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Found 5 results

  1. Hi all, I've been playing Rocksmith for about a year now. Progress has been slow but steady and right now I am trying to master hammer-ons and pull-offs. I just can't seem to get the hang of it? So do any of you have recommendations of (©dlc) songs to practice those with? Preferably not too fast as I really hate to play slower with riff repeater (it sounds so bad!), I rather just play a song that is just a little slower in itself. I like virtually all genres that use a bass guitar so in that regard I'm not picky :) Hopefully you guys can help me!
  2. Hey, so I just got a my first seven string guitar and I'm loving it so far. There's one thing though...I want to understand a bit more if there is any that I can do with a seven string. I know everything on a normal guitar but is there some things I can practice or techniques unique to a seven string? I'm looking into incorporating the 7 string into the songs I write now.
  3. Hey, does anyone know how to add to the practice tools and mini-games on RS? e.g. what software to use? Thanks!
  4. EDIT: Due to a policy change, the CDLC has been removed from the database. Sorry guys! I've been working on this for a few weeks for my own use, but I wanted to share this with the CustomForge community. I've adapted John Petrucci's famed Rock Discipline guitar DVD and TAB book to CDLC form. I've made a CDLC track for each chapter of the book. For these to make any sense, they need to be used in conjunction with the TAB book or DVD. All exercises from the book are included, and the example numbers are indicated in the lyrics. The example numbers correspond to those in the book, but the DVD is mostly consistent. Many of these exercises are very difficult, so it is generally recommended for intermediate and advanced players. However, even beginners should be able to use the more basic exercises in each chapter. Many of the exercises are tracked at the speed played by John on the DVD (absurdly fast), so you'll need to slow them down substantially in riff repeater. To reiterate, use these with the DVD or book! Some the the picking related exercises are not self-explanatory, and you don't want to miss out on John's nuggets of guitar wisdom. Part I: Warm-Up Exercises (Left Hand) Part II: Warm-Up Exercises (Right Hand) Part III: Warm-Up Exercises (Synchronization of Both Hands) Part IV: Technique (Speed and Accuracy) Part V: Technique (Scale Fragments and Sequences) Part VI: Right Hand Technique (Alternate Picking Arpeggios) Part VII: Left Hand Technique (Legato Playing) Part VIII: Right Hand Technique (Sweep Picking) Part IX: Chordal Technique (Building Chords) Part IX-35: Final Song Here's the DVD: [VIDEO] [/VIDEO]
  5. ARTIST...................: YouALBUM....................: NoneTITLE....................: 12 Bar Blues (Practice)VERSION..................: 1.0INSTRUMENT(S)............: Rhythm, BassTUNING...................: E StandardCUSTOM TONE..............: Aerosmith's Sweet Emotion tonesDYNAMIC DIFFICULTY.......: Kind of, use them to pick the key.DIFFICULTY LEVELS........: 3 (C, E, G)RIFF REPEATER............: YesSCROLL SPEED.............: 2.0PACKAGE ID...............: 248750 (Cherub)PLATFORMS................: PC, Max, Xbox360, PS3First of all many thanks to ja37 for solving my Riff Repeater problem. This is a practice track for the 12 Bar Blues and it's variations as described in it's Wikipedia page in the keys of C, E, and G. The backing track is a drum-only loop of the 12 Bar Blues example found here. There is a number of sections each representing a variation. in order they are: [*]Standard [*]Shuffle [*]Quick Change [*]Sevenths [*]Basic Jazz Blues Progression [*]Bebop [*]Minor (with 7ths) Standard, Shuffle, and Quick Change are easy and play quite nice together (and so does Sevenths.) Sevenths, and Minor are a little more challenging. Jazz and Bebop are full of chords most other styles of music never use and are full of unusual chords... some you don't even play as chord because they sound horrible, you play them as arpeggios. Each section has 3 phrases each 4 measures (bars) long. So every section is a self-contained 12 Bar Blues progression on it's own, and they mostly play nice going one into the other. The guitar is all chords, 1 every measure or change. You can play anything you want in between: keep strumming, tiny little fills, mix and match. The bass is just the tonic but with a hand-shape (like an arpeggio) for the current chord at every measure or change. Same deal as the guitar just hit your designated note at the right time all the in-between are up for grabs. If you know a little music theory you will notice C, E, G for the C Major chord. That's to say if C is the Root/Tonic, E is III, and G is V. As long as you keep C as the overall tone you don't have to play all sections in the same difficulty. For example you play the first 4 sections as C, C, G, C making it a simple AABA type song. While testing I found that I felt into trance mode and stop paying attention so I threw in different hand positions to try and keep it more interesting. Bassist don't have that in E or G, as I got tired of looking up different fingerings. Alright, I would like feed-back of what works and what doesn't as far as a practice track goes. Depending on how it goes I may add the other keys. Links: PC (The Only One Tested) Mac Xbox360 PS3 Hope it is alright to post this here.
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