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Editing CDLC for Newbies


ethanarenson

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  • 2 months later...
  • 9 months later...

hello i downloaded a song from here, but i want to edit the sections for the riff repeater as it has a long part that has a couple of notes that i dont to repeat each time, i tried to import/unpack etc with the toolkkit ....but when i want to load the eof ....it keeps saying failure....
i did once but i dont know how i did it....maybe the file is "protected"?

thanks !

 

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  • 5 months later...

Hi,

I have a similar issue. I would like to edit a Cdlc I have created. Basically, I have a mistake on one note and would like to edit it without having to start from zero.

Unfortunately, each time I try to do import the package, it tells me the file is invalid. This is the message I have from the notepad:

 

2023-02-14 00:56:40.6788 | RocksmithToolkitGUI.Program (INFO) :
 RocksmithToolkitGUI.Program.Main
  - RocksmithToolkitGUI: v2.9.2.1-5df928a5
  - RocksmithToolkitLib: v2.9.2.1-5df928a5 [10/9/2021 6:22:52 PM]
  - RocksmithToolkitUpdater: v2.9.2.1-5df928a5
  - Dynamic Difficulty Creator: v3.6
  - OS: Microsoft Windows NT 10.0.22621.0 (64 bit)
  - .NET Framework Runtime: v4.0.30319.42000
  - CultureInfo: (en-US)
  - Current Local DateTime: [2/14/2023 12:56:40 AM]
  - Current UTC DateTime: [2/13/2023 8:56:40 PM]
  - JIT: MsX86
  - WINE_INSTALLED: False
  - MacOSX: False  

2023-02-14 00:56:41.5030 | RocksmithToolkitGUI.Program (INFO) :
 RocksmithToolkitGUI.MainForm.MainForm_Shown
  - App.config Status (Load Successful)
  - System Display DPI Setting (96)
  - System Display Screen Scale Factor (149.9531%)
  - Adjusted AutoScaleDimensions, AutoScaleMode, and AutoSize

2023-02-14 00:59:14.4243 | RocksmithToolkitGUI.Program (ERROR) :
 RocksmithToolkitGUI.Program+<>c__DisplayClass0_0.<Main>b__1
  - Application.ThreadException

Source: X360
Target: Void .ctor(X360.IO.DJsIO, X360.Other.LogRecord)
System.Exception: Invalid Package
   at X360.STFS.STFSPackage..ctor(DJsIO xIOIn, LogRecord LogIn)
   at RocksmithToolkitLib.DLCPackage.Packer.UnpackXBox360Package(String srcPath, String destDirPath, Platform platform)
   at RocksmithToolkitLib.DLCPackage.Packer.Unpack(String srcPath, String destDirPath, Platform overridePlatform, Boolean decodeAudio, Boolean overwriteSongXml)
   at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.PackageImport(String srcPath, String destDir)
   at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.btnPackageImport_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

Could someone help me to solve this issue?

 

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@ Tuc0  Have you tried using dlc builder instead of the toolkit? maybe that works better for you. one you install it and open it make sure to go the cogwheel icon/ preferences on top right click import and then tick create eof project and maybe remove dd files. then just import your psarc into it and it should make an ok eof project

/m/   Genre Custom dlc Playlists  + Weekly Rocksmith championship on Spotify @midi ogre
(you can use Scowalts app to download your liked spotify songs)

 
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  • 1 year later...

It's been many years since I have made any CDLC, totally forgot how to do it. I have been trying to edit some CDLC the past few days. I found this, and  I followed the steps in it and it worked great. 

 

Here's my workflow for editing existing CDLC that works for me:

  1. Use the toolkit CDLC Creator GUI and press "Import Package" button. Select the CDLC that you want to edit.

  2. Wait for the CDLC to be loaded into the toolkit GUI. At this point the toolkit has unpacked the CDLC and created an EOF artifacts subfolder. The EOF subfolder contains all the files you need to edit the CDLC.

  3. Now open EOF "File" and select "New". Open the EOF subfolder that contains the unpacked CDLC artifacts created by the toolkit above. Select the main audio ogg file from the EOF subfolder. Provide the Artist and Title info for EOF. Select "Use Source Audio's Folder' and wait for EOF to load the ogg file.

  4. Press F5 to see the auido wave form in EOF.

  5. Next in EOF select "File", "Rocksmith Import" and load the Rocksmith XML Arrangement (Lead, Rhythum, Bass) that you want to edit. (Ignore any warnings or just answer 'Yes'). (EDIT: Since you are using the same audio as the original CDLC you can) resync the Arrangement to the audio waveform as necessary using Ctrl-A, then Ctrl-Shift drag.

  6. Edit away in EOF and then save the edited arrangement.

  7. Back in the toolkit, select the old arrangement and "Remove" then select "Add" and the new edit arrangement that you created in EOF. Finally press "Generate" to create a new CDLC package. Let the toolkit create new 'Arrangement Identification' so that the edited version is distinguishable from the original in the game.

 

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