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A very silly and basic question, but after making a few cdlc and following available tutorials, something still isn't entirely clear to me: how does one author cdlc for non-pc platforms, like Mac, Xbox, and Playstation? My intuition tells me that in WWise you select all the platforms for conversion and check all platforms in the Rocksmith Toolkit, but I'm not actually able to test the function without these other platforms. What's the short of how to do it?

 

Oh! Bonus question: when using a .wav at 320kbps in EoF, is there any reason to encode the song at 256kbps instead of 320? All the tutorials do so, although they might be dated with respect to current Editor functionality. 

 

Thanks!!

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