Jump to content

.dup problem with CFSM


Recommended Posts

OK guys I think I have a new one,     I have debugged my collection - 100%mastery, duplicates, persistent ID, max 5 (mostly NO DD & sometimes bonus and rarely metronome)   I have been meticulous with this because I don't want to do it again or at least not anytime soon (fingers crossed).

I have removed all duplicates and all backups from those folders in the CFSM (program files x86 section) I have scanned the CFSM program with an empty dlc folder to delete the ghost files (don't know the technical name (probably cache or cookies, I'm not a techie) 

Once I had the program telling me it was empty I then loaded my fixed cdlc"s back in the dlc folder and rescanned all files show up and show no errors (i.e.   max 5, duplicates, 100% bug, persistent ID etc.)  only in the program no duplicates show either in the duplicates tab nor in the long file name,, but in the actual DLC folder I can see many files which have the .dup ending.

for instance   (Bob Marley stir it up v2 .psarc.dup  and  Bob Marley stir it up v3.psarc) and they have different file names and are not persistent ID 'S any ideas ?   


Can I just go in the DLC folder and just manually rename the file by just removing the.dup extension or will this cause problems with the game or file ? 


Link to comment
Share on other sites

  • Developer

"Can I just go in the DLC folder and just manually rename the file by just removing the.dup extension or will this cause problems with the game or file ?"


Yes, you can manually rename the file.  Just remove the  '.dup'  Keep in mind that these were named this way by CFSM because there were conflicts (duplicates) in CDLC that may cause the game to hang.  If you do decide to rename the '.dup', then suggest that you re-run the CFMS Duplicates checker before playing the game just to be sure that you have not restored an actual duplicate CDLC.  Make sure you do a full rescan of your CDLC collection for inside CFSM if you have done any manual editing outside of CFSM.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 


Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)


All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.


*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy