit where he sings at accelerated speed. It's just so cool. Hopefully I'll get around to making that one some day. Hopefully someone beats me to it!!
  24. You can download the PDF version of this tutorial here. Credit: Thanks to raynebc for designing and coding the Tech Notes authoring into EoF and for his abundant extremely helpful and timely explanations both online and offline to me for this tutorial as well as performing detailed reviews of drafts of this tutorial. His explanations, upon which this tutorial is based, are often times transcribed verbatim in this tutorial. Whatever text appears in bold green represents text new to the current revision of the Tech Notes Tutorial CHANGE LOG Version 1.0 – 17Feb2014 – Initial Release – EoF Hotfix at time of publishing: 1281 Version 1.1 – 18March2014 – EoF Hotfix at time of publishing: 1306 - Modified Answer 4: -->Tech Notes can no longer define fret or finger definitions since they are not used (as of Hotfix 1299). - Modified Answer 11: --> Removed GP import limitation. Complex Bends now importable as of Hotfix 1300. Added some info about current import limitations. --> Removed limitation to copy over both regular and tech notes simultaneously from one difficulty to another. This is possible as of Hotfix 1296. --> Added information regarding linknext tech note feature, authorable as of Hotfix 1300. --> Added information about the new “Stop” status which is also useable by tech notes as of Hotfix 1300. - Modified Answer #12: --> With EoF auto-adjust feature now moving regular and tech notes alike, it is no longer recommended wait till the end of the authoring process (i.e. after tempo map is locked) to author tech notes. --> Added information about GP import of complex bends --> Added information about “Stop” status defined on tech notes. --> Removed information on how to circumvent previous EoF limitation of copying regular notes and tech notes simultaneously from one difficulty to the next. --> Added information about how moving beat markers either in regular view or tech view will auto-adjust both regular notes and tech notes properly as of Hotfix 1296. - Added a section at the end of the Tutorial entitled “Community-Inspired Examples”. --> Added community-inspired example from raynebc and Kent0348: chord with some strings containing unpitched slide tech notes. TUTORIAL CONTENTS Question 1 - What are tech notes? Question 2 - Can you describe some of the new possibilities that tech notes provides us? Question 3 - How do we define how quickly a bend or a slide must be accomplished in-game? Question 4 - What must I do to add a tech note to an arrangement? Question 5 - What do tech notes look like and how can I distinguish them from regular notes? Question 6 - When do I use the regular view to author bends and when do I use tech notes to author bends? Question 7 - If a bend tech note is added to a regular note, must that regular note also indicate a bend? Question 8 - Do I have to use Linknext note status for bend tech notes to work? Question 9 - What new types of slides can I now author using tech notes? Question 10 - What new types of techniques can I author using tech notes that I couldn’t previously? Question 11- What are the current limitations of tech notes? Question 12 - Any special advice or remarks regarding tech notes? Question 13 - Are there any pitfalls I must be careful to avoid? Question 14 - Do tech notes export to Rocksmith 2012 as well? Question 15 – Will the Dynamic Difficulty Creator (DDC) work with tech notes? Question 16 - What exactly does the in-game notation for bends mean? Question 17 - Any tricks to interpret the relative waviness of multiple bend notes in-game more accurately? 16 Tech Note Authoring Examples Community-Inspired Examples Question 1: What are tech notes? Answer 1: Tech (short for “technique”) notes are a new functionality of EoF since Hotfix 1281 (released on 02Feb2014). Tech notes are notes that can be overlaid upon regular notes on any given string and when a technique is defined on the tech note it ADDS that technique or status to whatever technique or status is applied to the regular note. Slide and bend techniques are an exception: the slide and bend techniques defined on tech notes override those defined on any regular notes the tech notes affect. The main thrust behind the introduction of tech notes is to allow the authoring of complex, custom bends. Tech notes with bend status have special treatment in that instead of just adding their status to notes they overlap, their positions are exported as bendValue tags, allowing you to define at what time a note bends (has a non-zero bend strength) and releases (has a bend strength of zero). Bend notes can have as many bend definitions as you can cram onto them. When one places a tech note on top of a regular note in the track, it will alter the technique exported to XML for that note specifically. Note: Regular bends in Rocksmith 2012 and in Rocksmith 2014 –vs– Rocksmith 2014 tech note bends By default, in Rocksmith 2014 exclusively, when a note is defined with a bend technique, EOF will export a bendValue defining the bend to take effect one third of the way through the note's sustain. In Rocksmith 2012, the player merely has to achieve the correct bend strength by the time the end of the note is reached. In Rocksmith 2014, for example, if a note is defined as a bend with a strength of 2 half steps, but you place a tech note anywhere on top of that note’s sustain tail and define the tech note as bending 1 half step, the 2 half-step bend definition that would have been placed 1/3 into the note's sustain is ignored for that note and the 1 half step bend is exported to XML instead. The default regular note bend will still export for the Rocksmith 2012 format XML when you author custom bends with tech notes, so you can author the bend note to work in both games - it will just be more accurate in the Rocksmith 2014 output XML (and game) with tech notes. See Example 5 for an example containing both regular and tech bend notes. Question 2: Can you describe some of the new possibilities that tech notes provides us? Answer 2: Although a bunch of examples are peppered throughout this tutorial as well as detailed examples at the end of this tutorial, the following are interesting new possibilities. i) Chords can now have different techniques on each string. Figure 1: If, for example, you mark a regular chord as accented and then place a tech note on one string making it a harmonic, the entire chord will still export as accented, but only the one string with the tech note will also be a harmonic. See 2nd chord in the image below to see how this appears in-game. The 1st chord is meant to illustrate the difference between an accented and non-accented chord. ii) As an extension to the above point, Unison bends can now be authored. “Unison” refers to 2 notes of the same pitch being played simultaneously; a unison bend is achieved by playing 2 strings while bending one string to match the pitch of another. Figure 2: Unison bend – In-Game iii) Bends can now (partially) release (and bend again) Figure 3: Multiple custom bends on one note iv) Authoring pre-bends in EoF, whereby the string is bent and then the note picked, is now possible. See the Figure 3 screen shot; it happens to also be a pre-bend note. v) Regarding slides, if the regular chord has a slide definition already, the slide tech note will REPLACE the slide end position for specific string(s) in the chord. Figure 4: You can mark the chord shown below as sliding to fret 3 and put a tech note on the D string (blue string) that defines the slide ending on fret 4 instead of fret 3, which would result in a 2-2 sliding to 3-4. Question 3: How do we define how quickly a bend or a slide must be accomplished in-game? Answer 3: For bends: it is important to note that the game will always bend a note gradually from one bend strength to the next bend strength. This implies that in a bend with more than one bend strength, the only way to maintain constant bend strength is to author two successive tech notes with equal bend strength. The following image, courtesy of our friend Aquilae, demonstrates this concept. To make the bend from one bend strength to another occur more quickly, simply place the two tech notes closer to one another. Figure 5: Note bend shape examples. For slides: Note that with the exception of bends, tech notes always apply the technique to the beginning of whichever note on top of which they reside. So for Figure 4 above, it doesn’t matter where along the sustain of the blue string the tech note is placed, as it will always look the same in-game. To adjust how quickly or gradually the slide is to be played requires authoring multiple notes and using the linknext note status. See Example 13 to see how this is authored. Question 4: What must I do to add a tech note to an arrangement? Answer 4: - The first step is to enable Tech View as follows: "Track>Rocksmith>Enable tech view". You can use the shortcut F4 to toggle in and out of this view. You will need to toggle in and out of tech view since you must be out of tech view to add, remove or modify regular notes. Note that when in Tech View, the title bar of the EoF window will show “(Tech View)” in its text. - To place a tech note, in Tech View, right-click anywhere on the piano roll (as you would for a regular note) to ultimately add a technique to an existing regular note. The point here is to add a tech note such that it overlaps a regular note and adds a special technique to it. On regular sustain notes you can place a tech note anywhere on the sustain. --> Tech notes in and of themselves simply do not export as notes that appear in game; they serve only to apply a technique to a regular note. --> If you place a tech note anywhere other than overlapping a regular note, the tech note will be moot since it will try to apply a technique to a note that hasn’t been placed in regular view. --> When a tech note is placed, a red asterisk (*) will appear below both piano rolls to indicate the presence of a tech note. --> You can place multiple tech notes overlapping a single sustained regular note in order to define complex bends, pre-bends, bend and releases, etc. So there is no need for one regular note per tech note. In fact a bend and release technique requires a minimum of 2 tech notes on a single sustained regular note, one to indicate where the bend begins and one to indicate where the bend releases. --> Tech view is designed to show the regular note underneath the tech notes, however on perfectly overlapping notes, such as with pre-bends, the regular note’s fret number, in EoF, will be hidden under the tech note. To view the regular note under the tech note one can simply toggle out of Tech View with the F4 key or though it is not necessary one can add a second piano roll as follows: Song > Second Piano Roll > Display to toggle the desired view (ensure “synch with main piano roll” is check-marked if you want both piano rolls to move as synchronously). Tech view will only apply to the primary piano roll. --> 3D preview draws the regular notes when tech view is in effect. --> Tech Notes cannot define fret or finger definitions (as of Hotfix 1299) and tech notes cannot be given a sustain. Only techniques or note status (ex: linknext, stop, sustain) can be applied to a tech note whose job it will be to alter how the regular notes are treated in Rocksmith 2014. --> Note that, while in tech view, tech notes can be multiply selected with the SHIFT and CTRL keys and copy/pasted or moved as a selected bunch, just like regular notes. - Workflow for authoring complex bends: Create regular note. Press F4 to enter tech view. Right-click to add tech note that overlaps regular note. Go to "Note>Pro guitar>Toggle bend" or simply type CTRL+B to open a dialog box asking for how many half/quarter steps to make the bend. Repeat for every tech note placed on the regular note in question. Selecting multiple tech notes before pressing CTRL+B will apply the same bend technique to each note selected. - See the end of this tutorial for multiple authoring scenarios illustrated and procedure detailed. Question 5: What do tech notes look like and how can I distinguish them from regular notes? Answer 5:Tech notes overlaid onto the regular notes appear as tab notation in boxes within the piano roll. In the EOF screenshot below one can see all the possible color schemes for various tech notes. The screenshot below was the EoF authoring that produced the in-game screen shot in Figure 3 above. Figure 6: Example of Tech View Figure 7: Corresponding Regular View Legend: --> A white box with only a black background with no text inside is how the tech note initially appears when right-clicking in Tech view to place a tech note. You then proceed to defining a technique the same way you would define a technique on a regular note, and then the box will have technique information inside. --> A blue box with white interior and blue text signifies that the tech note overlaps the regular note exactly. This is how one authors a pre-bend. The text inside the box describes the technique applied to the regular note. In this case it is a pre-bend with bend strength of one half step. --> A green box with black interior and green text indicates a tech note that overlaps a regular note on the regular note’s sustain tail. In the example above the pre-bend of strength “1” is bent further to a bend strength of “2” (i.e. two half steps = 1 full step; 1 half step is equivalent to playing the note 1 fret higher up) --> A bend strength of “0” is meant to tell to player to release the bend. --> A white box with black background and white text is meant to show that this tech note is currently selected in EoF. --> When a tech note does not overlap (does not affect) a regular note, it is rendered as a red box with black background and red text. This indicates that this tech note is moot and should either be deleted or repositioned such that it overlaps a regular note. Recall, every difficulty level in a track containing regular notes, be they text or numerical difficulty levels names, appear in EoF with an asterisk preceding their names (Example: *Amazing or *4). In an imminent upcoming Hotfix (after 1306), any difficulty containing tech notes inside, even if this said difficulty contains no regular notes, will see the difficulty tab contain the “(*)” suffix. Example: a difficulty level containing regular and tech notes will appear as follows: “*Supereasy(*)”. If it contains no regular notes it will appear as “ Supereasy(*)”. Question 6: When do I use the regular view to author bends and when do I use tech notes to author bends? Answer 6: The regular view bend is generically modeled as follows: bend increases in the note, are placed 1/3 into the note's sustain. Whenever this is not suitable, use tech notes. Question 7: If a bend tech note is added to a regular note, must that regular note also indicate a bend? Answer 7: No. Only the bend status of the tech notes are exported to XML. Question 8: Do I have to use Linknext note status for bend tech notes to work? Answer 8: No longer since a bend tech note overlapping a regular note’s sustain tail will not display a note head in-game. Question 9: What new types of slides can I now author using tech notes? Answer 9: Chord slides where one or more strings slide by a different amount of frets relative to the other strings involved in the slide. See Figure 4 for an in-game screenshot and Examples 12 and 13 at the end of this tutorial for authoring examples of this. Question 10: What new types of techniques can I author using tech notes that I couldn’t previously? Answer 10: Above and beyond those described in question 2 we ask that you post your unique, exotic (though useful and humanly playable) feats in this thread. Please provide in-EoF and in-game screenshots and the corresponding notes in Guitar Pro format. Question 11: What are the current limitations of tech notes? Answer 11: - If you place tech notes on top of a regular note and then move that regular note, the tech notes will not move with it. Copying a regular note using CTRL+C and pasting it elsewhere using CTRL+V will not copy over the accompanying tech notes either. raynebc will eventually address this. That said, as of Hotfix 1296 auto-adjust, the mechanism where notes are moved when you click and drag beat markers, does move tech notes as well as regular notes. - As of Hotfix 1300 Complex bends can now import, with the help of tech notes, from Guitar Pro into EoF. --> Currently the bend tech notes import into EoF but may require repositioning along the EoF note sustain tail it lies upon. This will happen when the sustain tail is generated by a tie note in the tab and EoF will scale and place all tech notes on the first of the two tied notes from the tab. raynebc will address this limitation in a future hotfix. --> Currently EoF doesn’t import Guitar Pro bend points that are identical to the previous one. raynebc will address this limitation in a future hotfix. See the images in the figure below to understand the distinction. Figure 8: EoF import of Guitar Pro sustained versus un-sustained bend strength raynebc is looking into the possibility of coding EoF to import techniques applied to a select subset of strings in a chord from Guitar Pro with the use of tech notes as necessary. The following are two examples authorable in Guitar Pro that would become future potential import candidates. Figure 9: Two examples of techniques expected to become importable into EoF with tech notes from GP. - Just like regular notes, when designing a chord in EoF, tech notes placed perfectly aligned-in-time are forcibly attributed identical tech notes. It is not a limitation of tech notes since it is intentionally designed that tech notes can be “tech chords”, because that is how EoF is designed to work. As with regular notes the work-around is slightly mis-aligning the simultaneous tech notes in time. - As of Hotfix 1300, Linknext tech notes can be used. Linknext tech notes cause a chord that follows to be exported as single notes, just as when regular notes have linknext status applied. Note also that as of Hotfix 1304, linknext note status, be it on regular or tech notes, will also cause the chordnote's sustain to export in the EoF-generated XML file, whereas before it only exported the sustain when the chordnote also had bend or slide status. Before this Hotfix 1304 the export sustain remedy was to apply a “sustain” status to the regular note or tech note in question. --> The limitation is that currently the use of Linknext tech notes is exhibiting strange behaviour in that it is not always removing the note heads from SOME of those following individual chordnotes that are now exported to XML as single notes. Ticket number #153 on github.com, the Toolkit developer website, has been opened to address this to assess whether EoF or Toolkit needs to be adjusted. When and if it works, a new example depicting this will appear in the examples section of this tutorial. Here is how this currently looks in EoF and in-game, albeit with Hammer-On and Pull-Off tech notes added too, which demonstrates a promising new technique proposed by our friend mrmaton. Figure 10: Attempting double stop with HOPO with the use of Linkenext and HOPO tech notes The following figure shows how raynebc figured out how to make it look in game, which currently is only achievable with tweaking the XML manually and which, more intuitively for the player, doesn’t break the sustain (orange sustain in this example) as in the above figure where the HOPO’s occur. Figure 11: In-game footage of manually tweaked that XML which a future EoF hotfix maybe will be capable of authoring. - As of Hotfix 1300, a new note status called “Stop” was added to the Edit Pro Guitar Note dialog box accessible either via the “N” button or clicking the mouse-wheel (if your mouse supports this). “Stop” status can be applied to tech notes. A stop tech note defines the end position of the affected string of the note it overlaps, allowing you to author chords with its individual notes ringing for different durations. If the stop tech note is at the start position of the note it affects, that note is exported with no sustain. --> The limitation is that there seems to be a Custom Song Creator Toolkit bug or Rocksmith game limitation currently preventing this from working as intended. Ticket number #153 on github.com, the Toolkit developer website, has been opened to address this. When and if it works, a new example depicting this will appear in the examples section of this tutorial. Here is how this looks in EoF. Figure 12: Authoring chords in EoF with different strings having different sustain durations via the “Stop” Tech note. Question 12: Any special advice or remarks regarding tech notes? Answer 12: - Of course there is the author-friendly short key, F4, to toggle in and out of Tech View. - A new menu option, “Note>Rocksmith>Move to prev note”, has been added which is a convenient way of taking a placed tech note and snapping it backward in time to overlap the previous note head exactly, even when the tech note doesn't overlap that previous normal note. - Note that with the exception of the bends technique and “stop” status, tech notes always apply the technique to the beginning of whichever note on top of which they reside. "Stop" isn't actually a Rocksmith technique. It is just a mechanism in EOF to allow notes in a chord to have unique durations. Stop tech notes apply that status anywhere on the note as is the case with bend tech notes. - As of Hotfix 1300, EoF can perform Guitar Pro tab import to create tech notes for any complex bends defined in the imported track. --> The following example demonstrates the proper import of a complex bend using “Guitar Pro import” feature of EoF. Figure 13: Importing complex bends into EoF from Guitar Pro tab. * Disclaimer: Current import limitation requires repositioning of tech notes as in the Step 4 of this figure. See Question 11 for details. - For those creating Dynamic Difficulty manually (as opposed to using DDC), as of Hotfix 1296, regular notes and tech notes alike, in a given difficulty of a track, can be copied and pasted simultaneously and identically into a new difficulty level. The EoF functionalities "Insert new difficulty", "Paste from", "Erase track", "Erase track difficulty" and "Manage RS phrases" functions now handle tech notes so there is no more need to copy regular and tech notes separately from one difficulty to another. --> Note: “Manage RS phrase" adds or removes a difficulty level for individual phrases in the project, for manually creating dynamic difficulties. While in a difficulty level containing regular and tech notes and adding a difficulty level with “Manage RS phrase”, all regular and tech notes alike will be copied over to the newly added difficulty level. --> Note: As stated in the Question 11, copying a regular note using CTRL+C and pasting it elsewhere using CTRL+V will not copy over the accompanying tech notes. - As is the case with regular notes, you can select one tech note and hold SHIFT while clicking another tech note in order to select all tech notes between the first and second clicked notes. All selection functions (select all, select previous, select rest, etc.) should work with tech notes as they do with regular notes, so you could copy and paste all tech notes into another difficulty or even into another track. Note that if you select a sequence of tech notes, copy them, and paste the tech notes from the clipboard they will all copy with identical positioning as the original copied sequence. - Note that as of Hotfix 1296moving beat markers in regular view will move regular notes and tech notes and moving beat markers in Tech View will similarly move tech notes and regular notes. Regular notes and tech notes remain completely separate from one another, but with this new feature it is no longer necessary to wait till after the tempo map is locked to be applying tech notes. It is in fact encouraged to author regular and tech notes alike concurrently so as to author a track of a CDLC in one pass, thereby avoiding forgetting where tech notes should belong. - In Tech View, if you use the resnap feature (Note > resnap or CTRL+SHIFT+R) when notes fall out of alignment with the grid snap setting, the tech notes will snap to the currently selected grid snap setting. Since placing bend tech notes often occurs at the end of a sustained regular note stuck to the next note, thus requiring the placement of a tech note bend to be placed 1ms or more before the end of the visible sustain note tail, it would be prudent to not resnap those bend release tech notes. See Figures 8 and 9 for examples of this. Figure 14: Purposely un-aligning bend tech notes example at the end of sustains Figure 15: In this example add all the tech notes with grid snap on without worrying about position. Then the last tech notes to be positioned are those requiring grid snap off. Question 13: Are there any pitfalls I must be careful to avoid? Answer 13: - Not really, apart from ensuring that the regular notes are not repositioned, since the Tech notes do not follow, yet(with the exception of auto-adjust, that does move regular and text notes alike when moving beat markers). - Note that if a regular note has fret value equal to zero and a tech note with a bend is applied to this regular note, EoF will not know to warn the author that this is not possible. In-game, regardless the bend tech note applied to the open string note, it will appear simply as an open string. - Please report any difficulties experienced with tech notes either in this thread or in the EoF Hotfix thread. Question 14: Do tech notes export to Rocksmith 2012 as well? Answer 14: A tech note exporting to Rocksmith 2014 will be ignored if exporting to Rocksmith 2012 and instead whatever regular note technique was added in regular view will be exported to Rocksmith 2012. Question 15: Does the Dynamic Difficulty Creator (DDC) work with tech notes? Answer 15: Yes. In terms of EoF-outputted XML for an arrangement with tech notes: - Complex Bends: the only difference with regular bends and tech note bends are <bendValue time> tags and if more than one bend tech note is placed on a note’s sustain, then tech notes just add more <bendValue> tags, but nothing else is changed in the EoF-outputted XML. - Chord techniques: The only difference between a regular chord and, for example, a chord with 1 string sliding to a different end fret, or one string with its note made harmonic is a different note attribute such as <slideTo="4"> instead of <slideTo="3"> or < harmonic="1"> instead of < harmonic="0"> for the string with the tech note. Nothing else is changed in the EoF-outputted XML. Therefore, in terms of the impact of DDC on tech notes: DDC has no problem processing techniques defined by tech notes. See Figures 10 to 13 to see the effect of applying DDC to arrangements containing tech notes. Figure 16: DDC has no adverse impact on a long bend note from the difficulty level in which it first appears to all the higher levels Figure 17: DDC simply removes regular notes on lower difficulties as one would expect, so those regular notes with tech note techniques on them will simply increasingly not appear on successively lower difficulties. Figure 18: DDC simply removes some regular chord notes on lower difficulties as one would expect. So on increased difficulty levels where a new string is added to a chord, if that string is authored with a tech note, then that tech note technique will be applied. This screen shot demonstrates this for a chord with a harmonic tech note followed by a chord with a string with alternate slide tech note Question 16: What exactly does the in-game notation for bends mean? Answer 16: In-EOF: The number in the tech note, as for regular notes, represents half-steps. 0.5 = ¼ step, 1 = ½ step, 1.5 = ¾ step, 2 = 1 full step, etc. In-XML: The XML code generated by EoF, for the bend in Figure 3 above, has the following form: <note time="29.000" … bend="3" …> <bendValues count="7"> <bendValue time="11.500" step="1.000"/> <bendValue time="12.000" step="2.000"/> <bendValue time="12.500" step="0.000"/> <bendValue time="13.000" step="3.000"/> <bendValue time="13.500" step="1.000"/> <bendValue time="14.000" step="2.000"/> <bendValue time="14.250" step="0.000"/> </bendValues></note>Note: the word ‘chordNote’ replaces the word ‘note’ for chords in the XML tags. Remarks: - The value for the <bend> tag is authored by EoF as the highest of all the bend steps along a given note and the number of solid arrow head marks on top of the note head in-game corresponds to this number. --> Note for Hotfix 1291 and earlier, EoF defined the <bend> tag with the value of the first non-zero “step” value in the corresponding <bendValues step> tag, thereby showing the note head with an amount of solid arrow heads equal to that first-non-zero bend step value even if further along in the note a higher bend step (bend strength) is authored. - The minimum value for a bend is always 1, so if we have step="0.500" or "1.000" the bend tag is set to “1” - The <step> value is always rounded up to the nearest whole number in order to define a <bend> tag value that in turn dictates how many solid arrow heads display above a note head. In-Game: - ¼ step = 1 solid arrow head - ½ step = 1 solid arrow head (pitched up by 1 fret) - ¾ step = 2 solid arrow heads - 1 full step = 2 solid arrow heads (pitched up by 2 frets) - 1 ¼ steps = 3 solid arrow heads - 1 ½ steps = 3 solid arrow heads (pitched up by 3 frets) - 1 ¾ steps = 3 solid arrow heads! --> 3 arrow head maximum and the ghost string indicator described in the next question will not surpass 1 full step (i.e. deflect by no more than two strings in-game). Question 17: Since the number of solid arrowheads above the in-game note containing bends corresponds to the maximum bend strength applied to the note, it can be difficult to tell the bend strength of higher and lower strength bends in the same note, such as may be the case in Figure 3 above. Any tricks to interpret the relative waviness more accurately? Answer 17: Yes. In Rocksmith 2014, a ghost string will dynamically move up (or down depending on the string) to indicate how much to bend a string. As you are bending, the goal is to dynamically bend with a strength that aligns precisely with the bending ghost string. Note that the ghost string will bend as follows: - ¼ step: half the distance between the in-game strings - ½ step: one full distance between the in-game strings - ¾ step: the distance equivalent to 1.5 the distance between two adjacent in-game strings - 1 full step: two full in-game string distances apart - >1 full step: two full in-game string distances apart Note: The arrowhead outline indicates the instantaneous increasing or decreasing required bend strength. - Note that RS2014 will score the note as correct if the first bend is achieved even if subsequent bends are not achieved. However the game does provide dynamic feedback such that when the bend strength applied is not as per the way it was authored, the sustain will stop glowing until the bend strength is as required. Figure 19: In-game bend note guidance ******************* TECH NOTE EXAMPLES ******************* Example 1: Bend - Full Step Corresponding XML exported by EoF: <note time="46.500" linkNext="0" accent="0" bend="2" fret="15" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="46.625" step="2.000"/></bendValues></note>Example 2: Bend and Release Corresponding XML exported by EoF: <note time="51.000" linkNext="0" accent="0" bend="1" fret="16" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.372" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="51.125" step="1.000"/><bendValue time="51.188" step="1.000"/><bendValue time="51.313" step="0.000"/></bendValues></note><note time="51.375" linkNext="0" accent="0" bend="0" fret="16" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="51.438" linkNext="0" accent="0" bend="0" fret="14" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>Example 3: Bend at Specific Point in a Note Corresponding XML exported by EoF: <note time="52.500" linkNext="0" accent="0" bend="2" fret="15" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="2"><bendValue time="52.625" step="0.000"/><bendValue time="52.750" step="2.000"/></bendValues></note>Example 4: Pre-Bend Corresponding XML exported by EoF: <note time="73.000" linkNext="0" accent="0" bend="2" fret="12" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="2.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="73.000" step="2.000"/><bendValue time="74.000" step="2.000"/><bendValue time="75.000" step="0.000"/></bendValues></note>Example 5: Pre-bend / Pick / Release Corresponding XML exported by EoF: <note time="43.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.541" step="2.000"/></bendValues></note><note time="43.625" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.625" step="2.000"/></bendValues></note><note time="43.750" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.247" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.750" step="2.000"/></bendValues></note><note time="44.000" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.000" step="2.000"/></bendValues></note><note time="44.125" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.125" step="2.000"/></bendValues></note><note time="44.250" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.247" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.250" step="2.000"/></bendValues></note><note time="44.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="44.500" step="2.000"/><bendValue time="45.250" step="2.000"/><bendValue time="45.500" step="0.000"/></bendValues></note>Example 6: Bend With a Technique Corresponding XML exported by EoF: <note time="54.000" linkNext="0" accent="0" bend="3" fret="17" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="80"><bendValues count="1"><bendValue time="54.500" step="2.500"/></bendValues></note>Example 7: Chord with 1-string bend - Unison Bend Corresponding XML exported by EoF: <chord time="40.000" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="40.000" linkNext="0" accent="0" bend="2" fret="10" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="2"><bendValue time="40.500" step="2.000"/><bendValue time="41.000" step="0.000"/></bendValues></chordNote><chordNote time="40.000" linkNext="0" accent="0" bend="0" fret="8" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 8: Chord with a Technique on One String Corresponding XML exported by EoF: <chord time="38.000" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="1" hopo="0" ignore="0" leftHand="4" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord><chord time="38.500" linkNext="0" accent="1" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="7" hammerOn="0" harmonic="1" hopo="0" ignore="0" leftHand="4" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 9 Crazy Note with Bend Corresponding XML exported by EoF: <note time="55.500" linkNext="0" accent="0" bend="0" fret="8" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="1.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="56.250" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.750" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="57.000" step="1.500"/></bendValues></note>Example 10: Varying Bend Quickness Example 11: Various Bends and Bend Strengths on One Note Corresponding XML exported by EoF: <note time="11.500" linkNext="0" accent="0" bend="1" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="3.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="7"><bendValue time="11.500" step="1.000"/><bendValue time="12.000" step="2.000"/><bendValue time="12.500" step="0.000"/><bendValue time="13.000" step="3.000"/><bendValue time="13.500" step="1.000"/><bendValue time="14.000" step="2.000"/><bendValue time="14.250" step="0.000"/></bendValues></note>Example 12: Chord with Differential Slides Corresponding XML exported by EoF: <chord time="62.000" linkNext="0" accent="0" chordId="4" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="62.000" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="3" string="1" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="62.000" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="4" string="2" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 13: Chord with Sustain Followed by a Quick Slide Corresponding XML exported by EoF: <note time="65.500" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="3" string="1" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="65.500" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="4" string="2" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>...<chord time="65.000" linkNext="1" accent="0" chordId="4" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="65.000" linkNext="1" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="65.000" linkNext="1" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 14: In-Game Comparison of Various Bend Strengths Example 15: Arpeggio with Custom Bends Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="D5" displayName="D5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="5" fret2="7" fret3="7" fret4="-1" fret5="-1"/></chordTemplates>...<note time="94.500" linkNext="0" accent="0" bend="2" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.602" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="94.672" step="2.000"/><bendValue time="94.930" step="2.000"/><bendValue time="95.102" step="0.000"/></bendValues></note><note time="95.188" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.603" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="95.361" step="2.000"/><bendValue time="95.620" step="2.000"/><bendValue time="95.791" step="0.000"/></bendValues></note><note time="95.877" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.602" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="96.049" step="2.000"/><bendValue time="96.307" step="2.000"/><bendValue time="96.479" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="11" endTime="96.479" startTime="94.500"/>...</handShapes>Note: Recall that authoring an arpeggio requires that the note at the beginning of the arpeggio becomes a chord (i.e. ghost notes are added). Had the regular note sustains extended till the beginning of the next regular note in the arpeggio, and had the bend release tech note been attempted at the end of such a sustain, the tech note would become red as in the following screenshot in Figure 14. Figure 20: Effect of EoF truncating sustains by 1ms Unless the first of two consecutive notes in Figure 14 has linknext status, EOF enforces a gap between notes (File>Preferences>Min. note distance). This is why the tech note aligned with the regular note head on the D string is red instead of green (it is placed 1ms after the end of the arpeggio's initial chord). EOF will not allow a chord to overlap any notes using any of the same strings, even if the conflicting string is ghosted. If you wished to extend the sustain and resulting end of sustain bend release as close to the next regular sustain note (D-string), extend the regular note sustain, visually-speaking, to meet the next note, turn off grid snap, and move the tech note on the A-string to within a few milliseconds before the next note and then the tech note technique will apply to the note on the A string as evidenced by a green box tech note. It would look as follows in EoF and in-game though the change in-game appears as subtle in this screenshot. Figure 21: Working around the EoF 1ms truncation of sustain note overlapping a subsequent note Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="D5" displayName="D5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="5" fret2="7" fret3="7" fret4="-1" fret5="-1"/></chordTemplates>...<note time="81.000" linkNext="0" accent="0" bend="2" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.499" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="81.125" step="2.000"/><bendValue time="81.375" step="2.000"/><bendValue time="81.485" step="0.000"/></bendValues></note><note time="81.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="81.625" step="2.000"/><bendValue time="81.875" step="2.000"/><bendValue time="82.000" step="0.000"/></bendValues></note><note time="82.000" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="82.125" step="2.000"/><bendValue time="82.375" step="2.000"/><bendValue time="82.500" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="11" endTime="82.500" startTime="81.000"/>...</handShapes>Example 16: BONUS PEDANTIC EXAMPLE: Crazy Arpeggio and Bends and Slides .... Oh My! Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="E5" displayName="E5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="7" fret2="9" fret3="9" fret4="-1" fret5="-1"/>...</chordTemplates>...<note time="88.500" linkNext="1" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.124" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="88.625" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="9" string="1" sustain="3.375" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note><note time="89.000" linkNext="0" accent="0" bend="2" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="11" string="2" sustain="3.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note><note time="89.500" linkNext="0" accent="0" bend="2" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="11" string="3" sustain="2.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="10" endTime="92.000" startTime="88.500"/>...</handShapes>Example XX: Post your Unique, Exotic, yet Meaningful, Playable and Score-able Technique! COMMUNITY-INSPIRED EXAMPLES Example C1: Chord with some of it's strings with unpitched slide Inspired by: raynebc & Kent0348 Authorable as of Hotfix: 1296 <chord time="9.062" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="15" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="13" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="15" tap="0" vibrato="0"/></chord>
  25. Hey Nanshi. I am glad to see you here. Welcome!
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