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raynebc

Rocksmith Custom Developer
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Everything posted by raynebc

  1. Looks like it's only available in Javascript or .NET, I wouldn't know where to start to try to integrate it with EOF.
  2. The fret values of tech notes are ignored completely, you don't have to change any of those unless you have that dialog open and want to expand the tech note to include any other strings at that time stamp. In the previous example, hammer on was applied with a tech note, because if you applied it to the 11-9-9 chord, that technique could end up being applied to the A and D strings. I don't know how that would look in-game considering the notes are linked to the previous ones on those strings. The example in your last post looks like it will work to make a regular sustain on the B string that coincides with a note on the G string that hammers on and them pulls off.
  3. "Select like" only compares the fret values and strings used, so "fret 8 on the E string" and "fret 8 on the E string that also slides" would both be considered a match. "Precise select like" requires the techniques to be the same, so "fret 8 on the E string" and "fret 8 on the E string that also slides" would be considered different. The paste issue you're talking about isn't a problem with paste, it's the behavior of clicking and dragging multiple notes across tempo changes. All notes are moved the same number of milliseconds instead of each one being grid snapped, so notes will fall out of grid snap when you do this. That's why you need to seek to the appropriate position before pasting in order to avoid this. There's a resnap command in the Note menu (and a shortcut is given), but this function can be destructive and should be used carefully: If two notes are moved to the same grid snap position during resnapping, they are merged (EOF will warn you if this happens, so you can undo the operation). Or if the grid snap value you have is too large (small denominator value), notes may snap to a position that you don't want simply because they're closer to that grid snap based on the current grid snap value. About the key list, it's a text file that EOF displays in a simple text box. You can open it up in a text editor or program of your choosing though, it's the keys.txt file in EOF's bin folder. If I ever have enough spare time to come up with a master list of all keyboard shortcuts, I'll probably make it an HTML help file that launches in your default web browser, and that would allow the best formatting.
  4. EOF is probably a long way from proper Unicode lyric support, so definitely don't wait on it if you are able to build that functionality.
  5. There are no shortcuts for this, I couldn't come up with any available ones that would make sense. All left/right/up/down/Pg up/Pg dn related keyboard shortcuts are in use. You can bring up lists of phrases or sections and use those the included seek controls though. If you can come up with any I could see if they are available for such functions, otherwise I'd just have to add them to the menu without them. "Track>Rocksmith>Manage RS phrases" (CTRL+SHIFT+M) will list all phrases in the active track, and automatically select the one that the seek position is in. Keyboard focus starts in the list part of the dialog so you can immediately use the up/down arrows to go to an adjacent section and press S to seek to it, then Enter or Escape to close the dialog. "Beat>Events" will list all events, but it has a filter that can be set to show only RS sections. This function does not automatically select the one immediately at or before the seek position, but I put it on my to do list to add that capability.
  6. It's intentional. Fully string muted chords are appended to the previous chord's handshape tag as long as there aren't any single notes separating them. You can force a string muted chord to start its own handshape by applying "crazy" status (ie. select the note and hit the 'T' key). Thanks, I'll check this out. This is expected behavior, although the grid snap setting isn't being lost, it just isn't lining up with the grid snap positions if the seek position isn't grid snapped when you perform the paste. The first note is pasted starting at where the seek position currently is, like with copying and pasting text into a document. Feedback input mode seeks based on the current grid snap, but the other input modes do not. Even then, that's why I made those seek controls available via the Pg Up and Pg Dn keys. This is the best way to provide the most flexibility to everybody. If you can verify a problem and reproduce it on demand, let me know. Fret hand positions aren't something that you can manipulate this way. Fret hand position errors would only be given if the track had some permanently stored into the project but the position wasn't considered suitable based on a chord's fretting or fingering. You would either need to delete the hand positions so they get regenerated automatically during save, or edit/generate the positions manually after changing the chords. There could be all sorts of reasons such as the toolkit not being given the updated XML files, or the new song package not replacing the old one in your Rocksmith song folder. Only if the XML file doesn't contain your changes would it be considered a bug in EOF. If you have time to spot check the XML file to see if it doesn't reflect the project, let me know if you find any discrepancies. The edit pro guitar note dialog behavior hasn't changed recently. However if you find that the XML files between the two different versions don't match even though the project file is the same, let me know.
  7. As long as it has at least two notes left, EOF will export it as a chord. You can manually name any note to anything you like by typing the name in the edit pro guitar note menu, or if you wanted to apply the same name to several non-identical notes that are selected, you can use the "Note>Edit name" function instead. You could try placing a tech note with "Accent" status on top of the note you want to emphasize. It should cause Rocksmith to display the note larger and more brightly than the regular notes (indicating it is to be played more strongly). I posted a solution in mrmaton's thread, give it a look and let me know if that doesn't do what you're wanting. If you author regular chords in EOF, they will each display with either a chord box or a chord repeat line. In case I misunderstood what you're wanting to author from your earlier post, you may want to consider authoring an arpeggio, that way you can author just the notes that are being played and they won't show up as new chords. Here's an example:http://i15.photobucket.com/albums/a354/raynebc/arpeggiowithaccents_zpsffdffadc.jpg In this example, the note on the D string isn't played at the beginning of the arpeggio, but it is played strongly throughout the duration of the arpeggio. You could just as easily have any notes authored within the span of the arpeggio and in game it can still display with whatever chord name you define.
  8. Interestingly, a set of steps similar to this is given in EOF's tutorial. But wow, one of my charts gets pretty crappy beat detection when using the default "Complex domain" detection function, and "Broadband energy rise" works quite a bit better for it. Do you find that it seems to work better than the other detection functions for most songs?
  9. If you want, I could probably make a user preference to launch the edit pro guitar note dialog automatically whenever a new gem is placed. I don't want to make that the default behavior because I'm sure it will annoy some people. Let me know if that would work for you. Right clicking isn't used to select a note in EOF though, it places one. In EOF, the input modes that add gems via right click do so by toggling the gem on/off, not just adding it, and this is intentional behavior. By any chance are you using left hand style mouse controls? EOF has no way to check whether the mouse is configured right hand or left hand style in the OS. You might want to consider "Rex Mundi" input mode in the preferences though, that changes the right mouse button to bring up a context menu instead, and you place a gem on any of the lanes (lane 1 is the bottom string) by pressing the normal (not numberpad) 1, 2, 3, 4, 5 or 6 keys. I probably would prefer not to put a delete control in the edit pro guitar note dialog, its logic is already pretty huge and complicated (over 700 lines of code). This is more of a workflow preference. I wanted people to be able to open the dialog and just type the fret values they wanted without having to delete any of the numbers first (a leading zero is fine, EOF will treat input of "010" the same as "10"). Especially for chords this is preferable because they often need a different fret number on each string. If all notes in the chord have the same values, it definitely saves time using the CTRL+# shortcuts. Do you mean raising/lowering the number in the input field that's in focus? That's an interesting idea, but it could be complicated to implement. If that's what you had in mind, I could look into how easy or hard that would be. That could be complicated. Would it perform the OK or the cancel command? I don't want it to be too easy for users to perform controls unintentionally. That could probably be done without too much difficulty, but should it copy and then apply the changes (leaving the dialog open), or should it copy and close the dialog? I never personally use EOF to author with only one hand free, but I don't mind trying to make it easier for people to wield an axe and a mouse to pump out the charts. There's a "Feedback" input mode that somewhat imitates the controls of a Guitar Hero era chart editor, which was entirely keyboard driven. It's pretty alien to me, but I added it at the request of some folks that were really used to that editor. There are details in the manual (Editing Songs > Edit modes) about each of the input modes. I have to fix a bug with this though, because EOF won't let you open the edit pro guitar note dialog without explicitly selecting a note first, even though in Feedback input mode, note manipulations are supposed to be able to implicitly select whatever note is at the current seek position if none are explicitly selected.
  10. I guess I can't tell what you mean, I couldn't cause any strange behavior to happen for repeated chords when I enable or disable the ignore tuning/capo option. Is it displaying the chord name instead of "/" in EOF? Is it displaying a chord box for each repeated chord in Rocksmith, instead of displaying repeat lines? Could you post a screen capture of the display issue?
  11. fabianosan doesn't think they're supported in RS2 either. I'm just waiting for confirmation from him before I remove the RS2 popup export logic from EOF.
  12. Years ago, EOF's original developer added the lyric preview lines to the 3D window. He was great at adding feature requests, and his willingness to do so kept my interest in creating custom charts for Frets on Fire. How the time does fly. That should work just fine, when the mouse is being held over the lyric display area of the vocal track, a gray rectangle is displayed at the bottom of the piano roll to indicate a newly added lyric would be pitchless.
  13. You could try it this way: http://i15.photobucket.com/albums/a354/raynebc/chordwithhammeron_zps31b79ee3.jpg In order to force the sustains in that 9-9-9 chord to display, apply the "sustain" status to the chord (you could use a tech chord for that, but that's not necessary). Since you want the fretting to change part-way through, the best and possibly only way to author this in EOF is to author it as a second chord (11-9-9) and use linknext to have the A and D strings combine the notes from the two chords so they are each played once instead of twice. If you use tech notes to apply the linknext status, it won't affect the low E string, and the note head for the hammer on should be displayed. The linknext status in effect on the first chord causes the following chord to be broken up into single notes during export, so you don't have to worry about placing the sustain status on it. You do want the hammer on status to apply to the note on the E string though, so use a tech note to apply that. The resulting XML looks like it should have the desired results: <chord time="0.500" linkNext="0" accent="0" chordId="0" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"> <chordNote time="0.500" linkNext="0" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="0.500" linkNext="1" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <chordNote time="0.500" linkNext="1" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> </chord>... <note time="0.750" linkNext="0" accent="0" bend="0" fret="11" hammerOn="1" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="0.750" linkNext="0" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/> <note time="0.750" linkNext="0" accent="0" bend="0" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>Let me know if you have any questions.
  14. By any chance did you author the bass part in a guitar track? If you play back the chart in EOF with the clap sound cue enabled (press C), you should get an idea if they are synced. If you can post the project and audio files, one of us here could probably take a look at it.
  15. Works great! Thanks a bunch!
  16. Admittedly EOF's vocal authoring features are pretty limited, but you should be able to get pitchless lyrics to work in Rocksmith 2014, you will want to add lyric lines though. You should be able to lengthen or shorten lyrics the same as with other note types though (click and use scroll wheel or [ and ] keys), unless there was some reason preventing it (ie. a lyric can't overlap another lyric). If you send me a project file with the lyrics, I could see if there are any problems.
  17. EOF doesn't have a way to do that. I'm sure I could add that functionality, but it would potentially take tens of hours and I really don't think I have the patience for it right now since there are still so many things I have to work on. It may be something I work on some day. If somebody knows of a simpler intermediary format (a less complicated tab file format for example) that can be converted to Guitar Pro format, I'd be interested if that would be a quick thing to program in. The toolkit either has been or soon will be updated to support the creation of text-based tablature for arrangements in a Rocksmith custom though, and you could try importing this into a tablature program like Guitar Pro. Otherwise your best bet may be to enter it into the tablature program manually (ie. have both EOF and the tab program open at the same time so you could read it from EOF). This is the most labor intensive method, but chances are you would have had to make edits from a text tab import anyway. Edit: Ninja'd. MIDI is pretty limiting because it can't define most guitar techniques and can't specify which string is playing each note, etc. However if Guitar Pro could import a MIDI for note rhythm/timing and get the tablature from a text file, that would be an interesting solution. I sort of doubt that it can do something like that though.
  18. EOF will let you copy and paste notes from other pro guitar/bass tracks and even from another EOF window. Here's one way you can do it: 1. Open your project in progress (ie. the one that has all of your work so far) in one EOF instance (we'll call this EOF instance 1). 2. Open another instance of the same EOF executable that you used to start instance 1 (we'll call this instance 2). 3. In instance 2, import each of the tracks you are interested in from the Guitar Pro file. 4. In instance 2, find a part you want to use for your combination arrangement. Select those notes (you can click one note to select it and hold SHIFT when you click another note in order to select all notes from the former to the latter) and copy them (CTRL+C). 5. In instance 1, seek to where you want the notes to go. You can seek forward or backward with the Pg Up and Pg Dn keys in order to get the seek position lined up just right, because you want notes that start on beat markers in instance 2 to end up that way in instance 1. If you need to paste notes starting from part-way into a beat, you can set an appropriate grid snap value (with the , and . keys) and use CTRL+SHIFT+Pg Up/Dn to seek in intervals of a beat (ie. 1/8 is a half beat, 1/48 is 1/12 of a beat, or you can set a custom grid snap value with "Edit>Grid snap>Custom"). 6. Once you have seeked to where you want the notes to go, use the paste command (CTRL+V). If the notes didn't paste the way you wanted them to, you can undo it (CTRL+Z) and try again. Keep in mind that the paste function will space the notes out so that 4 beats of notes from instance 2 will paste as 4 beats of notes in instance 1. Depending on the setting of the "Erase overlapped pasted notes" preference (File>Preferences) if you paste on top of existing notes they will either replace the existing notes or merge with them (ie. if you paste a note on string 1 onto a note on string 2, they will combine into a chord). 7. Repeat steps 4 through 6 as many times as needed to create your combined arrangement. Let me know if you have any questions.
  19. Only with the paid version of it.
  20. There probably is, but I can't find it or it's been nuked from Smithy Anvil or something. To place a tone change in EOF, seek to where you want the tone to change, use "Track>Rocksmith>Tone change>Add" (or just press CTRL+SHIFT+T) and type a name. Do this at each point the tone should switch. If you refer to a tone more than once, make sure you type the name exactly the same. When you're done, you can review the tone changes with "Track>Rocksmith>Tone change list". If those all look correct, go to "Track>Rocksmith>Tone change>Names" and this will help you make sure you didn't make a typo on any of the tones (ie. if you called one "Distortion" and the other "distortion", they will show up as two separate entries and you could rename one of them here to make it the exact same name as the other). When that looks good, you can select one of the tones in the list and make it the default tone (the one in effect at the beginning of the song). This should be all you need to do in EOF for the tones, the rest of it is in the toolkit.
  21. It shouldn't be any more complicated than this: http://i15.photobucket.com/albums/a354/raynebc/fret24slide_zps334791a0.jpg Just add sustain to the chord to reach until where you want the end of the slide to go, add downward slide status (ie. CTRL+Down arrow) and set the end fret position of the slide to be where the next note is being played.
  22. EOF tries to repair errors in Webtabplayer's Guitar Pro files, but sometimes they can't be easily repaired. I imagine you'll find that .gpx.gp5 file won't open in other tab programs.
  23. Depending on the song, it may not be that quick and easy to add DD manually. Ideally you want to define the phrases so that each phrase is an identical or similar small part of the song (ie. a particular riff). If you wanted to try DDC, you just have to place section markers and it will try to find matching note patterns and place phrases automatically.
  24. Chrome is acting stupidly. It flags it as malicious even though it contains no viruses, for no reason other than it's not a file with a largely-known reputation. If you use a less paranoid web browser like Firefox, it should let you download it more easily. You can then scan it with an antivirus program that works properly. Scan results from 50 different antivirus solutions: https://www.virustotal.com/en/file/d7b8741568f5b0b0484edcd2906e29a23ac2673b0e8505987e03ac2ce628bbc4/analysis/1394236179/
  25. I've fixed this. It should be working in the next hotfix.
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