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Laro

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About Laro

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    Beginner Guitarist

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  1. Laro

    Skins in RS

    See here goes some info for the ones who want to make his own lofts: First a little explanation about the texutures: In the game there are 3 different textures diffuse, normal and specular. You can recognize the normal and the specular with the last letter of the name, the normal ends in _n and the specular in _s. Diffuse maps: is a texture you use to define a surface's main colour. In order to work well with a normal map and a specular map, a good diffuse texture should not have any directional lighting included, it should only have generic "ambient occlusion" - ie. the surface gets dar
  2. Laro

    Skins in RS

    Nice work @@Frack. I like to see that we can go further than I first though. :D @@rom Mostly all textures are the same but the game use three different, diffuse, normal and specular. The most easy to modify are the diffuse since they don't modify the light and shininess. You can identify them with the last letter, the normal ends in _n and the specular in _s. You can try modifiying the rug(loft_rug_a.dds), the couch(loft_couch_green.dds).
  3. Laro

    Skins in RS

    Nice amps skins, but I had the same problem when I tried this. I think that programs can't handle so much data too. Maybe the solution is make something similar to inlay's skins and make individual .psarc for each skin. Since inlays and amp skins are unlockable, it should be similar, maybe @@cozy1 knows how to do it.
  4. Awesome. There should be a Customsforge's course. Something like, play this lesson, now this song(a easy song where you can practice what you learnt in the lesson).
  5. I got something similar, even trying different kind of vignettes and I think that's not a vignette. I think that what the game does is just put the brighness lower in the corners. I think that we would need to modifiy the showlights.xml inside loft01_Pc\gamexblocks\venues\loft01.xblock.7z\assets\gameplay\showlights. I've been looking a bit into it but I can't find the way since I have no idea about xmls, here is it, maybe someone can help:
  6. Laro

    Skins in RS

    I apologice for not posting the tutorial. I work at hotel and summer is busy work. I think if it's better if we don't share the .psarc file, but we can make .rar of the modified textures and share that. That way you only have to unpack, replace and pack and it's safe for the community in terms of copyright issues since we won't be sharing any rocksmith file.
  7. @@Fattyshow I would try first changing the configuration in the game, so the are not visual effects(filters they use) and then disable the change to the venues. That way I think there will be only the wall, and thats easy to change. @@SA_JK I can't try right now, but have your tried changing the posteffect_vignette_riffrepeater.dds to green and making transparent the other posteffect textures?
  8. Laro

    Skins in RS

    About nif, no idea. I tried becuase I was bored, but I already though it wouldn't be that easy :lol: I can open the modified headstock in NifSkope and save it again as nif overwriting the original nif, but as I said there are a lot of information that I don't have I don't know where to get it.
  9. Laro

    Skins in RS

    Really nice. I like what you did with the window. I have problems with that becuase they use the texture in a repetitive way, so It's not easy to find a picture that works well, specially when the window in Store part of the loft it's the same but they use with different coordinates. Did you made transparent the light ray of the windows too? I've been trying Noesis to export the nif files. I opened the headstock in Noesis, export to .3ds and opened in 3Ds Max to modify it, then export back to .3ds and opened in NifSkope to save it as .nif. The problem is that there are a lot of information
  10. Laro

    Skins in RS

    @@SA_JK I had the same problem with amp textures, failed to re-pack. I think it's because it's too heavy and RS Toolkit can't handle it. Thanks about the Noesis, didn't know about it. I tried and it can read and export to another 3D program to edit it. I think the problem is to import it again in nif so RS can read it. I'll try to use Nifskope for this, but I not sure if it will work since Nifskope doesn't work with the nif version RS use. If it works it could be great. We could create a custom mod for the drum project and a lot more.
  11. Laro

    Skins in RS

    @@DevStereo Thanks. Probably the next thing will be a Pink Floyd themed loft, With bricks wall, pink floyd posters and name in the couch and logo on the arcade wall. There can be moidified animation, lights and filters too, like the arcade machine and the transition to the stage when you start the song, but I didn't try yet. @@Frack I tried the CGT before, but I couldn't find the way to modify venues or the depency_songcomponentes.psarc If the nif files could me modified there would be a lot more of possibilites to mod, but niftools can't open the version of RS nifs (30.1.0.3) so we can o
  12. Laro

    Skins in RS

    I sent you a PM with the loft and the fret hand mute skin. If anyone else is interested send me a PM. I'm not going to post it publicly for no since there are some original RS material and I don't know what the staff would think about it. I'll make a more advanced tutorial in the next few days, but is quite simple, just unpack, modify the texture and pack again. A simple try is modify the posters: 1. You take loft01.psarc in rocksmith\venues and unpack it with RS Toolkit 2. Go to where ever you unpacked it to \loft01_Pc\assets\generic\env\the_loft and look for loft_posters.dds and change
  13. I've been modifying the textures of the game, mostly for boring and make it more visual friendly for me. Creating custom guitars and custom lofts: Loft: http://imgur.com/a/sdT8M Guitar: http://cloud-2.steamusercontent.com/ugc/708528119653520712/111DEAEDB0AAEEA7533703664D75096FFCAB25B0/ Recently I made another custom texture in the chord pans. The idea is too make more different the fret hand mute chord and the palm mute chord, so I change the fret hand mute chord pan writing in a F (of fret): http://steamcommunity.com/sharedfiles/filedetails/?id=474442621 Not sure if anyone have that pro
  14. Maybe is because the tabs. I tried to make few CDLCs about bands like Nargaroth but there are not accurate tabs and I don't have the skills to transcribe the songs. But there is a CDLC of Bathory - A fine die to die by @@then3verend, it should not be too dificult to make Emperor - A fine die to die since it's a cover.
  15. I also played some Burzum, Summoning and Ulver and there are good CDLCs. EDIT: There's also a CDLC of Enslaved made by me.
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