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About Saito

  • Rank
    Beginner Guitarist
  • Birthday 07/18/1984

Profile Information

  • Gender
  • Location
    The Netherlands
  • Guitar
    ESP LTD Elite ST-1 AQM
  1. Happy Birthday Saito!

  2. I've found that practicing basic techniques to a metronome really helps. Speed is only useful if you can do it with the right timing. I usually just practice 5 to 10 minutes on a metronome before starting Rocksmith. It has makes for a good little warm-up :)
  3. Your bass has active pickups, replace the battery if you haven't in the last two months, even if it's new from the factory as those batteries are often not full, so do that first. A real amp can usually make up for the lower output but the Rocksmith cable can't. Next things to try: 1) Start Rocksmith and once you're in the main menu alt + tab back to Windows and go to the "Recording" tab under your audio devices. The Rocksmith cable should be there, double click it and go to the tab "Levels". Set it around 70 as a starter. Switch back to Rocksmith and see if that makes a difference. i
  4. My solution is not a cheap one but my guitar into an amp head using a regular cable and from the amp head into a clean mono channel on my mixer. On my mixer I've routed that incoming signal to the sub out channel and connected an IK Stealthplug (but I assume it will also work with a regular Rocksmith cable). The result is a much better tone and because you can keep the volume level of the Rocksmith cable low by raising the volume on the amp which does a much better job at it. I know that Rocksmith supports Asio but I have yet to find any information on how to set it up. Now that Ubisoft is
  5. As with anything even if you're extremely talented 90% of your ability goes in applying what you know. Try to play along to tracks from Youtube. Youtube is also an excellent source for learning more about your instrument and how to play it. A few tips: *) Practice your rhythm, Rocksmith has a build in metronome in session mode. But there are also plenty of good, free software solutions. I personally use the free metronome from TempoPerfect: http://www.nch.com.au/metronome/ I'm well aware practicing with a metronome sounds boring and well it is. A bass player is not just an extension of t
  6. I basically run the rocksmith cable through my mixer into my paddle board and back into the mixer and out to the Rocksmith cable and it works like a charm. If you have a mixer I highly recommend using it to set your gain, compressor, eq and effects. Doing so improved the quality of the tone so much and the better the sound you get to Rocksmith the better it recognizes what you play.
  7. I love the idea! Rocksmith is a great learning tool but its capabilities are limited by the feature set Ubisoft decides to include. While I don't hold any skills that could prove useful to help you develop this further but maybe others may be able to lend you their talents. I can do some research and see what sound engine might be most suitable for a linux (or multi-platform?) adaptation. What programming language are you most comfortable with? Edit: A few open source packages for audio detection: - http://isophonics.net/nnls-chroma - http://clam-project.org/ - http://labrosa.ee.
  8. First of all I would really like to thank all the people that made and are continuing to make CustomForge a great resource for guitar players that use RockSmith as an learning aid ( or just for fun ). Since Ignition launched I had some mixed feelings about it and I would like to elaborate on my first impressions. --- I think you gain a lot of usability by experimenting with the overall layout. While the list form is a good way to display a lot of information at once which is useful if you're looking at a rundown of the most recent releases. In this case the variation of different bands
  9. I really haven't found the difficulty ranking in the game to be very useful. The main issue is that it calculates a single score instead of multiple scores for each core technique (chords, solo, etc).
  10. The key in my opinion is to not put all the responsibility on the charter but actually get as many users involved in the rating process.
  11. This is exactly why I think it's important to get as many votes as possible, the goal is to get an average from a large pool of users so that the extremes are balanced out. But I will admit that I do not know if the custforge community is large enough to make this work.
  12. Thank you both for replying, You bring up a good point making it community driving is somewhat my way to partly circumvent one person defining the difficulty. But if we could split up the difficulty rating in several categories (Speed, Chords, bends, slides etc) and have the community rate each category would create a much more detailed search result. I believe this could greatly help any guitar or bassist of any level in finding a song that fits not just the right difficulty but it also allows them to select what type of song you want may it be a chord heavy song or a wicked note by note s
  13. As the title suggests, would it be possible to add a community rated difficulty level to songs in the database? I believe that would help new guitarists like myself as well as more experienced players with finding new songs they can play on their difficulty level.
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